Explore the City (Rolled D20, 20, BREAKTHROUGH) (Ok seriously what is going on here) [7/?]
A larger team of Vipers, Mutons, Andromedons and Sectoids were sent back into the 'City Center' as you'd taken to calling it, scouring each and every one of the rooms they'd previously rushed through to secure anything and everything that had been of slightest interest. In that task, they uncovered a safe hidden under a carpet in a particularly opulent office, one that was no match for the Andromedon that tore it out of the floor and ripped the door off of it, revealing it's interior to be some sort of information storage device shaped like a slab, a small circular thing, and a knife that, to your senses, felt the same as the longsword.
The device was unlocked quickly, its secrets yours to peruse. It was revealed to be the personal journal of one 'Darth Thanaton', though you are unsure if Darth is a name or a title as of yet. It had some fairly damning information on rivals long dead, alongside plots against a 'Republic' and 'Jedi'. Presumably the enemies that drove his kind to extinction. The circular device was apparently for real-time communications across fairly vast distances, though there didn't seem to be anything active on the other end of the connection. The knife, though…
'Psionically(?) Active Knife' and 'Psionically(?) Active Longsword' combined into Research Option: Psionically Active(?) Melee Weapons
Search for the Dark Temple (Rolled D20, 9, no effect) [1/?]
Thanks to your subservient's work within Kaas City, you knew the general direction that the Dark Temple could be found in, alongside ample warning from translated texts of the maddened spirits and abominations that prowled the grounds. While you are dubious of the claims of the restless dead, you are unwilling to rush the work of locating it by sending faster, but more isolated, squads out into the jungle to die by psionically enhanced abominations.
Accelerated Hybrid Production (Rolled D20, 6, no effect) [3/3]
You've finally found a way to accelerate the growth of Hybrids without compromising their stability or lifespan, a welcome boon seeing as you require both plentiful and healthy subordinates.
(Production on all units sped up by a turn)
Build Psionic Relay on Ship (Rolled D20, 12, no effect) [⅓]
The beginnings of the Relay are going well, though you have had to keep the majority of the Sectoids back on the ship to aid in atuning it to the correct psionic frequencies as it develops.
Build Officer Training School (Final Slot) (Rolled D20, 1 + 5 (Assassin), 6, no effect) [⅓]
It was by fortune alone that your child noticed the instability in the ground that the Officer Training School was built upon, one that would have led to the collapse of the facility as it was half-way built and, with the aid of Vipers in tight tunnels, reinforced the earth beneath.
You feel as though real progress is finally being made in your excavation and study of this strange world. On the dawning day of the new month, you settle in to meditate and plan
ACTIONS: PICK TWO
[ ] Explore the Kaas City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [7/?]
[ ] Search for the Dark Temple (The Sith might be gone, but their Psionic Secrets remain. You believe that the effort to uncover them will be well-spent) [1/?]
RESEARCH: PICK ONE
[ ] Extract the genetic code of the Pureblood Sith (Another psionically active Hybrid species under your control could only be a boon, though there might be… teething issues if the aggression that the presence recalled was any indication) [0/4]
[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]
[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]
[ ] Examine the Pyramid (The essence it gives off reminds you strongly of psionic energy, but something is… off. This requires intensive study) [0/5]
[ ] Examine the Weapons(However these things were created, it was through incredible suffering. With another sample to work with, it should be easier to decipher their makeup and construction.) [1/4]
[ ] Reverse Engineer Intact Ship (It was fortune beyond imagining that led to the recovery of an intact vessel, and the process of reverse engineering it should go by quickly) [0/2]
CONSTRUCTION: PICK TWO
[ ] Build a facility within the ship (With the beginnings of construction on the facility, you are locked in to your choice. Shipside facilities cannot be easily removed.)
=[X]= Psionic Relay Facility(Required to communicate with your subservients over galactic distances) [1/3]
[ ] Build a facility in the cleared area [3 out of 4 slots full]
-[ ] Psionic Relay Facility (Required to communicate with your subservients over galactic distances) [0/3]
-[ ] Officer Training Facility (Required to unlock 'Elite' variants of units and produce Hero Units.) [1/3]
-[ ] Sanctum of Silence (A personal facility for the Assassin to hone her skills and delve further into her psionic gifts, required to unlock more abilities for her.) [0/5]
HERO ACTIONS: THE ASSASSIN
(Unless the Action Specifies otherwise, the Assassin will take with her a small squad of subservients.)
[ ] Assign her to an Action
-[ ]
HYBRID PRODUCTION
=[X]= Viper (Useful for squeezing into small spaces and surprisingly durable, good for ambushes and low-to-mid quality espionage. Enough brainpower to help with research, each batch takes half a turn off of research time) [½]
[ ] Muton [0/2] (Very muscular and with good instincts for battlefield tactics, these are your shock-troopers and heavy construction workers. Each batch made reduces construction times by half a turn)
[ ] Archon [0/2] (Flight capable and with heavy onboard weapons systems, these cyborgs are ideal scouts and airborne supremacy units. No special bonuses at this time)
[ ] Sectoid [0/2] (Psionically active and constantly in contact with your own mind, Sectoids are ideal for relaying important information back to you and keeping the minds of subordinate squads connected for real-time tactical cooperation. Enough brainpower to help with research, each batch takes half a turn off of research time)
[ ] Andromedon [0/2] (Heavily modified off of the base Sectoid form, Andromedons require an acidic compound to survive but are, in exchange, the best pilots and front-line warriors available thanks to the direct neural connection they have to the machinery they pilot. Each batch made reduces construction times by half a turn)
[ ] ADVENT Hybrid [0/2] (Modified off of base-strain humans, ADVENT Hybrids are generalists that can be suited for a wide variety of roles, at the cost of the physical superiority of some of your other subordinates. Each batch made reduces construction times by half a turn. Enough brainpower to help with research, each batch takes half a turn off of research time.)
=[X]= means that the choice has been locked in.