Dungeon Crawler You!

[X] [Actions] Plan: Finding Scholars
[X] (Invulnerability) Taylor reads it
[X] (Invulnerability) Drew reads it

[x] (Silk Road) Human Healing and Crafting
  • Look for healing items, or equips that boost healing (passive regen rings, HP stealing weapon mods, earrings that boost Heal skill, etc)
  • Chemical Stuff for explosions, crafting,
  • Crafting recipes that look useful
  • Keep enough money to pay the Mystic Scholar for the spellbook
 
Also, seems tally bot is being odd again and not recognizing the plan (probably due to category?) so just to be sure that we don't get split:
[X] [Actions] Plan: Finding Scholars
 
P
I don't want invuln on Moose for it's defensive capabilities. I want invuln on Moose because it lets him use legion rush without risk.
He didn't use it in this chapter due to risk of hurting his people, not hurting himself. Casting invincibility on himself will not change that.

Having it on Taylor would though, since he'd be able to cast it on whoever is riding/near moose
 
The thing about invulnerability is it's fairly expensive and very short duration. It's not a general protection for making someone less squishy because they can't keep it on and if they can react to an attack with enough to to cast then they can dodge or teleport or whatever. Invulnerability is an enabler to let you blitz, to smash face first into your enemies (literally if you use Legion's Rush) and do enough damage to decide the fight in seconds with a side order of being tough enough to survive being there once the spell wears off. Calliope and Taylor aren't built to fight like that - they can't go nova in melee and they can't tough out the aftermath if they haven't won in the very short duration.
 
Seems we're the first crawlers in the club from what Steve 2 said so the likelyhood of finding a crawler with mystic scholar = 0 tjis means that any plan based on finding someone with that skillset is unlikely to work out better do something else.
Finding an npc with that skillset is also unlikely.
 
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Seems we're the first crawlers in the club from what Steve 2 said so the likelyhood of finding a crawler with mystic scholar = 0 tjis means that any plan based on finding someone with that skillset is unlikely to work out better do something else.
Finding an npc with that skillset is also unlikely.
I agree, but there's not much harm in giving it a shot.
 
Seems we're the first crawlers in the club from what Steve 2 said so the likelyhood of finding a crawler with mystic scholar = 0 tjis means that any plan based on finding someone with that skillset is unlikely to work out better do something else.
First coming in through that entrance.
There are many more entrances.
There is checking the town for people.
We have an experienced manager that can help us finding people.
And if Club Desperado is nearly as obvious a choice as Levi makes it out to be, more can come any second.
 
Finding Scholars is what we'll be doing during the Silk Road part of the evening, but there's no guarantee we'll find one tonight. If they want to escape, we let them and find someone else, but if we've got Invulnerabilty, we've got what to trade. We do not need to detail every aspect of the deal or the reason or what not to say. EJ isn't going to say 'Well you didn't write that Taylor shouldn't blab all about his secret plan, too bad!' The spell takes an hour to cast. If we have to give an hour's warning, the showrunners probably will stop us. We should try to change the spell's target at the last moment.

[X] (Silk Road) Kitchen Sink
  • All
    • Sense enhancers to get through smoke and night
  • Leo
    • Stealth stuff
    • Boosts and scales off speed stuff
    • Crash stuff (Rubberize? Helmet?)
  • Drew
    • Better smoke types (Drugs (that we can't easily get as loot), toxic, poison, magic)
    • Emergency escape item, he's got the worst mobility
    • Chance stuff (lottery tickets, coins, chance cards etc)
  • Moose
    • Map stuff (Find everyone on map, find injured mobs on map, find magical items on map etc)
    • Saddle
    • Scales off mass/speed stuff
    • Evasion, dex, flight speed stuff
    • Air magic stuff
    • Crash stuff
    • Familiar stuff
    • Big rocks are cheap, but it would be great to acquire an anchor, anvil, and/or piano for the gag
  • Taylor
    • Self-casts (particularly heals), resistances, environmental, buffs, debuffs.
    • Poisons, drugs (that we can't easily get as loot), excellent stuff balanced with nasty drawbacks we can pawn off on mobs next floor.
    • Command buff skill or spell that doesn't scale off Charisma (Unlikely)
    • Ingredients, recipes
    • IC, we should want pets as pools for more boxes. OOC, EJ would prefer we didn't get them. We need an IC reason to not try to buy more pets or familiars.
  • Levi
    • Crafting material?
  • Other stuff to do while in the Desperado Club
    • Taylor & Moose should introduce themselves to every crawler in the club, exchange contact details. Offer rescue services with Sniff Out Crawler. Yeah, some will be skeptical, but at least they'll remember us. Leave a note in the club if possible for a meetup time with all other crawlers.
    • Leo should look at the Catkin & Rogue Training Hall, if there's one there.
    • Party needs to practice using their Charisma. Levi has experience.
    • Talk to Levi, crawlers and contacts about finding a Mystic Scholar, particularly one with Grease. Try to buy Grease, but at the last minute of the Create Spellbook ritual, ask the Mystic Scholar to try changing the target to Create Spellbook. It'll surprise everyone. Pay with spells and access to Drew instead of money if it works. Use scrolls of Create Spellbook. Finish the deal with Taylor and Drew with the Create Spellbook spell, at least one of them with Grease, and the Scholar with Invulnerabilty. Take advantage of sharing spells with the party fast, the AI might not let us keep Create Spellbook.

