Earth Bet: House of the Sun (Cultist Simulator/Worm)

Vote Closed
Winning Vote:
[X]Plan: Waste No Time
-[X] On work and the challenges it entails.
--[X] You'll work your hours and no more (Gain no extra actions, default)
-[X] On your Foe, and the danger she wields
--[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You have crucial information on Wraith, go after him
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Edge)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Find Arch and try to quell his Fascination
Scheduled vote count started by Witherbrine26 on Nov 11, 2024 at 3:03 PM, finished with 27 posts and 19 votes.

  • [X]Plan: Waste No Time
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On your Foe, and the danger she wields
    --[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You have crucial information on Wraith, go after him
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Edge)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Find Arch and try to quell his Fascination
    [X] Plan: Taking advantage of opportunities and preparing for conflict.
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You have crucial information on Wraith, go after him
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Edge)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Find Arch and try to quell his Fascination
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out
    --[X] Explore the Woods and it's many secrets
    ---[X] Explore the Luster-Drowned Well
    [X] Plan: Leave Arch alone
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On your Foe, and the danger she wields
    --[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You have crucial information on Wraith, go after him
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Edge)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out
    --[X] Explore the Woods and it's many secrets
    ---[X] Explore the Luster-Drowned Well
    [X] Plan: Leave Wraith alone
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On your Foe, and the danger she wields
    --[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Edge)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out
    --[X] Explore the Woods and it's many secrets
    ---[X] Explore the Luster-Drowned Well
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Find Arch and try to quell his Fascination
 
Another History: Turn 4 - Results, Part 1
[X]Plan: Waste No Time
-[X] On work and the challenges it entails.
--[X] You'll work your hours and no more (Gain no extra actions, default)
-[X] On your Foe, and the danger she wields
--[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You have crucial information on Wraith, go after him
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Edge)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Find Arch and try to quell his Fascination


It was a Friday evening, the kind of night where most people were heading home, unwinding from the week, and settling in for a weekend of relaxation. But not you. Instead of heading back to the comfort of your own place, you found yourself driving across town, steering towards Arch's apartment. It wasn't exactly your idea of a good time, but you didn't want him consumed by the light of Glory.

When you arrived at the building, it was clear Arch wasn't living in luxury. The apartment complex had seen better days, and the lack of security gates or other barriers made it easy for you to slip in unnoticed. You parked in the underground lot, the sound of your shoes echoing as you stepped out of the car and made your way toward the stairs. The place reeked of neglect, not just from the chipped paint and stained floors but from the quiet, the kind that lingered in a building filled with too many people and not enough life.

You weren't entirely sure how Ai had gotten his address—it wasn't like Arch had shared that kind of information freely—but Ai had a way of knowing things, slipping into the cracks of people's lives like water through stone. The scrap of paper she'd given you had his address scribbled in elegant, flowing cursive. She was as close to a spymaster as any of you had, and you suspected she knew more than she let on, including things about you.

The stairwell echoed as you ascended, each step bringing you closer to whatever mess Arch had fallen into. Fifth floor. The climb wasn't difficult, a welcome stretch after a day of sitting behind a desk. Most of your days had been like that lately—stuck in the office, swamped with paperwork and decisions that kept you from the real work. Exercise had fallen to the wayside, but the steady rhythm of your feet on the stairs was nice.

You paused at his door, the scrap of paper still in your hand confirming you were at the right place. The number on the door matched. You took a deep breath, bracing yourself for whatever you might find on the other side, then knocked. Not too soft, not too hard—just enough to ensure anyone inside would hear you, even if they were passed out or lost in their own head.

[Letting you in: DC 70]

[Roll: 85+8(Diplomacy)+5(GRAIL)+10(An Awareness of Appetite) = 108]

"No!" Arch's voice rang out from inside, sharp and panicked. "No visitors, I'm busy!" You frowned at the sound, his tone full of something too close to mania. You hesitated for a brief second, then slammed your fist against the door, harder this time, raising your voice.

"I'm here to learn," you called out, your voice steady but commanding. "I heard you've discovered something wonderful." You listened closely, hearing the frantic shuffling inside, the kind that came with sudden clarity or desperation. A few moments later, the lock clicked, and the door creaked open.

"Ah, yes—yes, it is wonderful that—" Arch began, but his words died the moment he saw you standing in the doorway. His smile faltered, replaced by an awkward grimace. He looked disheveled, his clothes rumpled and his face gaunt like he hadn't slept or eaten properly in days. The gleam in his eyes, though—that unhealthy spark of obsession—was still there, flickering like a dying ember.

He tried to slam the door shut, but you were quicker. You jammed your foot in between the door and the frame, ignoring the sharp pain as it crunched into your foot. "No, no—I've got it, I've written a whole new manuscript on the light—" he rambled, trying to push the door closed, but you easily muscled your way inside. Arch was an academic, not exactly someone who spent time building muscle, so his resistance was short-lived.

"Relax, I'm here to see what you're working on," you said, your voice calm but firm, and it seemed to cut through the haze in his mind. Something shifted in him like a switch had flipped, and before you knew it, he was pulling you toward the cluttered table, eager to show off the mess of papers that lay scattered across it.

You sat down beside him, watching as he tripped over his own words, trying to explain his theories and discoveries. But you tuned most of it out. You weren't here for the theories, not now. What you needed was to bring him down from the edge before he got even worse.

[Snuffing out Fascination: DC 60]

[Roll: 82+8(Diplomacy)+5(MOTH) = 95]

"And, and, and—" Arch's voice trailed off as he blinked down at the paper in front of him, confusion washing over his face. He flattened the sheet, his fingers trembling slightly as he picked up a pencil and began to scribble in the margins. Simple math—13 plus 12, double-checking it against the equations he had scrawled in the middle of the page.

"Fuck," he groaned, dropping his head into his hands. "I fucked up. Thirteen plus twelve, and it threw everything off." He threw his pencil down in frustration, slumping back in his chair and staring at the mess of papers in front of him.

You reached over, snagging the pencil before he could pick it back up. "Hey," he protested weakly, but as he looked around the disaster that had become his apartment, his shoulders sagged, and he let out a long, defeated sigh.

"You need to slow down," you told him, your voice gentle but firm. "Take a break, get some rest. You're burning yourself out." He scoffed, but there was no heat in it. He knew you were right, even if he didn't want to admit it.

"I know," he muttered, getting to his feet. "I know." He started picking up a few scattered papers, his movements slow, deliberate. After a moment, he looked over at you, his expression softer, less manic. "You mind helping?"

"Sure," you replied, and together the two of you began to clean up the apartment. Clothes were tossed into the laundry, dishes scrubbed clean, the fridge restocked with something other than takeout containers and half-empty cans of soda. It was a slow process, and you could tell Arch was annoyed at times when you reminded him to do something simple, but he didn't resist your help. He was thinking now, really thinking, about what had happened in the past few days.

You were just thankful to have broken him out of that mania, even if you did have to spend the weekend getting him and his apartment back in shape.

You have cured Arch of his Fascination and while he may not admit it he is thankful. You are now Friends and have learned that his main lore is, unsurprisingly, Lantern.



This was really going to suck. You weren't exactly the biggest fan of the Master—her methods were brutal, and she wasn't the warmest of personalities—but you couldn't deny her intelligence or her deep knowledge of the Lores. That's why you found yourself here again, standing in front of the bar, ready to face another grueling lesson. You knew what was coming: it was going to hurt, and by the end of it, you'd feel like you'd been scraped raw. But you were already here, and turning back now wasn't an option.

"Afternoon, Anatoly," you said, walking past the bar with a nod. You weren't expecting a response, but something made you pause and glance back. Sure enough, it was Ai behind the counter, pouring drinks and helping the smattering of patrons who had filtered in. She looked different today, dressed in a sleek suit instead of the usual flowing dresses she favored. As you watched her walk back and forth, you couldn't help but notice a familiar cadence in her steps. It reminded you of Anatoly—the way he commanded a room with silent authority, even while doing something as mundane as pouring a drink.

"Who put you on drinks today?" you asked, sliding into an empty seat at the bar. She didn't respond right away; she just tilted her head slightly in the direction of the stairs. Ah. That made sense. Anatoly was probably upstairs, working on something, and had left her to handle things down here.

"I'll take something light," you said, fishing some bills out of your pocket. Ai nodded without a word and set about preparing your drink. A minute later, a small shot glass appeared in front of you, its contents clear and unassuming. You handed over the money, and without fanfare, she pocketed the bills. No need for small talk between the two of you. She knew what you were here for, and so did you.

"This is light?" you asked with a raised eyebrow after the shot burned its way down your throat. It took a few seconds for the warmth to spread, but when it did, it felt like your insides had been set on fire.

