Dungeon Mapper Quest [COMPLETE]

Room 13- Item Get!
SKILL CHECK-LOCKPICK-PASSED

Well. That's surprising. Odds were more that you'd fail, but somehow you managed to get gods-damned natural twenty on this.

You slide a bit of bone into the lock and wiggle it around until you hear a click. The top of the chest slides back, and you find a CAP in something of an older style, but it looks like it will fit you. You are not currently wearing anything on your HEAD, so you put on the helmet.

You gain +1 DEX for lockpicking the chest!

There is nothing else of note in the room.

Exits are EAST and WEST. You have already explored WEST.
 
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Room 14- Skeleton, surprise!
And here I was hoping the crit would help Dregan permanently boost his gods-awful Dexterity stat. :sad:
Awhoops. It did indeed, things have been edited to reflect that. Now on to the update, after two days without power thanks to the derecho that tore through the Midwest.

The room you entered is a dead end, populated only by a single rather sad-looking SKELETON.

Since you lot are a belligerent sort, and there's only one of it, you settle into a combat stance, calling forth your magics.

Sad is the right word to describe things as you unravel the animating energies before it has even taken the second step towards you. A quick glance around the room finds some QUILTED ARMOR, which you put into your pack.

You gain +1 WIS!

You backtrack to IJ. Exits are NORTH, SOUTH, EAST, and WEST. You have already explored SOUTH and EAST.

COMBAT LOG
SKELETON Initiative 2
DREGAN Initiative 2

DREGAN uses Mind Flay, DC 15. SKELETON fails (7). It ded
 
Room 15- Potion Merchant
You head NORTH.

You meet BENJAMIN ACTON the POTION MERCHANT.

How do those shopkeepers get down here? I mean, you had to fight your way past several skeletons, zombies, and other revenants to get here, and yet this dude is just sitting here with potions to sell. And there's decent odds you'll find someone on the next level down, and the one after that, and so on, unless you get unlucky and the Grand Poobah is out for a stroll.

But m̸̤̹͇͖a̭̘͖̕n̕a̹g̣͚̟è̦̲̤̲̩m̯̬e͟n̮͕̥̝̪̣͠t̵͍̭ says that dungeons have merchants, and so merchants this dungeon shall have!

Exits are SOUTH, WEST, and EAST. You have already explored SOUTH.
 
Room 15- BUY/SELL?
BENJAMIN ACTON nods and gestures to a cloth that he has laid out. There are a few HEALTH POTIONS and MINOR STAMINA POTIONS, as well as things that are not as attractive to a fit adventurer such as yourself, like BUBBLY ENERGY POTIONS, ANTIHISTAMINE POTIONS, and … oh wow, he can sell that over the counter now? That's new. M̫̖͇̜͖̪̟̜͟á̲̜̫̪̠̘̘͘͞ͅn̼͍͈͍͖̘̙̦̦͞a̴̡̝̝̠̫̺̥̩g̡͙̬͙͓͎̙͝é̦̲̬̠̙̕͢m̧̼̣̜̹͢ḛ̵̸̼͔͉̞̟̳̯n̶̹̠̺͈̳͡ͅṭ̴̬͈ͅ really needs to get better at mentioning these things.

HEALTH POTIONS are 10 GOLD.
MINOR STAMINA POTIONS are 5 GOLD.

You currently have 0 GOLD. How annoying. Please ignore any mechanical banging sounds, drop rates are being adjusted. Seriously, you've been eight fights, a trap, and a treasure room, and somehow still don't have any gold.

BENJAMIN ACTON does not have a map of the dungeon, and is not sure how he got here.

Exits are SOUTH, WEST, and EAST. You have already explored SOUTH.
 
Room 15- Haggling
BENJAMIN ACTON is willing to buy a copy of your map for 30 GOLD. If you ACCEPT, he will leave the dungeon after you exit the room. He has no need for spare weapons or armor.

While you are deciding that, I have some updates from m͛̑͜a͌̾̒̓ͣͯ̚̕n̿̅̄ͨ̅͛́a̓ͣͮg̴̴̋ͨ̂ͧͨ̑ͬ͊eͦ͆͆ͣm̛̾ͪͯ̚̚͏ȩ̴̧̅ͦ́̂n̡ͫ̔ͨ̀t͋̄͡͞. It seems that you're leveling up much faster than normal, however, given how long it takes to do a room, I think we can overlook that. However, it turns out that mindless enemies can't be targeted by Mind Flay, that one is on me, but will change going forwards. Not like you really needed it, you've broken everything that hasn't involved arrows.
 
Room 15/16- Ding! also, zombo doggos
You trade BENJAMIN ACTON a copy of your map for 3 HEALTH POTION and drink one of the potions. Your HEAD and TORSO don't hurt as much.

Since this was an encounter, you gain +1 INT!

