Welp I have a question, can Lorgar create his own charms at higher mythos rank (prob eq to essence ranking) or does be only develop charms of his father???
Ed Maybe not charms at all??
Hm, if Lorgar were to offer to help the other Primarchs awaken their Essence, achieve cosmic enlightenment, and learn Celestial Martial Arts styles, one wonders how many of them would be receptive.
Magnus, Jaghatai, and Sanguinius, yes, but one wonders if there would be others.
Likewise, which ones would outright refuse? Aside from Mortarion, it may be too late for Angron and Curze. Even if Angron's Essence were awakened, the Butcher's Nails are part of his Mythos. As for Curze, well, the problem is that he may simply be unwilling to accept help.
Change Characteristics (Willpower, Rage, Gnosis; one point changed per success) 6 Disposition (Friendly, Neutral, Hostile) 8 Type (Naturae, Elemental, Bane, etc.) 10 |
If he can change a Spirit's Type, then could he possibly convert daemons into spirits that aren't so problematic? The Children of Gaia must communicate if they wish to accomplish their goals of unity and understanding. This Gift is a greater version of the Homid Gift: Speech of the World. The Garou can understand, read, write and speak any language as fluently as she physically can. She can emulate the roars of the Simba, but any member of that Breed would know the difference since she does not have the vocal capacity to make the correct sounds. Within those limits, she can speak the languages of various Changing Breeds, she knows the secret rune language of dead magi, and if she were so inclined, she could even understand the dread tongues of the Wyrm. This Gift does not protect the Garou mind from what she hears. A servant of Unicorn teaches this Gift.
System: The character can understand any language once she had learned this Gift. With an Intelligence + Academics roll (difficulty 7) she can read and write in those languages for the scene. If the language is not in common usage by more than a single, small group or culture — or does not have a written form — the difficulty increases to 9. Just incredibly useful for a social focused Primarch. Plus the STC language of course. Rank 3 Children of Gaia Gift
The Garou can restore what another lacks: not only wounds healed, but also strength of will and even spiritual essence. Any spirit of love or avatar of Unicorn may teach this Gift. System (20th Anniversary Edition, slightly different): The Garou touches the afflicted individual kindly. The two need not be lovers, but the contact must convey affection and warmth — an embrace, a caress, or yet more intimate contact. The player spends a Gnosis point and rolls Intelligence + Medicine; each success heals one level of bashing or lethal damage, or restores one point of Willpower or Essence (if the target is a spirit). The difficulty is the Rage or Willpower of the target (whichever is higher). The player may choose to divide the successes among multiple results. Alternately, by neither healing wounds nor restoring Willpower or Essence, the Garou may suppress a Derangement for one day per success. This Gift cannot provide permanent relief from such afflictions, but it can act as a start on the road to recovery. To see if this can heal the damaged Worldsoul. Using gestures to her chakras, as Klaital did, the Stargazer can resist worldly, mental and spiritual temptations, including corruption. This Gift is taught by an earth-spirit.
System: The player rolls Wits + Rituals (difficulty 6) and spends one Gnosis point. Each success raises others' difficulties to ensorcel or supernaturally coerce the character by one for the rest of the scene. For instance, a vampire trying to Dominate the Garou would find it harder to succeed. Against non-supernatural coercion, this Gift is automatically successful. Thus, mundane con artists and temptresses have no power over the Stargazer. For obvious reasons With this Gift, the Stargazer can dodge the wheels of fate for the moment. Through a preternatural connection between herself and the universe, she avoids certain disaster. A cat-spirit teaches the Garou this Gift.
System: Once per scene, the player can spend a Gnosis point to reroll any failed roll. Just very useful to have |
Im going to say this because eveyone else forgot, but Spirit knife ate the rest of the skills you wantedThinking some more about things we can grant Lorgar, once he's a Shaman we can give him the Spirit Ties mutation to grant strengthen his Gnosis, and he can then safely be given Werewolf Gifts as mutations.
Just looking at some interesting options for this:
The Theurge plants a part of herself as a seed of spiritual puissance that blooms into power she can harvest. She must protect her offshoot, though; as a part of her, its pain is hers. A Glade Child teaches this Gift.
