Explore Kaas City (Rolled D20, 19, BREAKTHROUGH) [5/?]
For the second expedition, you made sure that a small contingent of Andromedon were sent out alongside the other subservients, thinking that their immense strength, even when compared to a Muton, would be an asset to the investigation. How right you were. Two Andromedon were capable of lifting a heavy block of some exotic alloy, letting a team of Vipers and Mutons into what seemed to be the governing center. Compared to the rest of Kaas City it was unusually intact, red carpets and flickering lights greeting your subservients as they explored the building. There was a lack of bodies here, meaning that these people at least had evacuated before the city fell. Small artifacts that gave off a strange energy to the Sectoid's psionic senses were brought back at the end of the month's long expedition, those being a strange triangular device that you had yet to decipher the secrets of, and a blade that stank of despair and hate to your senses.
New Research Options Available:
Psionically(?) Charged Pyramid
Psionically(?) Charged Longsword
Search for the Space Port (Rolled D20, 12 + 10 (Assassin), 22, BREAKTHROUGH) [3/3]
With your child taking charge of the hunt for the Space Port, it went by far more quickly than you'd thought it would. Utilizing Archons to search from the air and Andromedons to clear the rubble, the ruined Space Port was found. Luckily enough, there was a single ship that was in… mostly operational state, the controls intuitive enough that your child was able to fly it back to you. You had expected to perhaps find a ship that had some parts of it's 'hyperdrive' still functional, not a ship that was entirely functional in of itself. It would be far easier to reverse engineer it than otherwise.
New Research Options Available:
Reverse Engineer Intact Spaceship
Accelerated Hybrid Production (Rolled D20, 16, no effect) [⅔]
Progress is being made, and that is good enough for you, for now at least.
Build Facilities:
Cloning / Hybrid Production Facility (Rolled D20, 14, no effect) [3/3]
Auto-Factory Facility (Rolled D20, 19, BREAKTHROUGH) [3/3]
When the Muton construction workers finished with the Hybrid Production Facility, a flash of inspiration seemed to strike them and, without your input, they made a significant change to the ongoing construction of the Auto-Factory. The construction was finished within the last week of the month.
(CLONING MECHANICS: You may choose a type of Hybrid to clone once the pods are empty, but once you've made a choice, you can not change it until Hybrid production is complete)
(Auto-factory mechanics: The factory will produce the arms and armor you need as needed, no further interaction required.)
(Hybrid training facility functions in the same way as the auto-factory, it will be used automatically to train hybrids.)
You are finally able to produce new Hybrids, a boon that will allow you to expand fairly rapidly. Next, the ship and the strange near-Psionic energies of this world.
ACTIONS: PICK TWO
[ ] Explore the Kaas City (The rotting carcass of a once-mighty city, who knows what manner of secrets might be hidden within and beneath) [5/?]
[ ] Search for the Dark Temple (The Sith might be gone, but their Psionic Secrets remain. You believe that the effort to uncover them will be well-spent) [0/?]
RESEARCH: PICK ONE
[ ] Accelerated Hybrid Production (You don't have the facilities to produce hybrids yet, but it seems prudent to 'get ahead of the curve' as the humans would put it) [2/3]
[ ] Extract the genetic code of the Pureblood Sith (Another psionically active Hybrid species under your control could only be a boon, though there might be… teething issues if the aggression that the presence recalled was any indication) [0/4]
[ ] Analyze the local Flora and Fauna (The plants and animals are… unnatural, whether through the interference of Psionics or gene editing, and you are eager to learn which) [0/3]
[ ] Study the bodies of the Megafauna: Felidae Kaasias that your Mutons and Vipers failed to tear to pieces (Their strength was disproportionate for their size, and their bodies were incredibly durable. Perhaps you could create a new breed of Hybrid Subservients from the genetic code) [0/4]
[ ] Examine the Pyramid (The essence it gives off reminds you strongly of psionic energy, but something is… off. This requires intensive study) [0/5]
[ ] Examine the Longsword (However this thing was created, it was through incredible suffering.) [0/4]
[ ] Reverse Engineer Intact Ship (It was fortune beyond imagining that led to the recovery of an intact vessel, and the process of reverse engineering it should go by quickly) [0/2]
CONSTRUCTION: PICK TWO
[ ] Build a facility within the ship
-[ ] Cloning / Hybrid Production Facility (Produces Hybrid workers, require training to be useful troopers) [0/3]
-[ ] Auto-factory Facility (Required to produce weapons and armor for your Hybrid Soldiers) [0/3]
-[ ] Psionic Relay Facility(Required to communicate with your subservients over galactic distances) [0/3]
[ ] Build a facility in the cleared area [3 out of 4 slots full]
-[ ] Psionic Relay Facility (Required to communicate with your subservients over galactic distances) [0/3]
-[ ] Officer Training Facility (Required to unlock 'Elite' variants of units and produce Hero Units.) [0/3]
-[ ] Sanctum of Silence (A personal facility for the Assassin to hone her skills and delve further into her psionic gifts, required to unlock more abilities for her.) [0/5]
HYBRID PRODUCTION, CHOOSE ONE
(A single batch of clones contains a hundred individuals)
[ ] Muton [0/3]
[ ] Viper [0/3
[ ] Archon [0/3
[ ] Sectoid [0/3
[ ] Andromedon [0/3
[ ] ADVENT Hybrid [0/3
HERO ACTIONS: THE ASSASSIN
(Unless the Action Specifies otherwise, the Assassin will take with her a small squad of subservients.)
[ ] Assign her to an Action
-[ ]