You have gained a LEVEL! Dregan is now level 4!
You have learned a new skill: ZOMBIE

Your business with BENJAMIN ACTON completed, you head WEST.

This room is a long hallway, with a low ceiling. Exits are EAST and WEST. You have already explored EAST.

You hear growling as a pack of ZOMBIE DOGS untangles itself. Will you FIGHT or RUN?
 
Room 16- BONEYGUARD SMASH!
You draw your sword and meet the dogs' charge with your own.

You and your skeletons lay into the hounds with a flurry of blows, hacking and slashing until your thrust severs the spine and animating energies of the final zombie. This was not so much a fight as some very energetic taxidermy. The undead dogs did not land a single scratch on you or your skeletons. You normally have a slightly tougher time of things, but this was not so much heating the butter knife as loosing a PYROMANCER in a creamery.

You gain +1 STR and 1 MINOR HEALTH POTION. Your STR MOD has increased!

Exits are EAST and WEST. You have already explored EAST.

ZOMBIE DOGS initiative 4
DREGAN initiative 2

ZD moves from Location 3 to Location 4

DREGAN uses Imbalance, ZD gets -1 to attack.
DREGAN Moves from Location 6 to Location 5
ZERO grants DREGAN an extra action! DREGAN attacks with Short Sword for Miss(2), Min(9), Min(9), Min(10) for 0, 4, 4, 4. ZD take zero damage.
BONEYGUARD attacks for Crit(19), Min(8), Miss(4) for 11, 3, 0. ZD take 1, 0, 0
SKELETON WARRIOR 1 attacks for Max(18), Min(9), Miss(3) for 6, 2, 0. ZD take 1, 0, 0
SKELETON WARRIOR 2 attacks for Min(9), Half(14), Min(10) for 2, 4, 2. ZD take 0, 1, 1

ZD attacks with bite for Miss(3) for 0. DREGAN takes 0

DREGAN attacks with Short Sword for Miss(4), Miss(1), Max(17) for 0, 0, 8. ZD take 0, 0, 1.
It ded.
 
Room 17- Magic Door
Since HPs don't come back naturally, there is no point in hoarding potions.
Certain skill trees, like AVID SCHOLAR, DEMONOLOGY, or RESTORATION have ways to restore HP. So it's not that there isn't, it's just that you, a solo mapper, don't have a way to gain HP in the dungeon outside of chugging potions.

You already looted the room, that is how you got the health potion.

You head WEST. This room is empty, but a quick search turns up a MINOR STAMINA POTION.

The door to the SOUTH is a sturdy hardwood, with runes of endurance and security formed by the pattern of the iron nails. You may attempt COUNTERSPELL, SMASH the door, or BACKTRACK. If you fail to COUNTERSPELL or SMASH the door, you will need to BACKTRACK and will do so automatically.

Exits are SOUTH and EAST. You have already explored EAST.
 
Room 18- Dead End
Dregan has counter-spelling abilities? I mean, as a spellcaster, he should, but it never occurred to me that he does. :oops2:
If you can think of a better one-word action to indicate "Use ARCANE to bypass the magical lock in the same way that LOCKPICK works on physical locks" I am all ears.

You study the door, and direct small sparks of magic into certain key runes.

SKILL CHECK-ARCANE-PASSED

You gain +1 INT!

With the door unlocked, you and your skeletal entourage head SOUTH.

The room is mostly empty, but some searching does turn up a SCROLL OF IDENTIFY. Which would be quite handy if m͖̼͚̘̯̙̥͍͝a̴̼̱̤̹͙̫͈̖n̷̡̖̻͉a̴͈̕g̸͉͚̩̜͞ͅe̡̝̺̝̫͉̰̹̭m̷̗̗͕̤͓͉e̢͓̻̫̜̟n̮̜͈̳̲̘͘͢t had provided the tables for magic items, but you'll probably want to hang on to this for later.

It is not possible to SEARCH for secret doors right now. You must BACKTRACK to JI, II, or ML.
 
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Room 19-Little Yappy Dogs
why is it not possible to search for secret doors right now?
You can only hunt for secret doors if you've explored everything you can reach and haven't found the stairs (or boss, if you are unlucky). It requires a room with at least one side free that does not have a door, but is automatically successful in that case, though it does take STAMINA

You turn and head back through the dungeon, your loyal skeletons and ZERO by your side.

It is yet another dead end. One might think that the builders of this place would have used a more sensible layout, but no, they just had to go with a maze of twisty little passages all alike.

The sole exit is to the WEST.

There are two packs of zombie dogs that start to untangle themselves as you enter the room. Will you FIGHT or RUN?

I'm going back to school, because screw doing tech support as a temp for the rest of my life, and classes have just started. Updates will likely get more sporadic, but we will get through at least the first floor.
 
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