TL;DR: We'll be offering rescue services, looking for a Mystic Scholar, buying a saddle, helping everyone in their respective spheres.

[X] (Invulnerability) Taylor reads it

[] (Actions) Grind in the ruins
[] (Actions) Explore the city
I'm good with either of these. City is safer, ruins have more xp and probably treasure. Both options include finding bosses, I think.

[] (Actions) Find a Borough Boss in preparation for a raid
This one's a write-in, doesn't require much explaining. Will start Moose up as a command center that can see everything for a very large distance.

[X] (Write-in) Plan Contacts
- [X] Talk to our contacts, share information.


Please ping me if there's anything you want me to add to the list.
 
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Well yeah, this chapter. In the future we could dive straight down into an enemy from the air and be fine.
Thats literally what his legion rush skill is for. It's supposed to be used at the absolute last second for damage, and is otherwise a great battlefield mobility skill

Seriously guys, we don't need to add invincibility to legion rush, it already has it.

Plus next floor Taylor can cast it on him pretty much at will.

Next, Taylor is going a mage build so will be picking up more INT. Moose is our tank, and he can't assign his points himself anyways. His legendary familiar status automatically assigns them. It doesn't scale *at all* on Moose, while it scales *really well* on Taylor.
 
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Thats literally what his legion rush skill is for. It's supposed to be used at the absolute past second for damage, and is otherwise a great battlefield mobility skill
The invulnerability of Legion Rush is for the first fraction of a second, letting you pulp the first enemies you hit but the rush continues for a random distance beyond that with no protection. A straight line of unknown length is not great battlefield mobility and if you run into something harder than you you can die. Cast invulnerability first and you can pulp the whole line and it's the obstacles that break.
 
While it's obviously an incredible benefit for Moose to have Invulnerabilty for combat, the versatility that Taylor having it grants far outweighs it. Taylor will be able to cast on anyone in his contacts, including Moose.
"Rush is a powerful ability," Levi said. "It's like Moose's Legion Rush ability, but better in some ways and worse in others. Moose's ability can be used multiple times a day, but only while he's in motion and there's a brief glow before it activates, which gives away the fact that he's using it. Once it activates, it increases his speed and mass and gives him half a second of invulnerability at the start but nothing after that. If there's something immediately in front of him when he activates it, that thing is going to be vaporized. On the other hand, it makes it so that he doesn't turn well, which means that he's likely to die if he hits something after the invulnerability runs out, or if he simply trips or loses his footing and slides. Plus, he'll weigh literal tons, meaning he can collapse bridges and sink into muddy ground.

"The normal Rush skill can be used from a standing start with no sign that you're using it, it keeps you invulnerable for the entire time you're moving, and it doesn't change your mass. The problem is that it's very short ranged, and it's unpredictable. You might go five feet, you might go twenty. You might go the direction you're facing, you might go ten or even twenty degrees off.

"Since Rush activates immediately and without warning, the momentary invulnerability can be used as a defense if you get the timing right. That's theoretically possible with Legion Rush, but it's much less practical because of the warning and the fact that you need to be in motion."
Legion Rush isn't unpredictable. Moose could also use Rubberize.
 
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The invulnerability of Legion Rush is for the first fraction of a second, letting you pulp the first enemies you hit but the rush continues for a random distance beyond that with no protection. A straight line of unknown length is not great battlefield mobility and if you run into something harder than you you can die. Cast invulnerability first and you can pulp the whole line and it's the obstacles that break.
Suddenly retreating in a straight line 3x faster is amazing. And yeah, we have to play around the skill *for this floor* but that's okay!

