Companion Chronicles [Jumpchain/Multicross SI] [Currently visiting: INTERMISSION]

I don't see the story as nearly being over?

This is a shocking moment, sure, but there's a reasonable argument that killing her here and now is better than letting a sufficiently immoral person join up and come on jumps, where they can kill more people? I'm not familiar with the character, so I can't speak to whether she is sufficiently bad news that letting her join up would be worse, or if this is just Max killing someone who didn't really deserve to die.

"Well, at least you won't have to deal with her for a good, long time," Garrus told him, patting him on the shoulder consolingly. The three men walked off, leaving me (and Dinah) standing next to the roughly Vash-shaped patch of trodden grass.
This reads as her not actually being dead, mind. Otherwise the phrasing would be "never have to deal with her again".
 
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Only a few seconds later, a rather egg-timer-like DING! sounded and the suitcase spilled open to disgorge a very disheveled Vash. "Damn it," she muttered as she pulled her hair out of her face, "when I asked to be smuggled in, I didn't mean as luggage!" A quick look around let her spot us, and her face lit up in delight. "Oh, fancy seeing you here, M—"

"Avada Kedavra," Max spat.

Vash died.

"What the fuck!?" I yelled. "You killed her!"

"And if I'm lucky, I did it before the jump ended and she got 'recruited'!" He pulled his phone out of hammerspace, flipped it open, and jabbed the 0 button three times. "Is this your doing?" he barked into the speakerphone.

Ha! Good!

"No, it is not," Management said, anger leaking into their voice. "Don't worry, I'll deal with this." The suitcase and body vanished.

Pissing off an eldritch being of a higher plane of existence? I'm genuinely curious as to what'll happen. Will the anger fade quickly, or will there be a slow, cold burn? Will Max be held responsible or will Management push their plotting aside in the face of a common annoyance? Gotta say, it'd be interesting to see what a genuine, good-faith Managerial support would look like.

I was still staring at the spot Vash's body had fallen, so I was the last to notice Q's arrival on the path in front of us. He wasn't his usual smiling self; in fact, he looked constipated, and spoke as though the words physically pained him. "I am here…" he said slowly, gritting the apology out through clenched teeth, "…to apologize… for the… inconvenience… I have caused." After a short pause, Q glanced up at the ceiling and asked, "That's good enough, right? I can go?"

"Get out," Management snarled.

Management beating up a Q? Yes, please ^.^

"He fucking killed her," I said to no one.

I wonder if Picard's warning was foreshadowing for Max? Like, Cassandra's pretty confident that she'll retain her humanity but maybe Picard's already seen how the Jumpchain has changed Max and is trying to warn Cassandra --to try and keep that from happening to her?

Edit: Sorry about not giving as much feedback as I did during the Worm jump. While I'm not comfortable stating my age, suffice to say that Star Trek isn't something I'm really familiar with, beyond what's been absorbed through cultural osmosis.
 
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So glad to see Cass finally getting through all the wh'angst. This chapter didn't make me want to kick her in the vagina.
 
... Now that's a hell of a emotional whiplash.
Congratulations for almost predicting the title of the next chapter.

This reads as her not actually being dead, mind. Otherwise the phrasing would be "never have to deal with her again".
Oh, she is quite dead. What's ambiguous is whether she'll stay dead.

Pissing off an eldritch being of a higher plane of existence? I'm genuinely curious as to what'll happen. Will the anger fade quickly, or will there be a slow, cold burn? Will Max be held responsible or will Management push their plotting aside in the face of a common annoyance? Gotta say, it'd be interesting to see what a genuine, good-faith Managerial support would look like.
In this case, it looks like—
Management beating up a Q?
Yeah, that. Management knows whose fault this was, and has expressed their displeasure... strongly.

I'll add that Q had, for the most part, treated Max like an equal following the Wolf 359 incident. Actually encountering Max's Benefactor was a nasty shock, because Management is well above Q in the Omnipotent Bullshit tiers.
 
Remember when I said I'd have something for you this week? Well, I do, and it's here: I've replaced the first 5 chapters (0-4, to be precise; they're zero-indexed) with slightly shinier versions. None of the events have changed, which is why I haven't bothered to 'archive' the old versions. Really, the only changes (besides slight tweaks to the prose) are adding descriptions to try to make it more accessible for people who aren't... well, me. Hopefully there's less "Who the hell are these people?" reactions.

Intermission proper starts next week.
 
You know, I had a thought. Most Jumpchain body mods and supplements offer some sort of "increased mental/emotional durability." Pretty sure this is intended so that the Jumper doesn't get overwhelmed from the fundamentally alien nature of Jumpchains, not to mention a sort of baseline resistance to mental/emotional trauma that might result from things witnessed within Jumps.

