Earth Bet: House of the Sun (Cultist Simulator/Worm)

Voting is open
Another History: Turn 2 - Results, Part 3
You took a deep breath, steadying your nerves, as you left your house. It was an early Sunday morning, and while many people would be heading to church, that wasn't on your agenda today. Your grandmother would have had your hide for skipping out on worship, but she wasn't around anymore. Besides, you'd been having your doubts lately—whispers of discontent about the old faith's doctrines kept creeping in. Connections that were uncomfortable to make, to say lightly. Shaking your head, you sighed, flipping on the blinker as you turned right, leaving your quiet neighborhood behind.

You were going to meet with the rest of the cult today, and you couldn't help but be a little nervous. However, you reached forward and turned the radio on, letting the music flow through the car as you hummed to the songs.

The drive was pleasant, and the roads were relatively clear, so you made good time. You were happy that you had cleared up the bar case without any issues. In fact you could already see that people were working to refurbish and tune up the place. You strode inside and walked up to the counter, where Anatoly was wiping down the counter.

"I see you're getting some new things put in," you remarked, gesturing to the workers as they moved equipment around.

"Yes, the Master ordered a new room," Anatoly replied, his smile faltering slightly. He shuddered, "She wasn't too happy about the noise, though."

You sucked in a breath through your teeth, wincing. "She'll be back soon?"

"Yes, they will be gone in the next ten minutes or so. She will likely return shortly after," he replied.

Just as the words left his mouth, the door burst open with a loud bang, and Jane strolled in, a bottle of liquor dangling from her hand. "Morning everyone!" she chirped, her voice far too loud for the quiet atmosphere. She dropped the bottle onto the counter with a faint clink, letting go as she sat on one of the stools.

Anatoly raised a single eyebrow, his expression flat. "I don't think the Master would appreciate that," he said, his voice dry as usual.

Jane rolled her eyes, giving him a playful smack on the shoulder. "She hates fun. This is just a little liquid fortitude to get through the meeting," she replied, crooning as she reached for the neck of the bottle.

Before her fingers could close around it, Anatoly snatched the bottle out of her grasp and tucked it behind the counter. "After the meeting," he amended, ignoring Jane's exaggerated pout.

Before the situation could escalate, Arch stumbled in, a disorganized pile of papers clutched under his arm. He looked flustered as he pushed his glasses up his nose with a knuckle. "Uh, excuse me, could you point me toward the library? I've been stuffing all these manuscripts into your office," he mumbled, nodding awkwardly toward Anatoly.

"Just put them in my office for now. I'll deal with them later," Anatoly replied with a sigh, watching as Arch hurried upstairs, nearly tripping over his own feet. You followed the man's hasty retreat with a stony expression before turning back to the counter and shaking your head.

"Greetings," a soft voice murmured from behind, making everyone except Anatoly jump. Ai had silently emerged from the storage room, her presence ghostlike as always.

"God, Ai, you've got to stop sneaking up on people like that!" Jane exclaimed, half-laughing as she grabbed Ai's wrist and pulled her toward the counter. "Come on, help me convince Anatoly to give us back the wine."

"After," Ai whispered, her tone as soft as always. Despite Jane's best efforts, Ai remained unmoved, and Jane could only grumble in defeat.

A moment later, Arch came back down the stairs, looking as disheveled as ever. You glanced at the group before speaking. "How about some water?" you suggested, nodding toward Anatoly. "Something simple."

Jane groaned, though a hint of a smile played on her lips. "Water? Really?" she whined, but she didn't protest further as Anatoly poured drinks for everyone.

Arch blinked, clearly confused, as a cup was thrust into his hands. "Water? What for?"

Ai, as sharp as ever, replied with a deadpan expression. "Drinking."

You smirked at the dry exchange, lifting your glass in a silent toast. "To achieving our goals," you said, cutting through the momentary banter. Jane opened her mouth, but you raised your glass higher, silencing her. "Drink up." The clink of glasses filled the room, and water was downed in unison.

Though you didn't know each of them too well yet, you all belonged to the inner circle, and a small celebration seemed appropriate. You savored the brief moment of camaraderie before reality would come crashing back. There was still the matter of meeting with the Master—never a task you looked forward to.

Almost as if on cue, the door swung open once again, but this time, it wasn't Jane's cheerful face that greeted you. A young girl, her body gaunt and wrapped in tattered clothes, strode in, hatred and agony trailing behind her. The workers had left by now, and it was just the five of you, plus the Master. She didn't say a word as she walked past, her ragged dress brushing against the floor as if her emaciated form didn't weigh her down at all.

"Follow," she commanded her voice a low growl that sent goosebumps prickling down your neck. You exchanged wary glances with the others before rising to your feet and falling in line behind her.

The sanctum's door was open when you arrived, the faint hum of malice sending a shiver up your spine as you entered. There was no time for pleasantries. The Master cut straight to business, her burning eyes fixating on each of you in turn.

"Report," she commanded, her voice sharp as a blade.

Arch, still frazzled, fumbled with his words. "I, uh, I've gathered manuscripts in the office, and I'll continue searching for more," he stammered, exhaling in relief as her gaze slid off him.

"Good," she replied, her attention snapping to Jane, who straightened under the pressure.

"I've got new recruits. We should see them helping out soon," Jane said, her usual carefree demeanor slightly cracked under the Master's scrutiny.

The Master's eyes moved next to Anatoly. "We had some delays, but Michael helped us push through," he began, his voice steady despite the weight of the Master's glare. "The space for the rituals will be ready soon."

"Acceptable," she muttered, and though her tone was curt, the tension in the air eased slightly. There had been a fear of failure, but it seemed that whatever emotions were bundled up inside her body weren't going to be unleashed on Anatoly.

"Ai?" she prompted, her voice cutting like a whip.

"The Mayor's secretary and a Protectorate commander have agreed to cooperate," Ai answered softly, her quiet demeanor unaffected by the Master's intensity.

Finally, her gaze fell upon you. Your heart skipped a beat as the Master's burning eyes bored into yours.

You were ever so thankful that you had thought up just what you would say.

You must pick one from each section. If you pick nothing to report you will not mention it. Vote by Plan

[] On the Endbringers
-[] You didn't manage to learn anything
-[] You learned that they react strangely, almost as if they are picking and choosing what attacks to react to
-[] You have learned that they seem to plan, or have some sort of intelligence behind their attacks
-[] You learned that they react strangely, almost as if they are picking and choosing what attacks to react to. In addition they seem to plan, or have some sort of intelligence behind their attacks (This is the full truth for this report)

[] On the minions you've trained
-[] You have nothing to report
-[] You've trained the broad base in simple combat
-[] You've inducted a handful into Edge

[] On the Mansus
-[] You have nothing to report
-[] Something lurks in the Woods, and is hostile
-[] Something lurks in the Woods, it is hostile and the Master must to explain what it is

[] On your job
-[] You have nothing to report
-[] You're in the running for Director, with some aid you could possibly claim that position

[] On your aid
-[] You have nothing to report
-[] You helped clean up Anatoly's mess, make sure they know that you stepped in and how crucial your role was

[] Anything else? (Write in, anything else you wish to share with the Master and the other inner circle members)
 
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Vote Closed
Winning Vote:
[X] Plan: Full Cooperation and Humility
-[X] On the Endbringers
--[X] You learned that they react strangely, almost as if they are picking and choosing what attacks to react to. In addition they seem to plan, or have some sort of intelligence behind their attacks (This is the full truth for this report)
-[X] On the minions you've trained
--[X] You've inducted a handful into Edge
--[X] You've trained the broad base in simple combat
-[X] On the Mansus
--[X] Something lurks in the Woods, and is hostile
--[X] Anything Else?
---[X] Politely ask the Master to share any intel she has on this strange enemy in the Woods, so you can more effectively remove the threat and fulfill her will.
-[X] On your job
--[X] You're in the running for Director, with some aid you could possibly claim that position
-[X] On your aid
--[X] You have nothing to report
Scheduled vote count started by Witherbrine26 on Nov 6, 2024 at 8:57 PM, finished with 38 posts and 21 votes.