Look, you're not really arguing that we need to give the spell to Moose to upgrade his legion rush skill, you're arguing that we need to abandon the long term value of Taylor having the spell to upgrade Mooses *single, item granted skill that doesn't level* on *this* floor. There is absolutely no way that cost benefit analysis works out
 
Suddenly retreating in a straight line 3x faster is amazing. And yeah, we have to play around the skill *for this floor* but that's okay!

Look, you're not really arguing that we need to give the spell to Moose to upgrade his legion rush skill, you're arguing that we need to abandon the long term value of Taylor having the spell to upgrade Mooses *single, item granted skill that doesn't level* on *this* floor. There is absolutely no way that cost benefit analysis works out
Next floor Drew can get Mystic Researcher* himself. 1 hour to learn the spell from Moose, one hour to create a spellbook of it. Taylor can't distribute the effect to other people this floor anyway because his whole class is on cooldown. We have to survive to the next floor first though. Moose, bar none, is the party member who gets the biggest boost to effectiveness from the spell and that translates to a better survival chance for all of them.

Remember all the times Moose jumped into melee to rescue other party members who were getting dogpiled and took serious wounds from it. Invulnerability would let him do that even more aggressively without life threatening injury. The person being rescued having the spell would not be as effective because they'd still lack the brute force to extricate themselves, it would buy them a few seconds and then the damage would start up again. A different party member jumping in wouldn't be as effective because they lack the brute force even if they have a few seconds of invulnerability.

*If we succeed at finding a Scholar for hire they can learn the spell off Moose too.
 
I was kinda nervous about bringing Drew along at first, but damn is he pulling his weight and then some in keeping the team stable. Taylor really needs to chill out a little.

Unfortunately we've just hit one of the big drawbacks of using up Sysop's power for the floor, since now we can't exponentially grow our network to look for a Mystic Sage. Still worth fistbumping all the Crawlers we run into and setting things up to do so next floor though.

[X] Olivebirdy
 
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Next floor Drew can get Mystic Researcher* himself. 1 hour to learn the spell from Moose, one hour to create a spellbook of it. Taylor can't distribute the effect to other people this floor anyway because his whole class is on cooldown. We have to survive to the next floor first though. Moose, bar none, is the party member who gets the biggest boost to effectiveness from the spell and that translates to a better survival chance for all of them.

Remember all the times Moose jumped into melee to rescue other party members who were getting dogpiled and took serious wounds from it. Invulnerability would let him do that even more aggressively without life threatening injury. The person being rescued having the spell would not be as effective because they'd still lack the brute force to extricate themselves, it would buy them a few seconds and then the damage would start up again. A different party member jumping in wouldn't be as effective because they lack the brute force even if they have a few seconds of invulnerability.

*If we succeed at finding a Scholar for hire they can learn the spell off Moose too.
Okay, any situation where Moose is taking a scary amount of damage such that invincibility would be good anyone else would just instantly die. A squishy having the spell prevents them from instantly dying.

Drew already has a shield spell, so he's fine.

Moose is ungodly tanky already, he's fine

Leo is squishy and doesn't really have a way to negate damage for herself, but is also the only member of the party not boosting int lol.


Also, you're forgetting that if other people have invincibility they can *also* do sudden risky things to free themselves. Taylor could become Oni Lee, teleporting to enemies, casting invincibility then blowing up. This is a *SUPER* strong combat strategy


Also, even chances that Mystic's interview spell won't work on Moose. It specifically requires holding hands.


> If you and another crawler sit and hold hands for 1 hour within a mystic pentacle surrounded by appropriate reagents, silently and without moving, you gain +1 to any single spell that they know and you don't. The reagents are available from any magic shop as well as in the Desperado Club marketplace. Cost of reagents is fixed and not subject to discounts of any kind.
 
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Worth noting both moose and Taylor will eventually be capabale of casting invulnerability through the bond. I think that makes them both higher candidates than anyone else, since we get 2 for the price of one.
 
Next floor Drew can get Mystic Researcher* himself. 1 hour to learn the spell from Moose, one hour to create a spellbook of it.
We might not roll one or both of those. Drew's lucky, but it's luck. If he does roll Scholarly Interview and Create Spellbook, though, that should work even if the CSS loophole gets closed, so that's nice.

