Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.
You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.
It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.
Your stat bonuses have names:
Vigor grants a Strength bonus.
Agility grants a Dexterity bonus.
Spirit grants an Aura bonus.
Mind grants an Intuition bonus.
Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
I mean this in the most positive and endeared way possible, but what the hell is going on in this quest? I read through all the normal threadmarks but it feels like that's only a third of the content
Someone who likes the idea of MMO isekai but hates the implementation writes a multichapter middle finger to SAO (Log Horizon can stay but it's on thin ice).
It's impossible for me to go back in time, hand my 16-year old self estrogen, and slap myself for the kind of idiot I was; but if this thing cracks any eggshells then it's the next best thing to getting that train started.
have you tried looking through the Media threadmarks
More seriously, if this is a little stream-of-consciousness and muddled, it's because while I have a lot of prior work and ideas written down this is the first time I'm putting the narrative together and is essentially the Early Access release of I/O. I'm glad you're enjoying it, baffling as this thing is!
The devs seem to think so, but they also seem to have gotten to that conclusion by inferring from the available evidence (Chimaera!Io damaged, player minds trapped on the far side of their Neurohelms, this is exactly the kind of crisis a cyber attacker would try to create so let's assume the worst) rather than by having any sort of logs or insider information on how exactly that happened (since the tetradekatheon has cut them out of the loop).
But if Io is responsible for negotiating the Neurohelm links for the game, then wouldn't "something went wrong with Chimaera!Io and the bigger Io cut them off as a safety mechanism" plausibly be the cause of the current trouble, if that safety mechanism also cuts Chimaera!Io off from the outside world as a side effect? Wouldn't it make sense, in that situation, for the players whose connections they're responsible for managing to get fully submerged into Chimaera!Mundus too?
The way I see it at that point, anything that could have badly hurt Io in a server-localized way, could have landed us where we are. I feel like we should be trying to think of other things that could have caused that, rather than automatically adopting OWTB's working hypothesis as our own.
The devs seem to think so, but they also seem to have gotten to that conclusion by inferring from the available evidence (Chimaera!Io damaged, player minds trapped on the far side of their Neurohelms, this is exactly the kind of crisis a cyber attacker would try to create so let's assume the worst) rather than by having any sort of logs or insider information on how exactly that happened (since the tetradekatheon has cut them out of the loop).
But if Io is responsible for negotiating the Neurohelm links for the game, then wouldn't "something went wrong with Chimaera!Io and the bigger Io cut them off as a safety mechanism" plausibly be the cause of the current trouble, if that safety mechanism also cuts Chimaera!Io off from the outside world as a side effect? Wouldn't it make sense, in that situation, for the players whose connections they're responsible for managing to get fully submerged into Chimaera too?
The way I see it at that point, anything that could have badly hurt Io in a server-localized way, could have landed us where we are. I feel like we should be trying to think of other things that could have caused that, rather than automatically adopting OWTB's working hypothesis as our own.
We don't. The OWTB doesn't, for that matter, though as the people who coded Io and family they do have more reason to believe that nothing less than a cyberattack could have done this - for reasons both factual and emotional, not all of which are available to the readers yet.
The real question then becomes, how do we falsify this statement? What else could do this kind of damage to Chimera!Io, and how could we possibly find out what happened?
Deedee and company are going to try, among other things, to figure this out - may need to in order to survive here - and it's worth asking these questions, both from IC and OOC standpoints. You're correct that this is not the only possible explanation that the current facts can explain, though it is an explanation that does fit the facts we have.
We don't have enough data, yet. How do we find it? And how much of a priority can the playerbase put on finding the answers when there's also survival and seeing if a return is possible to spend uptime on?
These are not meant to be easy questions to answer.
"People who are familiar with Greek Mythology are frequently surprised by our choice in naming Io, given the faith's lack of focus on cattle. This is because we didn't intend to reference the Grecian Io at all. We were thinking more of Blind Io from Terry Pratchett's Discworld, who wasn't actually blind per se, but was called that because none of his manifold eyes eyes were actually located inside his body--which was also an inspiration for our Io's visual design, although we went a bit more abstract and eldritch than Paul Kidby. And, of course, there's the computing pun there too: I/O, Input/Output..."