"Burns in a small amount," she whispered, barely audible over the quiet hum of the bar. You rolled your eyes but didn't argue. A splash of alcohol was what you needed to fortify your nerves, but it wasn't going to make what came next any easier.

"Well, thanks," you muttered, pushing away from the bar and standing up. "I'll be upstairs." Ai didn't respond; she just gave you a small nod as you turned and made your way to the staircase.

The wooden floorboards creaked under your weight, each step sending a hollow echo up the stairwell. The second floor was quieter, almost eerily so, but you weren't in any hurry. To your left, you could see the faint glow of light seeping from the edges of the office door. Anatoly's silhouette moved inside, focused, busy with whatever work he had to get done. You weren't about to interrupt him.

Instead, you turned to the right, towards the door that made your stomach twist into knots. Your instincts screamed at you to leave, to run, to do anything other than walk through that door. Your lizard brain begged you to listen—to take the easy way out, to avoid what was waiting for you on the other side. But you ignored the fear, gritting your teeth as you opened the door and stepped inside and-

!!!

-fell back as a small form hit your chest. The Masters hands clutched at your suit as she leaned in, sniffing your clothes. Your heart pounded so hard in your chest you could feel it in your throat, and you were certain you'd pissed yourself just a little.

You stayed perfectly still as she circled you, her nostrils flaring as she inhaled deeply, searching for something. Then, a rough, guttural sound escaped her—a laugh, low and full of dark amusement.

"You've come to be taught?" she asked, her voice as harsh and grating as ever, like broken glass scraping across your skin. You nodded mutely, still too shaken to trust your voice. Slowly, your heartbeat began to steady, your fear easing just enough to let you rise to your feet. She watched you, eyes gleaming with something predatory, but she let you stand.

"Then let me teach you… so you can dispatch your foe," she murmured, and you weren't surprised she knew. She always knew. You merely nodded again and followed her as she moved to the center of the room, her presence filling the space like a storm cloud.

"You know of Cunning and Strength, at least somewhat" she began, her voice carrying a weight that pressed down on you. "But I will teach you of Agony."

You shifted as she opened her mouth and-

"Please, I have a family!"

"The war is over, yet you support them."

"They said they would kill my family if I didn't!"

"Do you think I care? You support them. If you care that much, you can burn with them."


You gasped as you trembled, tears dripping from your eyes. You remembered it, that time that you had lashed out so many years ago. You felt things welling up in your chest, horrid pain and feeling you had closed behind shuttered doors. You hated this pain, you hated what you had done, and you hated those curdling emotions.

A shuddering breath escaped your lips, and you blinked the tears away, focusing on the present. The room came back into focus, and the Master was still there, watching you from the windowsill, her malevolent grin wider than ever. She hopped down, her movements slow and deliberate, her tattered clothing and flowers in her hair that would have been comical on anybody else. But there was nothing funny about her. Not to you. Not now.

"Good," she said, her voice dripping with satisfaction as she gave you a single pat on the head. Your body tensed at the contact, but you didn't flinch. Not this time. You blinked as she pulled away, her eyes never leaving you as she disappeared back into the hidden door she had emerged from.

You stayed on your knees for a moment longer, collecting yourself, breathing in and out, in and out. The emotions still sat heavy in your chest, but you ignored them, focusing on calming the storm inside before you finally rose to your feet.

You were going home and taking a nap. You needed it.

Your Master has spoken to you about Edge once more, about one of the three tenets of victory. You have learned about Agony, and just how much you hate the path that has led you here. Gain 1 Edge scrap

Edge lore is now level 2
 
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Another History: Turn 4 - Results, Part 2
[X]Plan: Waste No Time
-[X] On work and the challenges it entails.
--[X] You'll work your hours and no more (Gain no extra actions, default)
-[X] On your Foe, and the danger she wields
--[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You have crucial information on Wraith, go after him
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Edge)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Find Arch and try to quell his Fascination

Wraith. The name alone gave you the sense of something slimy, crawling through the cracks, evading notice just enough to fester in the shadow of real threats. He wasn't a villain that made headlines, but the kind that you'd heard of before—the sort who survived by skulking beneath the radar. A snake, slippery and quiet. The pictures you had, grainy and low-quality, didn't give much more than a rough outline. His skin-tight costume clung to him in a way that obscured every defining feature, a silhouette in black.

The costume didn't even give him the benefit of a cup, you noted dryly. That was important, you realized. It wasn't just a style choice—it was functionality. He didn't want any loose material, nothing that could snag or ripple, nothing that could disrupt his power. Whatever Wraith's ability was, it demanded absolute precision, and that kind of insight was exactly what you were looking for.

You stared at the images for a while longer, your fingers steady against the edge of the desk. You didn't drum them impatiently or hum under your breath; you were far too controlled for that. Still, even as you sat there in complete stillness, your mind was racing.

Wraith didn't leave much behind—no obvious tells, no blunders that would have given him away—but the fact that his costume hugged him so tightly had set off the first puzzle piece in your mind. You couldn't know for sure what his power was, but you had an idea forming. His ability might involve intangibility or something similar, requiring his body to be as streamlined as possible, with no excess bulk to interfere with his vanishing act.

That narrowed down your approach. If you wanted to capture him, you'd have to make sure he couldn't slip away, and that meant finding a way to get something heavy on him, fast. Handcuffs would be ideal, of course, but you doubted you'd be able to slap those on him without a fight. Grappling him would work in theory, but there was too much risk of him slipping through your fingers. You'd heard rumors about some new containment foam designed to immobilize even the slipperiest targets, but you didn't have access to those kinds of toys. Not when Eidolon was in the same city. The Protectorate had better resources, and you were left to scrounge with what you had.

No matter. You could pivot.

You started typing away on your computer, running through potential allies in the area. Houston wasn't exactly overflowing with capes, especially not with Eidolon around, but there were still a handful you could call on.

That's when Dispatch came to mind. He was a recent transfer to the area, relatively new but with enough of a reputation to make him useful in this situation. His ability to slow time would be perfect for this kind of operation. If he could create a bubble of sped-up time around Wraith that was impossible to leave, he wouldn't be able to escape that way. Now, you just had to get him on board.

With a plan forming in your mind, you rose from your seat and headed downstairs. You could have just ordered him to join the mission, but it was always better to ask nicely, especially with someone new. A little diplomacy went a long way.

"Dispatch, do you have a moment?" you asked, poking your head into his office. It was a tiny room, barely big enough to qualify as an office at all—just one step up from a broom closet. Dispatch was leaning back in his chair, arms slung lazily over the backrest, a look of mild annoyance on his face as he typed something out.

[Getting Dispatch on board: DC 10/50/100]

[Roll: 93+8(Diplomacy)+5(GRAIL)+10(An Awareness of Appetite) = 116]

"Sure, what ya want, spook?" he asked with a lazy grin, tilting his chair back even further so it balanced precariously on two legs.

"I'm planning an operation to capture Wraith," you explained, "and you're one of the best capes to help pull it off." You kept your tone measured and professional, but you allowed just enough flattery to seep through. His eyebrows raised slightly, and you could see him suppressing a chuckle as he rocked his chair back and forth.

"Well, when you butter me up like that, how can I say no?" He shot you a pair of finger guns, his smirk widening. "Just let me know when I'm needed."

"I will," you replied with a nod. Dispatch was the spearhead of your plan, but you weren't foolish enough to rely on just one person. Wraith was slippery, and putting all your eggs in one basket would be a mistake.

[Capturing Wraith: DC 60/90/120]

[Roll:97+18(Martial)+10(EDGE)+2(Followers) = 127]

You pointed at the map, showing the layout of Wraith's suspected safe house. "This building is one of his many hideouts, but intel suggests he's holed up here tonight. We've infiltrated some of his gang, and they've reported that he's panicking, pulling in anyone he can promise a paycheck."

Your finger trailed across the map, indicating the bedroom. "Here's where Wraith sleeps. This is where the patrols start. The plan is simple: go in loud and distract them. Flashbangs, noise, whatever it takes. Dispatch will head to the bedroom and neutralize Wraith."

Dispatch leaned against the wall, arms crossed, his expression relaxed. "What do I need to know about him?" he asked, his voice lazy but curious.

"His power is skin tight, likely some way to walk through objects. Your bubble will prevent him from breathing, and once you cuff him, he will be unable to use it."

"Got it, spook," he said with a mock salute. The troopers around him rolled their eyes, but you ignored it. Parahumans were often irreverent, and Dispatch was no different. As long as he did his job, you could tolerate his attitude.

With the briefing over, the team deployed. The night was quiet, save for the sudden blare of flashbangs as the door to Wraith's safehouse was kicked in. You watched through the cameras as your men stormed the building, quickly subduing the handful of gang members inside. They cursed and spat, but they were smart enough not to resist when faced with guns.

