Drone Swarm in a Magical World (Riot Quest) ALWAYS RECRUITING

Quick question, can drones modify their loadout... like, for example, can a battery drone replace their blasters for a railgun?
Not right now, but eventually Components will be a thing, yes. You will only be able to switch at the ship for a while, but in the distant future you could have a repair drone capable of switching components in the field. Of course, that would also cost carrying capacity.

Also, Unique Components will be a thing too.
 
Also, just so I don't cause confusion, the link between @TheShadowOfZama fight and the Scout drones figuring out what was going on was pure narrative, not mechanical. I just like tying things together.:p

:( Well,....damn seems like I really only succeeded in not dying. I had hoped for a moment the fight actually yielded something of value which combined with the scouts unlocked the GTFO option, but seems like I just essentially wasted a turn. Oh well nonetheless it was a small moment of awesomness regardless and that still makes it worth not getting anything but keeping my life out of it. :D I am gratefull that at least narratively you did make my actions have an impact in the quest. Many thanks!

Actually, now that I think about it. there is something unique this fight has taught all of us. We now know almost precisely how tough these zombies are and damn are they tough! In all the other battles we couldn't determine how much damage was needed to take down one zombie or how much damage they did. For all we knew all of us sucked and it took fourteen of us rolling tens to take down one or were we completely overkilling them? This fight however combined with the OP's previous statements about the rolls show us that one cutter drone requires two near max rolls to take down one zombie and a zombie doing only ping damage still manages to dent Cutter armor (the heaviest drone armour available). I would say that despite these things being essentially fantasy zombies, these things are tough and when we fight a small army of these things we will lose the advantage of being able to roll fourteen plus dice to kill three of them.

Something to keep in mind; Battery drone players can hit harder than I could, but their armour is also lighter and their weapon consumes the very resource they came to gather.

Also apparently there are worse things than zombies in these swamps and I got lucky.

Also a couple of vocabulary mistakes I found;

I* made it much more difficult to maneuver.
*It

The drone slashed *ack with its saws,
*back

The display lit up *againm this time with arrows and topography.
*again

Driven by a small amount of ...concern...the *Cutter surged forward as one.
*Cutters

leaving the only parts still vulnerable to attack from things in the much* the pipes that were still in the swamp.
*muck
 
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Hmm, we do have a defensive position though, so if worst comes to worst most of the expedition can evac while an unfortunate few sacrifice themselves to buy time.
 
[X] {Group} Return to Ship
[X] {Riot} Gather Information: Moving corpses (???) (Special: Allows you to stay inside of Defenses for next fight)

QUERY: use acid splash to increase water acidity to destroy corpses?
 
[X] {Group} Return to Ship
"We've gotten their taste, now to return to Momma to let her know what's up over here and fill her tanks with energy!"
[X] {Riot} Materials: Construct Defenses (Special: You have been attacked. Perhaps some defenses against another attack would be in order. No Materials gained or lost, bonus to dice if attacked drone group can fall back to fortified area.)
"BUILD CONSTRUCT-nah it just doesn't have the same ring as CUT CHOP etc. Let's try out more designs, see if we can come up with even better things to test against these things for when we return later! Maybe have a battery drone or two aid us, see if they can cook some of the muck to cut off the channels the things are swimming through, making them pop up further out?"
 
(Cutter Drone VE12)

[X] {Group} Return to Ship

[X] {Riot} Materials: Construct Defenses (Special: You have been attacked. Perhaps some defenses against another attack would be in order. No Materials gained or lost, bonus to dice if attacked drone group can fall back to fortified area.)
 
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@Hangwind, What size of dice are you using? Like, a -30 and -40 to initiative is all well and good, that's probably on a d100, but what does a -2 on Enemy Attacks mean? Is that also d100? d20?
 
(Henry: Hey, batteries, you guys are using explosive gases right? How about you convert some of those to explosives to use as mines or bombs?)
 
:( Well,....damn seems like I really only succeeded in not dying. I had hoped for a moment the fight actually yielded something of value which combined with the scouts unlocked the GTFO option, but seems like I just essentially wasted a turn. Oh well nonetheless it was a small moment of awesomness regardless and that still makes it worth not getting anything but keeping my life out of it. :D I am gratefull that at least narratively you did make my actions have an impact in the quest. Many thanks!

