Turn 9: Making a Government is hard
Colchis - 831.M30

The fires of Colchis's great forges had long burned bright, fueling the ambition and resilience of its people. The ancient world, steeped in history and mysticism, had endured countless trials over the millennia. Now, under the watchful guidance of Lorgar, the time had come to prepare Colchis for an even greater destiny.

Lorgar, ever the visionary, knew that his path would eventually lead him far from his adoptive home. Yet he also understood that the future of Colchis must be secured, not through the iron will of a single leader, but through the collective wisdom of its people. It was with this understanding that the idea of a Council of Elders was born, a body of learned and experienced individuals who would govern Colchis in his absence, ensuring that the world would thrive even as he pursued his greater destiny among the stars.

The decision to establish such a council was not one made lightly. Colchis was a world divided by a complex web of factions, each with its own interests, ideologies, and power structures. Bringing them together under a unified council would be no small feat. It would require diplomacy, negotiation, and, above all, trust, trust in the people of Colchis to govern themselves.

As the sun set on the first day of the year-long endeavor, Lorgar called upon you, his trusted father and ally, to help bring this vision to life. You both knew that the road ahead would be fraught with challenges, but you also knew that the rewards would be worth the struggle. Together, you would lay the foundation for a new era on Colchis, one where its people could stand united and strong.

The first step in establishing the Council of Elders was to identify the individuals who would make up this august body. Lorgar, ever the strategist, knew that he could not simply handpick the council members. Such an approach would alienate too many powerful factions and create more enemies than allies. Instead, he chose to cast a wide net, seeking out leaders, scholars, clergy, and warriors from every corner of Colchis.

This was easier said than done. Colchis was a world divided by geography, ideology, and history. Many of its factions had little contact with one another and some harbored deep-seated rivalries that had festered for generations. Convincing these disparate groups to come together for the common good would be no small task.

You and Lorgar spent the first month traveling across the vast deserts, towering mountains, and dense forests of Colchis, meeting with the leaders of each faction. Every encounter was a delicate dance of diplomacy, as you navigated the complex web of alliances and rivalries that defined Colchisian society. Some leaders were eager to join the council, recognizing the potential benefits of uniting under a central authority. Others were more cautious, wary of losing their autonomy or being overshadowed by more powerful factions.

To ease tensions and build trust among the factions, you proposed a series of cultural exchange programs. These involved sending representatives from one faction to live with another for a period of time, learning their customs and traditions. The goal was to foster understanding and respect among the factions, breaking down the barriers that had divided them for so long. This initiative was met with initial skepticism, but as the exchanges progressed, many leaders began to see the value in it. Old rivalries were softened, and new alliances were forged as faction representatives returned to their homes with a deeper appreciation for the diversity of Colchis.

You and Lorgar also identified key resources that were abundant in certain regions of Colchis but scarce in others. You proposed joint projects where factions could collaborate to harvest and distribute these resources equitably. For example, a faction in the mountainous regions with rich mineral deposits could partner with a faction from the fertile plains to exchange minerals for agricultural produce. These projects not only built economic ties between the factions but also created a sense of interdependence, making it harder for them to see each other as adversaries.

It was during these travels that you first encountered resistance. A coalition of powerful factions, led by a shrewd and ambitious warlord named Gharad, had formed in opposition to the council. Gharad was a charismatic leader with a large following, and he viewed the council as a threat to his influence. He and his allies argued that the council would only serve to centralize power in the hands of a few, leaving the rest of Colchis vulnerable to exploitation.

You and Lorgar knew that you could not afford to ignore this threat. The coalition was too powerful to be dismissed, and its influence could easily sway others to their cause. You needed to find a way to undermine their efforts without resorting to open conflict, which would only further divide the planet.

The second and third months were marked by intense negotiations. Lorgar, with his gift for rhetoric, took the lead in these discussions, while you worked behind the scenes to gather intelligence and build alliances. You met with Gharad and his closest advisors on several occasions, each time trying to find common ground. It quickly became clear that Gharad's concerns were not entirely unfounded. He feared that the council would become a tool for one faction to dominate the others, and he was determined to prevent that from happening.