Take this information, then sprinkle in the fact that Max has been in this Jumpchain for who knows how many Jumps --and thus has likely allocated a staggering number of mental/emotional support/stability perks. The fact that Max is visibly annoyed with Vash before the start of this most recent Jump is telling, and then an added decade of nonstop harassment? Backed by Q? It's telling of Vash's actions that Max was able to summon the requisite emotions for the Killing Curse.

That said, I actually think that Max is in the right here. He warned Vash time and time again of what the consequences would be if she tried to force her way into the Jumpchain. Max was very, rightfully, worried that she would become an existential threat to him, his friends, his acquaintances, and perhaps the wider Omniverse as a whole. Then, you have to factor in that he (or at least, we, the audience), didn't know if having Vash within the Warehouse at the time of Jump's end would count as a technical invitation. In fact, Max would be understandable if he thought that it would, since this Jumpchain's Management is far less benevolent than other Jumpchain Benefactors.

The real question is whether or not Vash was encouraged by Q. Helped? Definitely. But I wonder to what degree Q's whole "trickster god" shtick is applicable here, since Vash is known in canon (according to both the wiki and to Max, at least) to be pretty damned manipulative and self-serving. This could have been Q's attempt at snatching a sliver of influence into the wider Omniverse, having an inside agent through Vash --or maybe that's just how Vash sold Q on helping her? I'm, personally, more leaning towards Vash having manipulated Q into helping her, since Q still lived enough to walk away (though maybe Management forced Q to Fall and become a "mere" mortal?). If this had been a member-measuring contest between two Higher Beings, I think that Management would have been far angrier and Q would have been far dead-er.

Really looking forward to Cass's confrontation with Max. I imagine that Max'll be able to sufficiently explain himself, but depending on how much of his humanity/morality has eroded over the years, Cass might be more than a little discomforted. Edit: Actually, wasn't this foreshadowed near the beginning, when Homura says something the effect of "none of us are quite human anymore, some of us more than others?" Or was she referring to herself, as a window into of self-loathing?
 
Chapter 62: Moral Whiplash
Chapter 62: Moral Whiplash


Once again, I woke up the morning after the jump feeling decidedly ill-at-ease, though for very different reasons than the end of the previous jump. If every jump ended like this, I was going to need a lot more therapy.

My general malaise made staying in and ordering room service very tempting, but I squared my shoulders and headed down to the restaurant anyway. Everyone was chatting away amicably; Max was sitting with Garrus, Hoss, and three others I didn't know, eating and laughing without a care in the world. The sight sent something unpleasant churning in my gut.

I grabbed myself some pancakes and eggs and hid away in a corner, safely outside the general bustle of camaraderie—and the line of fire, if another food fight broke out—where I was still picking at my 'meal' ten minutes later when Ace and Zero found me. "You look like you didn't get much sleep," Ace said as the pair seated themselves on either side of me at the table of four. "Everything all right?"

"No?" I said sharply. "I just saw Max kill someone in cold blood, so I'm a little off, thanks."

"He did warn her not to sneak aboard."

"And that makes it okay?"

Zero shrugged. "If someone jumps the alligator fence, you don't blame the zookeeper."

"That analogy isn't even close to what happened and you know it."

"Fine," she huffed. "If someone ignores a dozen 'trespassers will be shot' signs and a warning played over megaphone, I'm gonna point and laugh at the idiot rather than blaming the shooter."

"She didn't look nervous about being shot," I pointed out.

"Of course not," Ace said. "She's a consummate actor who's never found trouble she couldn't charm her way out of. She probably thought Max would lecture her long enough for her to weasel some sort of compromise out of him."

"'Course, Max isn't gonna put up with that shit," Zero added.

"Apparently," I grumbled.

"Before you get angry at Max, at least ask Management if she's actually dead," Ace told me. "After all, they're perfectly capable of bringing us back to life."

I'd gotten out of the habit of carrying a cell phone over the last decade. "You have a phone handy?" He did, thanks to some sort of hammerspace inventory, so I borrowed it and dialed 000.

Riiii— "I'm busy, what is it?"

That was an unusual greeting. "I was wondering if Vash survived her… uh… murder."

"Haven't decided yet. Is that all?"

"What? Why not?"

"Because I. Am. Busy."

Click.


That was… brusque. I frowned at the phone, then handed it back to Ace, who vanished it into hammerspace again.

"Well?" he asked.

"They haven't decided yet. Whatever that means."

"Well, we always come back to the same point in time we leave," he said, "so maybe they're waiting for time to start flowing before doing anything in that universe."

"At least you know it's not permanent," Zero said. "They can bring her back, so it's not like she's dead dead."

"I guess?" I said uncertainly. "Why the killing curse, though?"

"Fast, quick, clean," Ace answered.

"But isn't it seriously black magic?"

"Only because of what it does. Like I said, it's nice and quick—it's just that killing is the only thing it's good for, so it gets a really bad rap."

"And the fact that you have to really hate the target to cast it?"