Also, even chances that Mystic's interview spell won't work on Moose. It specifically requires holding hands.
Eh. There's a lot of species in the dungeon that don't have hands, it'll work. 97% sure.
Next, Taylor is going a mage build so will be picking up more INT. Moose is our tank, and he can't assign his points himself anyways. His legendary familiar status automatically assigns them. It doesn't scale *at all* on Moose, while it scales *really well* on Taylor.
I'm not sure this is instead of his free stat points rather than in addition to them.
Worth noting both moose and Taylor will eventually be capabale of casting invulnerability through the bond. I think that makes them both higher candidates than anyone else, since we get 2 for the price of one.
It's nice that we'll be able to cast through Moose without putting our SysOp ability on cooldown, but Soulbond doesn't explicitly allow him to cast through us, or cast our spells. It might, but it doesn't explicitly say it does.


Vote Kitchen Sink, it's got nightvision goggles... Hold up, do we already have night and/or thermal vision? Might make going to the ruins a better choice. Kitchen Sink's got a saddle, it's got drugs, it's got rescue services, it's got conversation with anyone who'll talk to us, including in our contacts. It's got a bait n' switch with a Mystic Scholar. It's got a crawler party. It's got materials for Levi. It's got a catkin training guild. It's got map stuff and speed stuff and stealth stuff. It's got everything you want.
 
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Adhoc vote count started by Twinnstars on Oct 13, 2022 at 5:06 PM, finished with 33 posts and 7 votes.
  • 9

    [X] [Actions] Plan: Finding Scholars
    [X] (Silk Road) Kitchen Sink
    - [X] All
    - -[X] Sense enhancers to get through smoke and night
    -[X] Leo
    - -[X] Stealth stuff
    - -[X] Boosts and scales off speed stuff
    - -[X] Crash stuff (Rubberize? Helmet?)
    - [X] Drew
    - - [X] Better smoke types (Drugs, toxic, poison, magic)
    - - [X] Emergency escape item, he's got the worst mobility
    - - [X] Chance stuff
    - [X] Moose
    - - [X] Map stuff (Find everyone on map, find injured mobs on map, find magical items on map etc)
    - - [X] Saddle
    - - [X] Scales off mass/speed stuff
    - [X] Taylor
    - - [X] Self-casts (particularly heals), resistances, environmental, buffs, debuffs, poisons, excellent stuff balanced with nasty drawbacks we can pawn off on mobs next floor.
    - - [X] Ingredients, recipes
    - - [X] IC, we should want pets as pools for more boxes. OOC, EJ would prefer we didn't get them. We need an IC reason to not try to buy more pets or familiars.
    - [X] Levi
    - - [X] Crafting material?
    - [X] Other stuff to do while in the Desperado Club
    - - [X] Taylor & Moose should introduce themselves to every crawler in the club, exchange contact details. Offer rescue services with our Find Crawler. Yeah, some will be skeptical, but at least they'll remember us. Leave a note in the club if possible for a meetup time with all other crawlers.
    - - [X] Leo should look at the Catkin & Rogue Training Hall, if there's one there.
    - - [X] Party needs to practice using their Charisma. Levi has experience.
    - - [X] Talk to Levi, crawlers and contacts about finding a Mystic Scholar, particularly one with Grease. Try to buy Grease, but at the last minute of the Create Spellbook ritual, ask the Mystic Scholar to try changing the target to Create Spellbook. It'll surprise everyone.
    [X] (Invulnerability) Taylor reads it
    [X] (Actions) Grind in the ruins
    [X] (Actions) Explore the city
    [X] (Actions) Find a Borough Boss
    [X] (Write-in) Plan Contacts
    - [X] Talk to our contacts, share information.
    [X] [Silk Road] Plan: Items for surprise attacks
    -[X] Items with skills like Backstab and advanced Backstab
    -[X] Items with stealth related skills (helping with Backstab-ing, helping with Skirmisher getting in surprise attacks/increase the time enemies need to realize what is happening when they are blitz'd by Leo)
    [X] [Invulnerability] Taylor reads it
    [X] [Actions] Plan: Finding Scholars
    -[X] Find Mystic Scholar Players. Ask them to help you with a secrect project.
    --[X]Ask Levi how to best find such Players.
    --[X] If Levi asks why, tell him that there are many usefull spells (like Grease, Armor, ...) and you want something special done for a plan.
    --[X] do not risk the showrunners hearing about the make spellbook of make spellbook plan until you absolutely have to.
    ----[X] (have mystic scholar make a spellbook of make spellbook under the influence of drews luck aura)
    --[X] be on the lookout for betrayal.
    --[X] Pay: 100k gp, during our downtime they can stay in Drews Luck Aura.
    [X] (Invulnerability) Moose reads it
    [X] (Actions) If you have some time to spare maybe just wait in the club to meet other crawlers and grind some skills? I mean, Taylor grinds yoyo skill constantly anyways but...
    [X] (Invulnerability) Taylor reads it
    [X] (Invulnerability) Drew reads it
    [X] [Silk Road] Plan: Items for surprise attacks
    -[X] Items with skills like Backstab and advanced Backstab
    -[X] Items with stealth related skills (helping with Backstab-ing, helping with Skirmisher getting in surprise attacks/increase the time enemies need to realize what is happening when they are blitz'd by Leo)
    -[x] Chemical weapons ingredients
    [X] [Invulnerability] Moose reads it
    [X] [Actions] Grind in the ruins
    [X] [Actions] Plan: Finding Scholars
    [X] (Invulnerability) Taylor reads it
    [X] (Invulnerability) Drew reads it
    [x] (Silk Road) Human Healing and Crafting

