Dungeon Crawler You!

Voting is open for the next 3 days, 12 hours
2) Does the Housecatkin stat bonuses stack with the normal Catkin stat bonuses?
Yup.


various people said:
Ahhhhh! Crit fail! Terrible race!! Oh the humanity!
In the interest of healing everyone's psychic wounds: You didn't get a crit fail here. What you got was something tailored to plug up a major hole in the party's abilities: an excellent rogue who can sneak in places, talk her way out of trouble, and do bullshit social moves that aren't possible otherwise. You didn't need more punching, you didn't need more utility magic, you needed someone that can talk to people. Sure, those skill sets may not be needed as often as the ability to make something's head explode, but when you need them you really need them and nothing else will do.

You may now return to your regularly scheduled grumpiness. Hopefully the pain will ease as the story advances and Calliope proves more useful than another combat gimmick.
 
Yup.



In the interest of healing everyone's psychic wounds: You didn't get a crit fail here. What you got was something tailored to plug up a major hole in the party's abilities: an excellent rogue who can sneak in places, talk her way out of trouble, and do bullshit social moves that aren't possible otherwise. You didn't need more punching, you didn't need more utility magic, you needed someone that can talk to people. Sure, those skill sets may not be needed as often as the ability to make something's head explode, but when you need them you really need them and nothing else will do.

You may now return to your regularly scheduled grumpiness. Hopefully the pain will ease as the story advances and Calliope proves more useful than another combat gimmick.
What's this about social skills? I thought we are D&D murder hobo munchkins 🤪 /s
 
I sort of assumed Drew would be the talky person, because he's got high Cha. On the other hand, it's true that he hasn't exactly been verbose so far - and there's no point in being convincing if you don't actually talk.
 
It's intended to be a powerful ability, but you are definitely overselling it here. It's intended to be a reskinned version of Silver-Tongued Liar, but amped up a bit because cats are bullshit-tier at lying and then looking innocent. People will still need to hear and understand her before her lying can be helpful, it's not mind control, etc.
So YNFMH won't proc on feinting and gesturing? Like lying with her body about going in one direction rather than another.

Am I reading the mechanics wrong? I'm reading it as less mind control than STL, but a lot more reliable. STL can on a good roll make a mob believe a polka-dotted lizard dropped by to stab his mom, YNFMH can't, but will always (barring interference) have them believe that you're just as shocked as they are.

Does it not work on everyone? I'm not seeing how I'm overselling it.
 
I sort of assumed Drew would be the talky person, because he's got high Cha. On the other hand, it's true that he hasn't exactly been verbose so far - and there's no point in being convincing if you don't actually talk.
Yeah, Drew might be a good social backup (comedic relief, reminds Leo to chill out, the "nice cop" to her "bad cop"), but I don't think Drew will be our go-to for socials.

His smoke power means he'll probably be high whenever we encounter other Crawlers. Potentially very, very high.
 
So YNFMH won't proc on feinting and gesturing? Like lying with her body about going in one direction rather than another.

Am I reading the mechanics wrong? I'm reading it as less mind control than STL, but a lot more reliable. STL can on a good roll make a mob believe a polka-dotted lizard dropped by to stab his mom, YNFMH can't, but will always (barring interference) have them believe that you're just as shocked as they are.

Does it not work on everyone? I'm not seeing how I'm overselling it.

There. I went and rewrote the description to make it clearer. It was always intended to be "STL++"[1] but I didn't bother copying the exact description. Now I have, with an explicit call-out that it's more powerful.

[1] Computer programmer deep cut!
 
Yeah, Drew might be a good social backup (comedic relief, reminds Leo to chill out, the "nice cop" to her "bad cop"), but I don't think Drew will be our go-to for socials.

His smoke power means he'll probably be high whenever we encounter other Crawlers. Potentially very, very high.
Imho he is more trustworthy than Leo when the situation doesn't call for brash and flashy.