"It's more 'want them to die' than 'hate'—though evil wizards being who they are, there's not a lot of difference as far as they're concerned—and that's actually a good thing to have in an unblockable killing spell." He grinned at my expression of disbelief. "You've had a gun safety course at some point, so you know you should never point a gun at something you aren't willing to destroy. Well, with the killing curse, you'll never accidentally cast it unless you truly want whatever you're aiming at to die. That's the sort of thing that makes me think whoever designed the spell was actually concerned about safety, which is pretty damn rare in the Wizarding World."

I wasn't sure I bought that, but I wasn't about to get into an argument about magic with someone who had hundreds of years of experience to lord over me. If I'd been in a better mood, I'd have probably asked about the 'designed' part, because I'd always wondered how spells came to be… but I didn't really want a lesson in Potterverse metaphysics right now, so I let it pass without comment.

"Don't forget that the bitch just spent ten years stalking him," Zero chimed in, pointing her chopsticks across the table at me. "Of course he wanted her dead."

"And she's not," Ace added. "Dead, I mean."

"She's still dead," I said, "she's just reversibly dead. Max could have just stunned her or something, instead of going straight to murder."

"If she was still alive when the Jump 'officially' ended, we might have ended up with another stowaway," Ace argued. "Just playing devil's advocate," he added when I scowled at him.

"Then have Maeve toss her under the ice rink or something. I know that's not permanent."

"Neither is killing her. Look at it this way: if Max did freeze her, or petrify her, or use some other 'long-term storage' technique… would he ever let her out?"

My argument stalled in its tracks. "I… I guess not."

"Then it's not really much different from death, is it?" he asked. "At least this way, Management might toss her back into Trek rather than leaving her frozen outside of time for eternity."

"Yeah, I get it." I sighed. "Let's talk about something else."

"Shipping," Zero said.

"No."

———X==X==X———​

The conversation over breakfast had made me… less uncomfortable with how the night had ended, but I still needed to deal with how the night had started—namely, by apologizing to Homura for putting my foot in my mouth and chewing. I was about halfway to the cherry tree hill when Dragon's voice popped up around me. "Excuse me, Cass. A moment?"

"What's up, Dragon?"

"Message for you from Miss Akemi. She'd like to talk to you, when you have time."

"Oh, that's easy. I was already heading over."

"Her room is in the opposite direction," Dragon said. "Do you need directions?"

"She's in her room?" That was a little odd. "Did she say when I should visit?"

"She left the invitation open, but I got the feeling that she wanted to see you sooner rather than later."

"All right, I'll head there, then."

———X==X==X———​

I'd declined Dragon's directions because I'd been to Homura's apartment before, so it took half an hour longer than it should have to find the building. The fact that the town rearranged itself every jump kept slipping my mind.

My map got me to her door eventually, where I hesitated at the last second with my fist raised to knock. The last time we'd spoken had been only a day ago, when I'd managed to make two faux pax in a single conversation. Why had she called me? And why here?

Overthinking much, Cass? Why worry about it when you're going to find out in a minute?

I gave the door three crisp knocks. The Warehouse's doors and walls were near-perfectly soundproof, so I had no indication that she'd heard until the door swung inward a few inches to reveal Homura's face. "Oh, Cass," she murmured. "You're here already."

"Nearly an hour after you paged me," I joked.

"I didn't expect you to head over immediately," she said. I stood there for a moment before she remembered herself and opened the door properly. "Come in?" she offered.

"Sure, thanks."

The apartment looked exactly like it had ten years ago, weird pendulum and all. Homura didn't seem eager to start, and I didn't want to rush her, so we just sat across from each other on the circular couch for a minute or so before she finally worked up the courage to explain herself.

"Cass…" she began, "I… I want to ask a favor of you." She held up a hand before I could answer. "It's… not something I'm comfortable asking. Of anyone. Especially the people I'm friendly with, like Rita. I thought about asking her, but…" She trailed off and averted her eyes. She'd dropped her hand, but I continued holding my tongue and gave her time to work through her thoughts.

She left that thought unfinished. "You asked if I had a 'wishlist' for perks."

"I shouldn't have used that term—"

"It's not the word," she interrupted. "I don't need you to tiptoe around me. There are wishes, and there are Wishes, and I knew which one you meant."

I said, "Okay," because I didn't know how else to respond.

"I… do have one thing I want," Homura said meekly. "You probably already know what I think about the people who have become magical girls. All of us are doomed from the moment we make our wish. We can't be saved." One finger rubbed her Soul Gem ring absentmindedly as she spoke. "But… maybe, somehow…"

You want to find a way to break the contract, I thought. I almost said it out loud, but she didn't need to hear me parrot her own train of thought back at her.

"What's the favor?" I asked instead.

"It's about one of the perks I picked up in Worm," Homura said, staring into her lap. "Shard Administration. It's supposed to let me gift any of my abilities or powers to other people."

I nodded. That was the ability she'd used to give me the anti-thinker power I'd borrowed to counter Lisa's power, which had been a massive mistake for reasons that weren't relevant to this conversation.