"Dispatch going dark," his voice crackled over the comms, and a moment later, his camera fizzled out. Seconds later, your men spotted the telltale shimmer of his time bubble as it enveloped Wraith's room.

"Cover the exits," you barked, and the troopers outside tightened their perimeter.

The next few moments were tense, but then you heard Dispatch's voice, triumphant and cocky. "Got 'em!" he crowed. One of your men's cameras caught sight of him emerging from the house, Wraith slung over his shoulder like a sack of potatoes. "Turns out, not being able to breathe really screws with people. Also, he's really shocked," Dispatch added with a chuckle, dropping Wraith into the waiting transport.

You allowed yourself a small smile. "Good work, everyone. Sweep the house one more time, just to be sure." There were groans, but the mood was jubilant. This was a win. A big one.

This was a big win, and with luck, he'd end up behind bars for a long, long time.

You have captured Wraith! His trial is expected to finish next month, and assuming he is not broken out or anything else unexpected happens, you will practically be a shoo-in for the position of Director.

In addition, your skill and willingness to let Dispatch take the public credit have endeared you to him. You are now his Friend despite being a quote "Stick in the mud spook."




"Wraith has been captured by Dispatch, the Houston Protectorate's newest hero," the news anchor declared in a polished voice, her expression practiced and composed. You let the words wash over you, allowing a small, satisfied smile to creep onto your lips. The headline didn't bother you in the slightest. Dispatch could have his moment in the spotlight—he deserved the public credit, and you had no interest in standing there, grinning for the cameras. What mattered was that the people who mattered knew the truth. Your coworkers, your superiors—they all knew who had really done the legwork, who had made the crucial decisions that brought Wraith down.

That was more than enough for you.

Your mind, however, didn't linger on the capture for long. Your thoughts shifted, refocusing on something far more pressing. The next step was approaching, one that had been long in the making, festering in the back of your mind like an old wound. Alicja. You had come so far, endured so much, and now, the time was drawing near to finally deal with her once and for all.

It wasn't the first time you'd thought about how it would play out, of course. The plan had taken root long ago when you were across the sea, but now it was no longer a mere fantasy. It was real, and every muscle in your body seemed to tighten with that realization. You had to track her down first—that much was clear. Alicja was too smart to just sit in one place, and she wouldn't make it easy for you. But you had your ways. You always had your ways.

And once you found her… you were going to kill her.

Assaulting Alicja
Duration: Short (Costs a single Action; additional followers can join without spending an Action)
Base Cost: 5 Funds/day (You must have 25 Funds per follower sent)
[] Assault an opponent (Alicja)
-[-] Who is going? (As you have no followers this cannot be voted for)
-[-] What do you bring? (As you have no artifacts, this cannot be voted for)
-[] What is your objective? (Write in, in order of priority)
-[] Anything else? (Write in any other specifications or ideas you have)
 
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Another History: Turn 4 - Results, Part 3
[X]Plan: Waste No Time
-[X] On work and the challenges it entails.
--[X] You'll work your hours and no more (Gain no extra actions, default)

-[X] On your Foe, and the danger she wields
--[X] Attack her, finish this (This is Assaulting an Opponent Expedition)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You have crucial information on Wraith, go after him
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Edge)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Find Arch and try to quell his Fascination
[X] Plan: KISS
-[X] Find Alicja
-[X] Defeat Alicja


This was going to be a simple hunt, no grand strategy or elaborate schemes, just the basics. You weren't interested in theatrics, just a clean, efficient kill. Find where she was hiding, kick down the door, and end her life. Simple in concept, but the execution required precision. First, you'd need to track her down and locate where she had holed up; for that, you'd need to blend in.

You got dressed in clothes far more casual than you usually wore. No sharp suits or polished shoes this time, but something deliberately nondescript. A loose-fitting jacket, jeans, and scuffed boots. Over your head, you pulled on a broad-brimmed hat and slipped on a pair of thick sunglasses. The disguise wasn't perfect, but it didn't need to be. You were a creature of routine, known for your crisp, professional appearance. Casual clothes, coupled with the hat and glasses, would do just enough to break that image. When you always looked like a well-dressed professional, stepping out in something ordinary could be surprisingly effective.

The sun was high when you left your house, the heat pressing down on the pavement as you walked to your car. You slid behind the wheel and started the engine, letting it hum for a moment before pulling out of the driveway. You were heading toward the last place she'd been spotted. Somewhere on the outskirts, away from the city's prying eyes. A perfect place for someone like her to disappear into the shadows and get involved with the city's underbelly.

It was time to begin the hunt proper.

[A game of cat and mouse]

[Your roll: 77+8(Intrigue)+1(SECRET HISTORIES) = 86]

[Her roll: 15+??(???) = ???]

[Clear Victory]

"What is going on?" you murmured to yourself, sitting in the dark corner of the parking lot, eyes narrowed as you observed the motel. It had been surprisingly easy to track her here, easier than you'd expected. Hours spent following leads, piecing together fragments of information, and now here you were, watching her pull into the parking lot. Something about it felt almost too simple, too convenient, but you couldn't afford to question it. Not now.

You glanced down at your phone briefly, checking the time—just past seven. The shadows were long, the night starting to settle in, perfect for what you had planned. You rose to your feet slowly, ensuring your movements were smooth, deliberate. You adjusted the massive hoodie you were wearing to cover as much of your gear as possible, a cheap disguise for something much darker beneath. The helmet and rifle were safely stowed away in your backpack, but it was the body armor you wore underneath that made you uneasy. Not that it mattered; nobody seemed to be looking your way, too caught up in their own business. Even then, not many were out, which made hiding in plain sight much easier.

With a slow breath, you began walking toward the motel. The sense of urgency that had been building inside you for days had now begun to edge into something more focused, more precise. Your target was near. You could feel it, the hunt reaching its final stages.

Alicja's room was on the far side of the motel, and she was oblivious to your presence. That was good. No one had seen you yet, and you planned to keep it that way. You didn't intend to take chances. The moment you crossed the threshold into her domain, you would need to be as quiet as a shadow, as swift as a snake. The plan had always been simple, but the closer you got to the end, the more critical it became. You didn't have room for mistakes.

The second floor was quiet, as it should be. You kept to the shadows, stepping lightly as you made your way up the stairs. Reaching the balcony, you carefully set your backpack down next to her door, positioning yourself out of sight. Your heart rate was steady, but your mind was sharp, and every sense was alert. You took a moment to check your gear—your helmet was secure, the rifle was right where it needed to be. You ran your fingers over it, making sure everything was in proper working order. Everything was as it should be.

Next came the final piece of the puzzle—lockpicks. You pulled them out with practiced ease, the cold metal of the picks familiar in your hands. You had used them when you were younger, and your new knowledge simply made you that much more effective.

[Breaking in: DC 40/80]

[Roll: 41+8(Intrigue)+5(KNOCK) = 54]

With a soft click, the lock yielded to your touch. You couldn't help but smile slightly, the satisfaction of a job well done bubbling up in you. The door cracked open, and you eased it further, pushing it inch by inch, careful not to make a sound. Every movement was calculated, deliberate. You had the element of surprise on your side and weren't about to squander it.

Then you heard it—a faint twaing, something pulling taut at the base of the door. Your instincts screamed at you, and you reacted without thinking. In a fluid motion, you leapt up just as a deafening bang rang out. The shotgun blast tore through the door, splintering the wood and sending a spark ricocheting off the metal railing behind you. For a split second, your mind went blank, but survival kicked in as you shoved the door wide open. You slammed the trap shotgun aside, the sound of the explosion still ringing in your ears as you steadied yourself.

The room was dimly lit, the faint glow of a lamp casting shadows on the walls. The first thing you saw was her—Alicja—having just rolled out of bed, her hands scrambling as she loaded a shell into the shotgun. The barrel gleamed in the low light, and for a brief moment, you saw the fiery hatred in her eyes.

"You really thought I wouldn't be prepared for you?" she asked, her voice dripping with hatred. She jammed a pure white shell into the gun, and that's what you noticed first. The shells—they were Gunsmith's. A tinker who specialized in custom ammo and firearms.