I'd much rather use cat tongued liar only as a stopgap until we get Drew Silvertongued liar (probably floor 5).
 
[X] (Where) Large
[X] (How) Roads
[X] Class: Bounty Hunter the Dog
[X] Class: Bomb Sniffer Dog

[X] Plan Hard Cash
-[X] A spellbook of Invulnerability
-[X] 500,000 gold pieces
 
Last edited:
[X] Class: Boring Ol' Fighter

I decided to pick this.

It's a difficult choice. Bounty Hunter the Dog is amazingly powerful due to Plus One, and I'm not sure how to judge the future growth we get from access to both Clubs, versus the immense physical power of BOF. To a certain extent it's kind of choosing between something which will be immediately useful in keeping us alive, and possibilities for future growth/shenanigans. Given we already have quite a lot of investment in future shenaniganry with Taylor/Drew, I feel going for a big stick to help us in the next few floors is more defensible. (Although BOF also has greater-than-linear scaling with damage and regeneration.) Bomb Sniffer and Seeing Eye's sheer usefulness as utility builds should also not be discounted; again, it's hard to exactly weight how much what it offers can be also offered by items we might be able to buy in shops. And Banana Farmer probably has many potential shenanigans.

But ultimately, it was not simple pragmatism that pushed me towards BOF. (Whilst I think there's a strong pragmatic case on its sheer damage output for sure.) It's the choice which I think most means that Moose can kinda stay in his lane as our giant, loveable friend who fights monsters because he wants to keep us safe, and I really like that. It's a simple archetype and one I really enjoy seeing, more than I think I would enjoy seeing the alternatives, as fun as they are.

EDIT:

[X] Plan: Hard Cash

Yeah, just imagine how good a boy he'll be with his Doge skill trained to 20!

Doge Skill: Increases the user's proficiency at being empathetic and kind, cuddles, success in acquiring treats, and starting pump and dump scams with meme-based cryptocurrencies.
 
Last edited:
The QM has come right out and said we don't need another combat gimmick, to the point that our luck pushed Calliope away from it. We've also been told we need Pathfinder. Please, let's not ignore both our Manager and the QM.
 
There. I went and rewrote the description to make it clearer. It was always intended to be "STL++"[1] but I didn't bother copying the exact description. Now I have, with an explicit call-out that it's more powerful.

[1] Computer programmer deep cut!
This question may be weird sorry if it is ignore if you want I can be a little detail obsessed


Will Leo's do things like flick ear in annoyance hiss when angry or purrr and other cat like body language and other unconscious behaviours that could add to certain sences for laughs cuteness
 
Pathfinding and trap-detection of some kind are major missing competencies in our party... until we get the Enchanted Compass of Pathfinding, or the Ten Foot Pole of Poking Traps. At which point the gulf between a utility class that provides those capacities for the whole run, versus a combat/magic/shenanigans focused class with a stronger growth curve, becomes more significant. While a dedicated utility/scout class will certainly still be better - Danger Sense especially is amazing - the gap can be somewhat mitigated, and it's probably a mistake to think we have to cover every base perfectly.

Now, I have no idea how much we should expect to find or buy items which help with reconnaissance/trap finding. Given that item shops have been said to be a significant component of this floor and the game going forward, and those sorts of items are not uncommon in dungeon-crawling RPGs, it feels like it's not hugely out-of-genre to expect? But IDK, maybe any items offering good mapping or trap-finding are extremely expensive because many Crawlers will want them. Or maybe they're mostly single-use, so we will sometimes find ourselves in a pinch when we run low on ten foot poles and scrolls of find exit. It feels hard to know for sure.

Another option, at least as far as reconnaissance and exits go (less so traps), is trying to maintain and cultivate friendships with other groups of Crawlers, and sharing information. Which given a major potential application of Sysop is going to be trading/sharing with other players, is probably something we'll want to do anyway.

Suffice to say, I don't think this is a question with a simple answer.
 