"I lose whatever I give away," she added, and the puzzle pieces clicked, sending a shiver running down my spine. If she could give away what it meant to be a magical girl, then she'd be free. Free from her contract, free from the need to fight to survive, free from the clutches of the Incubator and his twisted system.

At the cost of someone else.

Me.

Was I willing to do that? To take on that burden in the hopes of giving Homura a happy ending? A life?

God help me, I might be…

…but I wasn't sure. I needed to be sure, or… or things would go disastrously wrong.

I realized I'd stopped breathing, and began to take slow, calming breaths as I waited for Homura to continue. She could have meant something else. I don't know what that would be, but I needed to hear her out before I started reacting.

"I'm not asking you to take my place," she said. "That's not… that would be wrong. I would never ask someone else to become a magical girl just for my own selfish desires. I just… I need to know if it works. If I can."

It was what I'd thought, yet also not. Just a test, to see if it was possible? That was hardly a burden at all.

"Just… just for a minute," Homura continued. "Not now, but—"

"Why not now?"

She froze mid-word, mouth open.

"If you're not ready, I can wait, but we could do it now if you want."

"You… you would…" Homura swallowed. "It's not safe…"

Max had warned me about the dangers of 'soul- and corruption-related effects', but for magical girls, that was a long-term danger. "Just for a minute, right?" I asked. "You wouldn't have asked if you thought something would go wrong."

"Just for a minute," she repeated. "I won't leave you like that, Cass, I promise."

It hadn't crossed my mind that she would; I trusted her far more than that. "All right, then. Actually, hold on…" I got up and crossed over to her couch, taking her hand in mind. "Ready?"

"It doesn't require contact," she said flatly.

"I know." For such an important moment, I wanted to be with her, not separated by a yawning expanse of weird interior decorating decisions. I smiled and said, "I'm ready."

Homura took a deep breath. Nodded. Her hand tightened on mine, and I became intensely aware of the feel of her ring against my fingers. I kept my eyes on hers, smiling encouragingly. And then…

Her lip quivered.

I pulled her into a hug without thinking about it, holding her close as she wept quietly into my shoulder. "I'm sorry," I said.

"I… I shouldn't have hoped…" she murmured. "I thought… maybe…"

"It's okay," I whispered. "There are millions of perks out there, right? There's something out there that can fix this, I'm sure of it." She clung to me harder, her shoulders shaking. "Don't give up on yourself, Homura—"

"I won't!" she yelled into my shirt. "I won't give up. I can't give up. I just thought… I thought I might have found it. I've been searching for so long…"

"I know." I rubbed her back as she continued crying. "I know, Homura, but it's not over. We've got all the time in the world to find the answer, and we will find it." She nodded, inadvertently rubbing her tears into my collar.

It took a minute for her to cry herself out, and another minute before she pulled away. "Thank you," she whispered. "For being willing to try, and…" she looked away, ashamed of her tears.

I gave her an encouraging smile. "I'll help however I can, Homura. All you need to do is ask."

Homura didn't reply. She busied herself pulling the clear seed out of hammerspace and transforming her Soul Gem into its egg form. The seed pulled less Grief than I'd expected out of her gem, leaving the amethyst shining and untarnished—and whole; the crack she'd had during the Worm jump had fully 'healed' over her year of vacation.

"I think… I need to be alone for a bit," she said, once she'd returned her ring to her finger and the seed to her shield.

"Are you sure?"

"I am. I need to… to think. To accept this." She straightened slightly as she spoke. "It's not the end, just a… setback. A disappointment."

"I understand," I said. "Don't keep to yourself too long, though, okay? You don't have to go through this alone. I'll be here whenever you're ready to talk."

"I know. Thank you, Cassandra."

"Any time."

I gave her shoulder one last squeeze, then got up and let myself out.

———X==X==X———​

It was still midmorning, but it already felt like I'd experienced a whole day. Without really thinking about it, I wandered back to the arcade's net-cafe room and sat down in front of a computer. It was only after scrolling through games for five minutes that I realized that avoiding my problems wasn't how I wanted to spend the rest of the day.

I turned the computer back off and called Deanna.

———X==X==X———​

We met in her office again, which was now 'deep' in the town, several streets away from the square. The first thing I did, once the pleasantries were out of the way and we settled down to actually talk, was go through the day's encounter with Homura. I wasn't looking for advice or comfort, necessarily; just a sympathetic ear while I worked through my feelings of uselessness in the face of her problems. I needed to talk about it with someone, and I could trust Deanna not to share what I told her… I hoped.

It was only a matter of time before we got to the problem I did need help with.

"Did you hear what happened last night?" I asked.

"No. What happened?"

"Q snuck Vash into the Warehouse and Max killed her."

"Oh." Deanna frowned. "I never met Vash myself, but I can understand why he'd go that far."