- Dr. Charlene Durante, OtherworldCon 2043 Q&A
More seriously, if this is a little stream-of-consciousness and muddled, it's because while I have a lot of prior work and ideas written down this is the first time I'm putting the narrative together and is essentially the Early Access release of I/O. I'm glad you're enjoying it, baffling as this thing is!
Adhoc vote count started by Qoheleth on Jul 27, 2021 at 1:02 PM, finished with 52 posts and 12 votes.
[X] Pinball Priest
- [X] Skill Points (6):
- [X] Trickster's Revenge (4, you deal more damage from knockback and environmental effects, a Boon of Sylphan)
- [X] Lore-Wise (Know Mundus as Mundanes do.)
- [X] Least Boon of Mutan (Sleep well, dream deep, and express yourself.) - [X] Techniques (Up To 4) - [X] Gryphon Kick (Up To 1)
-- [X] Claw Claw Bite (1. This attack counts as a Throw, and can chain onto another enemy.)
- [X] Wind Cutter (up to 2)
-- [X] Gale Blast (1. Improve Wind Cutter to an AoE attack, turning it to Gale Blast.
- [X] Healing Zephyr (up to 1)
-- [X] Increased Range (1. Improve the range of Healing Zephyr.)
- [X] Zephyr's Grace (up to 2)
-- [X] Improved Initiative (1. The buff also improves the target's initiative by 2.)
[X] Plan Potentially Less Violent -[X] Skill Points (9): - [X] Empathy (Feel what others feel.) - [X] Perception (Quickly read the scene.)
- [X] Lore-Wise (Know Mundus as Mundanes do.)
- [X] Traveller's Cloak (3, you may use Spirit to cloak your presence, making Stealth spirit-based, a Boon of Sylphan) - [X] Techniques (Up To 4)
- [X] Healing Zephyr (up to 1)
-- [X] Increased Range (1. Improve the range of Healing Zephyr.) - [X] Gryphon Kick (Up To 1)
-- [X] Claw Claw Bite (1. This attack counts as a Throw, and can chain onto another enemy.)
- [X] Zephyr's Grace (up to 2)
-- [X] Mass Zephyr's Grace (1. The buff is applied in an AoE.)
-- [X] Improved Initiative (1. The buff also improves the target's initiative by 2.)
[X]Sylphan Monk -[X] Skill Points (9):
- [X] Traveller's Cloak (3, you may use Spirit to cloak your presence, making Stealth spirit-based, a Boon of Sylphan)
- [X] Trickster's Revenge (4, you deal more damage from knockback and environmental effects, a Boon of Sylphan) - [X] Stealth (Hide from prying eyes.) -[X] Techniques
- [X] Whirlwind Talon (up to 2)
-- [X] Fox Leap (1. Add a short dash before or after attacking.)
-- [X] Power Up (1. Improve the damage of Whirlwind Talon.)
- [X] Wind Cutter (up to 2)
-- [X] Gale Blast (1. Improve Wind Cutter to an AoE attack, turning it to Gale Blast.
-- [X] Power Up (1. Improve the damage of Wind Cutter.
There's still time to make another plan, or to put other plans in the lead.
It's worth nothing that we still get the pinball cleric train started with any of the plans; it's just that Plan Pinball Priest sinks more points into pinballing damage faster and gets the Mutan Boon, while Plan Less Violent sacrifices damage and more lucid dreaming for useful proficiencies and magical stealth. Meanwhile, Sylphan Monk grabs the remaining Sylphan boons along with a Stealth Proficiency to take advantage of them.
We don't. The OWTB doesn't, for that matter, though as the people who coded Io and family they do have more reason to believe that nothing less than a cyberattack could have done this - for reasons both factual and emotional, not all of which are available to the readers yet.
Given how a lot of the writing I do for this project has to do with viewpoint characters who are involved with OWTB in various capacities, I do tend to adopt their viewpoints for when I post. But you're right that they don't know for sure that it was a cyber attack. They are just fairly confident that it was.
(@Qoheleth is definitely right, though, that we shouldn't just assume that the devs are correct unless we get more evidence to back their hypothesis up.)