I'm planning on voting to give Drew that kind of "find stuff" skills. He already has one Pathfinder access, and who knows how many more classes he'll unlock next level?

Boring Ol' Fighter has huge scaling potential, ensuring that Moose remains relevant pretty much forever. It also makes him more survivable (good), it means we can keep him in his "melee savior" narrative niche, and it gives us combat capability. Please remember that so far we've heavily relied on explosives and ammo, but we're 100% out of explosives and mostly out of gun ammo. And we're in a dungeon where the enemies being higher-level than you is just... normal (especially for boss fights, or hell areas, or near Elites, etc).
 
There. I went and rewrote the description to make it clearer. It was always intended to be "STL++"[1] but I didn't bother copying the exact description. Now I have, with an explicit call-out that it's more powerful.
[1] Computer programmer deep cut!
Ah, thanks. That changes the way I see it. Now it's not an always-on reliable effect for lies within a range, now it's a skill check with scaling per size of whopper.

The QM has come right out and said we don't need another combat gimmick, to the point that our luck pushed Calliope away from it. We've also been told we need Pathfinder. Please, let's not ignore both our Manager and the QM.
If Seeing Eye Dog gets close to winning, I'd be delighted to drop my vote for BOF, but I really don't want to risk Moose getting a crawler killer class. It's just not something I want the big dog to have.

On that note, Seeing Eye Dog gets information on mobs, danger sense, a bigger map, and the abilities of using spells and spell items, finding clues and hidden things, and finding crawlers, even across an entire floor. Very good synergy with SysOp. Please vote for it.
Another option, at least as far as reconnaissance and exits go (less so traps), is trying to maintain and cultivate friendships with other groups of Crawlers, and sharing information. Which given a major application of Sysop is going to be trading/sharing with other players, is probably something we'll want to do anyway.
There's really nothing stopping us from adopting someone with pathfinding or trapfinding abilities, or for that matter, someone with good punching skills. XP split four ways vs XP split five ways isn't that much of a difference.

Or having Drew grab those skills with Character Actor next level, though I'd much prefer Battlin' Baker for the free personal area and the ability to send pick-me-ups to anyone in our contacts.
 
Adhoc vote count started by RandomOTP on Sep 28, 2022 at 12:16 PM, finished with 248 posts and 37 votes.


Status of current votes. Includes Drew's Choices, Moose Classes, and Team Directional Paths.
 
Doge Skill: Increases the user's proficiency at being empathetic and kind, cuddles, success in acquiring treats, and starting pump and dump scams with meme-based cryptocurrencies.
So you are saying we should SysOp copy 2body Problem, Silvertongued liar, Cattongued liar to Moose so that Floor 6 he can fly to people to tell them about awesome new investment opportunities?
:p

Skill: Plus One
You may bring up to (Skill Level) party members with you into areas that they would otherwise not be welcome. You may accompany party members into areas where you would not otherwise be welcome.
If Moose had plus one at Level 2 and there was an area only Drew is allowed in, could Moose use plus one to acompany Drew and use plus one so Taylor can acompany Moose?

Is that just for "official" stuff like Club Desperado and Vanquisher, or also normal social stuff (like the liar skills).

I.e. If Leo used her liar skill to get access to an area (Like dunno... Convincing a guard of a Storyline faction that she is the result of an affair that [fictional faction boss] had, and that her dad wants to talk to her in his office. Alone.) could Moose follow her?

That's not necessarily a deal-breaker for me, but it is probably something to be really clear we're invested in before we go for it. It is effectively voting for PvP to be a more significant component of the story than it might be otherwise, unless we deliberately only use Plus One and don't utilise the other class abilities. Even then, they're still always going to be there.
We'll get less use Out of Angelic approval if we don't want to do PvP. Sure.
But it can still be usefull if we don't do voluntary PvP:
If we get attacked we get badges instead of Skulls, meaning stats, emergency heals/revives and (If we get 5+ Badges) the ability to save one of our characters if we need to.