  • [X] Plan: Full Cooperation and Humility
    -[X] On the Endbringers
    --[X] You learned that they react strangely, almost as if they are picking and choosing what attacks to react to. In addition they seem to plan, or have some sort of intelligence behind their attacks (This is the full truth for this report)
    -[X] On the minions you've trained
    --[X] You've inducted a handful into Edge
    --[X] You've trained the broad base in simple combat
    -[X] On the Mansus
    --[X] Something lurks in the Woods, and is hostile
    --[X] Anything Else?
    ---[X] Politely ask the Master to share any intel she has on this strange enemy in the Woods, so you can more effectively remove the threat and fulfill her will.
    -[X] On your job
    --[X] You're in the running for Director, with some aid you could possibly claim that position
    -[X] On your aid
    --[X] You have nothing to report
    [X] Plan: Pleasant truth and gentle questioning.
    -[X] On the Endbringers
    --[X] You learned that they react strangely, almost as if they are picking and choosing what attacks to react to. In addition they seem to plan, or have some sort of intelligence behind their attacks (This is the full truth for this report)
    -[X] On the Manus
    --[X] Anything else? (Something is hiding in the forest, it is hostile, and perhaps the Master knows what it is?)
    -[X] On your job
    --[X] You're in the running for Director, with some aid you could possibly claim that position
    -[X] On the minions you've trained
    --[X] You've trained the broad base in simple combat
    --[X] You've inducted a handful into Edge
    -[X] On your aid
    --[X] You have nothing to report
    [X] Plan: Report only our official goals
    -[X] On the Endbringers
    --[X] You learned that they react strangely, almost as if they are picking and choosing what attacks to react to. In addition they seem to plan, or have some sort of intelligence behind their attacks (This is the full truth for this report)
    -[X] On the minions you've trained
    --[X] You've inducted a handful into Edge
    -[X] On the Mansus
    --[X] You have nothing to report
    -[X] On your job
    -[X] On your aid
 
Another History: Turn 3
You licked your lips, trying to calm your nerves as you began to speak, "The Endbringers are intelligent." Your voice was steady, though there was a ripple of surprise that passed through the room like the words themselves had stirred something in the air. Around you, your fellow inner circle members exchanged uneasy glances, but what truly unnerved you was how the Master's gaze sharpened, locking onto you with an intensity that made your skin crawl.

"They react to attacks in ways that bait people, drawing them in," you continued, pushing through the growing tension in your chest. "They also plan their assaults. The three months between attacks isn't random; it's part of a larger design. Their reactions, when examined carefully, trend toward a specific goal, though I can't say for certain what that goal is yet."

The words hung in the air like a heavy weight, sinking into the minds of those around you. The others seemed nervous—muted nods, the barest flicker of comprehension—but the Master? She was smiling. No, not smiling. Her lips had curled into something more feral, more predatory. The sight of it made your pulse quicken.

"In addition," you pressed on, "I've been training the broader base in combat and physical fitness, preparing them for what may come. A select few have been inducted into the art of Edge, making them more than just soldiers.."

There was a hesitation in your voice, a moment where the words caught in your throat. You hadn't planned to mention the possibility of rising higher at your job, but something about the Master's gaze urged you to keep speaking. Perhaps it was the fire in her eyes, burning cold and relentless, or how her attention seemed to strip you bare, as though hiding anything would be impossible.

"I'm also in the running for the position of Director of the Houston Protectorate," you admitted, the words tumbling out quicker than you'd intended. There was a flicker of surprise from the others—small, muted reactions, just the briefest widening of eyes or subtle shifts in posture. The Master didn't even blink. If anything, her gaze grew hotter, colder, sharper all at once, a storm of emotion buried beneath her calm exterior.

You took a breath, steeling yourself for the final revelation. "Lastly," you said, "there's something else—something in the Woods." The words came slower now, heavier. The Master's movements halted abruptly, her pacing stopped mid-stride. Her hackles visibly raised, and for a moment, the room felt like it had plunged into a deeper cold.

"A strange enemy... It assaulted me." You swallowed hard but forced yourself to keep speaking. "I don't know what it is, but I need to deal with it. Would you be willing to share any information you have on them so I can... handle it?"

You could feel the tension in your throat, the way your voice wavered ever so slightly. You tried to keep your tone respectful and subservient, hoping—praying—that you hadn't overstepped. The silence that followed was oppressive, stretching on as the Master's gaze bore into you like ice, freezing you in place.

"You speak of the parasites," she said finally, her voice a low, dreadful hiss. The last word rolled off her tongue like venom, and a chill ran down your spine. You swallowed harshly, your heart pounding as she began to move toward you, her steps slow and deliberate across the wooden floor.

"Crush them," she ordered, her voice taking on a brutal edge. "Break them. Unmake them." Her words grew harsher with each step as she closed the distance between you until she was standing directly in front of you. Her proximity sent your heart racing. She didn't come up more than an inch from your waist, but you didn't blink for fear of what she would do if you looked away for a single moment.

"Destroy them," she continued, her voice still fierce but softening ever so slightly as she looked up at you, "So thoroughly that not even ash or fire remains."

You jerked your head up and down in agreement, the motion automatic, your thoughts too jumbled to form coherent words. "Yes," you managed to reply, though your voice wasn't as strong as you would've liked. Old habits saved you, keeping your nerves masked beneath a thin layer of composure. Your past had prepared you for moments like this, but it didn't stop the tremor that wanted to escape from your chest.

Her eyes locked onto yours, freezing you in place with a single look. "Do not let them infest you," she warned, her voice dropping to a deadly whisper. "They will crawl inside your soul and breed. They will fester, and when you break, I will be the one to excise them from your very essence." Her words were dark, filled with a quiet promise of pain. "And you will burn," she repeated, her voice quiet but so much more terrifying for it. "Understood?"

You nodded, feeling the weight of those words pressing down on you. Your chest tightened painfully, the flicker of sympathetic pain blooming beneath your ribs as the idea of her cutting something out of you took root in your mind. But you nodded nonetheless, agreeing to whatever fate she had outlined. There was nothing more to say.