You hurled yourself to the side—

[Michael Donovan has invoked Attention of the Laws]

[Alicja has loaded her shotgun]

[Michael Donovan's current health: 4/4]

[Alicja's current health: 3/3]

[Current overflow (damage occurs on 50): Michael – 0, Alicja – 0]

[Michael: 17+48(Personal Combat)+10(Attention of the Laws) = 75]

[Alicja: 93+30(Personal Combat) = 123]

[Current overflow (damage occurs on 50): Michael – 0, Alicja – 48]

[Michael: 68+48(Personal Combat)+10(Attention of the Laws) = 126]

[Alicja: 12+30(Personal Combat) = 42]

[Current overflow (damage occurs on 50): Michael – 84, Alicja – 48]

[Alicja suffers one wound (-50 to Michael's overflow)]

[Alicja attempts to escape…]

[Michael successfully intercepts]

Her gun roared, the deafening blast shattering the door and the railing behind you as though they were nothing more than fragile paper. The tinkertech shell obliterated everything in its path, and you instinctively ducked behind the wall so that the blast didn't rip you to pieces. Still, the air felt hot with the residue of the explosion, and your heart pounded against your ribcage in the aftermath. You barely had time to process before you heard rustling inside the room, the sound of movement, of preparation.

"If you wanted to fuckin' kill me, you'll have to try better!" she yelled, the edge in her voice almost like a taunt, daring you to come after her.

That was all the encouragement you needed.

You spun around the corner, rifle instinctively falling into your hands as the chaos swirled around you. Your eyes narrowed, scanning for her, and that's when you saw it—a duffel bag slung over her shoulder, her body moving fast as she jumped toward the window. No time to waste. Your training kicked in, and your focus narrowed to a pinpoint. You breathed in deeply, your left eye closing as you lined up the sights, blocking everything else out. The rush of adrenaline made your vision sharpen, clearing away the distractions until all you could see was Alicja—her movements, your target.

Inhale... exhale…

You pulled the trigger. The bullet flew through the air with deadly precision, a sharp crack echoing in the room as it found flesh, missing its mark by scant inches. You saw her shoulder jerk violently as the force of the impact sent her tumbling out of the window. The motion of her dive turned into a chaotic spiral, a messy fall that was anything but graceful. You may have missed her body, but it was good enough right now.

The crack of the shot still echoed in your ears as you ejected the spent shell from the rifle, the metal casing clattering to the floor. Slinging the weapon over your shoulder, you pushed yourself toward the window, muscles tense. Below you, a string of curse words confirmed that she hadn't gotten away unscathed—she wasn't finished yet.

You peered down over the ledge, keeping low to avoid being shot. Alicja was already moving, though, legs pumping furiously as she rounded the corner of the motel, her escape in full swing. You cursed under your breath. You needed to close the distance quickly.

Turning around, you sprinted for the door, your mind calculating her trajectory. She was fast. But you were a trained soldier, had prepared for this sort of chaos. You had to catch her before she disappeared into the night, before she could fully recover. The sound of your footsteps echoed in the empty hallway as you burst out of the door, your focus razor-sharp.

You hit the ground running, jumping off the stairs with a grunt, barely managing to stick the landing with a stumble. Your legs burned, but you didn't have time to acknowledge the ache. She was ahead of you, still weaving as her form had already started to blend into the shadows. You needed to find a clean shot.

Your eyes flicked to the ground for just a moment to keep your footing, preventing your ankle from twisting on the uneven pavement. The second you looked up, your breath caught in your throat.

She was barely twenty paces away now, and she was faster than you'd anticipated. In the split second you had to react, you saw her raise her shotgun, its barrel aimed squarely at you. There was no room for hesitation now. The blood in your veins turned to ice as you tried to move, get away from that lethal barrel.

[Michael Donovan has invoked Attention of the Laws]

[Michael Donovan's current health: 4/4]

[Alicja's current health: 2/3]

[Current overflow (damage occurs on 50): Michael – 34, Alicja – 48]

[Michael: 12+48(Personal Combat)+10(Attention of the Laws) = 70]

[Alicja: 74+20(Personal Combat) = 94]

[Current overflow (damage occurs on 50): Michael – 34, Alicja – 72]

[Michael suffers one wound (-50 to Alicja's overflow)]

[Michael: 26+48(Personal Combat)+10(Attention of the Laws) = 84]

[Alicja: 97+20(Personal Combat) = 117]

[Current overflow (damage occurs on 50): Michael – 34, Alicja – 55]

[Michael suffers one wound (-50 to Alicja's overflow)]

[Alicja attempts to escape…]

[Alicja escapes]

You staggered back, breath ragged, as her gun roared once more, the blast ringing in your ears. The impact was brutal—the shells felt like a punch from a heavyweight, sending you crashing back into the pavement. The force was enough to knock the wind from your lungs, and you felt something inside you shift painfully. You could tell by the sharp, burning pain in your chest that a rib had cracked. Maybe two. The world around you blurred, the edges of your vision darkening as you struggled to push yourself up.

But despite the agony, you forced your eyes to focus. Alicja was still moving, making a beeline toward a nearby car, her movements quick and deliberate despite the blood spilling from her wound. The blood pounding in your ears only heightened the sense of urgency. You cursed, and with a grimace, you raised your rifle again, though your hands trembled and your body screamed at you. You couldn't get a clean shot—the angle was all wrong. That didn't matter, though. You fired anyway, the rifle recoiling in your arms as you missed by a wide margin. The shot sparked off the ground beside her. Another shot followed, equally inaccurate, and it ricocheted off the pavement.

Frustration boiled inside you. You couldn't let her escape. You gritted your teeth against the searing pain in your chest, pushing yourself to your feet despite the fire coursing through your body. You had to chase her down—get a closer, clearer shot.

Your legs screamed as you began to run, your chest burning with every breath, the weight of your broken ribs dragging you down. Every step was torture, but you fought through it. The hunt wasn't over yet.

Alicja spun around just as you took another shot, the bullet missing her by mere inches. Her response was immediate—she didn't hesitate to raise her shotgun, and with a savage roar, the gun fired once more. You threw yourself to the side, but it wasn't enough. The blast ripped through your shoulder, tearing a jagged chunk of flesh out and leaving a trail of white-hot pain in its wake. You gritted your teeth, swallowed a curse, and forced yourself to rise again, your rifle clutched tightly in your good hand.

She was almost in the car now, fumbling with the door. You aimed, but your arm felt like it was made of lead—every movement excruciating. The recoil pushed your shot wide, but it was enough to rattle your focus. You tried again, a second shot aimed at her retreating figure, but this time, the bullet merely pinged off the side of the car as she managed to throw herself inside.

You cursed again, frustration mounting as you staggered forward, but your body felt like it was betraying you. Your right arm was practically useless, the pain in your shoulder unbearable as bone grated against bone. You raised the rifle again, but your shot only shattered the side view mirror as she sped off, tires screeching against the asphalt.

For a moment, everything seemed to slow as you sagged. The ringing in your ears faded, and the blood pounding in your head softened to a dull roar. The faint sound of approaching sirens reached you, pulling you back into the present.

[Clues left behind: DC 20/40/80]

[Roll: 30+8(Intrigue)+5(MOTH) = 43]

With a bitter snarl, you turned away from the scene and limped back to your car. The pain in your chest was a constant reminder that you weren't going to win this fight—not right now. But you'd live to fight another day.

Slamming your car door shut, you revved the engine and peeled out, doing your best to ignore the dull ache of your body protesting every turn. You knew that you had left blood behind and other trace clues, but there wasn't anything you could do about that right now.

It was time to regroup. You'd figure out where to go from here once you had some rest and tended to your wounds.

You failed to kill Alicja, altering her that you are both aware she is in town and willing to take direct action. Except retaliation.

In addition the cops have found some traces, both yours and Alicja's. While it is likely they will focus on Alicja first you know they may start digging into you at some point.
 
Last edited:
Another History: Turn 5
It had been a while since you'd last been shot, and you were quickly reminded of why you preferred it that way. Gritting your teeth, you carefully removed the shell fragment from your shoulder, the pain sharp but familiar. As you looked at the jagged bit of metal, you grimaced. This wasn't something that would go away with a few painkillers and a bit of antiseptic. It was going to take more than that.

You inspected the wound more thoroughly, trying to gauge the damage. Thankfully, it wasn't quite as bad as it had felt in the heat of the moment. A decent chunk of your shoulder was missing, yes, but it wasn't deep enough to reach the bone. The grinding sensation you'd felt earlier? That was more from the awkward way you'd hit the ground rather than a direct hit to the bone itself. A quick, painful jerk had popped everything back into place, but your arm still throbbed with a dull ache.

With a sigh, you tossed the blood-soaked paper towels aside, reaching for another handful to press against the wound. The sharp sting made you hiss through your teeth, but you held the pressure firm. There was no way you were going to a hospital with this kind of injury. Gunshot wounds had a way of drawing attention, and the last thing you needed was the PRT breathing down your neck with too many questions. No, you'd have to handle this yourself.

Fortunately, you'd been prepared for situations like this. You had the necessary supplies—needle, thread, antiseptic—all neatly tucked away for emergencies. Using your good arm, you pulled out the needle and thread, clamping the paper towels between your neck and shoulder to keep pressure on the wound. You could feel the warmth of blood still seeping out, dripping onto the floor, but you ignored it. There were more important things to worry about.

