- Location
- The UK
Any NPC seaside nobles taking me up on my offer?Now, does anyone have anything immediate for me to respond to?
I might be able to sweeten the deal for some Antavians.
Any NPC seaside nobles taking me up on my offer?Now, does anyone have anything immediate for me to respond to?
On the list of pirates the Antivans worry about, Hercinia isn't very high. The two biggest trade families operate in Rialto Bay, most trade has to deal with the Felissima Armada, and the Arainai family has to deal with Qunari.Any NPC seaside nobles taking me up on my offer?
I might be able to sweeten the deal for some Antavians.
And this is why my head hurts after I play these, none of the words make sense.On the list of pirates the Antivans worry about, Hercinia isn't very high. The two biggest trade families operate in Rialto Bay, most trade has to deal with the Felissima Armada, and the Arainai family has to deal with Qunari.
The pirates don't harm most of their own trade , they have an arrangement with the pirates that gives them protection and there is a big scary power next to them which they need the ships to fight off rather than go pirate hunting.And this is why my head hurts after I play these, none of the words make sense.
In general how much do NPC mercenaries cost?Okay. Two more changes on the log. As always, these will be in the OP.
1st, the economy system:
A nation generates treasury equal to their econ score, and this treasury is spent to pay for everything Econ points presently do, and remains from turn to turn. Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.
2nd, ships:
Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.
They'd likely cost more, given that they're (generally) much more skilled troops. Roughly double.
-snip-
Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.
-snip-
2nd, ships:
Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.
I'm not handling fractions for everyone's sanity. The numbers round up to the next treasury pointSo if I'm raising 2,000 men (which cost 1/6th of a treasury point), what can I do with the 5/6ths of a point?
OK, so 20 ships (2,400 men) cost 1/5th of a point; that leaves me over with 11/30 of a point.
I'll edit my (first) IC post once the numbers settle down.
So you may as well either not levy some men, or else fill that second point.
Any over the limit cost 1 full point.So I basically end up with an extra point, gotcha.
EDIT: Or... wait, no? OK, I'm confused now. Do armies of less than 12,000 men/navies of less than 100 ships cost 1 point each, or less?
Could you get 50 ships and 6,000 men for 1point or do they have to be separate?So you may as well either not levy some men, or else fill that second point.
You can.Could you get 50 ships and 6,000 men for 1point or do they have to be separate?
Wait, do I have to spend separately for ships and raised army? Or can I cover both in one economic point as long the manpower used for ships still fall under the manpower currently raised?Okay. Two more changes on the log. As always, these will be in the OP.
1st, the economy system:
A nation generates treasury equal to their econ score, and this treasury is spent to pay for everything Econ points presently do, and remains from turn to turn. Additionally, the number of econ points to raise armies is equal to one treasury point per 12,000 men, regardless of the size of your manpower pool. Treasury points can be spent on boosts. Treasury points can be traded.
2nd, ships:
Nations with a coast now have ships in their faction statistics entry. A ship costs 120 manpower each. Thus, 100 ships= one treasury point to maintain.
Nope. You generate your treasury at the start of the turn.So basically, we need to decrease our economic actions this turn by one lest we lose our current status?
Damn I have the least amount of land.
You have Cumberland though.Damn I have the least amount of land.
Obviously I need to do something stupid to make up for the lack of land holdings. Maybe set myself on fire or something to create an age of fire?
Cumberland is an influential port city in the nation of Nevarra, seated alongside the Waking Sea and straddling the River Cumber. Its location gives it access to trade with the Free Marches and beyond. Over the last century, Cumberland has taken advantage of this to expand into one of the largest cities in Thedas. Cumberland is also where the College of Magi routinely convene and is the seat of the Grand Enchanter. While Cumberland is a major metropolis, the city of Nevarra is the capital of the nation.
True.
Yep. Added to the stats post.
And then Deathwing is DenethorDamn I have the least amount of land.
Obviously I need to do something stupid to make up for the lack of land holdings. Maybe set myself on fire or something to create an age of fire?