"There is one last thing I must teach you," the Master growled, her voice low and grating as she stepped back, her eyes gleaming with a cold intensity. "You have learned much, but there is still a way to deepen that knowledge further, to make it resonate within you." Her words hung in the air like a weight, sending a shiver down your spine. Around you, a subtle tension spread, like the room itself held its breath in anticipation. You were aware of the others—Jane, Arch, Anatoly, and Ai—but your focus was solely on the Master and the intricate circle etched into the floor that you hadn't noticed until now.

"This," she gestured at the circle, her fingers barely brushing the air above it, "is a focus. It is a means to bring the Mansus closer, to channel its presence into this very space." She began pacing back and forth, her movements fluid, predatory. "Listen and learn."

Then, without warning, she reached down and pressed a single finger to the ground. The effect was immediate. The air around you rippled as though the atmosphere had been momentarily split, and you could feel the temperature plummet. You exhaled, watching in stunned silence as mist escaped your mouth. You raised your trembling hand, staring at your fingers as frost seemed to gather at the tips, delicate and ghostly.

"Come here," the Master's voice broke through your trance, snapping your attention back to her. "Channel the attention." Her command was laced with expectation—she didn't just want you to harness this power; she demanded it. At that moment, your mind raced, an inkling of an idea beginning to form, though still nebulous. You could feel it—a faint, almost imperceptible understanding of how to draw on this force that pulsed through the room. Nothing solid yet, but the potential was there, shimmering just beyond your reach.

And then, as abruptly as it began, it ended. "You have been taught," the Master declared, her voice final and dismissive. With a sharp flick of her wrist, the cold deepened, biting into your skin and making your entire body tremble. "Now begone."

Her command was absolute. You and the others obeyed, limbs stiff and unyielding as though encased in ice, moving toward the exit. The moment you crossed the threshold and left the biting chill behind, warmth flooded back into your body, and you let out a breath you didn't realize you were holding.

"Well, that was really fuckin' weird," Jane said, her voice shaky as she staggered down the stairs behind you. No one responded—there was no need. The shared experience hung in the air between you all like a silent understanding.

"Anyway," Jane continued, her tone brightening despite the obvious unease that lingered, "it's after the meeting, which means it's time to drink!" She skipped over to the counter with the carefree grace of someone far younger than she truly was. You rolled your eyes, though a small smile tugged at your lips as you followed her.

"One glass for everybody," Jane called out, already assuming Anatoly's place behind the bar. She poured out the glasses, sliding them toward each of you with practiced ease. "To surviving yet another meeting with our creepy-as-hell Master," she said, raising her glass with a grin. Arch blinked, looking up from where he'd been mumbling and counting on his fingers, and sheepishly raised his glass as well.

"Jane," Anatoly's voice cut through the moment like a knife, a warning laced beneath the calm. His words brought a nervous edge to the room, a reminder of the unspoken fear that surrounded any mention of the Master.

"Fine, fine," Jane grumbled, rolling her eyes dramatically. Yet, despite her irreverence, you noticed the slight tremor in her hands as she lifted the glass once more.

"To victory?" you suggested, breaking the uneasy silence.

"Victory?" Arch echoed, a frown creasing his brow. "What have we won? We've hardly even started—"

"To live another day," you interrupted smoothly, your voice steady. "Each morning that you rise and greet the sun is victory enough." The words were old ones, words that had been told to you years ago, but they held a weight that felt appropriate in this moment. The others seemed to consider this for a brief second, the gravity of it sinking in.

Jane shrugged, a grin tugging at her lips. "I can drink to that," she said, raising her glass higher. "To victory!" she repeated, this time more softly, mindful of the Master's presence upstairs, but there was a sincerity in her tone that hadn't been there before. The others followed suit, clinking their glasses together in a quiet toast.

The next few hours passed in a blur of shared drinks and idle conversation. Jane, as always, was the life of the gathering, her energy infectious even as the rest of you lingered on the edges. Arch, lost in his own world, occasionally chimed in with some half-formed thought, while Ai and Anatoly kept to the shadows, their presence more felt than heard. Yet despite the unease that had colored the earlier part of the evening, there was a sense of camaraderie—a fragile but undeniable bond between you all.

Eventually, though, as all things do, the night wound down. The drinks settled in your stomach, the warmth of the alcohol a comforting buzz, but you knew it was time to leave. There was still much to do, tasks and responsibilities that waited for no one. You stood, your body steady but your mind slightly hazy, and made your way toward the door. The others offered farewells in their own ways—Jane with a wink and a wave, Arch with a muttered goodbye, Ai with a silent nod.

There was still much to do, and you were always a busy man.
Your Master has taught you how to channel a temporary influence. Gain access to Single Circle Rituals and The Attention of the Laws

Ai has gained a few friends among politicians. Actions involving them will receive +3 as they aid you.

Jane has recruited quite a few new people. Some actions will receive +2 as they aid you.


Vote by plan

Possible Actions: You have 4 Actions each month, more can be gained by spending less time at work.

Current Funds: 370
Income: 100 Funds/Month

Items available for purchase (Books not bought will be lost, other items will remain however there is risk of somebody else buying them before you. Buying an item from below does not cost an Action)


[] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds

[] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds

[] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds

[] On work and the challenges it entails.
-[] You'll work your hours and no more (Gain no extra actions, default)
-[] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)
-[] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown.)
-[] Something has come up and you'll be out of the office for a week (Gain three extra actions, may be noticed by the Director although the response is not known)
-[] You can't even step foot in the office this month (Gain four extra actions, you will be called out on this)

[] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
-[] You'll stay and work longer hours
-[] You'll put the work in and bust a few gang operations
-[] There are capes out on the streets, you'll put them behind bars
-[] Request some help from Ai, she'll get people out of your way

[] On the goal. (All of the following options are suspicious. This only applies if you are caught)
-[] Do some research, watch some tapes of the fighting (Minor suspicion)
-[] Ask around, start seeing what folks know (Minor suspicion)
-[] Dig into the files, take a peek at confidential information (Major suspicion)

[] On furthering the cause.
-[] Train the fodder, get them up to snuff
-[] Search out the talented, teach them Edge (You don't have enough knowledge)
-[] Assist somebody else in their task
--[] Who? (Write in)
-[] Items and strange artifacts, go search for them. They could be useful
-[] You are the commander, but strong and stout men loyal to you alone would be useful
-[] You don't need fighters, you just need those who are willing to work for you

[] On learning the Lores.
-[] Search for books
--[] In the local libraries and bookstores
--[] Stranger and more hidden places
--[] Online, from places abroad (Will cost 10 Funds per book in shipping)
-[] You Master is willing to teach, request a lesson
--[] What lore? (Write in, she is willing to teach all Lores, except Heart, up to level two. You will gain 1 scrap of that lore)
-[] The cult's library has a few texts, go read up on them
—[] The manuscript on Knock (You will gain 1 scrap of Knock)
—[] The manuscript on Heart (You will gain 1 scrap of Heart)
—[] The manuscript on Lantern (You will gain 1 scrap of Lantern)
-[] You've got your own books now, just read them
--[] Write in (Pick two books, can have been bought this turn)

[] On Rites, Rituals and the things inbetween
-[] You'll cast The Attention of the Laws (Write in Lore, the first cast is a Free Action)

[] The Mansus, a place of contradictions. It calls to you, reach out.
-[] Explore the Woods and it's many secrets
-[] Climb higher, Glory awaits

[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.

