Dungeon Crawler You!

[X] (Pyro) Drew
[X] (Feathers) Calliope reads the Feathers Fall spellbook

Can we give Drew the vambraces as well, push his build toward being a danger-close fire-and-fury mage?

Then have Taylor go Eldritch Knight with magically-enhanced melee to protect the mage at the center of the battlefield while Callie and Moose act as mobile skirmishers
 
[X] (where) East, East, South, East (plants)

Plants probably won't get too hurt by smoke, but plants burn. We can probably scoot through ooze without too much trouble - as long as we keep an eye out for hidden stuff, ooze is slow.

[X] (Feathers) Calliope reads the Feathers Fall spellbook

Giving the scout the vision debuff for GTFO purposes sound smart to me.

[X] (Pyro) Taylor

I'm sympathetic to the idea that Drew having smoke and fire is useful, but if we take fire then we can create smoke for Drew - fights are fast and bottlenecking is a concern. Letting Drew handle smoke while we handle fire gives us a good one-two punch without worrying about anyone getting overwhelmed.
 
[X] (where) East, East, South, East (plants)
[X] (Feathers) Calliope reads the Feathers Fall spellbook
[X] (Pyro) Drew

I'm concerned about kobolds. Most likely we'd be dealing with a Tucker's Kobold variant - weak monsters, deadly traps - and that doesn't seem to suit our strengths particularly well, aside from maybe Calliope being able to bypass some of them.
 
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[X] (where) East, East, South, East (plants)

Plants probably won't get too hurt by smoke, but plants burn. We can probably scoot through ooze without too much trouble - as long as we keep an eye out for hidden stuff, ooze is slow.
With the goblins we could set up a kill zone and burn them.

  1. find (or create with debris if we can get enough) bottleneck which the goblins would have to pass to attack us
  2. covering the area the goblins would need to pass to attack us:
    1. pile up zombie corpses
    2. douse them with a bit of diesel (enough to start a fire)
  3. behind that (with a bit of safety distance to not start burning / let us get hurt by fire), set up barricades
  4. light zombies on fire; have drew do smoke guard (smokeform the noxious fumes away from us)
  5. have Calliope cuss the goblins out to her hearts content with [Taunt] spell active
  6. hide Calliope so she can't get hit by ranged attacks, have Drew and Tay ready to deal with any gobs that survive the next step
  7. watch the goblins that are forced to attack Caliope walk through the flames and burn to deatch
  8. as long as all of the following is true, go to step 5
    1. Calliope has enough mana left to taunt
    2. There are goblins left
    3. Nothing went wrong
    4. The burnpile has enough left to kill another wave
  9. have Drew use smoke form to smother the fire
  10. collect stuff
 
[X] (Feathers) Calliope reads the Feathers Fall spellbook

[X] (Pyro) Taylor

[X] (where) Far East, Kobolds

Calliope is the scout. Giving her the vision stopping spell lets her run away easier and set up things for the rest.

Pyro for Taylor since he's already getting fireloot. AI wants us to burn stuff so lets burn stuff
Feathers Fall is also a good scouting tool, once we have more open floor plans.

We can make a vacuum with feathers fall trivially, I wonder if there's an achievement for putting a vacuum into your inventory :*

Cast feathers fall a bunch of times in one of Drew's tubs with the lid off. Light the feathers on fire, close the lid. A minute later the feathers and presumably all smoke produced from them dissapears. Store into inventory right as they poof.

What'll we use it for? Maybe there's some really delicate item we pick up that otherwise would need to stay in our inventory 24/7 but now we can safely take out for short periods of time. Just use the inventory mechanics to teleport the item inside the tub.
 
With the goblins we could set up a kill zone and burn them.

  1. find (or create with debris if we can get enough) bottleneck which the goblins would have to pass to attack us
  2. covering the area the goblins would need to pass to attack us:
    1. pile up zombie corpses
    2. douse them with a bit of diesel (enough to start a fire)
  3. behind that (with a bit of safety distance to not start burning / let us get hurt by fire), set up barricades
  4. light zombies on fire; have drew do smoke guard (smokeform the noxious fumes away from us)
  5. have Calliope cuss the goblins out to her hearts content with [Taunt] spell active
  6. hide Calliope so she can't get hit by ranged attacks, have Drew and Tay ready to deal with any gobs that survive the next step
  7. watch the goblins that are forced to attack Caliope walk through the flames and burn to deatch
  8. as long as all of the following is true, go to step 5
    1. Calliope has enough mana left to taunt
    2. There are goblins left
    3. Nothing went wrong
    4. The burnpile has enough left to kill another wave
  9. have Drew use smoke form to smother the fire
  10. collect stuff
I see a number of points of failure here; chiefly that the goblins are on home turf and they're probably clever, evil-minded bastards (I say that with all the love and affection in the world as a DM) and our bottlenecks would wind up leaky by dint of their superior knowledge of the terrain. It's also not clear to me why we're lighting corpses (wet, inefficient fuel source) on fire as opposed to some fuel - we probably grabbed flammable stuff from the room.

Also, is the assumption that if you Taunt a mob, they need to pursue you regardless of the danger? I think that's potentially a bit strong. I suspect that they can't attack other folks and have to focus on pathfinding to you in order to attack, but they aren't obligated to do anything suicidally dangerous.
 
[X] (Pyro) Drew

Fire and smoke are a potent mixt for Drew. Fire is attention grabing and produces smoke. Ennemies will pay attention to the fire but not the smoke. There is probably a upgrade combining both later.

[X] (Feathers) Calliope reads the Feathers Fall spellbook
On the other hand, Pyro is a defensive spell based on getting lit on fire. I think it should go on our front line, who will presumably be in the midst of where the fire and smoke are being generated.