Actually, now that I think about it. there is something unique this fight has taught all of us. We now know almost precisely how tough these zombies are and damn are they tough! In all the other battles we couldn't determine how much damage was needed to take down one zombie or how much damage they did. For all we knew all of us sucked and it took fourteen of us rolling tens to take down one or were we completely overkilling them? This fight however combined with the OP's previous statements about the rolls show us that one cutter drone requires two near max rolls to take down one zombie and a zombie doing only ping damage still manages to dent Cutter armor (the heaviest drone armour available). I would say that despite these things being essentially fantasy zombies, these things are tough and when we fight a small army of these things we will lose the advantage of being able to roll fourteen plus dice to kill three of them.

Something to keep in mind; Battery drone players can hit harder than I could, but their armour is also lighter and their weapon consumes the very resource they came to gather.

Also apparently there are worse things than zombies in these swamps and I got lucky.

Well, the thing is, A) our metaphorical hands are bound by enough hardcoded restrictions to waterproof a paper yacht, and B) magic, depending on the fantasy world, tends to powerscale anywhere from "hiroshima" to "deleting elder gods from existence", so I expect no matter how far we get, there will always be something here that can kill us so dead the ship will un-crash itself.
 
Something to keep in mind; Battery drone players can hit harder than I could, but their armour is also lighter and their weapon consumes the very resource they came to gather.
Battery drones might have lighter armor, but that means they have an easier time dodging hits.

(Henry: Hey, batteries, you guys are using explosive gases right? How about you convert some of those to explosives to use as mines or bombs?)
I won't, because I think it's a waste of resources. Blowing up the fort won't do anything but hurt us, given that the entire swamp is a defensive fortification for the undead, and why create wasteful explosives when we can shoot? We're trying to save as much Energy as we can, not throw them away fighting an army we can't defeat.
 
damn seems like I really only succeeded in not dying.
On Xbox, that would be a Silver trophy.

Probably called "Silver Lining: Survive a Random Encounter that could have wiped your whole party."

I am gratefull that at least narratively you did make my actions have an impact in the quest. Many thanks!
:oops:
Reasoned analysis, YAY! I love this! While I certainly won't do this every time, as a reward I'll pull back the curtain a bit.

Yeah, zombies are strong and tough. Remember the Giant Spider? Yeah, they are just as damaging (though without the poison, but you're immune to that one anyway so...) and almost as tough. Their glaring weakness is the fact that they're clumsy, which hurts their Initiative roll and means that they can be damaged or destroyed before they can attack. Unless the Cutter Drones manage to lose the roll. Again.

Skeletons are weaker and more delicate than any zombie at base. However, they get Equipment rolls. :D
QUERY: use acid splash to increase water acidity to destroy corpses?
Nah, making the whole swamp acidic enough to destroy them in a short time would be under the Terraforming rules.

Heck, you don't even have enough acid to build an acid moat yet!
That would take a ridiculous amount of acid to affect the entire swamp, and that would be put to better use splashing the zombies directly.
Or building an acid moat! I like the idea of an acid moat! Ooh, maybe a battery acid moat with contacts in it so that anyone that falls in gets melted and electrocuted at the same time!

...that's just fun musings right now though of course.

*Goes off to modify lair*
@Hangwind, What size of dice are you using? Like, a -30 and -40 to initiative is all well and good, that's probably on a d100, but what does a -2 on Enemy Attacks mean? Is that also d100? d20?
I shouldn't have given you that number. More generally, I have solid numbers for everything. I'm not going to give those numbers to you guys though. I want this quest to have the feel of the real world, where it's possible to make mistakes and to truly munchkin is HARD. If you have numbers for everything, it can become Spreadsheets: the Quest and if nobody has numbers it tends to become Drama: the Interactive Fanfic. I want something where there are rules, but you guys have to figure them out by watching carefully for clues.

Now, do I abhor or deride quests that have all the numbers or none? No, they're fun in their own ways, but they're not what I want for this quest.

If you want reassurance about whether or not a -2 is good though, I'm seriously concerned that I may have overpowered the Defense Construction stuff.
(Henry: Hey, batteries, you guys are using explosive gases right? How about you convert some of those to explosives to use as mines or bombs?)
FWOOOSH!
Blowing up the fort won't do anything but hurt us, given that the entire swamp is a defensive fortification for the undead,
I think he meant as a depth charge instead of a self-destruct.
so I expect no matter how far we get, there will always be something here that can kill us so dead the ship will un-crash itself.
The upper end of the chart I rolled for Zama on, which actually had literally the exact same chance of happening as just one zombie now that I think about it, was so bad that the Ship would have sent a self-destruct command rather than risk it following you back.