Recognizing this, Lorgar proposed a solution: the council would be structured in such a way that no single faction could hold too much power. Representation would be based not on the size or strength of a faction, but on the wisdom and experience of its leaders. Decisions would require a consensus, ensuring that all voices were heard and that no faction could be marginalized.

To further alleviate fears of domination, you suggested a system of rotating leadership within the council. Every six months, a different elder would assume the role of presiding leader, with the responsibility of guiding discussions and facilitating decision-making. This system ensured that no single faction or individual could exert undue influence over the council, and it encouraged collaboration and compromise.

In response to Gharad's fears, you proposed the creation of an informal body known as the "Council of Shadows." This body, composed of trusted advisors from various factions, would operate behind the scenes, monitoring the council's actions and ensuring that no single faction attempted to subvert the council's purpose. The Council of Shadows would report directly to Lorgar, providing him with a direct line of sight into the council's proceedings and maintaining checks and balances.

This proposal was met with cautious approval from some members of the coalition, but Gharad remained unconvinced. He continued to rally support against the council, using his influence to sow doubt and fear among the factions. He painted the council as a threat to their way of life, a tool of oppression that would strip them of their independence.

Undeterred, you and Lorgar began to reach out to individual members of the coalition, meeting with them in secret to discuss their concerns. Many of them were open to the idea of the council but feared retribution from Gharad if they voiced their support publicly. To address this, Lorgar assured them that their participation in the council would be kept confidential until the council was fully established. This allowed them to join the effort without risking Gharad's wrath.

As these secret meetings continued, you began to notice cracks forming in the coalition. Some factions, seeing the potential benefits of the council, started to distance themselves from Gharad's hardline stance. Others, recognizing that their interests would be better served by being part of the council than by opposing it, quietly pledged their support.

However, Gharad was not a man to be easily defeated. As the fourth month began, he launched a series of counterattacks, both politically and militarily. He used his influence to spread rumors and misinformation about the council, claiming that it was a ploy by opposing factions to seize control of Colchis and impose their will on its people. He also began to amass his forces, preparing for what many feared would be an inevitable conflict.

Gharad was a master of rhetoric, a leader who understood the power of words as much as the strength of his sword. He began to weave a narrative that resonated deeply with many of Colchis's more militant factions. In his speeches, Gharad portrayed himself not merely as a warlord but as a guardian of Colchis's honor, a defender of its traditions and strength. His rhetoric was sharp and compelling, centered on a single, resonant idea: that the opposing factions were taking advantage of Lorgar's generosity.

"Lorgar," Gharad would declare before crowds of eager listeners, "is a leader of unmatched vision and compassion. But in his boundless kindness, he fails to see the truth, that these factions he seeks to unite under one council are only biding their time, waiting for the moment to seize power. They mask their greed with honeyed words, but their true intent is clear to those who have the courage to look beyond the surface. They are parasites, feeding off Lorgar's goodwill, exploiting his noble intentions to carve out pieces of Colchis for themselves."

He painted a picture of a world where Lorgar, in his desire to foster unity and peace, was being too lenient, too forgiving of those who had opposed him in the past. Gharad warned that Lorgar's refusal to punish these factions for their transgressions would only embolden them, leading to a future where Colchis's strength was sapped from within, its proud traditions eroded by the very people who claimed to uphold them.

"Do you think they truly respect Lorgar?" Gharad would ask, his voice filled with scorn. "They fear him, yes, as any weakling fears the strong. But respect? No. They see his mercy as a weakness, his compassion as something to be exploited. They laugh behind closed doors, plotting how best to manipulate his kindness to their advantage. And when the time is right, they will strike, turning his own generosity against him."

Gharad's words struck a chord with those who had long believed that strength was the only true currency in a world as harsh as Colchis. To them, Lorgar's vision of a unified council, where even the weakest factions had a voice, seemed dangerously naive. Gharad offered an alternative, a world where power was wielded without hesitation, where the strong ruled and the weak were kept in line. His rhetoric, steeped in the language of honor and strength, presented him as the true protector of Colchis, the one who could see what Lorgar, in his boundless compassion, could not.