[X] (Silk Road) Kitchen Sink
 
I would prefer not to do this. I expect we'd be ambushed by a group of crawler killers.
A whole group? When we're inviting everyone? They'll be outnumbered, and we've got Moose. Thing is, our build depends on other people. Meeting people in a public area is the safest way to do it. It's necessary.

If I were you, I'd be worried about offering rescue services, that's the risky one. But we've got Moose, who not only will know where the people we meet are, but also the the location and danger of the mobs around them, and has a skill for finding people in stealth.



I can see we're starting to run into an issue with the votes. Half the tasks are in parentheses and half are in brackets. It's going to be a mess.
 
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Crud. Y'all reminded me that the team should have been scooping up those wands (which were in fact low-power Magic Missile, as was suggested). Also, there was a system message that I forgot to show. The following two snippets have been edited into the update and you are now the proud owners of six wands than fire a level 5 Magic Missile spell. Each wand has 5 charges.


A massive crash sounded from farther back in the drug den as several hundred pounds of armored and angry war dog Legion Rushed through the back wall of the drug den.

You have been Packed!

The system message popped up on Taylor's HUD and he waved it away as Taylor Gold teleported in, appearing on the far side of the room at the open doorway, yo-yo on his right hand.
"Right," Taylor said. He looked around, then pointed at the sink, which had conveniently been filled to the brim by the deluge of water. "You guys get Moose cleaned up, then clean yourselves. Can't have blood on us or the guards will aggro. I'll collect the product and the bad guy's weapons while you two deal with that." Without waiting for a response, he scooped up the magic wands and knives from each of the dead gangers and sucked them into his inventory before moving to grab the boxes of product along the walls.


The way i read it,
Silkroads, Actions, Invulnerability and other are independent categories that each can have their own plans.
Also: With make spellbook make spellbook cheese everyone can have the spell.
This is correct. Vote tags such as (Actions) always indicate independent votes, meaning that "(Actions)" and "(Silk Road)" etc are not related.

NOTE: When there are independent votes being tallied, it's a good idea to actually vote for them using the tags. "Whack Jim Bob" would have had a runaway victory in the last vote if people had voted for it properly instead of tucking their vote into a sub-bullet of a larger plan. Again: it's the players' job to make sure their votes are tallied correctly, not my job to collate everything.

On that subject, I have always and will always put tags in (), not in []. Some people are voting e.g.: "[x] [Actions] Foo" instead of "[x] (Actions) Foo". I'm not saying to not do that, but it is likely to end up splitting the vote. If you're currently voting using square brackets then it's a good idea to post a second vote using parens in order to avoid that.

The post isn't threadmarked.

Fixed, thanks.

Seriously Taylor, nobody likes a boring ass cop. Let the girl get a nice drink!
When I read this I was reminded of XKCD 37: Move the Hyphen, except it's removing the hyphen:

"A boring-ass cop" => a cop who is too straitlaced and/or uninteresting
"A boring ass cop" => :wide eyes: This is not that kind of quest!

This had me giggling internally so I decided to share.

[X] (Silk Road) Kitchen Sink & Scholar
Blurgh. With this much in the plan, please condense it into plain text instead of using subbullets. People can fork the plan if they want something different, or ask you to edit it. I know it raises issues of lots of forks with only minor differences, but I can't stand getting this much volume in the tally.


Moose [...] can't assign his points himself anyways. His legendary familiar status automatically assigns them.
This is correct. There was some debate about this above, hence why I mention it. Moose gets 4 stat points per level, unlike the normal human 3, but they always go 2 to Strength and 2 to Constitution.
 
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