Instead of putting this information on a sub-spoiler of another Informational threadmark, I hope placing this here will make things easier to access and check every now and then.I'll make sure to post the updates on the "QM's word" at the end of updates whenever you learn or notice something that might warrant this change.
SACRAMENTS
-In order to reach Level 5 in a Lore, you require FOUR Level 4 scraps, as well as a Sacrament.
-Sacraments may be achieved in two ways. Through "actions of your own" or through "invitation by one who is very great".
-Keep in mind that there are no superior options. The effort to achieve Sacrament through "actions of your own" will not make the direction your Lore studies take "better" or "superior".
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It is also important to note that the direction, theme and "flavor" your advance in said Lore will be tied to the nature of the Sacrament itself. (Reader's interpretation and discussion is advised)
-Consider the "Invitation" statuses as WoG. Don't worry about asking to make sure. If I forget to update a certain status-quo (a previously glad patron will now ask for a favor, etc) I'll let you all know before a voting period is over.
MOTH
Actions of your own: "You have never really liked yourself. That is an ugly truth you have always denied, and that you attempted to bury underneath the love that others feel for you. But perhaps, and only perhaps, it is time to embrace that, and learn to be somepony else."
-Pick a single character with whom you have a "Confidant-level" relationship or higher. That character will be permanently locked as an "acquaintance". For somepony must realize that you have donned a mask, for it to truly exist.
-You must reach 4/4 scraps of Moth before taking this action.
The Master's Invitation:
"Ah, excellent. You have come far. Come, little Velvet, follow me. I shall teach you how to reach where the light of Glory shines not, where the trees grow too thick for anything but shadows to exist."
-Accompany the Master into the "The Depths of the Woods" location, situated in the Woods.
-You must reach 4/4 scraps of Moth before taking this action.
-UNAVAILABLE: to the best of your knowledge, the Master is gone.
LANTERN
Actions of your own: "Books, much like any physical object, are immutable. Or rather, they cannot change themselves, and must be changed by an outside force such as a pony. And their immutability is what makes them so easy for your hoofs to understand. But can you apply your talents to mutable things? Do these flashes and sensations you feel every time you... touch a pony, can they possibly mean something?"
-Pick a Prisoner, or a character you have a "Minion-level" relationship with, and perform an action dedicated to "The Conversation".
-In order to succeed, "The Conversation" will require a Lantern Knowledge test of CD 100 (does not apply any other status, other than Lantern 4 (+40) and any Lantern Influence you have).
-Regardless of success or failure, "The Conversation" will destroy your prisoner of Minion without leaving a body. (But you only need to succeed once)
-You must reach 4/4 scraps of Lantern before taking this action.
Baldomare's Invitation: "Fine! I will teach you that language. I will teach you all the languages! Well, except for Vak. But nopony can speak that anymore. Still, don't expect me to do it for free. And I don't see any Sprintia on you, so you will have to pay with something else!"
-"Lend" FOUR followers to Baldomare. They will all embark on a SHORT expedition with her to an unknown location.
-The expedition will not cost you funds, nor will they cost actions from the followers. But it will cost one action from Baldomare herself.
-The expedition is
DANGEROUS. And although Baldomare is not at risk of being wounded, your followers risk being wounded/destroyed.
-Mares-in-the-Light count as TWO followers, for the sake of calculation. The Daughter-of-Axes counts as THREE.
-You must reach 4/4 scraps of Lantern before taking this action, as she will insist of settling her debt (and teaching you) the moment she returns.
FORGE
Actions of your own:
Lore level insufficient
Invitation:
You do not know any creature that may help you
EDGE
Actions of your own: "There is only one way a pony, anypony, may proceed further without an invitation from above. He must reach higher by slaying a worthy foe. That is the truth of Edge, which applies to all ponies. Since Issus they have striven so."
-You must reach at least 3/4 scraps of Edge before taking this action.
-You must kill a "worthy opponent" in battle.
-Velvet Covers will recognize a worthy opponent when she sees one, provided she is Level 4 in Edge.
-Known "worthy opponents": Princess Celestia, Princess Cadance, Mareinette, Comet Feet.