"Yeah, Ace made some good arguments for it, but… okay, another tangent, but as a kid I was always really nervous around people with knives—you know, kitchen knives, not switchblades or whatever; being nervous around those is a bit more reasonable, I think. Maybe my anxiety meant I didn't fully trust the social contract of 'not stabbing people for no reason'? Uh, anyway, the point is that I was always… iffy around people who I recognized as 'capable of hurting me' regardless of whether or not they had any reason to do it, and now Max is very much in that category at all times. I mean, I guess he always was, but now I'm aware of it in a way I never was before."

"Do you honestly think he would hurt you?"

"No, I don't… but I recognize that he could—he could kill me pretty much effortlessly—and that makes me uncomfortable. It reminds me of the PTSD I had in Worm, remember? Having people 'suddenly ended'?"

Deanna nodded. "I remember."

"Yeah…" I let out a long, weary sigh. "I came down for breakfast this morning, and when I saw Max, I had this weird jolt of 'alertness'. Not even a 'startle' like I'd seen a spider, but a sort of… anxious vigilance? My last therapist would have called it 'arousal', I think; you know, emotionally primed for fight-or-flight. Not quite hyper-vigilance, but getting there… oh, goddamn it, that's why this feels so familiar. I saw Max as a friend and peer before, even if he was in charge, but now he's more of a father figure."

"I take it you don't mean that in the traditional sense."

I laughed bitterly. "Haha, yeah… no. I don't think it's come up in here before, but as a young kid, the primary emotion I associated with 'Dad' was 'fear'—no, that's too strong a word. 'Anxiety', maybe?—because if parenting takes tough love, I got all the Love from my mom and all the Tough from my dad. He was the disciplinarian, the person you did not want to anger. Err, to be clear, he wasn't abusive—unless you consider a somewhat tepid quantity of affection 'abuse', I guess—but he was In Charge Of Punishments, so we associated him with all the bad things in life: losing television privileges, extra chores, all those little penalties parents use to express their displeasure.

"I don't know much about his childhood beyond the fact that it was bad enough that he was worried about screwing up his kids in the same way, but that became a self-fulfilling prophecy when he kept himself distant and unapproachable except for the times he felt obligated to try to bond with his 'son'—which were precious to me, because I wanted his approval so badly, but also… stilted, I guess? Like, looking back on it, I can't help but feel that neither of us really enjoyed playing catch with a baseball at the park, but that was How American Fathers Raised Their Boys, so that's what we did.

"I mean, he also shared his love of computers with me, and I can trust that was heartfelt… and he nurtured my love of Legos and building kits… and introduced me to Star Trek and Science Fiction in general… so I guess he did connect with me when it came to the things he cared about—oh, fuck."

"Cass?" Deanna asked.

"It's… nevermind." I'd had the sudden and extremely intrusive thought that my childhood relationship with my dad was entirely built around preparing me for my destiny as the creator of a giant super-robot. What the fuck, writers, seriously.

"Are you okay?"

"Yeah, just… nothing, it's not important. This is all way off topic, anyway." I straightened and leaned back into the couch with a groan. "The point is that I'm suddenly tip-toeing around Max just like I used to do around my dad when I was little, because I'm… jumpy. I'm not quite scared of him, but I am… wary, I guess, and that's what's so damnably familiar about the whole thing."

Deanna paused to make sure I was done before she spoke. "I have some advice, but I'm not sure you're going to like it."

"Talk to Max?"

"Talk to Max."

Wasn't hard to see that coming. It might be good advice, but the situation here was a little on the 'extreme' side. "Yeah, that's not going to be awkward at all. 'Hey, I wanted to discuss that woman you killed right in front of me.'"

Deanna gave me a stern look. "It doesn't have to be about Vash—although that would probably help. It doesn't have to be about anything. Talking will help you remember that Max is still the same person you befriended years ago."

"Fine, I get it. I'll… I'll get around to it."

The look on her face made it clear she wasn't fooled by my half-hearted 'promise'. "You can do it in here, if you want."

"No," I said, far more harshly than I intended. "No," I repeated more calmly, "I'm not… that's too… it's mixing relationships too much. You're my therapist in here."

"That's exactly what I was offering—"

"I know, but… you're also his friend, and his employee, sorta, and I'm… that's not a good foundation for anything."

Deanna looked hurt. "I'm your therapist, Cass, like you said, and that means I have responsibilities to you that I am not going to ignore regardless of any other relationships I may have."

I shook my head. "I know, but… well, I've been burned before."

———X==X==X———​

The second day of 'break' was a lot better than the first, at least for me; in no small part because I started getting back into my normal routine. That meant the day started with a trip to the gym—I would not let my new body fall into the state I'd been in before meeting Max—where I ran into two familiar faces on my way out. "Hi, guys!"

"Hi, Cass!" Karl called. "What're you up to?"

"Oh, you know, the usual," I said. "Making sure I stay fit and all that good stuff. What're you two up to?"

"Just finished sparring," Bob said. "Heya, Cass."

"Hey yourself. Have fun?"