Carefully, you started stitching the wound closed. You'd done this before—plenty of times, in fact—but it never got easier. The pain was sharp, but your training and knowledge kicked in, guiding your hands. Thanks to the Lores you'd studied, you had an even better understanding of how the body worked, and that made the process go quicker than it might have otherwise. You kept your breathing steady, forcing yourself to remain calm, even as every pull of the thread sent a fresh wave of pain through your arm.

When you were done, you sat back momentarily, eyeing your work. It wasn't pretty, but it would hold. More importantly, it would keep you out of a hospital where too many questions would be asked. PRT consultants showing up with gunshot wounds had a way of attracting unwanted attention, and you didn't need that right now.

Rising slowly, you discarded the bloody paper towels and made your way to the bathroom. The next thing on the agenda, your ribs. The vest had taken most of the impact from the shotgun blast, but you'd felt something shift, and now it was time to figure out if you were dealing with more than just a few bruises.

You pulled up your shirt, wincing as you saw the mottled purple and yellow bruising already forming across your torso. Gently, you probed the area with your fingers, testing for any sharp pain or movement. Each touch sent a flare of discomfort, but nothing screamed broken. You pressed a bit harder, going through the tests you remembered from your training, checking for any signs of internal injury. Breathing in deeply, you waited for the telltale stab of pain that would indicate a cracked or broken rib, but nothing came.

It seemed like you'd gotten lucky—no broken bones, at least not this time. You sighed in relief, pulled your shirt back down, and made your way over to the couch. As you sat down, you couldn't help but lean back, closing your eyes for a moment to catch your breath. The pain still lingered, but it was manageable. For now, you just need to rest and let your body recover.

There were still a lot of things to figure out. Alicja had gotten away, which was not good. You needed to regroup, reassess your plan. And then there was the looming threat of an Endbringer attack, which always put you on edge. It was assumed they'd attack next month, which meant all hands on deck to keep the city stable during that turmoil.

This was a mess, no doubt about it. But you'd keep moving forward like you always did.

Ai has gained more friends among politicians. Actions involving them will receive +6 as they aid you.

Jane has recruited even more people. Some actions will receive +4 as they aid you.

An Awareness of Appetite has faded


I'll be trying something new, please observe a one hour moratorium before voting

Vote by plan

Possible Actions: You have 4 Actions each month, more can be gained by spending less time at work.

Current Funds: 544
Income: 100 Funds/Month


[] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
-[] Rest and recover (Cost zero actions, roll one recovery dice.)
-[] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
-[] Sit down, take time to care for yourself (Costs two actions, roll three recovery dice 0/-15/-30)
-[] You're near death, you have to slow down (Costs three actions, roll four recovery dice 0/-15/-30/-45)
-[] Even breathing hurts, you'll just use your mind (Costs three actions, roll four recovery dice 0/-15/-30/-45/-60)
–-[] Your body will heal on its own terms (Costs nothing)
–-[] The medicine is dark black, it's easy to think you've been poisoned (Costs 30 Funds, one recovery dice will automatically succeed)
–-[] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
–-[] A stay at home nurse, to tend to your wounds and the more unpleasant tasks they require (Costs 90 Funds, three recovery dice will automatically succeed)
–-[] His services don't come cheap and his silence is even more expensive (Costs 120 Funds, four recovery dice will automatically succeed)
–-[] Potions may sound like fantasy, but this kind of healing comes with power (Costs 150 Funds, five recovery dice will automatically succeed)

[] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
-[] You'll work your hours and no more (Gain no extra actions, default)
-[] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
-[] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
-[] Something has come up and you'll be out of the office for a week (Gain three extra actions, may be noticed by the Director although the response is not known. Your work is significantly less likely to notice your wounds)
-[] You can't even step foot in the office this month (Gain four extra actions, you will be called out on this. Your work will not to notice your wounds)

[] On your Foe, and the danger she wields
-[] Attack her, finish this (This is Assaulting an Opponent Expedition)
-[] Tail her, keep an eye on what she does (Doing this yourself will be less effective then sending somebody else)
-[] Go see Gunsmith, try and pry out anything he knows about her
-[] Keep an eye open and stay on guard (This will make it harder for Alicja to assault, spy on you, etc)
-[] Do something about her, talk to her, trick her, hurt her (Write in your objective)

[] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
-[] You'll stay and work longer hours
-[] You'll put the work in and bust a few gang operations
-[] There are capes out on the streets, you'll put them behind bars
-[] Keep guard on Wraith, ensure that nobody breaks him out of prison
-[] Request some help from Ai, she'll do her best to make sure Carol isn't fit to do her job

[] On the goal. (All of the following options are suspicious. This only applies if you are caught)
-[] Do some research, watch some tapes of the fighting (Minor suspicion)
-[] Ask around, start seeing what folks know (Minor suspicion)
-[] Dig into the files, take a peek at confidential information (Major suspicion)
-[] Ask a few capes if they'll be willing to answer some questions after the next Endbringer fight (Moderate suspicion)

[] On furthering the cause.
-[] Train the fodder, get them up to snuff
-[] Search out the talented, teach them Edge
-[] Build up the loyalty of the cult, ensure they'll listen to you if need be
-[] Assist somebody else in their task
--[] Arch, the Loremaster
---[] Arch is always in need of funds for his books (Write in the amount you'll give him, must be at least 50 Funds. Does not cost an Action)
---[] Arch could use some money for items he may find (Write in the amount you'll give him, must be at least 100 Funds. Does not cost an Action)
--[] Who? (Write in)
-[] Items and strange artifacts, go search for them. They could be useful

[] On learning the Lores.
-[] Search for books
--[] In the local libraries and bookstores
--[] Stranger and more hidden places
--[] Online, from places abroad (Will cost 10 Funds per book in shipping)
-[] You Master is willing to teach, request a lesson
--[] What lore? (Write in, she is willing to teach all Lores, except Heart, up to level 2. You will gain 1 scrap of that lore)
-[] The cult's library has a few texts, go read up on them
--[] The manuscript on Heart (You will gain 1 scrap of Heart)
--[] The manuscript on Lantern (You will gain 1 scrap of Lantern)
-[] You've got your own books now, just read them
--[] Write in (Pick two books, can have been bought this turn)

[] On Rites, Rituals and the things inbetween
-[] You'll cast The Attention of the Laws (Write in Lore, the first cast is a Free Action)

[] The Mansus, a place of contradictions. It calls to you, reach out.
-[] Explore the Woods and it's many secrets
--[] Explore the Luster-Drowned Well
-[] Climb higher, Glory awaits

[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] Take over the Alicja case (Cannot be taken with bury it)
-[] Bury the Alicja case (Cannot be taken with taking the case)

[] On matters outside the cult.
-[] Spend time with somebody
--[] Who? (Write in)
-[] Get to know somebody
--[] Who? (Write in, somebody from work, a low level person inside the cult, a random joe on the street etc)

[] Something else? (Write in, must be approved by QM)
 
Vote Closed
Winning Vote:
[X] Plan The Lone Wolf Got Shot, Don't Go Poking Strange Wells Until You're Better
-[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
--[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
--[X] Assist somebody else in their task
---[X] Arch, the Loremaster
----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Grail)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Bury the Alicja case (Cannot be taken with taking the case)
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Arch (Give him the books, spend some time together)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)
Scheduled vote count started by Witherbrine26 on Nov 14, 2024 at 3:00 PM, finished with 47 posts and 15 votes.