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WARNING: By definition, Velvet Covers is now also a "worthy opponent".
Biedde's Invidation: (You must first summon him to learn of his terms)
The
Wolf's Invitation:
"There exists a wound that never stops growing, a cut that has never ceased. To know it is to know Agony."
-Seek audience with the Wolf-Divided. (Costs one Mansus-action.)
-This action will give you
both Edge AND Winter Sacraments.
-This action may be taken with your "free" monthly Mansus action.
-[THIS IS A REGRETTABLE ACTION]
WINTER
Actions of your own: "You will only ever stop being afraid of it when you truly understand it. You cannot run from it, any longer. You must understand what it means to die. You must... understand death."
-Perform, three times, the "Investigating the End" action. (Costs 30 bits per action, rolls using your Winter level)
-This action is the equivalent of performing a "The End is Beautiful" ritual WITHOUT specifying a target.
-Each time you do so, somepony, somewhere, will die.
-No ponies in your
contact list will die.
The
Wolf's Invitation:
"He will give you what you desire, and you will beg for it as He does. He will give you the knowledge of what it means to End."
-Seek audience with the Wolf-Divided. (Costs one Mansus-action.)
-This action will give you
both Winter AND Edge Sacraments.
-This action may be taken with your "free" monthly Mansus action.
-[THIS IS A REGRETTABLE ACTION]
Invitation:
You do not know any creature that may help you
HEART
Actions of your own:
Lore level insufficient
Mareinette's Invitation:
"[Heart]?" (She is willing to offer you a Sacrament, but will need you to reach Level 4 in the Lore of Heart before telling you more).
GRAIL
Actions of your own: "You have always been terrified that they would leave you. But now? Now you can make sure that they never will."
-At any point in time, have three ponies in your contact list with whom you have a Minion (or Minion-equivalent) social bond.
-With those three ponies in tow, perform "The Act".
-Velvet Covers may refuse to use certain ponies for this action (they will be listed here)
-You must reach 4/4 scraps of Grail before taking this action.
Mareinette's Invitation:
"[Grail]!" (There are bounties and resources available in the bodies of every pony. But first, one must develop the appropriate organs to harvest them. She will teach you.)
-Pick a Prisoner, or a character you have a "Minion-level" relationship with, and perform an action dedicated to "An invitation to dinner".
-"An invitation to dinner" cannot fail, but it will destroy your selected contact/prisoner without leaving a corpse.
KNOCK
Actions of your own: "Jade Whistle already did it before, with only a noose and a chair, so you are sure that you can learn how to do it properly. To spare her from having to ever do that again, if nothing else."
-Fully research the "To cut the skin of the world" project.
-You do NOT yet know
how many actions this will take, or what will be its costs or demands.
The Daughter-of-Axes' invitation:
"Ae sppose ae can wash yer hoof, s'long as ye wash mine as well. Ae need ye te run me an errant. Do tha' an' ae'll make et worth yer time. Bu' get sum'more Knock on ye farst, or else ye won' survive th' trip."
-Successfully complete her request on the "Through the foggy mirror" action. You do not know how many actions this will take.
-Your forays into the "Through the foggy mirror" action may be spaced through however many turns you wish, and you may invest however many actions per turn you wish into it. But the Daughter-of-Axes must be summoned every time you want to try it.
-You must reach 4/4 scraps of Knock before taking this action.
SECRET HISTORIES
Actions of your own: "You are afraid of doing this, but there might be a History where you are not. Regardless, it is time you learn more about how this works, these recent memories that at the same time are and are not your own."
-Perform, three times, an action dedicated to studying the memories and glimpses you have of other Histories. [Costs one action each]
-This is a dangerous action.
Baldomare's Invitation: "I suppose it's better for me to show you than not... Especially given the Brand you chose. Or could it be that your Brand chose you instead? It has been known to happen... Regardless. I'll do it for free, with how I can see this is what you really want. Come back to me when you are ready, then pack for a long hike."
-Complete the
Beyond the Map's Edge expedition, taking Baldomare as a companion.
-You must reach 4/4 scraps of Secret Histories before taking this action.