"Yup."

"You gonna join in the LARP group again this break?" Karl asked.

"I might," I said. "Any idea who's running it this time?"

"Joe was talking about wanting to do something Shadowrun-themed, but I'm not sure if he's actually gonna run it. Oh, if he ever tries to convince you to join a Paranoia game, decline."

I filed that tidbit away under 'noodle incidents'.

Bob grunted. "More games with too much scheming and politics."

"If it was up to you," Karl said, "we'd just stand around hitting each other with boffer swords for two hours a night!"

"I was having a great time with the political stuff," I said.

"You like boring stuff," Bob joked. "Classes, politics…"

"Bob," Karl added.

"'Ey now!" Bob yelled, cuffing Karl about the head.

"You set yourself up for that one!" Karl said as he rubbed his new lump with one hand. "Say, Cass, we're heading over to the games room next. Wanna come?"

I'd finished my workout, but I still had one more task.

"After I shower? Sure."

———X==X==X———​

"What's your favorite anecdote from the 'chain, thus far?" I asked.

"Oh, that's easy," Bob said. "We were in some anime… what was the name of that one? Fantasy kingdom, with the mages."

"'With the mages' doesn't narrow down 'fantasy kingdom' at all," Karl said as he studied the miniature forces arrayed on the table. "But if this is the story I think it is, it was Zero no Tsukaima."

Karl wasn't playing this round. Bob claimed he and I were a closer match, despite the fact that I'd only played a handful of games on my own; I think he just wanted to play someone he could reliably beat.

"Unpronounceable. Whatever. Point is, pretty typical kingdom, 'cept that mages ran everything. Well, I wasn't interested in running around in a dress chanting gibberish all day, so I went in with as many anti-magic items as I could borrow. 'Course, I eventually made enough of a ruckus that people took offense and got myself hauled in front of the local count, and I asked him on what authority he was gonna judge me. Obviously he starts going off about how mages achieve nobility through magic, blah blah blah, and I ask him to prove it. And he says, prove what? And I say, prove you're a mage. And he sneers at me like I'm a damn fool, pulls out this big fancy wand that was honest-to-gods more feather than wood, probably planning to burn my eyebrows right off my smug face… but I've got so many anti-magic widgets on me, he can't!"

By this point, Bob was laughing so hard he could barely finish his story. "He can't cast a damn thing! The commoners start getting rowdy, wondering why their big scary count can't put his money where his mouth is, so some of the other mages try to restore order… and then they realize that they can't cast either! Nobody can! They start going crazy, running around trying to figure out what the problem is, people are yelling… I just wandered off in the confusion without anyone noticing a thing!"

"They burned down the city hall the moment he was out of range," Karl added.

I asked the obvious question. "Why were they using fire spells as a test?"

"The local magocracy weren't exactly the sharpest bulbs in the drawer," he said with a shrug.

"Well, that's my story," Bob said. He turned to Karl and added, "Your turn."

"Hold on," I interrupted. "I have more questions. What did you do to get dragged in front of the count?"

"Dalliances," Karl said.

"She told me she was a widow!" Bob protested.

"Which one? The tall blonde, the short blonde, the redhead, the—"

"Yes, yes, you've made your point! Now shut up and tell your story."

"I can't do both," Karl replied.

"The story, smartass."

He laughed. "My best moment was during the Clone Wars—"

"An interesting story," Bob interrupted.

"Fine. How about the time I accidentally started a blood feud with the entire Jade Falcon clan because they don't explain the goddamn rules of engagement before they go dropping on someone?"

"Oh, yeah, that's a good one. Go on, then."

"Glad it meets your approval." Karl cleared his throat, then began, "So this was about six, maybe seven years into Battletech. I was running a merc company out in the Periphery, and we got called to do some cleanup on a group of scavengers that had been harassing the local systems for 'tribute'. Well, turns out the 'scavengers' were a bunch of Clanner boys from the Occupation Zone cruising around looking for trouble, and when we rolled in, they figured they'd found it. Their leader, some asshole with more tattoos than sense, calls me up and offers me a nice formal duel to settle the matter, and I figure, sure, easy enough. I'll give the Clanners this much: proxy battles are a hell of a lot cleaner than the real thing. So, we set the time and place, and I drop in in my Mark II 'Cat ready to rumble.

"Now, this was more than half-way through the Jump, but this was my first time having to deal with Clanner 'honor rules' personally rather than just taking a paycheck to shoot at them. Turns out when a Clanner says 'let's settle this between you and I', he's including your lances in that. So I'm there, alone against a goddamn assault star, thinking, All right, Karl, you really screwed the pooch here. I yell at Ervin to get the rest of the lance in here even though I know damn well it's gonna take too long and get ready to go out guns blazing. I mean, I had some pretty nice 'Chain-tech on my 'Cat, but not 'five-on-one' nice."

"What did they field, again?" Bob asked.