  • [X] Plan The Lone Wolf Got Shot, Don't Go Poking Strange Wells Until You're Better
    -[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
    --[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
    --[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
    --[X] Assist somebody else in their task
    ---[X] Arch, the Loremaster
    ----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Grail)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Bury the Alicja case (Cannot be taken with taking the case)
    -[X] On matters outside the cult.
    --[X] Spend time with somebody
    ---[X] Arch (Give him the books, spend some time together)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    [X] Plan: Sick days and Instilling Loyalty
    -[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
    --[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
    -[X] On matters outside the cult.
    --[X] Spend time with somebody
    ---[X] Arch (Give him the books, spend some time together)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Bury the Alicja case (Cannot be taken with taking the case)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    -[X] On furthering the cause.
    --[X] Assist somebody else in their task
    ---[X] Arch, the Loremaster
    ----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
    --[X] Search out the talented, teach them Edge
    --[X] Build up the loyalty of the cult, ensure they'll listen to you if need be
    [X] Plan: Use all the possibilities while there is no Simurgh
    -[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    --[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
    --[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
    --[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
    -[X] On furthering the cause.
    --[X] Arch, the Loremaster
    ---[X] Arch could use some money for items he may find (200 Funds)
    --[X] Who? (Weapon)
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Grail)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Bury the Alicja case (Cannot be taken with taking the case)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out.
    --[X] Explore the Woods and it's many secrets
    ---[X] Explore the Luster-Drowned Well
    [X] Plan: Sick days and Mansus
    -[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
    --[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
    -[X] On furthering the cause.
    --[X] Assist somebody else in their task
    ---[X] Arch, the Loremaster
    ----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
    -[X] On matters outside the cult.
    --[X] Spend time with somebody
    ---[X] Arch (Give him the books, spend some time together)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Bury the Alicja case (Cannot be taken with taking the case)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out.
    --[X] Explore the Woods and it's many secrets
    ---[X] Explore the Luster-Drowned Well
    [X] Plan: Hunker Down and Prep
    -[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    ---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
    --[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
    --[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
    -[X] On furthering the cause.
    --[X] Assist somebody else in their task
    ---[X] Arch, the Loremaster
    ----[X] Arch is always in need of funds for his books (200 funds, ask him to prioritize books on Lantern)
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] What lore? (Grail)
    --[X] The cult's library has a few texts, go read up on them
    ---[X] The manuscript on Lantern (You will gain 1 scrap of Lantern)
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Bury the Alicja case (Cannot be taken with taking the case)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    [X] Plan: Sick Day Opportunities
    -[X] You are injured (You currently have one wound. You'll make a roll at +5 against a DC of 70 You must select one of the below)
    --[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
    --[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
    -[X] On work and the challenges it entails.
    --[X] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown. Your work is less likely to notice your wounds)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
    --[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
    -[X] On furthering the cause.
    --[X] Build up the loyalty of the cult, ensure they'll listen to you if need be
    --[X] Assist somebody else in their task
    ---[X] Arch, the Loremaster
    ----[X] Arch could use some money for items he may find (250 Funds. Ask for weapon if possible. Does not cost an Action)
    -[X] On learning the Lores.
    --[X] You Master is willing to teach, request a lesson
    ---[X] Grail
    -[X] The Mansus, a place of contradictions. It calls to you, reach out.
    --[X] Explore the Woods and it's many secrets
    -[X] A fleeting opportunity
    --[X] Bury the Alicja case (Cannot be taken with taking the case)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
 
Another History: Turn 5 - Results, Part 1
[X] Plan The Lone Wolf Got Shot, Don't Go Poking Strange Wells Until You're Better
-[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
--[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
--[X] Assist somebody else in their task
---[X] Arch, the Loremaster
----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Grail)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Bury the Alicja case (Cannot be taken with taking the case)
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Arch (Give him the books, spend some time together)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)

"Good morning, Arch," you said as you stepped back from your door, letting him inside.

"Are you okay?" he asked, his eyes immediately landing on your arm. You blinked and followed his gaze, realizing he'd spotted the wound despite your efforts to conceal it. He had a sharp eye for details; you'd give him that.

"I'm fine. Just got into a scuffle," you replied, brushing it off like it was no big deal.

"Well, make sure to rest up. We can't have our Warmaster getting sick now," he chided lightly, his voice concerned despite his clear, playful tone as he sat at the kitchen table. You allowed yourself a small smile at that. It was oddly comforting despite the odd situation you were in. Settling into your own chair, you leaned back, trying to ignore the faint sensation creeping up your neck—the feeling like your mother's stern eyes were watching your every move.

"Would you like something to drink?" you asked, trying to shift your focus and calling on your mother's ingrained lessons about hospitality. You realized that maybe inviting Arch over in your current state wasn't the best idea. The house was bare, you were heavily wounded, and you hadn't planned for company. But since he was here, you pushed those concerns aside and focused on the present.

"I'd love some tea if you have it," he replied, pulling a few books from the satchel at his side as he spoke. You raised an eyebrow at the sight of them, and he blushed, quickly gathering them back into his arms.

"I thought I could share a few things with you," he offered, sounding a bit sheepish.

"I'd be interested," you said as you stood, making your way to the kitchen to prepare his tea. You weren't exactly sure what he wanted to show you, but it was hard to ignore the way his eyes lit up at your words. Arch tended to ramble on, especially when it came to his theories, or whatever new ideas had captured his imagination. Even if you didn't follow most of it, his enthusiasm was something you could appreciate.

You poured water into a cup and dropped the bag in before putting it in the microwave. As you waited, you listened to the faint sound of Arch scribbling away in the next room. When the microwave dinged, you carefully scooped out the steaming cup, the heat warming your hand as you brought it back to the table.

"Here you go," you said, placing the cup in front of him. "I've got something for you, too; give me just a moment," you added before heading upstairs.

When you came back, you were holding a few books that you'd bought months ago but hadn't had the chance to read through. You figured they might be more up his alley than yours.

"I picked these up a while back," you said, setting them on the table. "Thought you might want to take a look?"

Arch blinked in surprise, clearly not expecting this. He hesitated for a moment before flipping through the pages. His eyes widened as his fingers skimmed over a particular passage.

"This is... fascinating," he murmured, pausing to read aloud. "'Let the air circle through your lungs as your heartbeat warms it.'" He trailed off, a thoughtful expression crossing his face. "There's definitely something here. If the other books are anything like this one, I think the little library at the bar is about to get a few new additions," he said with a smile, tucking the books carefully into his satchel.

"I'm glad you think so," you said, sitting back down across from him. His fingers twitched for a moment before he slid his papers across the table toward you.

"Do you mind if I explain this?" he asked. "I've found that bouncing ideas off someone else helps me solidify them."

"Sure," you agreed, though you gave him a warning. "But fair warning, my education's a bit spotty, so I might not follow everything." Growing up, your parents had prioritized combat training and warfare over academics, and while that suited your talents, it had left some gaps in your knowledge. Not that it bothered you much, but you were aware of the limitations.

"That's fine, I'll keep it simple," Arch assured you with a dismissive wave, though he didn't seem to notice how his words made your lips thin slightly. You let it go. No point in arguing over a well-meaning comment.

"Right, so mathematics," he started as he drummed his fingers on the table, trying to figure out how to approach the topic, "Let's start more simple, zero," he said, drawing a large zero on the paper.

"Zero is empty. It's raw potential that you add things to. At its core, zero opened the entire field of mathematics," he started to explain, "However, if we look at the world, maths is a more abstract concept-" he cut himself off as he started to ramble and ran a hand through his hair.

"Okay, let's go to basics; biology is the understanding of the living world and needs chemistry to work," he explained, pivoting once again to place his hand flat on the table, "Chemistry is understanding of matter and how all that interacts. It needs physics to work," he then put one hand above the other, "Physics is the understanding of reality, how matter and energy intersect. By its very necessity that requires mathematics," he then raised his hand above his head, "Maths is the very tippy top of all this, the linchpin that allows everything to work."

"So, math is sort of like... the foundation for everything?" you asked, trying to keep up.

"Exactly! It's the bedrock upon which everything else stands," he explained enthusiastically, "and in a way, it connects to the Glory we both know. Math, at its purest form, is like an echo of that transcendence, a way of understanding the patterns of the world as they descend from that higher plane." immediately the two of you tensed up slightly. That instinctive reaction to the brilliance that you saw when you walked the Woods and looked to the dreaming skies.

"So where does zero fit into all of that?" you asked, tapping the number he'd drawn earlier.

"Zero is Glory itself, in a way," he said, his eyes gleaming with excitement. "It's pure potential, untainted by the mess of reality. It's the key to understanding everything beyond just what we can see and touch. Without it, higher mathematics—higher thought—wouldn't exist."

You were about to ask more when Arch suddenly straightened up, his excitement dimming as he stuffed his papers back into his bag.

"Sorry, I've been rambling," he said with a sheepish grin. "Anything you want to talk about?"

"Actually, I have a request," you said, withdrawing a stack of bills from your pocket and setting it on the table. It wasn't a small amount of money, but you needed to ensure that Alicja was dealt with, and this was the best way forward.

"I'd like you to use this and find me a weapon. I've got no doubt you'll be better than me at finding it," you explained, setting the stack on the table. Arch looked at the money in shock, slowly picking it up as he thumbed through it.

Arch blinked in surprise, his fingers fumbling as he picked up the stack and thumbed through it. "I... well, I suppose I can help," he stammered, tucking the bills into his satchel. "You'll want something specific, right? Something aligned with the Lore?"

"Yes," you confirmed with a nod. "And thank you."

"Well, if you invite me over, share books, and listen to me ramble, how can I say no?" he replied with a shaky smile, clearly not used to someone indulging him the way you did. Despite his quirks, you knew his heart was in the right place.

"No problem," you said, leaning back in your chair again. "Now, mind expanding a bit more on what you were telling me?"

Arch's face lit up again. "Of course!"