And it gives us guaranteed access to pathfinder and a warning about playerkillers and thieves.


If Seeing Eye Dog gets close to winning, I'd be delighted to drop my vote for BOF, but I really don't want to risk Moose getting a crawler killer class. It's just not something I want the big dog to have.
Bountyhunter doesn't force us to go after crawlers. It has much more utility than just 'crawler killer'.
 
Last edited:
So you are saying we should SysOp copy 2body Problem, Silvertongued liar, Cattongued liar to Moose so that Floor 6 he can fly to people to tell them about awesome new investment opportunities?
Ignore the fact that the organizational structure is pyramid-shaped, I can assure you that it's not a pyramid scheme.

Or, alternatively: "Hello, we've been trying to reach you about your car's extended warranty."
 
Plus One and both Club passes synergizes with SysOp.
We can meet anyone, and bring them anywhere where there is someone we know.

Angelic approval also probably doesn't have bad PR.
You won't show skulls, which are bad, and you can burn your wings.

I don't think they can see your class, so other crawlers won't know we are Pvp, even if we go hunting for them.
Except the lying recaps of course. But that doesn't change anything, because in DCC, those definitely do show you as a pyscho killer whatever you do.
 
Last edited:
Ignore the fact that the organizational structure is pyramid-shaped, I can assure you that it's not a pyramid scheme.

Or, alternatively: "Hello, we've been trying to reach you about your car's extended warranty."
Car warranty? Nah.

We use the liar skills to gaslight people that our normal borant-fish-stamped gold coins are actually rare dog-stamped doge-coins! Much more valuable! Next Floor you can buy really really awesome stuff with them! We just need a bit of cash now, so we are selling one now, all your gp is a steal!
 
Does the Vanquisher/Desperado Club Pass come in the form of a tattoo? Because we can transfer those. Edit: Looked it up, yes, it's a tattoo. We don't need Plus One to get into both clubs.

Speaking of SysOp abilities. 'You may edit the stylesheet of a crawler's chat system. You must touch the target.' Why does this have a five minute cooldown? Is there some potential I'm missing here?

It's fine to say that Bounty Hunter The Dog isn't a crawler killer class, but the best benefits come with wings, and boy are they juicy. I don't want the temptation.
 
Last edited:
So you are saying we should SysOp copy 2body Problem, Silvertongued liar, Cattongued liar to Moose so that Floor 6 he can fly to people to tell them about awesome new investment opportunities?
:p

Starting an NFT/crypto scam and ending up being taken out by the showrunners has to be worth some kind of achievement, I'm sure. Straight to the moon!

We'll get less use Out of Angelic approval if we don't want to do PvP. Sure.
But it can still be usefull if we don't do voluntary PvP:

I agree, but it's something I think that we want to be clear about, which is why I've brought it up. There is also some meta-narrative concern that if we have a class mechanic based around PvP, it is likely to be a kind of Chekov's Gun which makes PvP more likely to enter the story, even if it is exclusively through us making an active refusal to engage in it. I'm not sure how to weight that, or if we even should do so at all, but it's something to at least think about. Bounty Hunter is a definitely solid choice, quite possibly the most powerful over the course of an entire run due to Plus One, as I've said.

Boring Ol' Fighter is my favourite because I think it is closest to the archetype that I like for Moose, without potentially introducing complicating factors. That's to a large degree a personal choice about what I would like to read, and I respect that many players might be into something else; that's questing!
 
Not relevant to the vote right now, but I think we should have one of the Taylors stay in the safe room and work on building one of these:

View: https://youtu.be/YwIyaC7dy_Y

If he can get the timing down, we can launch an 80g yoyo and have it hit as a 1.1kg yoyo with a damage multiplier from the weapon skill. If we can use inventory shenanigans to instantly reload it would probably be practical to use in combat.
 
Voting is open for the next 3 days, 12 hours
Back
Top