My first choice would be moose, if he'd be able to instinctively activate the spell when lit on fire. If not, I think it should go on Caliope. We're more midrange, while she beats things to death with a skateboard lol. Let's light her on fire and have her beat things to death with a flaming skateboard :*
 
I see a number of points of failure here; chiefly that the goblins are on home turf and they're probably clever, evil-minded bastards (I say that with all the love and affection in the world as a DM) and our bottlenecks would wind up leaky by dint of their superior knowledge of the terrain. It's also not clear to me why we're lighting corpses (wet, inefficient fuel source) on fire as opposed to some fuel - we probably grabbed flammable stuff from the room.

Also, is the assumption that if you Taunt a mob, they need to pursue you regardless of the danger? I think that's potentially a bit strong. I suspect that they can't attack other folks and have to focus on pathfinding to you in order to attack, but they aren't obligated to do anything suicidally dangerous.
Yeah, depends on interpretation of "required to attack her instead of doing anything else", if it doesn't force them to attack regardless of danger then that plan would be a waste of resources at best. And iirc the zombies did burn well enough until extinguished by a heal. And somewhat dirty burn just means more smoke to choke them with.
The Taunt spell (she had already read the spellbook without talking to the others, because teenager) allowed her to insult an enemy and, if successful, the enemy was required to attack her instead of doing anything else.

Cast feathers fall a bunch of times in one of Drew's tubs with the lid off. Light the feathers on fire, close the lid. A minute later the feathers and presumably all smoke produced from them dissapears. Store into inventory right as they poof.
it is 2 hours until they disappear. Still, weird physics bronze box, lets try.
Spell: Feathers Fall
Cost: 2 MP
Range: 15 + (Spell Level) meters
Duration: 30 seconds + 2 seconds/(Spell Level)
AOE: 10m + 50 cm/(Spell Level) sphere
You thought this would protect you from falling damage, didn't you? Ha! Nope. This causes feathers to fall out of the sky, obscuring vision. The feathers sublimate away after 2 hours. Yes, even if they're in inventory.
 
[X] (Pyro) Drew
[X] (Feathers) Drew reads the Feathers Fall spellbook

I do believe drew woul benefit more from the fire and heat immunity with his smokes, if taylor's build was more of a melee one i'd vote for him, keep the thematic and the ring can comeback to taylor for the charisma bonus, just drew using it first to get the skill
 
How? What fire making is his specialty except smoking pot? He doesn't need to make the smoke himself to use his specialty, smokeform, a fire Taylor made works perfectly fine.

it isn't only fire, the skill benefits from heat, and from my understanding of it, the inventory keeps the smoke at the same temperature, so he can use it at higher temperatures, besides, as has been said by EJ, the smokes he takes out of his inventory comes near him, so it would open some possibilities for some flammable stuff around him, not needing to move it outside self hurting range. If someone gets near him he simultaneously harms the enemy and heals himself
I also voted for the feather spell to go to him because of it, if they are flammable he can use it as fuel for smoke generation without using his inventory. This way there is less need to coordinate between members and they are more capable in case they are separated, not losing parts of theirs powers
 
I think Callie makes a lot more sense for Pyro. She'll be in melee, so being able to napalm herself makes a lot more sense.

Also, I'd rather not go after kobolds because I have a soft spot for them.

[X] (where) East, East, South, East (plants)
[X] (Feathers) Calliope reads the Feathers Fall spellbook
[X] (Pyro) Calliope
[x] (where) (Sheep)
 
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I think Taylor should grab pyro just because he doesn't currently have any spell he uses mana for. Feathers sounds not too useful so being able to sell it would be good.
[X] (Feathers) Sell it later
[X] (Pyro) Taylor
 
[X] (Armor) Moose

[X] (Pyro) Calliope
I agree Calliope is probably going to be the main melee user here, but I'm fine with any of them getting it I suppose.

[X] (Feathers) Taylor
[X] (Feathers) Calliope
Drew is already going to be really good at obstructing vision, may as well give that ability to someone else as well. Setting the feathers on fire will benefit Drew whether he is the one casting it or someone else.

[X] (where) East, East, South, East (plants)
[x] (where) (Sheep)

I think Taylor should grab pyro just because he doesn't currently have any spell he uses mana for.
He has a healing spell doesn't he?
 
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Love the quest, your writing + DCC is top notch.

Does Range 1 Entity mean it's self only or can be cast on someone else, if so, what's the range on that?

[X] (Armor) Moose
[X] (Pyro) Taylor
[X] (Feathers) Calliope
[X] (where) East, East, South, East (plants)

Edit: So after thinking about it a bit I realized it probably is better for Taylor to have it even if it's self only, because eventually Moose as his familiar is going to be able to benefit from buffs, if Taylor can get a good fire aoe he can cast it through Moose and have Moose be a heckkin good tank.

Also feather for Calli because she's shaping up to be a mobile and/or rogue and because able and something like that could be useful for her.
 
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Love the quest, your writing + DCC is top notch.

Does Range 1 Entity mean it's self only or can be cast on someone else, if so, what's the range on that?

[X] (Armor) Moose
[X] (Pyro) Taylor
[X] (Feathers) Calliope
[X] (where) East, East, South, East (plants)

Edit: So after thinking about it a bit I realized it probably is better for Taylor to have it even if it's self only, because eventually Moose as his familiar is going to be able to benefit from buffs, if Taylor can get a good fire aoe he can cast it through Moose and have Moose be a heckkin good tank.

Also feather for Calli because she's shaping up to be a mobile and/or rogue and because able and something like that could be useful for her.
This... is a good point.

[X] (Pyro) Taylor
 
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