You've given Arch the books you bought and asked him to search for a weapon you can wield, giving him 200 Funds to do so. He'd promised to do his best and will likely have at least something for you by the end of the month.

You are now Close Friends with Arch and have learned that behind his rambling, and inconsiderate demeanor is a lonely man, who enjoys having somebody listen to his ideas.
 
Another History: Turn 5 - Results, Part 2
[X] Plan The Lone Wolf Got Shot, Don't Go Poking Strange Wells Until You're Better
-[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
--[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
--[X] Assist somebody else in their task
---[X] Arch, the Loremaster
----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)

-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Grail)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Bury the Alicja case (Cannot be taken with taking the case)
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Arch (Give him the books, spend some time together)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)

You were returning to the bar, ready to delve deeper into the succulent Lore of the Grail. Stepping out of your car, you paused for a moment, absentmindedly fiddling with your tie. It was a habit you couldn't shake—an unconscious ritual that ensured you were always impeccably dressed unless something drastic demanded otherwise. After a brief adjustment, you set your shoulders and made your way inside.

The bar was dimly lit, the usual haze of cigarette smoke and clinking glasses filling the air. You nodded at Anatoly, who was behind the counter serving drinks. He acknowledged you with a subtle nod of his own, but something about him seemed off. You couldn't place it immediately—maybe he was moving less fluidly or speaking even more quietly than usual. There was something subdued in his presence, something different that tugged at the edges of your mind, but you decided to tuck that observation away for later. You had more pressing matters to attend to.

As you ascended the stairs, the atmosphere seemed to shift subtly. The temperature dropped ever so slightly, sending a shiver up your spine, that odd sensation of someone walking over your grave. You ignored it, used to it now, only taking the mental effort to push the feeling aside, and pressed on, entering the cult's meeting room with an air of quiet resolve.

To your surprise, the Master was already there. She sat on the windowsill, her back to you, fingers weaving a new crown of flowers. The one she currently wore had clearly been discarded, and the new one was almost finished. You hesitated for a second, taking in the sight. There was something almost… childlike about her in that moment. She appeared smaller, more like the youthful form she wore rather than the ancient and dangerous entity you knew her to be.

"Good morning," you greeted, your voice calm and respectful as you stepped closer. Despite the tremor of fear that lingered in the back of your mind, you maintained your composure, offering her a polite nod. The Master didn't respond immediately, continuing to work on her flower crown. Eventually, she finished, placing it carefully atop her head, her fingers weaving the stems into her long hair. Only then did she turn to look at you.

Though not burning with the usual intensity, her eyes still held that unsettling depth, like staring into the abyss of something far greater than yourself. You felt her gaze assessing you as though she was peeling away layers of your soul with a single glance. You swallowed but kept your stance firm.

"I wish to learn more about Grail," you said, your voice steady though your heartbeat quickened. The Master's gaze lingered on you for a moment longer before she gestured for you to sit. Her silence was unnerving, but you complied, lowering yourself into a chair across from her.

For a brief moment, she simply studied you, her expression unreadable. Then, she spoke.

"Very well. I will teach you about pain today," she said softly, almost tenderly, though the weight of her words struck you like a physical blow. Before you could fully process what she meant, she was already moving, stepping closer with her hands outstretched. Instinctively, every muscle in your body tensed, and that familiar, primal fear flared to life once more

You remained still, frozen under her touch as one of her sharp nails traced a line up the side of your neck. The sensation was deceptively light, almost gentle—until it wasn't. A searing, fiery pain bloomed along the path of her nail as it sliced into your skin, your blood immediately welling up in the fresh wound. You gasped but didn't dare move. Her other hand came up, grasping your head with surprising strength, making it impossible for you to retreat.

Your breath hitched as you felt a nail graze your flesh once more, this time lifting a single drop of blood from your neck. She held it before your eyes, and for reasons you couldn't quite explain, you felt your heart race faster, your mouth suddenly dry. The sight of that single, ruby-red drop captivated you, and before you knew it, a wave of hunger washed over you. A deep, visceral hunger that gnawed at the very core of your being.

"You're hungry, aren't you?" she whispered, her voice low, the words sinking into your skin like a brand. And she was right. God, she was right. You didn't know why, but you craved that drop of blood more than anything in that moment. It didn't matter that it was your own—it was as if that single drop held the key to quenching a thirst you hadn't known existed until now.

Your body trembled with the effort of restraining yourself, yet the hand wrapped over your head and digging slightly helped you focus. Every fiber of your being wanted to reach out, to seize that drop and claim it as your own. But you didn't. You couldn't. Because you knew—if you did, if you so much as moved an inch toward her offering, she would crush your skull without hesitation.

The pain was unbearable. It grew, swelling in your chest, spreading like a wildfire through your veins until your entire body ached with the desire for that single drop. The temptation was maddening, and yet, you remained frozen in place, trapped between agony and yearning.

Just when you thought you couldn't endure it any longer, the Master released you. The pain subsided as quickly as it had come, and you slumped back, gasping for breath as the blood drop was flicked casually out the window. Instinctively, you lunged forward, reaching out in a futile attempt to catch it. But before you could even get close, her hand grabbed the back of your shirt, halting your movement with an iron grip.

"Now you know of pain," she whispered into your ear, her voice sending shivers down your spine as your mind realigned, knowing who she was. You shuddered, your mind still reeling from the experience. Slowly, you straightened yourself, smoothing down your clothes as you tried to regain your composure. The wound on your neck had already scabbed over, though the ache still lingered, a reminder of what had just transpired.

"What was that?" you asked, your voice shaky as you touched the dried blood on your neck, the remnants of the pain still fresh in your mind.

"Desire," the Master answered simply, returning to her seat by the window. "Brought to its peak, only to be denied."

"I see," you said even though you didn't, not truly. However as you slowly left the bar you did understand, you knew the reddest desires were painful but that didn't mean they weren't still wondrous to behold.

Your Master has shown you the middle point of desire and how it warps into pain, yet she did not show you how it can return to desire. Not yet. Gain 1 scrap of Grail.

Grail lore is now level 2
 
Another History: Turn 5 - Results, Part 3
[X] Plan The Lone Wolf Got Shot, Don't Go Poking Strange Wells Until You're Better
-[X] You are injured (You currently have two wounds. You'll make a roll at +5 against a DC of 70. You must select one of the below)
--[X] Take a break here and there (Costs one action, roll two recovery dice. 0/-15)
---[X] A touch here and there of something a bit stronger (Costs 60 Funds, two recovery dice will automatically succeed)
-[X] On work and the challenges it entails. (There will likely be an Endbringer attack next month, so all hands will be on deck)
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often. Your work is slightly less likely to notice your wounds)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties.)
--[X] Keep guard on Wraith, ensure that nobody breaks him out of prison
--[X] Assist somebody else in their task
---[X] Arch, the Loremaster
----[X] Arch could use some money for items he may find (200 funds, ask for a weapon)
-[X] On learning the Lores.
--[X] You Master is willing to teach, request a lesson
---[X] What lore? (Grail)

-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Bury the Alicja case (Cannot be taken with taking the case)
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Arch (Give him the books, spend some time together)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Grail)

"Good afternoon, Mr. Nelson," you said, leaning back in your chair. It wasn't the kind of call you'd usually make from home—normally, business like this would be handled from your office, where things were more contained and professional. But today, you needed privacy. The situation was too delicate, and you couldn't risk any further scrutiny, especially with the ongoing war between you and Alicja. If anyone looked too closely, it might draw unwanted attention—not just to her, but to you as well, and that was something you had to avoid at all costs.

"Ah, Mr. Donovan, it's always a pleasure to hear from you," Nelson replied, his tone warm and familiar, though you could hear the undercurrent of wariness beneath his friendly chuckle. He wasn't exactly anyone special—a mid-level bureaucrat with a few ties to the local police. But what made him valuable was his quiet membership in your "Pool Club," a convenient front for the cult. He wasn't fully in the know, but he knew enough to be useful when the time came.

"How's the missus?" you asked, keeping the tone light as if this were just another routine call between acquaintances.

"Good, good! It's her birthday next week, actually. I'm planning on taking her to this new steakhouse downtown," he replied, his voice brightening with genuine excitement. You could almost picture him smiling on the other end of the line. It was hard to say what had drawn him into the cult—maybe curiosity, maybe something deeper. But whatever it was, you knew he'd come in handy sooner or later.

"That sounds wonderful. You'll have to let me know how it goes," you said, indulging him for a moment before shifting the conversation. "Listen, Nelson, I do have a bit of a request if you don't mind."

There was a pause on the other end, and the atmosphere shifted. "This a personal request, or something from the club?" he asked, his voice more cautious now, clearly weighing the potential consequences.

"A personal one," you clarified, leaning forward slightly, your tone dropping just a fraction. "There's that case that came up recently, the one about the motel. I need it buried."