System: The player spends two Gnosis points as the werewolf plants some detached part of her body, such as blood, a tuft of fur, or clipped fingernails, in the soil in a place that gets significant sunlight. Within one week's time, a plant of the player's choice will grow in that spot, spiritually tied to the Garou. Once per day, the player may roll her Gnosis to wake the spirit of the plant. If successful, the spirit donates a number of Gnosis points equal to successes on the roll to the werewolf before going back to its slumber inside the plant. If the plant is plucked from its roots or otherwise destroyed, the Theurge suffers dice of unsoakable lethal damage equal to her permanent Gnosis. She may only have one Spirit Blossom at a time, but if one is destroyed, she may plant a new one.
As I suspect Gnosis can be used in place of Willpower for Psykers and to fuel other gifts, having more Gnosis is pretty useful. A Primarch spirit flower seems like possibly a pretty fascinating thing to have as well.
The Theurge can tear away aeons of the Weaver's works for a short while. This Gift rips down the Gauntlet entirely, merging the worlds of flesh and spirit as they were in the days of legend. Moreover, this mended region acts as a shining beacon to Gaian spirits, calling a flood of nature-spirits and other allies to assist the Theurge. An avatar of Gaia Herself teaches this Gift.
System: The player spends three points of Gnosis and rolls Wits + Occult (difficulty of the local Gauntlet). The Gauntlet is torn open within the local area. The thinner the Gauntlet, the wider the rip: from a few rooms in the midst of a skyscraper to an entire mile of landscape in the depths of the Amazon. Friendly spirits of the Storyteller's choosing come flooding out to aid the Theurge — the more successes, the greater the number or power. The Gauntlet is permanently lowered by 1 in an area where this Gift has been used; this benefit doesn't stack with repeated use.
Usually I'd say this was much too dangerous, but it could have amazing synergies with Fan using CCP.
Although perfectly visible to all others, this Gift renders the werewolf undetectable to spirits. A wind-spirit teaches this Gift.
System: The player spends one Gnosis point, and for the remainder of the scene, she is completely invisible to spiritual senses. She may move about as normal but cannot make any attack actions without disrupting the Gift.
To hide from watching daemons.
Rituals are not used only to evoke supernatural effects; they also have an inherent value to Theurges in and of themselves. Using this Gift, the Garou evokes a sense of awe, reverence and holy mystery through ritualistic behavior — anything from a Garou rite to a Catholic sacrament. Along with any normal mystical effect, the ceremony produces a sense of reaffirmation and cosmological belonging in everybody who participates. While Theurges usually use this effect to strengthen sincere spiritual devotions or build community among Garou, it's just as easily abused to keep participants in a rite in ignorant, dogmatic fear of the supernatural world — the Theurge's intent, not the nature of the Gift, determines which is the case. An enigmatic spirit teaches this Gift.
System: Any being can attempt to inspire, unify or cow an audience through ritualism with a Charisma + Rituals, Occult, Performance or Subterfuge roll as appropriate to the exact situation. Possession of this Gift increases the Charisma of the Theurge by four dots, only for the purposes of such attempts (to a maximum of nine).
For building True Faith even faster
Using this Gift, a Theurge can imbue a knife — or any other weapon she hand-crafted herself — with the power to strike across the Gauntlet, affecting enemies on the other side. This Gift conveys no ability to see across the Gauntlet beyond what the Garou normally possesses, however. A Wasp-spirit teaches this Gift.
System: The Garou spends one Gnosis point, and any single weapon she crafted entirely herself is able to strike creatures on either side of the Gauntlet in any area where the Gauntlet is equal to or lower than her Gnosis. This effect lasts for the duration of the scene.[/url]
To attack daemons from the material world.
The Garou can change a spirit's form or purpose. A Chimerling teaches this Gift.
System: The Garou's player must best the spirit in a resisted Gnosis roll. The difficulty is based on what the Garou tries to accomplish, while the spirit's difficulty is the Garou's Cnosis.
Change
Characteristics (Willpower, Rage, Gnosis; one point changed per success) 6
Disposition (Friendly, Neutral, Hostile) 8
Type (Naturae, Elemental, Bane, etc.) 10
If he can change a Spirit's Type, then could he possibly convert daemons into spirits that aren't so problematic?
The Children of Gaia must communicate if they wish to accomplish their goals of unity and understanding. This Gift is a greater version of the Homid Gift: Speech of the World. The Garou can understand, read, write and speak any language as fluently as she physically can. She can emulate the roars of the Simba, but any member of that Breed would know the difference since she does not have the vocal capacity to make the correct sounds. Within those limits, she can speak the languages of various Changing Breeds, she knows the secret rune language of dead magi, and if she were so inclined, she could even understand the dread tongues of the Wyrm. This Gift does not protect the Garou mind from what she hears. A servant of Unicorn teaches this Gift.