[X] Plan Potentially Less Violent
- [X] Skill Points (9): - [X] Empathy (Feel what others feel.) - [X] Perception (Quickly read the scene.)
- [X] Lore-Wise (Know Mundus as Mundanes do.) - [X] Traveller's Cloak (3, you may use Spirit to cloak your presence, making Stealth spirit-based, a Boon of Sylphan) - [X] Techniques (Up To 4)
- [X] Healing Zephyr (up to 1)
-- [X] Increased Range (1. Improve the range of Healing Zephyr.) - [X] Gryphon Kick (Up To 1)
-- [X] Claw Claw Bite (1. This attack counts as a Throw, and can chain onto another enemy.)
- [X] Zephyr's Grace (up to 2)
-- [X] Mass Zephyr's Grace (1. The buff is applied in an AoE.)
-- [X] Improved Initiative (1. The buff also improves the target's initiative by 2.)
[X] Pinball Priest
- [X] Skill Points (6):
- [X] Trickster's Revenge (4, you deal more damage from knockback and environmental effects, a Boon of Sylphan)
- [X] Lore-Wise (Know Mundus as Mundanes do.)
- [X] Least Boon of Mutan (Sleep well, dream deep, and express yourself.) - [X] Techniques (Up To 4) - [X] Gryphon Kick (Up To 1)
-- [X] Claw Claw Bite (1. This attack counts as a Throw, and can chain onto another enemy.)
- [X] Wind Cutter (up to 2)
-- [X] Gale Blast (1. Improve Wind Cutter to an AoE attack, turning it to Gale Blast.
- [X] Healing Zephyr (up to 1)
-- [X] Increased Range (1. Improve the range of Healing Zephyr.)
- [X] Zephyr's Grace (up to 2)
-- [X] Improved Initiative (1. The buff also improves the target's initiative by 2.)
We pick up Lorewise and the Least Boon of Mutan, Night's Repose. We also have fully armed and operational Pinball Wizardry, between an improved Damage Increment and an upgraded Gryphon Kick.
We also picked up Gale Blast, healing range, and a better buff that we'll want to slap on our screaming anti-tank distraction as soon as possible.
My little brother is getting married this weekend, which means my extended family is in town; my east coast aunt called up out of the blue to talk to me tomorrow. Expect the first update of Chapter 2 tomorrow evening.
It seems like Deedee has a lot to think about. And more coherent (if not any less surreal) dreams in which to sort them out await. Allons-y.
ETA: Please note for future reference that you have not upgraded Whirlwind Claw at all, so that will be mandatory next time.
...also, if you feel like supporting me and my attempts to keep bringing you this fresh nonsense, Patreon link is in my sig. This isn't pay-to-win and never will be, but it's been a rough enough month that I may as well ask and I think pointing to it is okay under the rules (since I participate in the site, am not making a secret of the fact that it's going to me, and - uh - Patreon proceeds have gone and will continue to go towards getting More Art For This Thread).
I must stress this is absolutely not required and never will be: I'm posting this for free, here, forever and will archive it for free, forever, on Ao3 or something else later.
Sekhmet jumped into the hay, twisting in midair to land on their back, using their cloak as a blanket. Groaning, Ace followed suit - before getting up again, scratching dry grass out of her tail and hair, while you laid down a bedroll and handed her the one from her pack.
Then you flopped onto the makeshift bed in the hayloft.
As Ace undid her plate mail bustier, she muttered, "If I'd have known that Truck-Kun was going to make a metaphorical pitstop through my wall I'd have worn something more sensible. Fuck, I think I'm getting blisters."
Sekhmet said nothing at all of this, staring up at the ceiling with her eyes reflecting the lantern-light. Tossing her coin purse, hearing it jingle.
You sighed.
"I can help you with the pain, at least, Ace," you offer, rubbing your hands, let them glow.
Distantly, Sekhmet added a mumbled, "Got potions, if you're shy or ticklish. And the stuff to brew more. And yeah, suddenly knowing how to brew is weird as hell."
"I'll take the televangelist slap for now," Ace mumbled. "If I'm still hurting in the morning I'll take whatever you brew."
Sekhmet nodded but said nothing while you made your way to Ace.
Which wasn't much like them. No jokes, no chatter, nothing.