[] On matters outside the cult.
-[] Spend time with somebody
--[] Who? (Write in)
-[] Get to know somebody
--[] Who? (Write in, somebody from work, a low level person inside the cult, a random joe on the street etc)

[] Something else? (Write in, must be approved by QM)

Once again thank you to BirdBodhisattva for which I have borrowed the ritual mechanics from. And also go read their quest, it's got over a million words you know?
 
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Vote Closed
Winning Vote:
[X]Plan: Helping Arch
-[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
-[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
-[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
-[X] On work and the challenges it entails.
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You'll put the work in and bust a few gang operations
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Arch (Give him the books, ask for lesson in Lantern)
-[X] On learning the Lores.
--[X] The cult's library has a few texts, go read up on them
---[X] The manuscript on Knock (You will gain 1 scrap of Knock)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] The Mansus, a place of contradictions. It calls to you, reach out
--[X] Explore the Woods and it's many secrets
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.
Scheduled vote count started by Witherbrine26 on Nov 7, 2024 at 7:53 PM, finished with 46 posts and 15 votes.

  • [X]Plan: Helping Arch
    -[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
    -[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
    -[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
    -[X] On work and the challenges it entails.
    --[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You'll put the work in and bust a few gang operations
    -[X] On furthering the cause.
    --[X] Assist somebody else in their task
    ---[X] Arch (Give him the books, ask for lesson in Lantern)
    -[X] On learning the Lores.
    --[X] The cult's library has a few texts, go read up on them
    ---[X] The manuscript on Knock (You will gain 1 scrap of Knock)
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Edge)
    -[X] The Mansus, a place of contradictions. It calls to you, reach out
    --[X] Explore the Woods and it's many secrets
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.
    [X] Plan: Progression And Promotion
    -[X] Purchases:
    --[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
    --[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
    --[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You'll put the work in and bust a few gang operations
    -[X] On learning the Lores.
    --[X] The cult's library has a few texts, go read up on them
    ---[X] The manuscript on Lantern (You will gain 1 scrap of Lantern)
    --[X] You've got your own books now, just read them
    ---[X] Heart, Secret Histories
    -[X] A fleeting opportunity
    --[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Lantern)
    [X] Plan: Do the Prep Work
    -[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
    -[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
    -[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You'll put the work in and bust a few gang operations
    -[X] On learning the Lores.
    --[X] The cult's library has a few texts, go read up on them
    ---[X] The manuscript on Lantern (You will gain 1 scrap of Lantern)
    --[X] Your Master is willing to teach, request a lesson
    ---[X] Edge
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.
    [X] Plan: Strengthening of forces and promotion
    -[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
    -[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
    -[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
    -[X] On work and the challenges it entails.
    --[X] You'll work your hours and no more (Gain no extra actions, default)
    -[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
    --[X] You'll put the work in and bust a few gang operations
    -[X] On furthering the cause.
    --[X] Items and strange artifacts, go search for them. They could be useful
    -[X] On Rites, Rituals and the things inbetween
    --[X] You'll cast The Attention of the Laws (Grail)
    -[X] On learning the Lores.
    --[X] You've got your own books now, just read them
    ---[X] Heart, Secret Histories
    -[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
    --[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.
 
Another History: Turn 3 - Results, Part 1
[X]Plan: Helping Arch
-[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
-[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
-[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
-[X] On work and the challenges it entails.
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You'll put the work in and bust a few gang operations
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Arch (Give him the books, ask for lesson in Lantern)
-[X] On learning the Lores.
--[X] The cult's library has a few texts, go read up on them
---[X] The manuscript on Knock (You will gain 1 scrap of Knock)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] The Mansus, a place of contradictions. It calls to you, reach out
--[X] Explore the Woods and it's many secrets
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.


What was power, really? Some said it was the sound of boots stamping in the streets, a force that marched in time with authority. Others claimed it grew from the cold, unwavering barrel of a gun or from whispers in the dark, hidden behind politics and influence. You weren't sure what the answer was if there even was a single answer, but you knew one thing: what you were doing right now had power. Not the kind of power that made headlines, but the kind that hummed in your teeth, vibrated in your bones and sent your nerves tingling with every step you took. It was a quiet power but potent power.

You paced slowly around the circle, your steps measured and deliberate. Every line, every angle, every detail of the circle had to be perfect, and it was. It was ready. The circle gleamed in the dim light, its markings seeming to glow faintly with a soft energy that stirred in the still air. You took a deep breath. Nothing had happened yet, but you could almost feel the thinning of barriers between here and the Mansus.

Holding out your hand, you didn't bother speaking. There was no need for words here. Instead, you stamped your foot against the ground hard enough that the reverberation echoed in the silence around you. The sound was sharp, like the crack of a whip, and it seemed to unlock something deep inside you, a memory that wasn't quite yours but still familiar. With each step, you marched, the rhythm of your movement calling upon something ancient, something primal.

You circled the sigil, your steps growing firmer, more certain, as your body moved with a rhythm that bypassed thought. You weren't walking anymore—you were summoning. With each step, the air grew heavier, the energy in the room thicker, until it felt like you were walking through water, pushing against the invisible weight that pressed down from all sides. Something in your chest began to stir, slow at first, like the engine of an old car struggling to start. But soon, it was roaring, filling your veins with a heat that burned beneath your skin, spreading to your limbs and into the air around you.

The sound of your feet hitting the ground faded into the chilly silence that enveloped the room, but you didn't stop. Couldn't stop. Your body wouldn't allow it. You moved around and around, unceasingly, even as your bones seemed to vibrate and your muscles screamed. The motion was beyond you now, driven by something far deeper than conscious thought. The fire inside your mind grew hotter, consuming everything, and in its flames danced in memories from a time long ago.

Old and faded scars seemed to gleam beneath your suit, hidden from view but pulsing with a light all their own. Your eyes shone, too, reflecting the energy crackling through your body and illuminating the dim room with a faint glow. You kept moving, every step a declaration of intent, a refusal to be denied. The sigil pulsed with a life of its own, responding to your presence, and yet, something deeper stirred within you—something unexpected.

"And of my son?"

"A nuchal cord, I'm sorry"


You blinked, your vision swimming as the words echoed in your head. They felt right, like they belonged to you, like they were part of your story, even though you couldn't place them. Something inside you reverberated at the sound, a deep, hollow ache blooming in your chest. It felt as though the marrow of your very soul had been plucked, the twined threads of who you were vibrating with the memory of something long forgotten—or perhaps never truly remembered.

You staggered to a stop, breathless, your heart racing as the flames in your mind flickered and dimmed. The silence in the room was deafening now, broken only by the sound of your own ragged breathing. Slowly, you lowered yourself to the floor, your legs too shaky to hold your weight any longer. You didn't know where those words had come from, but they lingered in the air around you, heavy and laden with meaning that eluded you.

After a moment, you sighed, closing your eyes as you allowed yourself to relax, just for a moment. It didn't matter if you felt strange or if the memories of those voices clung to you like cobwebs. You had work to do, and you couldn't afford to get lost in feelings you didn't have the time to decipher. What mattered was that the summoning had worked. The power was there, humming just beneath your skin.