The line went silent for a beat, and you could almost hear Nelson thinking it over, probably running through the possible fallout in his mind. Then, he let out a long, drawn-out sigh. "That's a tricky one," he admitted, his tone a bit more guarded now. "I can talk to a few people, see what strings I can pull, but I can't promise anything. You know how things are right now—everyone's on edge."

"I appreciate whatever you can do," you replied smoothly, already mentally preparing yourself for what you might have to do next if this didn't pan out. "Have a good day, Nelson. And give my regards to the missus."

You hung up before he could respond, the tension in your shoulders easing just slightly as the call ended. Running a hand through your hair, you exhaled deeply. The day was only getting started, and you had a lot more to deal with. You picked up the phone again and dialed another number. Today needed to be productive—more than productive, in fact. You needed that case buried so deep it wouldn't resurface, not even as a whisper.

[Burying the Case: DC 30/60]

[Roll: 5+8(Intrigue)+10(GRAIL)+10(Attention of the Laws)+6(Politicians) = 39]

It had been some time since you had started trying to bury the case and it had been sitting in the back of your mind. It was almost relieving when you heard your phone ring and see that it was Nelson.

With that, you hung up, rising from your chair and beginning to pace, your hands clasped behind your back. The news wasn't unexpected, but it was still inconvenient. You'd hoped the chief would look the other way this time, given everything going on, but evidently, he hadn't.

You paused by the window, staring out at the city below, the lights flickering on as evening began to settle in. There was still time to adjust your approach, still options to consider. But it was clear you'd have to be more careful. If this case wasn't buried soon, it would attract the wrong kind of attention, and that kind of attention you did not want.

Unfortunately, you couldn't bury the case; the police chief wants to be doing something in the wake of such a successful PRT bust. However, your attempt cannot be traced back to you, so it is likely that they will be going after Alicja first.



"You doing okay?" Fred asked as you walked past him, his voice filled with casual concern. "I heard you were out with a cold," he added, glancing up from his paperwork.

You nodded slightly, maintaining the facade. The cold was the perfect cover, simple and unremarkable—exactly the kind of excuse people wouldn't question. "I am, thanks. Feeling much better now," you replied, offering a polite smile. It wasn't exactly a lie, but it wasn't the truth either. People had bought the story without much hesitation, and that was all you needed.

Fred smiled back, his expression friendly as he gave your shoulder a light pat. The moment his hand made contact, you felt a dull ache flare up beneath your skin—a reminder of the injury you were still nursing. You bit back the hiss of pain that threatened to escape, instead giving him a small wave before continuing on your way.

You made your way towards the holding cells, the sound of your footsteps echoing faintly in the quiet corridor. The sharp scent of disinfectant lingered in the air, a stark contrast to the stale atmosphere that seemed to settle in these lower levels. As you approached the cells, the guard on duty noticed your arrival and straightened up, offering a respectful salute.

"Evening. How's our prisoner?" you asked.

"He's pretty annoyed, sir," the guard replied with a wry grin. He turned to open the small metal slit in the heavy door—the one used for passing food through. You bent down slightly to peer inside, your eyes landing on Wraith, still bound tightly to the wall. The mask covering most of his face didn't hide much of his frustration. He looked uncomfortable in the straightjacket that was a bit too large but had been tied with precision, keeping him secured. It also ensured he couldn't slip free with his powers.

"Good. Keep up the work," you ordered with a nod, satisfied with the guard's work. There were adjustments you'd make later and some advice to offer to improve things, but you trusted your men to handle the situation for now. You couldn't be everywhere at once, and with your injury slowing you down, delegation was more important than ever.

[Playing defense]

[Your roll: 79+18(Martial) = 97]

[Their roll: 1+??(???) = ???]

[Overwhelming Victory]

The faint buzz of your desk phone pulled you from your thoughts. Not your personal one, but the official line. Frowning slightly, you picked it up and raised it to your ear.

"We had a break-in," came the voice of the guard on duty, his tone clipped but steady. "A group tried to break Wraith out of prison."

Your grip on the receiver tightened slightly. Lips thinning, you turned the information over in your mind. A break-in? Wraith's network was smaller now, scattered, so who would take such a risk to free him? Whoever it was, they had more resources than you'd anticipated. Still, the fact that they had been caught spoke volumes about their level of skill—or lack thereof.

"I see. Did they tell you why they attempted to break him out?" you asked, keeping your voice calm, even though your mind was already processing the implications.

"They were paid," the guard replied, a note of surprise in his voice. "They offered the information freely, even handed over business cards."

That was curious. Mercenaries, then—hired hands with no real loyalty to Wraith, just following orders for a paycheck. It wasn't unusual, but it was unfortunate that they'd accepted this particular contract. You considered your options. Trying to extract more information from them might lead to something useful, but they were already on the PRT's radar. Getting them out without raising more alarms would be costly and time-consuming, and it would be more trouble than it was worth at this point.

"Understood," you said after a moment. "Good job. Make sure they're secured, and keep a close watch on them."

With that, you hung up the phone and leaned back in your chair, exhaling a slow breath. The immediate threat had been neutralized, and hopefully, Wraith would be out of your hair soon. Small victories, you reminded yourself.

Glancing at the stack of paperwork on your desk, you sighed and leaned forward, beginning to sift through the files. There was always more to do, more fires to extinguish. With practiced efficiency, you started typing, pushing the break-in to the back of your mind for the time being. Wraith could wait—there were other matters that required your attention now.

While a group of mercenaries attempted to break Wraith out of prison, they failed miserably and have been placed in the same holding cells that they had attempted to free him from; they will be booked and shipped out before the month's end.

In addition, Wraith has been sentenced and shipped off to prison, where he will be spending a long time. Unless something exceptional happens, you are next in line for Director, assuming she doesn't have any plans for her replacement, of course.




You heard a sharp rapping on your door, the brisk, quick beat immediately drawing your attention. Rising to your feet, you strode over and opened it up.

"Morning, Michael. Mind if I come in?" Arch greeted you with a casual grin, though your eyes were immediately drawn to the bundle tucked under his arm. It was wrapped tightly, its contents obscured by a rough, cloth material, but something about the way he held it made you curious.

You stepped aside to let him in, and he stumbled slightly as he crossed the threshold, adjusting his grip on whatever he was carrying. The door clicked shut behind him as you turned back toward him, raising an eyebrow at the mysterious object under his arm.

"Thanks," Arch said, a bit breathless, as he unwrapped the bundle. His hands worked quickly to reveal what lay beneath three large quills reminiscent of feathers plucked from the wings of some massive bird. Except these weren't natural. As you bent down to get a closer look, you noticed the sheen of metal running along their length, cold and unyielding beneath your fingertips. They were forged, not grown, and from a quick touch, you could tell they'd been made hastily—although not carelessly.

"The guy I bought these from said his grandfather picked them up off some guy back in the '20s. Supposedly, they were plucked from vultures, but—" Arch started to explain, but you interrupted him as you picked one up, holding it with delicate precision.

"They're fragile," you murmured, turning the quill over in your hand, inspecting it more closely. "Meant to be thrown. The head will shatter inside someone's body, making it nearly impossible to heal, like a barbed arrowhead. And that's not even considering the potency I can feel lingering on them."

You ran a hand gently along the edge, feeling a faint hum of energy beneath the cold metal. There was something about these quills, something dangerous and volatile. They were not just weapons—they were meant to cause lasting damage, to wound in a way that left scars both physical and magical. You shifted into a mock throwing stance, testing the weight, and frowned slightly. They weren't balanced well. If you were going to use them effectively in combat, you'd need a proper quiver and training. You might have tried to alter the quills yourself, but looking at them instantly told you that you didn't have the skill.

Still, they were useful—very useful.

"Thank you, Arch," you said, clapping him on the back with a grin. "This is very helpful."

"No problem, man. Just trying to do my part," Arch replied with a faint laugh. "Anyway, I can't stay long, just thought I'd drop these off. Have fun with your new toys."

He gave you a quick wave as he headed toward the door, his footsteps fading as he left. You stood there for a moment, looking down at the quills in your hand, your mind already turning over the possibilities. These would be more than just weapons—they were tools, ones that would maim Alicja.

Yes, you thought to yourself with a thin and vicious smirk, you would have plenty of fun with your new toys.

You have received a potent Edge weapon and the full sum you gave Arch was spent to buy it. In addition he has analyzed it and as such you know its special properties. The details are below.

EDGE Level 3
"A roll of barbed quills the length of your forearm. When struck by them, the wound refuses to close until forced shut by a vast quantity of stitches and even then the wound weeps.
Appraised Cost: 200 Funds
Special properties: Wounds dealt with this artifact require two successes to heal. After dealing three wounds this artifact is expended.
 
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