"Just chafing, and some scratches from the crabs and Seedlings earlier," you diagnose, laying your palm down before tracing the fingertips with healing magic that had come way too naturally to you.
Ace grunted. "Stings like hell for a second," she said.
"Yeah, it'll do that," you said. "Hikaru seems pretty sure this accelerates natural healing, which is why you got the munchies last time I did this."
Sekhmet still had nothing to say, and was still tossing their purse up into the air and catching it one handed. Staring at it.
It was beginning to get unnerving.
"Sekh?" you say.
"I'm here," she said. "I'm thinkin'."
The coin purse hung for a second in the air before smacking back into her clawed, furry paw, the gold in it clinking heavily.
You kept ministering to Ace, and they kept tossing their purse.
When you finish, you pat Ace on the shoulder, and she was the one who asked:
"What about?"
Sekhmet frowned at the purse, which she hadn't stopped looking at the whole time, before sighing.
"Hey Deeds," they said. "Catch."
They flung it to you, underhand, with all of the grace and accuracy that you'd expect from a character that used throwing knives and potion bombs as weapons and evasion as defense.
While you were never athletic in civilian life, and while Deedee is much stronger than you ever were she wasn't much more nimble; you catch the purse against your stomach, knocking the wind out of you.
"What the fuck, that could have beaned me!" Ace shouted.
"And this thing could have caused a lot of damage," you say, holding the purse up to your eyes. "Thing's heavy."
"Thing's heavy," Sekhmet echoed. "Yeah. Sold the crab and shells and pearl and perfume and fruit from the things we killed in self defense. You never know when someone will want five moose asses here. Thank me later."
Ace sat up, considering this.
Then she frowned. "Wait a second," she said. "Are you saying that we had enough money for an inn with like, proper beds and a bath this whole time and you held out on us?"
"Probably? I don't know that yet for sure. My gut says this'll be enough to get us proper weapons and armor -" they looked Ace in the eyes, then in the bare midriff you had just treated, then back again "- and other equipment, and food, and then some. But I don't trust the 'and then some.' We aren't getting luxuries till we get necessities, dig?"
"And proper sleep so we don't get 'experience penalties -'" Ace tried to mimic the cadence and depth of Hikaru's voice; it wasn't very funny to me. "- that's not a necessity?"
"Wanna see what not having the Nourished buff looks like on this side of the screen?" Sekhmet growled. "You were the one complaining about the All-Crab diet earlier."
"Both of you are at an 11," you murmur, deliberately soft. "Let's get back down to like a 4 or 5. We all need to cool down."
Ace grunted and rolled her eyes, ears still flat, but leaned back; you press down on her shoulders and she tries to loosen them up. Sekhmet kept looking at the ceiling, breathing steady, not saying anything.
"We're not getting into Viacruz tonight anyway, but we should try to scrape the Guilders together to get rooms tomorrow," you say in your very best I Am The Healer, Listen Or Die voice. "If we get enough to rent by the month, all the better; that's probably cheaper too."
"I've done the resident hotel thing before," Sekh said, trying their best to say it softly, still looking up at the shingled roof of an unfamiliar ceiling. "Not keen to repeat it. Really not keen on paying for meals we're not eating, or expensive ones. But we can shop around."
You murmur agreement, and Ace's ears slowly crept up the side of her head to point at Sekhmet. You lift your hands up to massage your own palms - laying on hands constantly was a strain on your grip - when she spoke up.
"Okay, what's going on? You look really out of it, Sekhmet. Like you're astral projecting and the map back to your body is upside down."
"Wouldn't be the first time," Sekh muttered, and Ace's ugly barked laugh was more tension and recognition than humor. "Thinkin'. Thinkin' real hard, now that I'm not spending the brainpower on not dying."
You take a few deep breaths, trying to recenter. "Are you alright? Do you need me to patch you up, too, or something to eat? I do have some rations..."
"The landlords gave me some rolls for chasing those Seedlings out of the grapevines, it ain't that," Sekh said, waving you off.
"Then what's eating you?" You press. From living with her IRL you knew she could be stubborn about discussing their problems; if you were working together, here, that just made it more important.
Sekhmet sighed.
"That's more money in my hand than I've ever had in my bank account in my life," they said.