Gharad's speeches grew more incendiary as the months wore on, fueling distrust and fear among his followers. He cast himself as the last bastion of true Colchisian strength, the only leader willing to do what was necessary to preserve the world's honor and future. In this way, Gharad sought to undermine Lorgar's efforts, rallying those who believed that only through harsh measures could Colchis truly be safeguarded against those who would exploit its greatest strengths.

The situation grew increasingly tense as Gharad's supporters began to take more aggressive actions. There were reports of skirmishes between factions, as those loyal to Gharad clashed with those who supported the council. It was clear that the situation could escalate into full-scale war if not handled carefully.

Lorgar recognized that a direct confrontation with Gharad would only play into his hands. Instead, he sought to outmaneuver the warlord by turning his own tactics against him. You and Lorgar began a campaign to expose Gharad's true intentions, revealing his plans to seize control of Colchis for himself. You presented evidence of his backroom deals, his attempts to bribe and coerce other leaders, and his plans to use the council as a means of consolidating his power.

You orchestrated a series of strategic leaks, releasing information about Gharad's plans to the public in a way that would damage his credibility without implicating yourselves. This involved planting false documents, spreading rumors, and using trusted intermediaries to leak sensitive information to the right people. The goal was to create a sense of distrust and paranoia within Gharad's ranks, weakening his support base and causing some of his followers to defect.

In a daring move, you arranged for a series of false flag operations, where your agents staged attacks on key faction leaders and blamed them on Gharad's forces. These attacks were carefully planned to create the impression that Gharad was targeting his own allies in a bid to consolidate power. The resulting confusion sowed discord within the coalition, as faction leaders began to suspect that Gharad was not the protector he claimed to be.

Meanwhile, you and Lorgar worked tirelessly to build a counter-coalition, bringing together factions that had previously remained neutral or had been hesitant to commit. You offered them incentives, such as favorable trade agreements, military protection, and access to new technologies. This counter-coalition quickly gained momentum, as more and more factions began to see the council as the best path forward for Colchis.

As the fifth month drew to a close, it became clear that Gharad's coalition was crumbling. His once-loyal followers were now questioning his leadership, and many had already defected to your side. The warlord, sensing that his time was running out, made one final desperate attempt to rally his forces and launch a decisive strike against the council.

The sixth month of the campaign marked a turning point in the struggle to establish the Council of Elders. Gharad, knowing that he was losing support, decided to make a bold move. He planned a large-scale assault on Vharadesh, the city where the council was to be established, hoping to disrupt the proceedings and demonstrate his power. His rhetoric was that the opposing factions were taking advantage of Lorgar's generosity and that Lorgar was too kind to punish them.

You and Lorgar, however, were prepared. Through your network of spies and informants, you learned of Gharad's plans well in advance. Rather than confront him directly, you devised a plan to turn his own aggression against him.

You arranged for the defenses of Vharadesh to appear weaker than they actually were. Gharad's scouts reported back that the city was vulnerable, with only a small contingent of troops guarding it. In reality, you had hidden a much larger force within the city, ready to spring a trap as soon as Gharad's forces arrived.

When Gharad's forces approached the city, you ordered a staged retreat, making it appear as though the defenders were overwhelmed and fleeing in panic. This lured Gharad's forces into the city, where they believed they had achieved an easy victory. Once inside, however, they were met with fierce resistance as your hidden forces sprang into action, cutting off their retreat and encircling them.

Simultaneously, you launched a propaganda campaign aimed at demoralizing Gharad's forces. You spread rumors that many of his closest allies had already defected to the council's side, and that the warlord himself was considering surrender. These rumors, combined with the sudden and unexpected resistance they encountered in Vharadesh, shattered the morale of Gharad's troops, causing many of them to desert or surrender.

The battle for Vharadesh was over almost as soon as it had begun. Gharad, seeing that his forces were being decimated, attempted to flee, but was captured by your forces. The warlord, once a powerful and feared leader, was brought before Lorgar in chains.

With Gharad's defeat, the path was finally clear for the establishment of the Council of Elders. The opposition that had once threatened to derail the entire project had been neutralized, and the remaining faction leaders, seeing the futility of further resistance, pledged their support to the council.

