Colchis - 831.M30
The weight of the discussion hung heavy in the air, but as your companions busied themselves with preparations, you found yourself drawn into a quiet corner of your thoughts.
You turned your gaze towards the Wound, its dark silhouette looming in the distance. The Shard of Winters had altered it, stripping away the temporal flux that once made it unpredictable and dangerous. Now, it was a place devoid of life and essence, a shadow of its former self. The essence was dead, making it a lifeless zone where no one could respire essence. This change rendered the Wound safer, but at what cost?
A nagging doubt gnawed at you. The Shard of Winters was cunning, manipulative, and always several steps ahead. Offering you the terms he had laid out, allowing your tribe to leave unmolested, offering to teach you Sorcery and Necromancy, felt like a trap. It was too convenient, too generous for a being of his nature.
You could not trust him. You could not allow him to solidify his hold over this world. The Shard of Winters needed to be defeated, not bargained with. Steeling yourself, you began to formulate a plan to bring about his downfall.
Firstly, you needed to understand the full extent of the changes in the Wound. The removal of the temporal flux suggested a stabilization of sorts, but the dead essence posed a unique challenge. Without the ability to respire essence, any efforts to draw power from the environment would be futile.
An idea began to take shape. If the Wound had been rendered safer and more stable, it could serve as a staging ground for your efforts. You could venture into its depths, locate a good place to dream up the ancient terraforming machines' spectral counterparts, and harness their power. By activating these ghostly constructs, you could begin to restore the planet's physical integrity, countering the Shard's corruptive influence.
However, this alone would not be enough. The Shard of Winters was a formidable adversary, and direct confrontation seemed inevitable.
The plan was risky, fraught with uncertainties and dangers, but it felt right. You would reject the Shard's offer, for his terms were nothing more than chains in disguise. You would venture into the Wound, awaken the ghostly terraforming machines, and kill the two Hekatonkhire to banish the Shard of Winters.
You rose from your seat, determination hardening your resolve. Walking over to the campfire, you gathered your companions. Thalissa, Dharok, and Lorgar turned to you, sensing the shift in your demeanor.
"We're not going to accept the Shard's terms," you began, your voice firm. "It's too risky, and I don't trust his intentions. We need to defeat him, not bargain with him."
The camp was silent as your words sank in. The Shard of Winters had given you seven days to decide, with an open-ended promise not to harm you or your people in that time. It was a reprieve, but also a ticking clock.
Lorgar was the first to respond. "Then we need a plan. A way to defeat him and stop this madness."
"We'll need to dream the terraforming machine into existence," you said, pacing as you thought aloud. "We can approach the two Hekatonkhire directly, thanks to the Shard's promise not to harm us. But we need to be strategic. The Shard of Winters is a master manipulator. We have to anticipate his moves."
Thalissa nodded. "If we can stabilize the planet's geology, we can weaken the Shard's influence. But we need to be careful. He's bound to have traps set for us."
"We have seven days. Let's make them count. We'll prepare for the worst and hope for the best. Our priority is to defeat the Shard of Winters and stop this corruption from spreading any further. But first, we need to address Thalassa's ascension," you said, turning to her. "It's a crucial part of our plan. Ascending you as a Demigoddess of the Machine God could give us the tools we need, but we have to decide between a greater or lesser ascension."
Dharok spoke up. "A greater ascension would give her more power, which we might need to combat the Shard of Winters effectively."
You lean forward at that. "The risks are significant. A greater ascension could lead to complications that might take time to solve, time we might not have. But if we go with a lesser ascension, will it be enough to win the fight?"
Lorgar interjected, his voice calm but firm. "We can't afford to make the wrong choice. The Shard of Winters is powerful, and we need every advantage we can get. But we also need to consider the immediate threat versus the long-term consequences."
You nodded. "Exactly. If we choose the greater ascension, Thalassa will have the power we need, but we have to be prepared for any complications that arise. If we go with the lesser ascension, it might be safer, but it could leave us vulnerable."
Thalassa's eyes met yours, her determination clear. "I understand the risks."
Dharok sighed, running a hand through his hair. "We also need to think about the practicalities. The terraforming machines will help, but we need Thalassa's abilities to guide and control them. If she's not powerful enough, it could all be for nothing."
Lorgar nodded. "And we need to consider the essence. The Wound's essence is dead, which complicates everything. Thalassa's power needs to be strong enough to counteract that."
You looked around at your companions, their faces reflecting the weight of the decision. "We need to weigh the immediate threat against the long-term consequences. A greater ascension could give us the power we need, but we have to be ready to deal with any complications that arise. A lesser ascension might be safer, but we can't afford to be underpowered against the Shard."
Thalassa took a deep breath, her resolve unwavering. "I trust you all, and I'll follow whatever decision we make together. But if we're leaning towards the greater ascension, we need to be ready for anything."
Dharok nodded, his expression serious. "We need to gather as much information as we can in these seven days. We need to be prepared for every possible outcome."
Lorgar looked at you, his eyes steady. "We'll make the right choice. We have to. For the sake of our people and our future."
You felt a surge of determination. "Then let's get to work. We won't let the Shard of Winters win."
FIRST CHOICE:
[] Greater Ascendence - Requires 75 sux
You have Three Categories with slots. Each slot can take a power, regardless of its dot rating.
Slot 1: Any (5 + Mythos) Mythos powers that is related to her current Primary or Secondary Specialization
Slot 2: Any (5 + Mythos) Mutations/Gifts that is related to her current Primary or Secondary Specialization.
Slot 3: Any (5 + Mythos) Archeotech implants.
You do not purchase any Mythos power/Mutation/gift. You can switch up Specializations and slot selection by taking a 6 hour downtime.
Failure means you are hit with complications depending on how low you rolled. It can be a minor correction that requires 4 AP to a Major Quest. But complications will NEVER affect the fight in the Wound.
She CANNOT learn CMA.
[] Lesser Ascendence - Requires 25 Sux
Slot: Any (5 + Mythos) Mythos power that is related to her Primary or Secondary Specialization
You do not purchase any Mythos power/Mutation/gift. You can switch up slot selection by taking a 6 hour downtime.
There is no chance of Failure.
SECOND CHOICE:
[] Debt buy Witness to Darkness and Ultimate Darkness Internalization - 20xp.
-Allows you to start respiting Essence on the planet and in the Wound.
[] Do not debt buy any charms.
-You no longer regenerate Essence till you resurrect the Worldsoul.