Dungeon Mapper Quest [COMPLETE]

Room 35- DUNGEON CLEAR!
ESCAPE! Ha, yes, that would certainly be an important skill for a dungeon delver such as yourself.

ESCAPE check passed!

You turn and book it.

You gain +1 DEX!

Now, you don't quite have enough Stamina to make it to the STAIRS in one go, but there's nothing hostile between you and the way back to TOWN, so we can let it slide this time.

Ahem.

DUNGEON ONE
CLEAR


That's it for now, everyone, thank you for sticking with me, I had no idea that we'd get this far. The ruleset I used is an old preview of Map Maker Adventures, and only has a very limited selection of monsters and doesn't have the magic item tables. When the full version comes out, if people want I can bring back DREGAN and BONEYGUARD*, or we could start with a fresh character.

I'd love to hear what you enjoyed or didn't enjoy, what worked or didn't work, or if you have any questions about the world.

*To give more options, I may make BONEYGUARD a PC, involving GUARDIAN and SWORDSMANSHIP and one other, possibly FERAL or MARTIAL ARTS given how often you've had BONEYGUARD kick in the door.
 
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