You sighed as you picked yourself up off the floor. It didn't matter if you felt strange or a bit weird. You had things to do, and this had been used to call upon that energy to complete your jobs. You departed from the bar with a measured pace, the fabric of your innermost heart still gleaning a brilliant silver.

You have summoned an influence of Edge, doubling your bonus for a single Action. In addition you have caused something to stir within you. Further effects may be revealed in time.



Knowledge is the foundation of progress. It's how humanity learned to adapt, evolve, and rise beyond the limitations of the past. But just because knowledge is essential doesn't mean it's always easy to come by—especially when it's buried under cryptic nonsense like this. You sighed, your eyes glazing over the faded manuscript, its pages old enough to smell faintly of dust and ink. This particular one, penned by Arch, was especially frustrating. "Not all doors are wounds, but all wounds are doors," the text read in careful script. It sounded profound at first glance, the sort of thing that would make philosophers nod appreciatively, but when you got right down to it, the words didn't seem to mean a damn thing.

You pinched the bridge of your nose, trying to stave off the dull ache building behind your eyes. Arch had a way of waxing poetic without offering much in the way of practical insight, and this particular passage was a prime example. Still, you couldn't afford to dismiss it. Knowledge might be a pain, but it was also your lifeline. You needed to understand these manuscripts if you were going to make any real progress.

Flipping back a few pages, you ran your fingers over the parchment, scanning the text for anything you might've missed. "Knock," the title read, one of the more enigmatic branches of lore you'd been studying. You'd learned the basics already—enough to access the Mansus. But the deeper intricacies of the principle still eluded you.

"Knock is about opening," you muttered under your breath, almost like you were trying to convince yourself. "I know that much. But what's this about wounds and doors?"

The metaphor was obvious enough, sure. Wounds could be doors—openings into something deeper, something hidden. Maybe Arch was hinting at the idea that pain, suffering, or even death itself could be gateways to other realms, other truths. But how that actually applied to your work was still maddeningly unclear.

The headache that had been lurking in the background flared up again, sharper this time. You closed the manuscript for a moment and rubbed your temples, wondering if Arch had accidentally obfuscated his writing. It wouldn't surprise you. The man had a reputation for being equal parts genius and dull witted, writing down the ideas as they came with now idea how he made people struggle. And here you were, struggling.

"Would it have killed you to write a damn instruction manual?" you grumbled, though there was no one around to hear you.

With a resigned sigh, you opened the manuscript again. You couldn't afford to give up now. Knowledge wasn't just power—it was survival. And the Mansus was too important, too dangerous to approach without full understanding. Your mind wandered briefly to the risks. Accessing the Mansus came with a price, one not everyone was willing to pay. Knowledge opened doors, but some doors led to places you could never return from.

You flipped through the scraps of parchment, piecing together fragments of meaning, your focus narrowing as you began to piece together an understanding of Knock, albeit slowly. It was like pulling a thread through a needle, a delicate and painstaking process, but gradually, you were getting there. The Mansus required patience, precision, and a willingness to dive into the unknown, to open doors without always knowing what was on the other side. And this… this was a key of sorts.

After what felt like an eternity of thumbing through pages, cross-referencing notes, and scribbling down thoughts in the margins, you finally closed the manuscript. The headache was still there, pounding away at your skull, but at least you'd made some progress. You stood up from your seat, the legs of the old wooden chair creaking under the weight of your body as you stretched, rolling your shoulders to work out the stiffness that had set in from hours of study.

You were a more learned man now—at least in the esoteric arts, and that was enough for now.

You have peeled knowledge from the manuscript Arch has written, although it was a long and annoying process. You have gained 1 scrap of Knock Lore

Knock is now level 1




"Afternoon, Arch," you said, strolling into the cramped office where Arch sat hunched over the desk, flipping through papers like a man possessed. The air in the room was thick with the smell of old books, candle wax, and a hint of something acrid, like ink that had been sitting too long. As you entered, his head snapped up, and you saw the almost feverish gleam in his eyes—like he hadn't slept in days.

"It doesn't make sense!" he burst out, not even giving you the chance to sit, let alone respond. His words tumbled out in a frantic stream, the kind that made you brace for something unsettling. "The Light burns behind the skin of the world, and we just need to open our eyes!" His voice rose in pitch as he lunged forward, gripping your shoulders with both hands, shaking you slightly as if the force of his revelation needed to be physically transmitted.

You blinked, momentarily taken aback by his intensity. "What do you mean by that?" you asked, your voice steady as you carefully peeled his fingers off your shoulders with more gentleness than you felt. His touch was clammy, his hands trembling like he was coming down from a high—or still riding it.

Arch took a shaky breath, trying and failing to calm himself. He fumbled with a stack of papers on the desk, shoving them into your face with an urgency that was almost desperate. "Look! Look what I'm trying to show you. The numbers… the numbers just don't line up!" He practically shoved the crumpled papers into your chest, like they held the secret to the universe, and he needed you to see it.

[Identifying the problem: DC 60]

[Roll: 88+1(LANTERN) = 89]

You took the papers from him but didn't look at them right away. Instead, you placed a firm hand on his shoulder, trying to ground him, feeling the tremors running through his body. His pulse was erratic, and for a moment, you wondered if he'd been messing with something far beyond what he was ready for. You couldn't tell. You looked into his eyes—wide, wild, and shining with something dangerous. It wasn't just fear or excitement. There was Glory in them, and it was staring right back at you.

You tightened your grip on his shoulder slightly as you tried to get a better read on him. "Arch," you said quietly, trying to get him to focus. He tugged at your hand, trying to pry your fingers off, but there was no strength in the effort. He was unraveling, coming apart at the seams in front of you.

You glanced down at the papers he had shoved into your hands. A jumbled mess of words, phrases that barely made sense, scrawled formulas that seemed to go in circles. The handwriting was erratic, worse than usual—jagged, uneven, like his mind was skipping from one thought to the next without completing a single one. Half the page was scratched out, replaced by more frantic scribbling, as if he couldn't get the ideas out fast enough.

The numbers he spoke of? A chaotic mess of symbols and equations you didn't immediately recognize. You weren't a mathematician, but you didn't need to be one to see this was more than just disorganization. This was obsession. Something had him in its grip, and it wasn't letting go.

You had to decide if you wanted to deal with this, and if you did, just how.

[] Learn from him, channel that Light into lessons
-You'll continue this Action and learn from Arch, gaining a scrap of Lantern on success
-You'll gain a scrap of Lantern
-This has a chance of afflicting you with Fascination

[] Sit him down, extinguish that Light
-You'll need to pass a check, on success you'll remove his Fascination
-He may take unkindly to this
-He may be thankful

[] Drag him to the Master
-She'll remove his Fascination
-This will have an unknown effect on Arch's mind
-This may worsen her relationship with Arch

[] Leave him to his own devices
-You will not learn from him this Action
-You do not know what he might do
-His Fascination will almost certainly worsen
 
Vote Closed
Winning Vote:
[X] Sit him down, extinguish that Light
Scheduled vote count started by Witherbrine26 on Nov 8, 2024 at 8:39 PM, finished with 34 posts and 19 votes.
 
