Ethereal Whims, an X-COM x Star Wars Quest

Vote Called
[X] Plan: Secure the Area
-[X] Secure the surrounding area (Vipers and Mutons seem to be most agitated by this world, and are eager to demolish the surrounding area to ease their minds) [0/2]
-[X] Scout the area (The sensors on the Frigate are not very powerful, and the Archons are itching to take to the skies again) [0/2]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [0/3]
-[X] Open up a room for future construction (The Frigate doesn't have much spare room for anything non-essential, but you should be able to get at least enough room to construct a small facility out of it) ]0/3] X2
-[X] Assign her to an Action
--[X] Scout the area
 
Year 1, Month 2
[X] Plan: Secure the Area
-[X] Secure the surrounding area (Vipers and Mutons seem to be most agitated by this world, and are eager to demolish the surrounding area to ease their minds) [0/2]
-[X] Scout the area (The sensors on the Frigate are not very powerful, and the Archons are itching to take to the skies again) [0/2]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [0/3]
-[X] Open up a room for future construction (The Frigate doesn't have much spare room for anything non-essential, but you should be able to get at least enough room to construct a small facility out of it) ]0/3] X2
-[X] Assign her to an Action
--[X] Scout the area
-Secure The Surrounding Area [½] (D20 rolled 12, no effect)

Hakrukgh roared back at the cat-thing that had crept out of the bushes and attempted to pounce on Sessek, slamming his fist into it's face over and over again as it tried to claw through his armor, the Viper's plasma beam burning into it's flesh. The answering roars of Hakrukgh's brothers from further away told him that he was not the only one dealing with these monsters.

Gained new research option: 'Megafauna: Felidae Kaasias'.

-Scout the Area [2/2] (D20 rolled 19, BREAKTHROUGH)

AR - 882 drifted above the tips of the trees, the recorders built into his skull sending a live feed back to the Frigate of everything in the surrounding area, sighting something of great interest in the distance. The decaying remnants of a great city. He felt new commands drift into his thoughts, to provide overwatch for the glorious Assassin as she delved into the ruins.

-

D'har Ke'sgh strode down empty streets shrouded in the Vanishing Wind, stepping over and around the decaying remnants of vehicles and abandoned robots, mentally marking locations that she knew would be of interest to the Elder. This civilization must have once been proud and mighty to stand in defiance of the hostile world they'd lived upon, but like all things, they had passed.

Without much of real interest to take her attention away from it, Ke'sgh's mind turned towards the Elders. Or rather, the Elder. The last of her creators, the first to show her any degree of kindness. Perhaps it was a passing whim of her master, or something more fundamental had changed. It mattered not, she'd serve faithfully. As she always had.

Gained new ACTION: Explore the Ruined City [1/?]

-Open up a room for future construction (x2) [⅔] (Rolled a 10, no effect)

Study the Unnerving Presence [0/3] (Rolled a 3, Stalled)

You could feel it press in against you and the less capable minds under your protection, attempting to find purchase there, perhaps corrupt them and use them against you, or perhaps it was utterly incapable of such plotting. Regardless, you were fully occupied the whole of the month in keeping it out before it finally subsided, just in time for your child to return to you from the Ruined City. You structure the new data you have acquired upon the command screen and begin the work of assigning duties for the next month

ACTIONS: PICK TWO

[ ] Secure the surrounding area (Vipers and Mutons seem to be most agitated by this world, and are eager to demolish the surrounding area to ease their minds) [1/2]

[ ] Explore the Ruined City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [1/?] (As the Assassin already began to explore the main street of the City, you start with a single bar of progress towards uncovering it's secrets)

[ ] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [0/2]

[ ] Scan for unfamiliar minds (The Sectoids are eager to obey your will, and will make every effort to find anything of interest) [0/1]

RESEARCH: PICK ONE

[ ] Accelerated Hybrid Production (You don't have the facilities to produce hybrids yet, but it seems prudent to 'get ahead of the curve' as the humans would put it) [0/3]

[ ] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [0/3]

[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]

[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]

CONSTRUCTION: PICK TWO (More construction options will open up once you have an established base)

[ ] Open up a room for future construction (The Frigate doesn't have much spare room for anything non-essential, but you should be able to get at least enough room to construct a small facility out of it) [2/3]

HERO ACTIONS: THE ASSASSIN

[ ] Assign her to an Action
-[ ]

[ ] Do not assign her (The Assassin will default to protecting your person if not assigned to a different task)
 
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[X] Plan: Secure 2.0
-[X] Secure the surrounding area (Vipers and Mutons seem to be most agitated by this world, and are eager to demolish the surrounding area to ease their minds) [1/2]
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [0/2]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [0/3]
-[X] Open up a room for future construction (The Frigate doesn't have much spare room for anything non-essential, but you should be able to get at least enough room to construct a small facility out of it) [2/3] X2
-[X] Do not assign her (The Assassin will default to protecting your person if not assigned to a different task)
 
[X] Plan: Secure 2.5
-[X] Secure the surrounding area (Vipers and Mutons seem to be most agitated by this world, and are eager to demolish the surrounding area to ease their minds) [1/2]
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [0/2]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [0/3]
-[X] Open up a room for future construction (The Frigate doesn't have much spare room for anything non-essential, but you should be able to get at least enough room to construct a small facility out of it) [2/3] X2
-[X] Assign her to an Action
--[X] Secure the surrounding area

Have our champion test the defenses, right now there is no active threat to us
 
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[X] Plan: Secure 2.5

Agree, let's not waste support.

Edit: @Wardemer Assign her to an Action is missing an - in front of the X and is not recognized by the system as belonging to the plan.
Can you please change that so there is no confusion?
 
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Vote called... late
[X] Plan: Secure 2.5
-[X] Secure the surrounding area (Vipers and Mutons seem to be most agitated by this world, and are eager to demolish the surrounding area to ease their minds) [1/2]
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [0/2]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [0/3]
-[X] Open up a room for future construction (The Frigate doesn't have much spare room for anything non-essential, but you should be able to get at least enough room to construct a small facility out of it) [2/3] X2
-[X] Assign her to an Action
--[X] Secure the surrounding area
 
I'm happy, it's the first time a plan i proposed in any quest won.
Granted it was a tiny varitaion, and in another quest someone modified a proposal of mina and that won but...

I'm Happy :p
 
Year 1, Month 3
-Secure the surrounding area (D20 rolled, 9 + 5 (Assassin), 14. No effect) [2/2]
-Fortify the area (D20 rolled, 11, no effect) [½]

D'har cleanly severed the head of the last cat from it's body, the Mutons that it had been stalking busy clearing out felled trees as Andromedons laid down duracrete barricades and force-field projectors. The wildlife had been behaving oddly near the end, the clever strategies that they'd used against the Subserveints falling away in favor of mindless aggression. It was, to her at least, a sign that there was something sinister at work.

Can now build facilities in the area surrounding the ship, amounting to a total of 4 building slots.

-Study the unnerving presence (D20 rolled, 17, BREAKTHROUGH) [⅔]

The presence that had assaulted you and yours seemed… exhausted, for lack of a better term, barely able to fend off your mental assault in turn. From it, you learned a great deal, though the way it stored information made it somewhat difficult to decipher. A humanoid race of red hide lived in this place, once, and were responsible, somehow, for the creation of the presence. Their enemies came here from the stars and… well, the limited information you could glean fell apart near the end, but you could surmise their fate by the state of the Ruined City.

-Open up a room for future construction (D20 rolled, 15 rolled, no effect) [4/3]

Enough room for a single facility has been cleared within the transport , but you won't be able to make room for more without cutting into critical systems.

Can now build: 'Cloning / Hybrid Production Facility', 'Auto-factory Facility', 'Psionic Relay Facility' on the ship.

