Earth Bet: House of the Sun (Cultist Simulator/Worm)

Voting is open
It's a pity that we haven't managed to establish a more trusting relationship with the Dispatcher yet. Judging by his character, he was helping us with the Alicja problem and wouldn't give us away. His strength would be very useful for this confrontation.

Witherbrine26 What is the penalty for injuries we will receive in the next turn?
Can we bring several cult Combatants to our guard and hand over our weapons to them? Will it be worth the AP?
By the way, how did we justify our injuries in the hospital and did they pass this information to the PRT?
 
@Witherbrine26 What is the penalty for injuries we will receive in the next turn?
Can we bring several cult Combatants to our guard and hand over our weapons to them? Will it be worth the AP?
By the way, how did we justify our injuries in the hospital and did they pass this information to the PRT?
Narrative, things such as having a bit of a harder time getting around, being more grumpy etc
No, Combatants are willing to go on Expeditions but they are not willing to guard you
You got caught in the crossfire of two gangs fighting and were convincing enough they didn't question you. The only record of you is the hospital records but that just has your injures.
 
On the other hand, Alicja's attack on us is not so bad. If the dice stop cheating so much in her direction, she may well not leave this battle alive.
 
--[X] Do something about her, talk to her, trick her, hurt her (Find some Poisons to use against her and hers)

Toxin: Raises the DC to heal wounds. The DC depends on how good a poison you buy
Paralytic: Inflicts a debuff to combat rolls but wears off after combat. The debuff scales with how good a poison you buy
Venom: Once inflicted forces a check at the end of the turn, if the check is failed they take a wound. The DC depends on how good a poison you buy

Maybe you want to be more specific. Probably a paralytic or a venom for if she escapes.
 
Well, fun quest so far.

We've definitely suffered more wounds per chapter than most PCs I can think of. Maybe the Dynamic Alcoholism guy.

The only real question is, in the end will the scars protect us?
 
Maybe it's not worth exploring Mansus in our condition, it could be something that will kill us. Maybe instead we could help Ai to pay for her help?

You are right, but I want to explore Mansus. I know we have the foe and all, but there is this entire world just within reach and we only spent 2 AP there. Maybe there is some artifact that will help, or at least near guaranteed Lore scraps. Or some summon that can help us by dealing with her.
 
You are right, but I want to explore Mansus. I know we have the foe and all, but there is this entire world just within reach and we only spent 2 AP there. Maybe there is some artifact that will help, or at least near guaranteed Lore scraps. Or some summon that can help us by dealing with her.
Then maybe it's better to explore the well?
There is knowledge of the grail and the moth that we need as a future director. In addition, there is no mention in the canon of what is in the well, there are not even hints that you can go down there, which means that we will learn something really new.
 
[X] Plan She Will Follow Up V2

We should really befriend Anatoly as soon as we have a spare moment. Getting him up to friend will hopefully alleviate some of his issues and but is to time to get the others more on board.
 
Vote Closed New
Winning Vote:
[X] Plan She Will Follow Up V2
-[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails.
--[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[X] On your Foe, and the danger she wields
--[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
--[X] Do something about her, talk to her, trick her, hurt her (Fortify our home)
--[X] Do something about her, talk to her, trick her, hurt her (Find some Poisons to use against her and hers)
-[X] On furthering the cause.
--[X] Train the fodder, get them up to snuff
-[X] On matters outside the cult.
--[X] Hire some muscle (Will cost a variable amount of funds)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
Scheduled vote count started by Witherbrine26 on Nov 30, 2024 at 5:51 PM, finished with 49 posts and 10 votes.

  • [X] Plan She Will Follow Up V2
    -[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails.
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] On your Foe, and the danger she wields
    --[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
    --[X] Do something about her, talk to her, trick her, hurt her (Fortify our home)
    --[X] Do something about her, talk to her, trick her, hurt her (Find some Poisons to use against her and hers)
    -[X] On furthering the cause.
    --[X] Train the fodder, get them up to snuff
    -[X] On matters outside the cult.
    --[X] Hire some muscle (Will cost a variable amount of funds)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    [X] Plan: Heal and Protect
    -[X] On work and the challenges it entails.
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Sit down, take time to care for yourself (Costs two actions, roll three recovery dice 0/-15/-30)
    ---[X] A stay at home nurse, to tend to your wounds and the more unpleasant tasks they require (Costs 90 Funds, three recovery dice will automatically succeed)
    -[X] On your Foe, and the danger she wields
    --[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
    -[X] On furthering the cause.
    --[X] Train the fodder, get them up to snuff
    --[X] Assist somebody else in their task
    ---[X] Ai, the Spymaster
    -[X] On learning the Lores.
    --[X] The cult's library has a few texts, go read up on them
    ---[X] The manuscript on Heart (You will gain 1 scrap of Heart)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    [X] Plan: Guard and Research
    -[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails.
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] On your Foe, and the danger she wields
    --[X] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
    --[X] Do something about her, talk to her, trick her, hurt her (Fortify our home)
    -[X] On furthering the cause.
    --[X] Train the fodder, get them up to snuff
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out.
    --[X] Explore the Woods and it's many secrets
    -[X] On matters outside the cult.
    --[X] Spend time with somebody
    ---[X] Who? (Arch)
    [X] Plan: Train and Research
    -[X] You are injured (You currently have three wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails.
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] On your Foe, and the danger she wields
    --[X] Do something about her, talk to her, trick her, hurt her (Fortify our home)
    -[X] On furthering the cause.
    --[X] Train the fodder, get them up to snuff
    --[X] Search out the talented, teach them Edge
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out.
    --[X] Explore the Woods and it's many secrets
    -[X] On matters outside the cult.
    --[X] Spend time with somebody
    ---[X] Who? (Arch)
 
Voting is open
Back
Top