You and Ace made the exact same soft "oh" at the same time, before looking at each other, and back at her. You hold up a hand to cut off Ace before she demanded answers; Sekh had just told us they were gathering their thoughts, and you didn't want her scattering them prematurely.
"Going by how much meals cost, how much pots cost, inns and shit, I think that's easily three months expenses worth and then some," Sekh said.
You blink. "Even given our shithole apartment... that's a small purse."
"That's cause they're mostly in Guilders: solid gold coins." Sekhmet stares at the claws on the end of her - their - hands. "They aren't JRPG Fun Dollars; Sheaves are JRPG Funbux, the crappy coppers with the wheat pattern on the tail. Each gold coin spends like a Benjamin."
You look in the purse. There were about fifty, maybe sixty gold coins in there, as well as small change in silver and copper.
Rent was around $950 back home, expenses a little more than twice that.
"...and proper weapons and armor?" you ask, voice small.
"Most expensive will be kitting up Leesh and Ace head to toe in steel, which is going to be maybe a third of that total. Afterwards, it drops off but there are five of us; I figure when we're done we got eight G left, maybe six if they squeeze us. Food's gotten expensive since half a million idiots dropped on this town, and food is a thing we don't want to run out of, so."
Ace rubbed the part of her midriff where her steel skirt dug into her. "Good call on saving up for real armor," she said, uncharacteristically meek.
"Our day job here is probably going to be murder," Sekhmet said, shrugging. "Selling swords. We're going to want good ones and to keep them sharp."
"And we picked this from the Shores of Fucking Awakening, without knowing what we were doing," you said.
Sekhmet took a single, sharp breath at that. "Yeah," they said. "That's one day's work. It's insane."
"Christ, I'm not sure Hikaru makes that much," you say. "And his company gets work from like, car companies and aerospace. I think he signed his name on a heat shield for one of Miles Sterling's Mars probes."
"Wait, Hikaru is rich IRL? That explains a lot," Ace said, rolling her eyes.
Sekhmet grit her teeth. "He still works for a living. That's not rich. Richer than us, sure."
"We're getting sidetracked," you murmur. "And we're going to need a good night's sleep before we deal with all of this. Lets... let's sleep, and handle the shopping, and see about another job. See what it earns us."
"Yeah," Sekhmet said. "I can't assume this is an average day. I just can't."
You become aware that you're dreaming after you pull off the helmet. Which is apparently a running theme.
This is the first time you're aware of it, though, and you're still Deedee in your dreams. It wouldn't be the first time.
Neither would the first time you slept in Mundus be the first time you've dreamed of being Deedee, either, you remember with a start.
You're floating in space above Mundus - you can tell it's not earth because the coastlines, though similar, are very slightly off, and the light from the cities is faint, not like the shining of millions of lights pumping heat into the ice caps back home. You remember the floods in Berkeley, Oakland, San Francisco when you were growing up, though those are mostly contained now; the hottest summer followed by a hotter summer. But this world is younger.
You tuck your arms in for reentry and dive.
You touch down in the middle of the Cauldron Hex, the statue of Flamma cooking up some concoction in her cauldron in the central market square of the city. See three shields.
You squint at each in turn.
"Azure, a rising phoenix guiles limned argent rising to encircle a globe argent," you hear yourself saying at the first, and so it is.
You walk around: "Guiles, a cog d'or encasing an hourglass proper or d'or."
Then, the final one: "Vert, chief charged with three roses proper o'er crossed sheaves of wheat d'or ."
None are the holy symbols of the Gods, or the royal house of Viacruz, or any other heraldry you know from the game.
All you know is that they make you uneasy.
That you shouldn't pick them up, yet, without knowing all that they mean.
Well, you've always been a barehanded fighter. You roll your shoulder, and look out to the horizon.
Just as the horn sounds, and the bells ring, and the guards yell preparations for battle-stations.
But at least you're inside the gates, and have time to prepare...
You wake up and stretch, blinking. This is the first time you've dreamed so vividly, or remembered them so well.
You comb your hair - which feels better than it really has any excuse for, and isn't that something to chew on these days - and put on your robes and hope that you can visit the baths in Viacruz sometime soon, because you're feeling kind of gross; and you get your stuff together and walk downstairs.