"Two Summoners, a Hellbringer, and a Mad Dog supporting their commander's Onager."

He whistled. "That's a lot of firepower."

"Yeah, it was… but the Falcons didn't see some idiot who didn't understand what their stupid rules of combat were, they saw an absolute asshole who thought he was hot enough shit to solo their star, and they went mad. And if normal Clanners fight stupid, mad Clanners fight rabid. They don't maneuver, flank, or do much of anything but charge as fast as they can straight into my guns, getting in each others way more often than not and generally fucking their own combat width. They kept coming, I kept backpedaling. What should have been a five-on-one beatdown ended with me, sitting in most of a mech, wondering how the hell I pulled off the stupidest underdog win I've ever seen.

"So, in essence, they got the absolute asshole who was hot enough shit to solo their star, and they took that pretty personal. And to make it worse, I packed up and left the field before salvaging the mechs I blew up. I just wanted to get the hell out of dodge—my 'Cat was missing almost half its weight in ordnance, armor, and other shot-off bits, and my dosimeter was clearly showing a reactor leak—but personally leaving before salvage was tantamount to saying their mechs weren't worth my time. After already humiliating them in a five-on-one, that was downright contemptuous… to their way of thinking, anyway. The fact that the kid I humiliated was someone important was the icing on the cake. Less than a month later, an entire cluster dropped on us in the middle of what should have been a glorified babysitting job and wiped us off the map in reprisal."

"How much is a cluster?" I asked.

"Five companies of three stars, roughly. A regiment, in other words."

"Shiiit," I said appreciatively. "They sent five companies? How did you survive?"

"I guess they wanted to make a point about having a five-to-one advantage, and we didn't."

"Oh."

"Yeah. Anyway, the story ends with the Falcons having bitten off more than they could swallow. It really shouldn't have surprised them that dropping an entire regiment in someone else's space would start a goddamn war, but apparently it did, and they paid for it. The Inner Sphere banded together—as much as they ever do—and with a little help from the exiles of Clan Wolf, Clan Falcon was destroyed."

"You insulted an entire clan to death!" Bob said, laughing heartily at his own joke.

"Sure, let's go with that."

"What were the other clans doing during the war?" I asked. "Did they just stand by while the 'Sphere wiped out a whole clan?"

Karl shrugged. "Not sure, since I wasn't around, but my understanding is that they were still pointing and laughing at the Falcons over the original incident, and saw their defeat as the natural result of a bunch of worthless dezgra picking a fight with real warriors. And the 'Sphere didn't finish the Falcons; the vultures in the neighboring clans did that themselves."

"Figures," I grumbled.

"Your turn, Cass," Bob said. "Favorite moment?"

"I've got two whole jumps to choose from," I protested.

"You picked the topic."

"Time to pay the piper," Karl added.

"Fine, fine, let's see." Many of my 'best moments' had been in Worm, but that entire misadventure was tainted, as far as I was concerned. "My 'favorite moment' isn't a story at all," I decided. "It was when I got to see Earth from orbit for the first time."

"That doesn't count," Bob declared.

"Well, you did ask the question wrong," Karl told him. "Still, I have to agree. You owe us a story, Cass."

I chuckled. "Fine. How about the time I reintroduced 'Lock Out Tag Out' to Starfleet?"

"This already sounds boring," Bob complained.

"Deal with it," Karl said. "I'm interested—mostly in how you managed to get Starfleet to care about safety in the first place."

"It isn't that interesting, to be honest. I was digging around in the cargo teleporter—one of the secondary energizing coils was on the fritz and no one else had managed to figure out which one—when some stupid Ensign decided he wanted to use it to move his couch. It rematerialized with an extra severed arm." I held up my right hand and wiggled my fingers for emphasis.

Karl whistled, but Bob wasn't impressed. "If you lose one arm, you've lost them all."

The phrasing was weird, but he wasn't wrong; losing the arm a second time hadn't meant much to me, and they'd been able to reattach it without issue. That didn't mean it was okay. "It could have been my head!"

"Aye, that would have been a shame, pretty little thing that it is!"

I flipped him off, which had him laughing uproariously.

"You know," Karl said, "just because LOTO isn't Starfleet policy doesn't mean you shouldn't have done it anyway."

"I did! I put a software lockout on the system and physically disconnected the power conduits. The idiot overrode the first and fixed the second without stopping to wonder why someone had done those things. Dumbass got reassigned to Pluto for that… and I can't say he didn't deserve it." I sighed. "I made sure to use a physical lock next time."

"He probably would have just phasered the lock off," Karl said. "Can't fix stupid."

"But you can train them… hopefully. There was a big meeting about the incident, so I got to suggest a lot of 'common sense' regulations that no one had ever heard of before." The memory had me chuckling. "Captain Kim asked me to put together a presentation on my safety recommendations, so I threw together a slide show for the crew… and then he told me he wanted me to brief the superior officers first. Giving a lecture I'd intended for my peers to the Captain, XO, and department heads was… awkward."