Another History: Turn 3 - Results, Part 2
[X]Plan: Helping Arch
-[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
-[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
-[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
-[X] On work and the challenges it entails.
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)

-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You'll put the work in and bust a few gang operations
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Arch (Give him the books, ask for lesson in Lantern)
-[X] On learning the Lores.
--[X] The cult's library has a few texts, go read up on them
---[X] The manuscript on Knock (You will gain 1 scrap of Knock)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)

-[X] The Mansus, a place of contradictions. It calls to you, reach out
--[X] Explore the Woods and it's many secrets
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.
[X] Sit him down, extinguish that Light

"Arch, sit," you said more firmly, pushing him gently but with enough force to get him to comply. His eyes darted toward yours, wide and feverish, but he followed your direction, slumping into the chair with a huff. You took a deep breath, licking your lips nervously as you tried to gather your thoughts.

[Snuffing out Fascination: DC 60]

[Roll: 19+8(Diplomacy)+5(MOTH) = 32]

"You need to take a break," you began, your voice calm but insistent. "Settle down, relax. Clear your head." You leaned forward slightly, keeping your gaze steady, trying to cut through the manic energy that was radiating off of him in waves. You knew that look, that hunger for that brilliant light, the kind of hunger that Glory instilled in people when they looked at it intently for far too long. You had felt its pull yourself more than once. But you had also learned how to deny it, how to turn away before it consumed you.

"This won't do you any good right now. You're too close, too deep into it. You need to step back, take a few days, clear your mind," you urged, your words deliberate, trying to pull him back from the edge. "Come back when you're—"

"You're just trying to stop my work!" Arch's voice cracked through your words like a whip, cutting you off. He sprang to his feet, slamming his hand down on the desk so hard the wood shuddered. His face was inches from yours, twisted in a mask of rage and suspicion.

"You can't stand that you don't get it, can you?" he snarled, eyes wide and gleaming with something dangerously close to obsession. "You're jealous. Of my work. Of my numbers. You don't understand the math! You never could!" He ripped the scattered papers off the desk, crumpling some in his haste as he stuffed them into his bag, the mad intensity in his voice twisting into something darker. "You're just like them, just like the rest of them. You want me to stop, to fail!"

He stormed toward the door, his words trailing behind him like a venomous cloud.

"Arch—" you began, but he was already gone, the door slamming behind him with a finality that echoed through the room. You stood there, frozen for a moment, your hands still half-raised as if to reach out to him, to stop him. But you didn't. You knew better. Grabbing him, forcing him to stay—it would have only made things worse.

With a heavy sigh, you slumped back into your chair, brushing off the flecks of spittle he had sprayed on your jacket in his rant. You shook your head, pushing the thought aside. There were other things you had to deal with today. You gathered up the books you had meant to hand to Arch and tucked them under your arm before making your way out of the office.

You'd have to check up on him later, hopefully when he had come to his senses.

You have failed to cure Arch's Fascination. He resents you for "attempting to stop his work." Your relationship with him has worsened.

You were unable to give him your books, due to him storming out in anger although perhaps that is for the best.




You stared at the files on your computer, not humming or fidgeting like some people might. You didn't have those habits. Instead, you simply sat there, letting your mind turn over the options. Who would you go after? Which target would bring you closer to your goal?

There were plenty of names, but one stood out. Wraith. His reputation lived up to his name—an enigma. No one had ever seen him, not in person anyway, yet his influence spread like smoke through the criminal underworld. His men did the dirty work, then vanished as though they'd never been there. No one knew his face, his voice, or even his exact location. Wraith's operation ran so tight, it was nearly impossible to get a trace on him.

But you had something. Not much, but enough—a few leads, a few scraps of information. It wasn't going to be easy, but nothing worth doing was. You turned your focus to the data, eyes scanning the reports as your fingers moved across the keyboard. Slowly, a plan began to form.

[Raiding, both plan and execution: DC 50/80/110]

[Roll: 94+17(Martial)+10 (EDGE, doubled) = 121]

"We'll be heading in through the back door," you explained, gesturing at the map laid out on the table. The room was dim, illuminated only by the soft light from the desk lamp. A small circle of your most trusted soldiers stood around you, their eyes on the map as you spoke. "Here's where his armory is. More importantly, this is where the more delicate files are kept."

One of the newer sergeants shifted in his stance, eyes flicking over the map. "So we're hitting the armory first?" he asked, a little too eager, only to get a light cuff to the back of his head from another veteran standing nearby. The sound made a few others smirk.

"No," you corrected, shaking your head. "We're going straight for the top. This is a loud op by design, and if we hit hard and fast, we can grab the intel we need before anyone knows what happened." You pulled out a single, small key, holding it up for the room to see. "One of my contacts came through. This gets us into the secure files. Once we have that, we'll clean up."

The group exchanged glances, their anticipation palpable. They trusted you, as they should. You'd earned that trust over years of operations, leading from the front when needed and from the shadows when it counted.

"What are we waiting for?" one of the grunts asked, a cocky grin on his face.

You smirked back, sharp and cold. "You, so get moving."


The door to an unassuming office building was kicked open with a thunderous crash. You watched everything from your screen, seeing it unfold through the body cam of your lieutenant. Voices rang out as the team stormed inside, ordering the staff to get on the ground. It wasn't a high-security facility, just a front. White-collar workers in cheap suits threw their hands up, faces pale as they were cuffed and subdued.

"Any sign of him?" you asked, voice steady in the lieutenant's ear as the feed streamed live on your screen.

"No, nothing yet," he replied, breathing slow and controlled as he and his men moved methodically up the stairs. Floor after floor, they cleared the building, but it was all the same. More desk jockeys, more paperwork, no Wraith.

"He wasn't here today," your lieutenant said, glancing over a calendar hanging on the wall of what appeared to be Wraith's private office. You grit your teeth, fingers clenched tightly against each other.

"Tear the place apart," you ordered, your voice cold but firm. "Leave nothing untouched."

You flicked through the various feeds, watching as your team swept the building. Inside, your stomach churned with frustration. You weren't the type to sit back and watch, but as a consultant now, you didn't have much choice. Leading from behind a screen was... strange. It should have felt natural by now. You'd learned this role over the years and adapted to it, but there was still a part of you that longed to be in the field, boots on the ground.

"Sir!" The sharp call from one of the younger soldiers jolted you back to the present, your eyes snapping to his feed.

"What is it?" you asked, leaning forward.

"I-I think I've found something," he stammered, excitement breaking through his professional tone. "This file—it's detailed information on Wraith's bank accounts!"

A grin spread across your face, thin and predatory. This was it. A concrete lead, something you could use to track Wraith, to finally pull him out of the shadows and into the light. "Excellent work," you praised, your tone clipped but genuine. "Keep looking. There could be more."

As your team continued rifling through the files and data, carting off Wraith's men one by one, you allowed yourself a moment of satisfaction. This was an excellent victory on all fronts and a step towards making sure you could claim Carol's chair.