The first six months of the campaign had been marked by countless challenges, from diplomatic negotiations to covert operations and military engagements. Yet through it all, you and Lorgar had remained steadfast in your commitment to the vision of a united Colchis.

As the council began to take shape, with its members drawn from across the world, you could see the fruits of your labor. The council was not merely a governing body, but a symbol of Colchis's newfound unity and strength. It represented the coming together of a diverse and fractured world, bound by a common purpose and a shared destiny.

The council's early days were not without their difficulties. There were still many issues to be resolved, and not all of the council members saw eye to eye. Yet the very existence of the council was a testament to the progress that had been made. For the first time in centuries, the people of Colchis had a forum where they could resolve their differences through dialogue and cooperation, rather than through violence and conflict.

As you stood alongside Lorgar in the council chambers, watching as the elders debated the issues of the day, you reflected on the journey that had brought you to this point. It had been a long and difficult road, filled with obstacles and setbacks, but you had persevered. The council was not yet complete, but the foundation had been laid, and the future of Colchis was secure.

The remaining six months of the campaign would be devoted to refining and solidifying the council's structure, ensuring that it could function effectively in the years to come. There would be more challenges to face, more trials to overcome, but you knew that you were on the right path.

Governance:
In the intricate web of governance established for Colchis, the authority and decision-making structure were carefully delineated to ensure a balance of power and accountability. At the apex of this hierarchy was Lorgar and his friends/family, serving as the ultimate authority with the power to override any decisions made below. This central position granted you the final say in all matters of governance and policy, ensuring that the vision of Lorgar and the broader goals for Colchis were preserved.

Beneath your supreme authority lay the Counsel of Elders, a group of wise and experienced individuals chosen for their deep understanding of Colchisian traditions and their ability to provide impartial judgments. The Counsel's primary role was to provide oversight and guidance to the Collective, a body responsible for the day-to-day governance and operational management of the planet. The Elders held the power to veto decisions made by the Collective, acting as a check to prevent any potential overreach or mismanagement. Their authority ensured that the Collective's actions remained aligned with the broader strategic goals and values of Colchis, maintaining a sense of continuity and respect for the planet's history and traditions.

The Collective, on the other hand, was the practical engine of governance. Comprised of representatives from various factions and communities, it handled the implementation of policies, the administration of resources, and the daily management of the planet's affairs. This body was responsible for making crucial decisions about how resources were allocated, how laws were enforced, and how the needs of the population were met. The Collective's members, chosen for their expertise and practical experience, worked to address the immediate and pressing needs of Colchis, ensuring that the machinery of governance functioned smoothly and efficiently.

The delicate balance of this governance structure meant that while the Collective had considerable power in shaping and executing policies, their decisions were subject to review and potential veto by the Counsel of Elders. This dual layer of oversight ensured that no single body, other than Lorgar himself, could wield unchecked power, fostering a system of accountability and collaboration. Your veto power over both the Counsel and the Collective served as a final safeguard, allowing you to intervene and correct course if necessary, ensuring that the overarching goals and ideals of Colchis remained intact.

This system was designed to create a harmonious blend of practical governance and high-level oversight, aiming to balance immediate needs with long-term vision. It sought to incorporate the strengths of each body while maintaining a structured hierarchy that respected the roles and responsibilities of each component. By defining clear boundaries and powers, the governance structure aimed to foster cooperation among the different groups while ensuring that the values and goals of Colchis were upheld at every level.

CHOICE:
[] Write in: How much control over internal affairs do you concede to the Counsel and how much power do they have to overwrite the Cybernetic Collective.

So what you are writing here is How much control do YOU the players have over the Counsel and the Collective, how much power the Counsel has over the Collective.
 