But then again, rolling that badly would be bad no matter where you are.
 
(Henry: Thing is, we have no proper way to secure the fort once we leave. I'd prefer if we got rid of it when we leave then to let it be used against us. Also, I was hoping we can rig explosives to take out groups of these rather tough hostiles.)
Edit:
(Henry: The enemy posses equipment that can nullify the plasma blasts on a battery droid. We will need alternatives in case they form an effective shield wall against us.)
 
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[X] {Group} Return to Ship
I can see that "return to the ship NOW" isn't going to win, so here's a vote for the next best thing.
[X] {Riot} Materials: Construct Defenses (Special: You have been attacked. Perhaps some defenses against another attack would be in order. No Materials gained or lost, bonus to dice if attacked drone group can fall back to fortified area.)
I am a drone, and I'm building a wall...
 
(Henry: Thing is, we have no proper way to secure the fort once we leave. I'd prefer if we got rid of it when we leave then to let it be used against us. Also, I was hoping we can rig explosives to take out groups of these rather tough hostiles.)
Again, what good is this one base going to do for our enemies, when this entire swamp defends them? And the Energy spent creating an explosive can be spent shooting blasters, and I think focused shots are a more cost effective use of Energy.
 
(Henry: Did you not see the shield guy survive unscathed by the plasma barrage? Get a formation of those dudes, and they will completely nullify your blasters. Also, the swamp provides cover, not fortifications. It does not prevent us from moving freely, it just provides cover for ambushes. The fort is something that, if garrisoned, will provide a hardspot we can't penetrate. At least, not easily.)
 
[X] {Group} Return to Ship
[X] {Riot} Gather Information: Energy weapons and armor (???) (Special: Allows you to stay inside of Defenses for next fight)

Also why are so many drones upgrading a fort we're planning on abandoning? Even if we cutters can only carry one information, isn't gathering information more important than upgrading the fort? Our next stop sounds like it's poor in terms of information. Not to mention worst case scenario, whilst we're gone something else might makes its home in the fort and then we would have essentially upgraded stuff for a potential hostile being. There's other stuff than zombies and skeletons in these swamps.
 
We're carrying 21 energy right now, so we're good on energy, and we can still harvest energy to the South. Also, we've already got attacked once when ranging out, no reason to bait multiple attacks at the same time.
Never hurts to build up more of a surplus, and it's (relatively) safe to do so as the wall has been built and a number of drones have decided to further improve defenses.
Besides, it's more efficient for the Battery Drones currently deployed to gather more energy rather than throw a handful of single dice at a material or information roll.
 
So, for those worried that you would be building a fort for someone else, two things:

A) It isn't really built for anything that doesn't have your particular body style, and is specifically designed against anything humanoid.

B)
It's basically a giant clay disc with metal balloons holding it up that the Cutters borrowed from the Battery drones. Your entire purpose for existing at this point is to harvest stuff. You aren't leaving the balloons behind.

Admittedly, it would be funny if someone found it, as between the hurdles for frustrating attackers, the voids where the balloons were, the sloped retaining wall with no entrances or exits, and the hole in the center, it looks like some sort of disposable ritual site. Which would worry anyone looking at it as the absolute least bad thing you could hold a ritual for here would be binding a particularly nasty water, earth, or mud elemental. Everything else would be worse.
 
[X] {Group} Return to Ship

[X] {Riot} Materials: Construct Defenses (Special: You have been attacked. Perhaps some defenses against another attack would be in order. No Materials gained or lost, bonus to dice if attacked drone group can fall back to fortified area.)
 
Seems names are a thing now...

Battery Drone Designation: EG-218

[x] {Group} Return to Ship
[x] {Riot} Gather Energy (High gain)

Let them come for another attack, my plasma gun hungers :coolbeans:

...

Is this what it's like to be a Cutter?
 
(Scout)

[X] {Group} Return To Ship
[X] {Riot} Gather Information: Moving Corpses

Frankly, I should've called this after the first time but whatever. I want to have Paul use his weapons on the corpses and observe the reactions or, alternatively, he could collect some of black bile they release from the injuries for study.
 
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