Dungeon Crawler You!

Fight time. Do we have any catchphrases suitable for player killers? Is there value in trying some prefight talking in hope of info or does that concede too much initiative?
 
We know that Crawlers with skulls are kicked from the television interview show... maybe we can knock them out, and leave them where they'll die via monster?
 
They seem like a fun bunch. It certainly looks like we're about to be attacked by let's try talking first. After all, I thought for sure that Southern Pride group was going to be a battle for certain but things worked out.

We should dash off a quick message to Charlie and/or Antonius to see if anyone knows these guys.

We know that Crawlers with skulls are kicked from the television interview show... maybe we can knock them out, and leave them where they'll die via monster?

It's been a while. Why do players with player killer skulls get kicked? Are we just talking about the show we've been going on? Because I guarantee there are shows who seek out those kinds of players.

I know no one wants player killer skulls but if we get attacked we can't hold back. If we leave then alive they will come back. EJ will be obligated to have them bite us in the ass. It's practically a story necessity.
 
If they twitch towards us, we put them down. Omarosa (sp?) isn't going to drop us, and 'this is a different sort of game - humans can be disgusting, vicious creators, and we needed to protect ourselves against these predators' will play pretty well. Nirn has already given us opportunities to explain morally grey actions which leave us looking good, and quite frankly if it bleeds, it leads.

We can't make a habit of it, but if we make an example of them, we won't have to.

E: if we do manage to knock any of them out, we should try to get rid of them in a manner that doesn't give our party skulls, but I'd rather be absolutely sure they're not coming after us and take a skull than risk literally any possibility that they might show up again. 'you survived! here's your gear back and a big fan to blow away Drew's smoke!' seems like just the sort of achievement that the AI might offer.

If they make any sort of an aggressive move and we can't sift through particles that made up their organs after this encounter, I will not be satisfied.
 
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It's been a while. Why do players with player killer skulls get kicked? Are we just talking about the show we've been going on? Because I guarantee there are shows who seek out those kinds of players.

Omusa nodded. "Yeah. Triple S has a positive focus. We don't interview player killers and people like that, so if the mesh decides that you people are responsible for thousands of deaths then I'm going to have to drop you, and I don't want that.
 
"Thousands of deaths..."

So we get a few freebies?
The "thousands of deaths" in that quote was because the topic at hand was if Team Trickshot was responsible for the Floorboss being released. (Successfully avoided the issue by pointing out that they were tricked)

But as long as they don't have a hard "0 skulls" policy, or something really unforeseen happens, getting skulls from this should be salvageable.
 
I was wondering where this Quest went. My thoughts randomly go to Carl and this Quest during the day so glad to see you back!

We can work with the tunnel show's restriction. These guys are obvious PKs, so bare minimum Good Guy is all we need. A basic attempt to talk it out and "come back from the dark side, it isn't too late" and we can kill them without worry. No need to be stupid while doing it, though. We should see if Moose can fly up and out of sight for a sneak attack if possible and have Drew start generating his smoke and slowly getting it close to the other team ASAP, preferably in a way that won't set off 'that's a skill' alarm bells.
 
If they are not on the chat tree, loud voice diplomacy may be the way to start. We can trade them some info now with more to come over time. Perhaps we can do something loud to negotiate.

I don't know that our audience has yet seen the "I have a thermal detonator" negotiation. Talk, and have a dead man switch to blow them up, any valuable loot we have, and the room.
 
If they are not on the chat tree, loud voice diplomacy may be the way to start. We can trade them some info now with more to come over time. Perhaps we can do something loud to negotiate.

I don't know that our audience has yet seen the "I have a thermal detonator" negotiation. Talk, and have a dead man switch to blow them up, any valuable loot we have, and the room.
Maybe we start out with an honest attempt. If they're too blood thirsty for that, we can have Leo say something akin to "we've been featured on the highlights. You've seen how many explosives we throw around. We're pretty high level. Do you really want to test yourselves against us? Even then, could you survive our dead-man's switches?"

With her skill in lying, it might be enough. If not, well... we really did try our best to avoid combat.
 
For potential future reference, is Wilma an NPC?.

There's clearly still a lot of people still reading, even just among those have commented since last post. Personally I took a break because I was in a bad headspace, and didn't catch up for a while because I wasn't sure the quest was going to continue.

Their colors varied through the same wild variety of hues and patterns that might result from giving a toddler fifty buckets of paint, four shots of espresso, and the directive to 'go wild, kid.'

Comedy gold
 
[X] Teddy Roosevelt
Start off with diplomacy and ending them socially by having Taylor lead the conversation.
Have Leo engage our social network to try and find out more info about them. Hopefully also occupying her so she doesn't fly off the handle and make things harder by going full teenager with poor impulse control.
Drew acts like he's smoking to start gathering some. Can offer a hit to the others as a friendly gesture.
Moose is best doggo! Also he acts like a regular dog to not give away his intelligence.
 
[x] Plan So I started blasting...
-[x] Moose tries to stealth out of view for an ambush
-[x] Drew smokes up a storm and makes it look like a natural breeze from the tracks is pushing smoke towards the baddies. If there is a pipe that smokes or looks volatile, put some there too to see if we can proc a lucky explosion etc
-[x] Taylor engages in conversation, trying to buy time for the above and make it clear to viewers it'll be self defense. Play up hero stereotypes, "You don't have to do this. You can be better!" and the like
-[x] Calliope uses her ability to lie to help Taylor as necessary
 
Just finished rereading DCC, so this is serendipitous.

Man, it sucks when we don't have the energy to do the things we want to. But it's a sign from our bodies and it doesn't happen without reason.

@eaglejarl I'll make you a deal. If you do something kind and restorative and out of the ordinary for yourself, I'll do similarly.

Hope things get easier regardless man
 
Nice. Love to see an update from one of my favorites. Things are certainly heating up.

[x] Plan So I started blasting...
 
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Man, it sucks when we don't have the energy to do the things we want to. But it's a sign from our bodies and it doesn't happen without reason.

@eaglejarl I'll make you a deal. If you do something kind and restorative and out of the ordinary for yourself, I'll do similarly.

Hope things get easier regardless man
I'll try, thanks. I hope you feel better soon!
 
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