I mean frankly I'd give them all the internal affairs power. I don't see any profit in being embroiled in the internal factions of Colchis when we have the IoM to worry about.
 
so we have a federal government of higher central government made of the council of elders, and the state/local governments where the collective has specialists and AI/machine spirits maintaining their local district/state and meeting with each other to repersent their people to deal with larger concerns that effect multiple groups with realpolitik and compromise

. . . we literally have a federal republic united states of America, the planet but with the circle of demi-gods/exalted on top
 
Last edited:
just saw this video and it seems like it would be helpful

having a central government that makes a few necessary general planet side laws, nation states with theor own local laws, then broken down with district states for further laws, and then the right for the construction of charter cities or turning existing cities into charter cities to test out new laws and such to be adopted planet or nation-state wide, that right can only be given by the central governments council of elders or one of the circle (Fan, Lorgar, Thalassa or Dharok)
with this new planet government, we're in the ideal place to let the people of Colchis really experiment and redefine who they are and how the laws and polity's of government should reflect them as a people, and with how fast the circle can help set up Charter Cities (to be one with nature cause having the nature and machine spirits beefing would be bad) they can play arould a bit

the council can be given more power over the collective one the collect as a whole test out how much control they will give up, with exceptions to the council passing laws to prevent issues form coming up or to maintain tradition and prevent overreach of the collective

anything that works real well and doesn't compromise the traditions and morals of the colchis people can be adopted from the charter cities to a higher district, state or planetary level, and once we leave just colchis to other planets this framework can be enlarged to have things like charter planets or charter (solar)systems

edit: how the hell will i turn this into a write in, oof
 
Last edited:
The council of elders is a bad idea. A rule by older people is how you get stagnation, especially since the potential lifespan of our people is going to be hundreds of years in the future.
 
The council of elders is a bad idea. A rule by older people is how you get stagnation, especially since the potential lifespan of our people is going to be hundreds of years in the future.
the Counsel of Elders, a group of wise and experienced individuals chosen for their deep understanding of Colchisian traditions and their ability to provide impartial judgments.
one doesn't need to be in their 60-70s+ to be wise or be experienced, a soldier in there early 40s who served for 20ish years could be considered "wise" or at least experienced in military tradition
 
Yes because the government i 40k are so well run where the olds will step down and won't resist change.

I mean it's not that bad as by default Lorgar will always be eldest as will Fan if he unlocks immortality.

Edit my vote:

[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
Last edited:
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
The council of elders is a bad idea. A rule by older people is how you get stagnation, especially since the potential lifespan of our people is going to be hundreds of years in the future.
I mean unless you completely abandon Democratic principles are just have a completely insane baby boom the people who are older are always going to be in charge even if the age that they are older By changes. The people who get elected now if they do a good job are going to be elected again by their peers and by people younger than them and that is just going to be the way of things because until someone doesn't bad job enough to get voted out people always going to try and vote for their peers first and or someone older first before looking at someone younger. It's always looking for experience always looking for someone to do a good job and someone with a proven record is always going to get selected over some young person.
 
took some bits out of (read as took everything and reworded/changed numbers) @Zrayz10 's plan


[X] Too lazy to write an 1K words of Yapping, here's TLDR
-[X] council can override the collective if 60% of its members (rounded down to the nearest whole number) if they act out of line or harm the preservation of tradition
-[X] the collective are mostly autonomous with them required to give general updates (either monthly or every 6 months as per turn) and frequent ones about specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
-[X] the council will make the few necessary laws required for government like taxes, economic regulations, basic human rights, punishment for crimes, (big), throughout the planet
--[X] can grant the right to charter-states, charter-districts(county?) and maybe charter-cities
--[UNDECIDED] if some rich dude can buy a spaceship or can build one to explore space, the council can give them the right to do shit in the planets name if they follow basic laws (OOC yes I'm having letter of the marque and have our own rouge traders)
-[X] the collective can then set up things like states specific laws and government, and can request the council the right to charter-districts, they have the right to set up charter-cities themselves (must inform council 1 year ahead of time)
-[X] also do we have nature spirits as part of the collective like the machine spirits and local representative of organizations/groups? if we don't we should at least have them send a rep
-[UNDECIDED] whose controlling the PDF again? is it the circle, council, or directive? maybe have districts with individual District Defense Forces regiments (about the same size as an imperial guard regiment, and have 1-2 per district, maybe more if required), and the states have a state defense force made up of the DDF under them, and the PDF made of every SDF
-[X] polity, a term that means rule of all in the best interest of all, central planetary government laws should follow this approach while collectives are the rule of the best/or the specialists to act in the best interest of the people, all of which are under a federalist republic
--[X] Federal, were states work together under a central government (its likely the states send a few people to sit upon the council who explain)
--[X] Republic, a legislature where people elect representees to balance the interest of the nobility (those with hereditary or honorary titles), the aristocrats (those trained/specialized and effectively the best within a certain field like war, art, culture, diplomacy, philology, OOC yeah i didn't know that nobility and aristocrats are different things until recently) and the common people (you know the blue collar workers, storeowners, family restaurants, farmers, engineers unless you have some degree about studying a certain plant, are a 5 star chef or work on spaceship designs, then you might be an aristocrat)
-[X] charter states/districts/cities are to be treated as testing grounds to see what policies in legistature/economic regulations work and may be adopted to the other governing bodies of Colchis
-[Deal with this part latter] *other shit that i haven't think of and which that others tell me se i can add their imput, plz quote and explain what part of the plan is dumb and should remove and what parts i'm missing thanks*