At the end of this month, you feel more confident in you and your Subservient's position on this world, though you will not be truly secure until the fortifications are in place. With a gentle brush against your subordinate's minds, you get to work plotting out the next month.

ACTIONS: PICK TWO

[ ] Explore the Ruined City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [1/?]

[ ] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [1/2]

[ ] Scan for unfamiliar minds (The Sectoids are eager to obey your will, and will make every effort to find anything of interest) [0/1]

RESEARCH: PICK ONE

[ ] Accelerated Hybrid Production (You don't have the facilities to produce hybrids yet, but it seems prudent to 'get ahead of the curve' as the humans would put it) [0/3]

[ ] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [2/3]

[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]

[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]

CONSTRUCTION: PICK TWO

[ ] Build a facility within the ship
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[ ] Auto-factory Facility (Required to produce weapons and armor for your Hybrid Soldiers) [0/3]
-[ ] Psionic Relay Facility(Required to communicate with your subservients over galactic distances) [0/3]

[ ] Build a facility in the cleared area
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[ ] Auto-factory Facility (Required to produce weapons and armor for your Hybrid Soldiers) [0/3]
-[ ] Psionic Relay Facility (Required to communicate with your subservients over galactic distances) [0/3]
-[ ] Hybrid Training Facility (Trains Hybrids to be useful soldiers) [0/3]
-[ ] Officer Training Facility (Required to unlock 'Elite' variants of units and produce Hero Units.) [0/3]
-[ ] Sanctum of Silence (A personal facility for the Assassin to hone her skills and delve further into her psionic gifts, required to unlock more abilities for her.) [0/5]

(NOTE: All of your current units are considered 'Hybrids'. Distinctions will be made once a cloning facility is available and you choose what Hybrids to produce each turn)

HERO ACTIONS: THE ASSASSIN

[ ] Assign her to an Action
-[ ]

[ ] Do not assign her (The Assassin will default to protecting your person if not assigned to a different task)
 
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[X] Plan: Finish Up
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [1/2]
-[X] Scan for unfamiliar minds (The Sectoids are eager to obey your will, and will make every effort to find anything of interest) [0/1]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [2/3]
-[X] Build a facility in the cleared area
--[X] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
--[X] Hybrid Training Facility (Trains Hybrids to be useful soldiers) [0/3]
-[X] Assign her to an Action
--[X] Hybrid Training Facility
 
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[X] Plan: Finish Up
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [1/2]
-[X] Scan for unfamiliar minds (The Sectoids are eager to obey your will, and will make every effort to find anything of interest) [0/1]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [2/3]
-[X] Build a facility within the ship
--[X] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]X2
You'll have to change that last one, x2 is only available when there are no other applicable building slots.
 
[X] Plan: Finish Up
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [1/2]
-[X] Scan for unfamiliar minds (The Sectoids are eager to obey your will, and will make every effort to find anything of interest) [0/1]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [2/3]
-[X] Build a facility within the ship
--[X] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
--[X] Hybrid Training Facility (Trains Hybrids to be useful soldiers) [0/3]
Sorry to ping you again, just need to specify that you're constructing a second facility outside of the ship
[X] Plan: Finish Up
-[X] Fortify the area (Andromedons and Mutons are not ideal for construction efforts, but without Hybrids or the facilities to grow more they're the best you have.) [1/2]
-[X] Scan for unfamiliar minds (The Sectoids are eager to obey your will, and will make every effort to find anything of interest) [0/1]
-[X] Study the Unnerving Presence (There's something in the air, the water, the wind, that brings about a chill to the spine.) [2/3]
-[X] Build a facility within the ship
--[X] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[X] Build a facility in the cleared area
--[X] Hybrid Training Facility (Trains Hybrids to be useful soldiers) [0/3]
 
@HelereTheAce
[ ] Explore the Ruined City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [0/?]
Did we lose the progress from Turn 1?
Edit: Thanks for the fix
 
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