Any NPC seaside nobles taking me up on my offer?
I might be able to sweeten the deal for some Antavians.
On the list of pirates the Antivans worry about, Hercinia isn't very high. The two biggest trade families operate in Rialto Bay, most trade has to deal with the Felissima Armada, and the Arainai family has to deal with Qunari.
 
And this is why my head hurts after I play these, none of the words make sense.
The pirates don't harm most of their own trade , they have an arrangement with the pirates that gives them protection and there is a big scary power next to them which they need the ships to fight off rather than go pirate hunting.
 
Okay. Two more changes on the log. As always, these will be in the OP.

1st, the economy system:

A nation generates treasury equal to their econ score, and this treasury is spent to pay for everything Econ points presently do, and remains from turn to turn. Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.

2nd, ships:

Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.
 
Now, hopefully this won't be too much extra math for you, after all, you still can never add more than 7 at a time. But this way you aren't pressed to spend every last copper, and your extra money can be kept.

Plus, it means La Epines des Rose now operate identically to everyone else.
 
Okay. Two more changes on the log. As always, these will be in the OP.

1st, the economy system:

A nation generates treasury equal to their econ score, and this treasury is spent to pay for everything Econ points presently do, and remains from turn to turn. Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.

2nd, ships:

Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.
In general how much do NPC mercenaries cost?
 
-snip-
Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.

So if I'm raising 2,000 men (which cost 1/6th of a treasury point), what can I do with the 5/6ths of a point?

-snip-
2nd, ships:

Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.

OK, so 20 ships (2,400 men) cost 1/5th of a point; that leaves me over with 11/30 of a point.

I'll edit my (first) IC post once the numbers settle down.
 
So if I'm raising 2,000 men (which cost 1/6th of a treasury point), what can I do with the 5/6ths of a point?



OK, so 20 ships (2,400 men) cost 1/5th of a point; that leaves me over with 11/30 of a point.

I'll edit my (first) IC post once the numbers settle down.
I'm not handling fractions for everyone's sanity. The numbers round up to the next treasury point
 
So I basically end up with an extra point, gotcha.

EDIT: Or... wait, no? OK, I'm confused now. Do armies of less than 12,000 men/navies of less than 100 ships cost 1 point each, or less?
 
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OK, so I can get 2,000 men and 20 ships (=2,400 men) for a point, and free the one currently earmarked for the Navy for a boost. Editing now.

EDIT: Edit made.
 
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Well, dang that changes things.
Okay. Two more changes on the log. As always, these will be in the OP.

1st, the economy system:

A nation generates treasury equal to their econ score, and this treasury is spent to pay for everything Econ points presently do, and remains from turn to turn. Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.

2nd, ships:

Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.
Wait, do I have to spend separately for ships and raised army? Or can I cover both in one economic point as long the manpower used for ships still fall under the manpower currently raised?

EDIT: Eh already asnwered. Okay good.
 
Damn I have the least amount of land.

Obviously I need to do something stupid to make up for the lack of land holdings. Maybe set myself on fire or something to create an age of fire?
You have Cumberland though.
Cumberland is an influential port city in the nation of Nevarra, seated alongside the Waking Sea and straddling the River Cumber. Its location gives it access to trade with the Free Marches and beyond. Over the last century, Cumberland has taken advantage of this to expand into one of the largest cities in Thedas. Cumberland is also where the College of Magi routinely convene and is the seat of the Grand Enchanter. While Cumberland is a major metropolis, the city of Nevarra is the capital of the nation.
 
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