so 550ish words of yapping, can someone clarify if we should give the council the right to make our own rouge traders, and who controls the PDF?
i can Kick the rouge trader letter of the marque down the road to deal with latter but who's controlling the PDF (that i broke down them down into districts, states and planet defense forces)
 
Last edited:
I mean unless you completely abandon Democratic principles are just have a completely insane baby boom the people who are older are always going to be in charge even if the age that they are older By changes. The people who get elected now if they do a good job are going to be elected again by their peers and by people younger than them and that is just going to be the way of things because until someone doesn't bad job enough to get voted out people always going to try and vote for their peers first and or someone older first before looking at someone younger. It's always looking for experience always looking for someone to do a good job and someone with a proven record is always going to get selected over some young person.
Sure but being okd shouldn't be a qualifying factor. It can correlate but it shouldn't be the causation.
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
Votes as they stand. Will leave it open till tomorrow.
Adhoc vote count started by Yzarc on Sep 1, 2024 at 2:39 AM, finished with 15 posts and 4 votes.

  • [X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
    [X] Too lazy to write an 1K words of Yapping, here's TLDR
    -[X] council can override the collective if 60% of its members (rounded down to the nearest whole number) if they act out of line or harm the preservation of tradition
    -[X] the collective are mostly autonomous with them required to give general updates (either monthly or every 6 months as per turn) and frequent ones about specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
    -[X] the council will make the few necessary laws required for government like taxes, economic regulations, basic human rights, punishment for crimes, (big), throughout the planet
    --[X] can grant the right to charter-states, charter-districts(county?) and maybe charter-cities
    -[X] the collective can then set up things like states specific laws and government, and can request the council the right to charter-districts, they have the right to set up charter-cities themselves (must inform council 1 year ahead of time)
    -[X] also do we have nature spirits as part of the collective like the machine spirits and local representative of organizations/groups? if we don't we should at least have them send a rep
    -[X] polity, a term that means rule of all in the best interest of all, central planetary government laws should follow this approach while collectives are the rule of the best/or the specialists to act in the best interest of the people, all of which are under a federalist republic
    --[X] Federal, were states work together under a central government (its likely the states send a few people to sit upon the council who explain)
    --[X] Republic, a legislature where people elect representees to balance the interest of the nobility (those with hereditary or honorary titles), the aristocrats (those trained/specialized and effectively the best within a certain field like war, art, culture, diplomacy, philology, OOC yeah i didn't know that nobility and aristocrats are different things until recently) and the common people (you know the blue collar workers, storeowners, family restaurants, farmers, engineers unless you have some degree about studying a certain plant, are a 5 star chef or work on spaceship designs, then you might be an aristocrat)
    -[X] charter states/districts/cities are to be treated as testing grounds to see what policies in legistature/economic regulations work and may be adopted to the other governing bodies of Colchis
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
[X] The council has the right to override the cybernetic collective if 60% of its members (rounded down to the nearest full number) feel the Collective is acting out of line. Function wise everything is mostly autonomous with them giving us general yearly updates on what is going on (basically a rumor mill). More frequent updates will occur on specific subjects or projects we ask them to prioritize or in the event of a major event like a planetary disaster or if they desperately need us to act as a tie breaker.
 
Back
Top