Covered In Blood And Surrounded By Spirits (Hellsing CK2 Organization Quest)

Alright can someone fill me in on what doubling down does in these types of quests? It isn't the first time that I've seen it and I'm just as confused as then.
As a longer explanation of Double Down, it is 95% of the time a good thing. You pay double for an action requiring a roll and a +20 is added to the result of the d100. So if a 67 is rolled, it becomes 67+20= 87 total. Now this +20 can only be applied to d100 rolls, but they do not need to be success/failure rolls. Most GM's allow them to be applied to rolls that are already successes, but have graded results. For example if there was an action to get tanks, the roll could be to see how many we get. Like a 100% chance to get 1, 80% chance to get 3, 50% for 5, and 10% for 10. If we applied the double down we would be guaranteed at least 3, as the lowest we could roll is a 21.

As stated, the cost of the action doubles if you double down on it, or increases by 100 if the action is free or less then 100 base. Also you can only double down on ONE action a turn, so it is important to be careful what you select. The rules for doubling down on multi-turn actions varies from GM to GM, as the need for rolls also changes from person to person. Some simply have one roll on the first turn, and it passes or fails from that. Others require a roll only on the last turn to determine pass/fail, and some need a roll for every turn the action takes. In the last case, it becomes a question if the DD price only needs to be paid once and is applied every time, freeing the DD for the next turn while still adding +20 to the original action, or a different system is in place. Some only apply the bonus for 1 turn, and if you want the bonus you need to pay it again.

Finally, there is the strategy of what to use the DD on. The most common choices are actions with low success percentages, like the option to talk to Iscariot for 30%. If we chose that and doubled down, instead of needing to roll a 70 or higher, we would only need a 50 or higher. However there are two common exceptions to this rule, the near certainties and the vitals. With near certainties, the roll is easy to pass at around 80%. If chosen we could not fail it, and we have a chance to Critical. Criticaling is when the dice roll is 96 or greater, and is normally only a 5/100 or 1/20 chance. on multi-turn actions, it cuts off a year of time, and on final turns or single turn actions results in VERY good things. For example a roll to appease the gods. A pass means they are happy, and nothing bad happens. A critical is they are very pleased, and grant a boon like an artifact or divine favor. Using the DD means it is easier at get that critical. Then there are the vitals. These are the rolls that MUST succeed, or else. For example we were just attacked and the base was near leveled. We need to find out who attacked us before they slip away. We would DD to ENSURE we know who to attack/focus our efforts on.

One final note is how the GM handles DD'ed actions that still fail. It usually comes down to either not being as bad, or WORSE. In the first case the failure is not so bad, as the +20 brought us closer to the required number, lessening the blow. For example we discover a curse has been placed on the base. A normal roll to remove it fails by 25, the curse remains and people get sick. A failed DD turned it into a failure by 5, so the curse remains but we prevent it from doing anything this turn. On the other hand some GM's punish failed DD's, so that failure from before, where we doubled down but failed, we actually made the curse WORSE, or removed it but blew up the base in the process. The GM punishin failed DD's is the possible other 5% bad thing about them.

...I think I may have tried a little to hard on this post. :confused:
 
Make sure to include a scene with the civilian guys in the room panicking before we calmly send Akuma to dispose of the problem.
Actually the basis that I'm writing is we were invited to the Round Table conference in OVA II since chipped are popping up in our neck of the woods as well. Our entourage is two high tier mystic swordmen (with us), Akuma (currently chatting with Seras since she sees something of her own situation in her) and one kitsune that really loves torquing off Integra*.

*No, we don't know how she manages to keep getting on the plane past all the seals. And we can't use harsher (harmful/lethal) protections since her clan are allies.
 
Actually the basis that I'm writing is we were invited to the Round Table conference in OVA II since chipped are popping up in our neck of the woods as well. Our entourage is two high tier mystic swordmen (with us), Akuma (currently chatting with Seras since she sees something of her own situation in her) and one kitsune that really loves torquing off Integra*.

*No, we don't know how she manages to keep getting on the plane past all the seals. And we can't use harsher (harmful/lethal) protections since her clan are allies.
I am really looking forward to it now.
 
To someone versed in Japanese monsters, what would Hellsing vampires (the weak ones, not Alucard) and ghouls be compared to?

Preferably in a derogatory fashion (they're just cut-rate.....).
 
To someone versed in Japanese monsters, what would Hellsing vampires (the weak ones, not Alucard) and ghouls be compared to?