You have captured a majority of Wraith's gang and found crucial information to put the leader himself behind bars. Now you just need to find him



You were wary. Not nervous—never nervous—but a sense of caution thrummed under your skin. Last time you'd dreamed, you'd fought something. Something wild, dangerous, and utterly foreign. Nonetheless, the brilliant pull of Glory was undeniable, and the call echoed in your bones, urging you forward. You took a deep breath, raised the scissors to your hair, and with a sharp, deliberate motion—

SNIP

The Woods greeted you, dark and vast as always. Tall, ancient trees reached skyward, their twisted limbs sheltering you from the brilliance of Glory. The faint glow of twisted crystals clung to the trunks like eerie moss, their sharp angles catching the faintest light. You inhaled deeply, the cool air of the Mansus filling your lungs, and marveled at its strange beauty. No matter how many times you'd entered this place—once, twice, now thrice—the sheer presence of it sent your mind whirling, thoughts sparking like wildfire.

[Exploring the Woods]

[Roll: 63+8(Piety)+5(MOTH) = 76]

Even down here, in the Woods, far from Glory's radiant light, you couldn't help but feel a tug of exhilaration. A smile crept onto your lips as you started to walk, cautious but unafraid. You kept your senses sharp, eyes and ears alert for anything that might be lurking in the shadows. The Woods were never predictable, and you knew better than to let your guard down.

You quickened your pace, ducking under low-hanging branches as they whipped at your face, your focus narrowing on that tantalizing smell. The Woods blurred around you as you chased it, your steps growing faster, more urgent.

It didn't take long before you found it.

A simple stone well stood in the clearing, the trees parting like sentinels to reveal it in the moonlight. You approached slowly, eyes narrowing in curiosity. The well's surface was slick, and as your fingers brushed against it, you realized it was coated in something thick, viscous. Blood—or something like it. Your stomach whined again, the hunger gnawing at you, urging you to drop a bucket into its depths and drink deeply. But you ignored it, leaning over the edge to peer inside.

The liquid below shimmered, an almost glowing red, sloshing gently back and forth as if stirred by some unseen force. Deeper down, flecks of gold flickered in the dark, burning like embers in the bottom of the well. They tempted you, whispering promises you couldn't quite hear, urging you to reach down and claim them.

But you didn't. You couldn't, not yet.

Instead, you examined the well more closely. Jagged blades protruded from its walls like sharp teeth, gleaming in the pale light. Handholds, perhaps, if you were reckless enough to descend. You eyed them warily, knowing full well that if you lost your grip and fell, you wouldn't have time to drown.

Still, something tugged at the edges of your mind—a hunger not just for the red liquid below but for what lay deeper. As you circled the well, you spotted a narrow passage hidden under the liquid, just large enough for someone determined to crawl through.

Your stomach growled again, louder this time, the urge to explore gnawing at you. There were things down there, things that called to you, things you could discover.

But not today.

You shook your head, forcing yourself to step back from the well. Your mind was swimming, hazy with the Mansus strange influence, and you knew better than to dive headfirst into its depths without a plan. There would be time for that later.

For now, you withdrew, letting the Woods fade around you as you returned to wakefulness. When your eyes snapped open, you were back in the Wake, but the taste of that well lingered on your tongue. Your mouth watered, your senses were sharpened, and something deep inside you hungered for more.

You are now under the influence of An Awareness of Appetite (+10 Grail), it will decay to nothingness at the end of Turn 4.

You have seen a deep and dark well that sloshes with a vibrant red liquid and gutters of brilliant gold. You have gained 1 scrap of Grail Lore

You have discovered the Luster-Drowned Well
, a Mansus Expedition
 
Last edited:
Another History: Turn 3 - Results, Part 3
[X]Plan: Helping Arch
-[X] [BOOK] A well-worn pamphlet about a hidden regiment during World War 2 - Secret Histories Level 1. Costs 7 Funds
-[X] [BOOK] A book on breathing and how to withstand cold weather - Heart Level 1. Costs 7 Funds
-[X] [BOOK] A cookbook with a strangely large section of repairing tools - Forge Level 1. Costs 7 Funds
-[X] On work and the challenges it entails.
--[X] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)
-[X] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
--[X] You'll put the work in and bust a few gang operations
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Arch (Give him the books, ask for lesson in Lantern)
-[X] On learning the Lores.
--[X] The cult's library has a few texts, go read up on them
---[X] The manuscript on Knock (You will gain 1 scrap of Knock)
-[X] On Rites, Rituals and the things inbetween
--[X] You'll cast The Attention of the Laws (Edge)
-[X] The Mansus, a place of contradictions. It calls to you, reach out
--[X] Explore the Woods and it's many secrets

-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Alicja has just arrived in town and is asking concerning questions. You'll have to figure out how to handle this.


War—it was always a heavy topic, something no one wanted to touch, but it had a way of creeping back into your life, like a shadow waiting to strike when you weren't looking. You had done things back then. Things you weren't particularly proud of, fueled by reckless dreams and misguided notions of glory. You were younger then, head full of grand ideals, ideas of change, of power, of victory. But those dreams, like so many others, had turned sour. They left you with little more than scars and a bullet that almost ended it all—dumped in a shallow grave with barely a breath left in your lungs.

That was the past, though. You couldn't afford to wallow in it, not now. Not when the past was clawing its way back, demanding payment. Alicja was in town, and she wasn't here to reminisce. She was here to finish what you started, and you knew she wouldn't stop until you were six feet under. Her face lingered in your mind—etched by fire, both figuratively and literally, the first time you saw her. Flames had flanked her like some sort of avenging spirit, and the rage in her eyes was undeniable. No matter the justifications, no matter how necessary your actions were, none of it mattered to her.

You leaned forward, fingers brushing the worn edges of the folder on your table. Just touching it sent a wave of unease through you, as if the paper might snap at any moment. Inside was the story of a life left behind, buried along with everything you once were. The past, yellowed with age, documented and locked away, but now, you had to confront it once more. Alicja was hunting you, and if you didn't remember every detail, she'd kill you without hesitation.

"Stara wojna, rozpalona na nowo," you muttered, the words spoke in your mother tongue, the weight of them sinking into your chest. This was an old war, rekindled and reignited, and you couldn't afford to forget the fire that came with it.

You started sifting through the fragile papers, scanning the information you'd gathered on her. It had been years since you'd last opened this file, but it was necessary. Every detail, every small fact, could mean the difference between life and death now. She wasn't the same girl you met back then, and neither were you. But some things didn't change—her rage, her persistence, her need for vengeance.

Alicja. First name only. Her surname? A mystery. Maybe she'd cast it off long ago. Her hair was incredibly vivid—fiery red, a trait she likely got from her Irish mother. But she was more than that. Strong, crude, dangerous. She had been known for her hard drinking and her relentless work in rough jobs—her life was shaped by raw strength and toughness.

You paused, gripping the pen in your hand tighter as you added a note to her profile. Determined. If nothing else, that word defined her. Six years—that's how long she'd been chasing you. Six years of evading her, watching your back, knowing she would never stop until she found you. It was impressive, in a way. But you had hoped that you would have left her behind in Poland, clearly you were wrong.

The file in front of you was a reminder of everything you'd tried to outrun. But now, there was no more running. You had fled across continents to the United States, hoping distance would give you some peace, but Alicja wasn't one to be deterred. She'd come, eventually. And now, she was here.