Hikaru and Alesha are waiting at a makeshift low table, and Hikaru - without a word - thrusts a bag and a bowl of something warm into your hands.
You look into the bag and sit down next to them and -
"Are these churros?" you ask.
"Porras, technically," he replies, taking one of his and dunking it into his drink.
"What's the difference?" Alesha says, looking at hers dubiously.
Hikaru turns to her with blank expression and blinks. "About an inch of thickness and two of length."
"That's what she said," you say, and sip your drink.
Mocha. Hot, mildly sweetened, a little bitter. Very good. Before you know it you've drunk half the bowl, and eaten half of your fried dough stick.
"Thanks," you manage between bites.
Hikaru just nods at that, and for a while you're too busy eating to talk.
Alesha breaks the silence later, after wiping her lips with a cloth.
"We will be able to get into the city. Miles' recommendation opened some doors for us, and, well."
You follow her gaze out to the rest of the camp. This farm is making a fair bit of money renting out help to the Adventurers - getting help from the Adventurers, especially your party - and you can't begrudge them that, because the number of players outside the gates is a lot more than anyone could be expected to deal with. You've lost count, really. And some of them aren't... dealing with it well.
Enough aren't dealing with it well that you'll be a lot happier in Viacruz proper.
"I've done some asking around," Hikaru says. "Several subserver names kept coming up - all of them tied to the Chimera server."
Alesha sighed, long and loud. "So it's safe to assume that either whatever happened only affected the west coast?"
"Or that this place is only for the players on the west coast," you say. "And that anyone from Behemoth or Archon or Dragon or wherever is stuck on a different Mundus."
Alesha stiffens, then shakes her head. "No. I don't want to believe that."
"There's no evidence," Hikaru says, "to either prove or disprove that other servers have suffered the same effects. We cannot assume either way. No matter what we want to think about it."
"There has to be a way back home," Alesha says again, putting a hand on his shoulder. "One of my kids is there, my ex is there - hell, my clients need me -"
Hikaru puts a hand on her wrist.
"Alesha," he says very softly, "Do you think I enjoy telling you, or anyone else, that we haven't found a way back yet?"
Alesha, reluctantly, takes her hand from his shoulder and shakes her head.
"I'm sorry," Hikaru says, and means it. "We simply do not have nearly enough information about what happened or why we're here. Which I hope to remedy as soon as possible, but this will take time."
"We don't have much of that," Alesha mutters, looking at you.
But you have to shake your head. "All we can do is survive and figure out what we can from here," you say. "We have people to visit and plans to make, clearly."
She sighs and pinches the bridge of her nose, eyes closed, thinking. "...so we do that," she says, "and then ask around. At the Cathedral of Aurora, if nothing else, to see if a wayward Psychic has turned up."
Her daughter, Jasmine, AKA Peachi Effervescent, Eithyr Psychic of Aurora.
You pat her on the back as you hear a door creak open.
"Not to look my breakfast in the mouth but how much did you pay for those donuts, Heeks?" Sekhmet says, frowning at him.
"15 Sheaves for the five of us, and some additional rations besides," he says.
Sekhmet winces. "Not as bad as I feared, but still. Leave procurement to me next time, 'k? That's why I'm in the Company."
"Am I in the company?" Ace asks, sniffing her porra.
"That's another stop in the city to schedule," Hikaru sighs. "The Adventurer's Guild Office. Right, let's make our plans."
You pull up a chair for Ace and smile at her, a bit, as she and Sekh join you to make plans.
Vote on these. Approval voting (you may vote for anything you approve of; most votes win) is in effect.Write-ins allowed, subject to QM veto.One timeslot will be spent in an audience with the Elector Countess today, but you will have the opportunity to do up to two other errands in the other available timeslots; in the future you can do one errand in the Morning, one in the Afternoon, and one in the Evening.
Vote opens at 9:00 Pacific.
Guild funds are 70 Guilders.
[X] Places to visit today. You have the Morning, Afternoon, and Evening.
- [X] The Palace, to meet with the Countess. (Mandatory).
- [] The Adventurer's Guildhouse, to register Ace and see the Free Company.