System: The character can understand any language once she had learned this Gift. With an Intelligence + Academics roll (difficulty 7) she can read and write in those languages for the scene. If the language is not in common usage by more than a single, small group or culture — or does not have a written form — the difficulty increases to 9.
Just incredibly useful for a social focused Primarch. Plus the STC language of course.
Rank 3 Children of Gaia Gift
The Garou can restore what another lacks: not only wounds healed, but also strength of will and even spiritual essence. Any spirit of love or avatar of Unicorn may teach this Gift.
System (20th Anniversary Edition, slightly different): The Garou touches the afflicted individual kindly. The two need not be lovers, but the contact must convey affection and warmth — an embrace, a caress, or yet more intimate contact. The player spends a Gnosis point and rolls Intelligence + Medicine; each success heals one level of bashing or lethal damage, or restores one point of Willpower or Essence (if the target is a spirit). The difficulty is the Rage or Willpower of the target (whichever is higher). The player may choose to divide the successes among multiple results. Alternately, by neither healing wounds nor restoring Willpower or Essence, the Garou may suppress a Derangement for one day per success. This Gift cannot provide permanent relief from such afflictions, but it can act as a start on the road to recovery.
To see if this can heal the damaged Worldsoul.
Using gestures to her chakras, as Klaital did, the Stargazer can resist worldly, mental and spiritual temptations, including corruption. This Gift is taught by an earth-spirit.
System: The player rolls Wits + Rituals (difficulty 6) and spends one Gnosis point. Each success raises others' difficulties to ensorcel or supernaturally coerce the character by one for the rest of the scene. For instance, a vampire trying to Dominate the Garou would find it harder to succeed. Against non-supernatural coercion, this Gift is automatically successful. Thus, mundane con artists and temptresses have no power over the Stargazer.
For obvious reasons
With this Gift, the Stargazer can dodge the wheels of fate for the moment. Through a preternatural connection between herself and the universe, she avoids certain disaster. A cat-spirit teaches the Garou this Gift.
System: Once per scene, the player can spend a Gnosis point to reroll any failed roll.
Just very useful to have
Yes, he has an Essence Pool of ten like Fan has one of twelve. I'm wondering he has an Essence Rating like Fan is Essence 2.
Lorgar has Mythos as his power stat. He does not have an Essence rating like Fan.Well, Lorgar presumably does have an Essence rating. It would be needed to calculate his Essence pool, personal and peripheral. Without the Essence rating, the pools would be relatively small.
Only Exalted have Charms but by awakening his essence, Lorgar can actively make use of his Mythos. Previously, he needed to undergo great stress to develop powers based on his aspects and mythos. Now? He can actively train them. However, this is still limited to his specialization. It must have a primary expression of Social or Social abilities, with a mental bend.Welp I have a question, can Lorgar create his own charms at higher mythos rank (prob eq to essence ranking) or does be only develop charms of his father???
Ed Maybe not charms at all??
I read those but the Yin/Yang is something I though of tbh. It was a fun cooincidence that it mirrored the Yin Yang CHI now that I think about it.That stuff with yin and yang feel like kindred of the east Kuei jin chi is that where you got it from?
Im going to say this because eveyone else forgot, but Spirit knife ate the rest of the skills you wanted
Only Exalted have Charms but by awakening his essence, Lorgar can actively make use of his Mythos. Previously, he needed to undergo great stress to develop powers based on his aspects and mythos. Now? He can actively train them. However, this is still limited to his specialization. It must have a primary expression of Social or Social abilities, with a mental bend.
Even direct or pure mental powers, like craft boosters are not possible but abilities like how to organize would be allowed.
So here's a thought, is it worth trying to Awaken Thalassa's Essence? I mean on the one hand we would have to make her a psyker as part of that and the Ad Mech would not love the idea on the other... Essence looks very damn holy if we teach her something like Golden Janissary few people are going to dare call Witch. It would be great for our other Circle Mate to have some daemon-pinching/daemon-shooting in her.
Yes. More on this when I post the MA informational but long story short, charms are absolute effects that can be countered in very limited ways. They do not develop that with the role exception of MA. With MA it must be compadable with Mythos. Mortals with no mythos can learn any MA (Terrestrial).When you say only Exalted have charms, are Martial Arts charms an exception?