Preferably in a derogatory fashion (they're just cut-rate.....).
Japanee monsters are unique in the fact that many are just beasts with supernatural origin, and the sentient ones are far more powerful than some chipped vamp, so it's difficult to make a comparison. When in doubt, call them second rate gaijin. If that's not specific enough second rate gaijin bloodsuckers. Or just gaijin. Or gaijin rodeo clowns. Or gaijin yogurt. The point here is that if you throw the word gaijin in it, you've already got a tone of condesenscion in a true Japanese style.
 
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Japanee monsters are unique in the fact that many are just beasts with supernatural origin, and the sentient ones are far more powerful than some chipped vamp, so it's difficult to make a comparison.
All I needed. In the omake the kitsune smells the buses of ghouls* and the chipped brothers during her trolling of the Hellsing guards** and I just needed to know how they would consider these pieces of trash.

* I figure that since tour buses only hold ~56 people and considering the number of ghouls seen in the various fights they had at least two buses to haul all the bodies.
** She calls it incentive for the men to start figuring out how to detect veiled/hidden/invisible enemies. Don't worry the various comments written on them wear off after a couple of months.
 
Japanee monsters are unique in the fact that many are just beasts with supernatural origin, and the sentient ones are far more powerful than some chipped vamp, so it's difficult to make a comparison. When in doubt, call them second rate gaijin. If that's not specific enough second rate gaijin bloodsuckers. Or just gaijin. Or gaijin rodeo clowns. Or gaijin yogurt. The point here is that if you throw the word gaijin in it, you've already got a tone of condesenscion in a true Japanese style.
That's about right, but IIRC vampires are classified as a foreign subtype of oni.


And also gaijin.
 
That's about right, but IIRC vampires are classified as a foreign subtype of oni.
Are you sure? Because oni translates to "ogre/demon" in japanese from what i've read. In an objective sense, it means "ogre" since akuma is the more common word for demon and oni is the only japanese word for ogre, so I suppose it would mean ogre demon in the same way ushi oni means ox demon. I think. So i'm not sure if that's correct. Source? Because if i'm wrong about that it could be important to the next update.
 
Are you sure? Because oni translates to "ogre/demon" in japanese from what i've read. In an objective sense, it means "ogre" since akuma is the more common word for demon and oni is the only japanese word for ogre, so I suppose it would mean ogre demon in the same way ushi oni means ox demon. I think. So i'm not sure if that's correct. Source? Because if i'm wrong about that it could be important to the next update.
I took a look and Japan doesn't seem to have any real sort of native vampire folklore. Closest thing seems to be the Chinese Jiangshi.

Of course there are the Nukekubi, Iso onna and Nure onna but those while drinking blood, are very different from the western vampire.
 
Japan doesn't really develop vampires in their folklore. China has Jiang Shi (kind of a cross between ghoul and vampire), but that's the closest I can find.
 
Are you sure? Because oni translates to "ogre/demon" in japanese from what i've read. In an objective sense, it means "ogre" since akuma is the more common word for demon and oni is the only japanese word for ogre, so I suppose it would mean ogre demon in the same way ushi oni means ox demon. I think. So i'm not sure if that's correct. Source? Because if i'm wrong about that it could be important to the next update.
Something like that, yes. The kanji is the same, which is where wordplay comes in.

Now, if you take vampires and compare to japanese monsters, the closest thing is the cannibal subspecies of oni(human that have eaten human flesh/blood and turned into a monster) and imported legends of Jiang Shi(which eat 'breath' rather than blood), which are strong and tough, though not as much as Helsing vampires are depicted.
 
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There is no chance at all we can fail it. LD has made that clear, thus we don't need a DD on something we can't fail compared to Awaken, which we can.
 
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There is no chance at all we can fail it.
We had 100% chance of success last time. we rolled low and got a minor curse (while our priests got a more serious curse), and we can still roll a nat 1 which would lead to a natural disaster
LD has made that clear
quote please. I did not see him say that
thus we don't need a DD on something we can't fail compared to Awaken, which we can.
If we fail to awaken it, we try again next year (unless we roll a nat1 and break it, but that can't be helped).
Also, you completely ignored my point where QM told us the rewards will be based on the total roll, so DD increases the rewards, and the kami are the most powerful beings around, we want them as happy with us as possible. A +20 is the difference between a 75 and a 95. it can also push us further above 100% for more rewards. and vastly reduce minor failures like rolling a 10
 
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