You needed a plan. A way to deal with her before she tore your life apart, piece by piece. Because if there was one thing you knew for certain, it was that Alicja was here to settle old scores, and if she had her way, it would end with you dead in a ditch.

[] Track her down, finish this
-You'll get suited up, head over to whatever motel she's holed up in and kick down the door
-Should you win the fight you'll have full choice what to do with her
-There is always a chance somebody starts digging

[] Plant bait, prepare a sting
-You'll plant evidence that if found will lead to her attempted arrest
-You will have very little control of what is done to her
-It may be discovered that you planted evidence, which would raise quite a few questions

[] Sit back, set a trap
-You'll prepare so that when she moves against you you'll automatically collect evidence of her crimes
-You'll be ceding the initiative to her
-Not inherently suspicious, but quite strange

[] Hands off, just watch
-You'll keep tabs on her, and if you're lucky you'll know when she starts to make a move
-Other groups may notice the surveillance
-She may notice your surveillance

[] You'll let your Master handle it
-Alicja will be dealt with, permanently
-You will receive a gift
-You will owe your Master a favor

The above are simply how you plan to approach the situation, none of them will happen immediately. The exception is letting your Master handle it, in that case Alicja will be dealt with immediately.
 
Last edited:
Vote Closed
Winning Vote:
[X] Track her down, finish this
Scheduled vote count started by Witherbrine26 on Nov 10, 2024 at 3:02 PM, finished with 44 posts and 30 votes.
 
Another History: Turn 4
That's how you'd deal with her. No intricate plans, no subtle maneuvers—just a simple, straightforward assault. The kind that would end things decisively. You pushed yourself up from your chair, the old folder tucked beneath your arm, as you made your way upstairs. Your bedroom was as spartan as the rest of the place, bare walls and minimal furniture. It suited you, though. Too much comfort could make a man soft, and you couldn't afford that luxury. You could never afford that luxury.

At the back of the closet, hidden beneath a plain black jacket, was your old gear. It had been years since you last touched it, but you had kept everything in order, ready for a moment like this. You pulled it out piece by piece: body armor, reinforced and upgraded with newer tech from your time in the States, plates heavier but more reliable now. Next came the helmet—nothing fancy, just enough to protect against shrapnel, the kind that might save you when everything around you went to hell.

But the last item was the most important. You knelt down carefully, hands almost reverent, as you pulled out the bolt-action rifle. It was old, older than some of the things you had fought for, but like you, it had been tested. The wood was worn smooth from use, and the metal had a dull gleam to it, but it was sturdy, dependable. A weapon that had never failed you.

You rested it across your lap for a moment, taking a breath. Memories of other fights, other enemies flickered behind your eyes, but you pushed them away. This was different. This was personal.

Standing up, you raised the rifle to your shoulder, mimicking the motions you'd perfected long ago. Your finger rested just outside the trigger guard as you spun in place, peering down the iron sights as if lining up a shot. Despite its age, the rifle was still reliable, still capable of doing what you needed. You lowered it gently, walking over to the small table in the room, the only other piece of furniture in this small place.

You laid the rifle down with care, and your nimble fingers moved over it with the practiced ease of years of training. Slowly, methodically, you disassembled it, every piece coming apart in your hands as if it had been waiting for this moment. You cleaned each part, taking your time to ensure the oil reached into every crevice, every joint until it gleamed just right. Once you were satisfied, you reassembled it, snapping each piece back into place like the finishing touches of an old, familiar puzzle.

"Back together," you muttered under your breath, testing the weapon one last time. It was smooth, flawless. Just like it always had been, if a bit older.

You stood, rifle in hand, and moved back toward the closet. The armor, helmet, and rifle would be there waiting, ready for the moment you needed them. You hoped it wouldn't come to that, but deep down, you knew it would. You had no illusions about what was coming. You and Alicja were on a collision course, and it was only a matter of time before that old war flared back to life.

For now, though, you had other things to take care of. Preparations that needed to be made. But as you closed the closet door, you felt a calm settle over you. You were ready—ready for the inevitable, for the fight that had been simmering for years.

Soon enough, you'd find out if you had lost your edge.

Vote by plan

Possible Actions: You have 4 Actions each month, more can be gained by spending less time at work.

Current Funds: 449
Income: 100 Funds/Month


[] On work and the challenges it entails.
-[] You'll work your hours and no more (Gain no extra actions, default)
-[] You'll cut a few corners here, leave a bit early (Gain an extra action, will not be noticed if not done often)
-[] You've got sick days, use them (Gain two extra actions, will be noticed by your direct superior, although the full extent is unknown.)
-[] Something has come up and you'll be out of the office for a week (Gain three extra actions, may be noticed by the Director although the response is not known)
-[] You can't even step foot in the office this month (Gain four extra actions, you will be called out on this)

[] On your Foe, and the danger she wields
-[] Attack her, finish this (This is Assaulting an Opponent Expedition)

[] On promotion and improvement (The below actions improve your chance of being selected as Director should Carol be unable to perform her duties)
-[] You'll stay and work longer hours
-[] You'll put the work in and bust a few gang operations
-[] There are capes out on the streets, you'll put them behind bars
-[] Request some help from Ai, she'll get people out of your way
-[] You have crucial information on Wraith, go after him

[] On the goal. (All of the following options are suspicious. This only applies if you are caught)
-[] Do some research, watch some tapes of the fighting (Minor suspicion)
-[] Ask around, start seeing what folks know (Minor suspicion)
-[] Dig into the files, take a peek at confidential information (Major suspicion)

[] On furthering the cause.
-[] Train the fodder, get them up to snuff
-[] Search out the talented, teach them Edge (You don't have enough knowledge)
-[] Assist somebody else in their task
--[] Who? (Write in)
-[] Items and strange artifacts, go search for them. They could be useful

[] On learning the Lores.
-[] Search for books
--[] In the local libraries and bookstores
--[] Stranger and more hidden places
--[] Online, from places abroad (Will cost 10 Funds per book in shipping)
-[] You Master is willing to teach, request a lesson
--[] What lore? (Write in, she is willing to teach all Lores, except Heart, up to level two. You will gain 1 scrap of that lore)
-[] The cult's library has a few texts, go read up on them
--[] The manuscript on Heart (You will gain 1 scrap of Heart)
--[] The manuscript on Lantern (You will gain 1 scrap of Lantern)
-[] You've got your own books now, just read them
--[] Write in (Pick two books, can have been bought this turn)

[] On Rites, Rituals and the things inbetween
-[] You'll cast The Attention of the Laws (Write in Lore, the first cast is a Free Action)

[] The Mansus, a place of contradictions. It calls to you, reach out.
-[] Explore the Woods and it's many secrets
--[] Explore the Luster-Drowned Well
-[] Climb higher, Glory awaits

[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] Find Arch and try to quell his Fascination

[] On matters outside the cult.
-[] Spend time with somebody
--[] Who? (Write in)
-[] Get to know somebody
--[] Who? (Write in, somebody from work, a low level person inside the cult, a random joe on the street etc)

[] Something else? (Write in, must be approved by QM)
 
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