damn seems like I really only succeeded in not dying.
On Xbox, that would be a Silver trophy.
Probably called "Silver Lining: Survive a Random Encounter that could have wiped your whole party."
I am gratefull that at least narratively you did make my actions have an impact in the quest. Many thanks!
Reasoned analysis, YAY! I love this! While I certainly won't do this every time, as a reward I'll pull back the curtain a bit.
Yeah, zombies are strong and tough. Remember the Giant Spider? Yeah, they are just as damaging (though without the poison, but you're immune to that one anyway so...) and almost as tough. Their glaring weakness is the fact that they're clumsy, which hurts their Initiative roll and means that they can be damaged or destroyed before they can attack. Unless the Cutter Drones manage to lose the roll. Again.
Skeletons are weaker and more delicate than any zombie at base. However, they get Equipment rolls.
QUERY: use acid splash to increase water acidity to destroy corpses?
Nah, making the whole swamp acidic enough to destroy them in a short time would be under the Terraforming rules.
Heck, you don't even have enough acid to build an acid moat yet!
That would take a ridiculous amount of acid to affect the entire swamp, and that would be put to better use splashing the zombies directly.
Or building an acid moat! I like the idea of an acid moat! Ooh, maybe a battery acid moat with contacts in it so that anyone that falls in gets melted and electrocuted at the same time!
...that's just fun musings right now though of course.
*Goes off to modify lair*
@Hangwind, What size of dice are you using? Like, a -30 and -40 to initiative is all well and good, that's probably on a d100, but what does a -2 on Enemy Attacks mean? Is that also d100? d20?
I shouldn't have given you that number. More generally, I have solid numbers for everything. I'm not going to give those numbers to you guys though. I want this quest to have the feel of the real world, where it's possible to make mistakes and to truly munchkin is HARD. If you have numbers for everything, it can become Spreadsheets: the Quest and if nobody has numbers it tends to become Drama: the Interactive Fanfic. I want something where there are rules, but you guys have to figure them out by watching carefully for clues.
Now, do I abhor or deride quests that have all the numbers or none? No, they're fun in their own ways, but they're not what I want for this quest.
If you want reassurance about whether or not a -2 is good though, I'm seriously concerned that I may have overpowered the Defense Construction stuff.
(Henry: Hey, batteries, you guys are using explosive gases right? How about you convert some of those to explosives to use as mines or bombs?)
FWOOOSH!
Blowing up the fort won't do anything but hurt us, given that the entire swamp is a defensive fortification for the undead,
I think he meant as a depth charge instead of a self-destruct.
so I expect no matter how far we get, there will always be something here that can kill us so dead the ship will un-crash itself.
The upper end of the chart I rolled for Zama on, which actually had literally the exact same chance of happening as just one zombie now that I think about it, was so bad that the Ship would have sent a self-destruct command rather than risk it following you back.
But then again, rolling that badly would be bad no matter where you are.