- [] The Armories and Shops, to get better equipment.
- [] The Inns and Taverns, to rent rooms and get food.
- [] The Academies and Observatories, to seek magical weirdness and clues.
- [] The Baths and Spas, to clean and recover from the road.
- [] The Temples and Cathedrals, to seek Jasmine and blessings.
- [] The Residential District, to check housing prices and meet with Shadi's father.
- [] The Playerbase Campsite, to keep them in the loop and see who you know.
- [] Write-In (describe, subject to veto)
[] We should spend free time with (top two win):
- [] Ace.
- [] Alesha.
- [] Hikaru.
- [] Sekhmet.
- [] Ourselves and our thoughts.
[] We should talk about our... gender... thing, with
- [] Ace.
- [] Alesha.
- [] Hikaru.
- [] Sekhmet. - [] Just come out to the whole guild, get this over with. (Disabled; Resolve below 5.) - [N/A] What gender thing? It's fine, I'm fine. (Disabled; Resolve above 1.)
[] Do you like it here, in Mundus?
- [] ...yes. This beats the hell out of a life wasted working for Tote-Em-Snax.
- [] No. "A World Of Adventure" turns out to just mean your life is in danger.
- [] Yes. This place is fascinating. - [] No. There are people back home who I miss, and who miss me. (Disabled; Resolve below 5 and have the Despair flaw.)
- [] I haven't spent nearly enough time here to actually tell yet.
Welcome to chapter 2.
Edited for clarity for our newcomers.
Last edited:
The Laissez Hasn't Been Fair To Me, by Pasteldaemon
Consumption is consuming me, The laissez hasn't been fair to me,
A party for the sea
is like a funeral for the beach,
And there's a crooked line, I don't wanna take the time to straighten
Cause when you do you realize it's the whole damn world that's bent...
Art by Pasteldaemon. Music by Patrick Stump. Mood by 2020.
Since I'm gearing up to start a second Quest with @bii (which she's going to be able to do more direct posts for), I'm going to slow down the update rate to every Thursday, with possible loreposts or dice roll/secondary vote prompts on Tuesdays and Saturdays.
The new quest, for the record, will be "Synodiporia Quest: You feel as though you've walked through a door..." and will be about worldhopping between different worlds and different stories as part of a mystical ritual to attain, and repair, The World. It's a sort of sequel to Mattnificent's DWRP game of the same name, with his permission. We're aiming to post it on Saturday, the 14th.
[] Places to visit today. You have the Morning, Afternoon, and Evening.
- [] The Palace, to meet with the Countess. (Mandatory).
- [] The Adventurer's Guildhouse, to register Ace and see the Free Company.
- [] The Baths and Spas, to clean and recover from the road.
[] We should spend free time with (top two win):
- [] Hikaru.
- [] Sekhmet.
[] We should talk about our... gender... thing, with
- [] Hikaru.
[] Do you like it here, in Mundus?
- [] ...yes. This beats the hell out of a life wasted working for Tote-Em-Snax.
On the one hand, this could be exaggeration or miscounting.
On the other hand, it's 2047 and an entire generation decided that staying in and playing video games might be safer than going out and meeting people.
Maybe it's because I've been in California fifteen years, but my reaction to that was holy crap, Deedee, how is your rent so cheap?
(Except she's got a roommate of course. After I realized that $950 was just her half, reality reasserted itself. $1900 sounds way more realistic for a 2br. Or any apartment at all. You're to find a studio under a thousand these days and 2047 has to be worse.)
Maybe it's because I've been in California fifteen years, but my reaction to that was holy crap, Deedee, how is your rent so cheap?
(Except she's got a roommate of course. After I realized that $950 was just her half, reality reasserted itself. $1900 sounds way more realistic for a 2br.)
Yeah, no, legit. But I mean, even now, under a thousand is still insane cheap for total rent for a 1br. So a shitty studio or 1br in a bad part of town for $1900 in 2047? Makes perfect sense to me.
If you'd be so kind. We can talk about it offthread.
Deedee's unsorted dreams were a barrage of free-association, metaphor, memes and pop culture. Now they have a throughline, and the information they're trying to impart is clearer.
This isn't even all the money. Sekh has not begun to see the money.