He shrugged. "Couldn't have gone that badly if you were still an LT afterward."

"I mean, it wasn't bad, but it was a lot more informal than I'd have made it if I'd known that was coming. There were at least three different 'severed arm' puns in there." 'Mostly 'armless', 'cost an arm and a leg'… what was the third? 'Lend a hand' had been too obvious… oh, right, 'going out on a limb'.

"'Course you'd do something like that," Karl muttered. "Stay you, kid."

———X==X==X———​

After another hour of wargaming in which Bob slowly crushed my soldiers under the weight of his army, I said my goodbyes and headed out the door straight into Max, which was a bit of a jumpscare.

"Ah, Cass," he said. "I was looking for you."

Fucking great. "Did Deanna send you?"

"No?" he said uncertainly. "Ace said you weren't happy with my, uh, 'solution' to Vash."

"He also made a decent case for why it was… acceptable," I said. "Uh… that said, I'd still like to hear it from you, though. He gave plenty of justifications for it after the fact, but I don't know what you were thinking when you did it."

"That's fair." Max guided us a few paces away from the door to make sure we weren't blocking it for anyone else, then said, "Yes, there are other ways I could have handled it, but not at that moment. I was watching the doors so I could toss her back out if she tried to sneak in, but Q deliberately dropped her in the middle of the park with a timer set to go off the second the Jump ended… so even killing her wasn't fast enough, in the end. If Management didn't consider another ROB's meddling something they ought to deal with personally, I would have been stuck with her.

"I meant what I said back when you first met her: I don't trust that she wouldn't stab me in the back for the slightest bit of power. I considered her being in the Warehouse a clear, immediate threat—by 'immediate', I mean the potential that she'd get 'recruited' automatically and have the opportunity to stick a knife in my back years down the road, not that she was about to do it then and there—and I reacted accordingly. Maybe it was an overreaction, but killing people isn't as permanent as you're used to."

"But you don't care if she stays dead," I pointed out.

"I don't necessarily want her to stay dead, but if I wasn't okay with the possibility, then it would be wrong to have killed her. Reckless, at the very least."

I couldn't argue with that logic.

"Why did you mention Deanna?" Max asked.

"I've been seeing her as a therapist, and she suggested I talk to you."

"And you thought she'd broken confidentiality?" he asked, clearly surprised.

I shrugged. "Wouldn't be the first time."

"Wait, what?" Max yelled. "What? When?"

"This was… six or seven years before we met?"

"Oh," he said, relieved. "I thought you meant Deanna had… not that that isn't really bad, of course. What happened? Err, sorry, you probably don't want to talk about it."

"No, it's okay," I reassured him. "I went through a lot of therapy to get over it."

"You had to go to therapy to get over the trauma you got from therapy."

"Yeah. Ironic, isn't it? Took me years before I felt… 'better', I guess, but I got there. Uh… long story short, one of my therapists went to my parents with something I explicitly told him not to share—not the trans thing, by the way, this was years earlier and my parents were actually super understanding about that when I finally came out… sorry, getting off track."

I took a deep breath before I continued, "It wasn't just 'don't share this, please'; I straight up told him I didn't want him to tell them during the act of him telling them, and he did it anyway right in front of me. I just… stormed out and didn't come home for a few hours. And when I did…"

I didn't finish the thought. It would have been an unpleasant memory if I hadn't dissociated so hard I didn't have a memory of that conversation.

"This was when I was in my early twenties, so it wasn't like I was a minor. I wasn't breaking any laws, or a danger to myself or others, or anything like that… I mean, I wasn't, but I came pretty close to suicide after the fact…" I sighed. "I try to practice forgiveness, but that's been my benchmark for 'unforgivable trespass' for a long time."

"I'll fucking say!" Max said heatedly. It was actually sort of comforting that he was getting this upset on my behalf. "Isn't that massively illegal?"

"Edge case," I grumbled. "I brought my parents in for family therapy, which was a disaster—in hindsight, if I'd been more emotionally aware, or a better advocate for myself, or something, I might have noticed that he treated me as the source of all the problems in the relationship. That could have been my warning sign… anyway, I had to sign paperwork giving him permission to talk to them so I could have them in the room. Verbally revoking that permission should trump the paperwork—there's probably a line about 'you can revoke this permission at any time' somewhere on there—but, you know, good luck proving I did that. So, ethically, it's a huge violation, but legally… well, edge case."

"Damn," he cursed. "I'm shocked you went back to therapy at all."

"That's what my next therapist said. That's not a joke, by the way."

There was a 'beat' in the conversation while I sighed again and Max calmed down from his indignation.

"Well," I said, "I did… and still do, which is why Deanna came up. She wanted me to talk to you… like, just in general, I guess. Get comfortable again after the Vash incident."

I had to admit, I was already feeling a bit better, mostly from just seeing Max be himself. Was that 'normal', or the result of some social perk? 'Putting people at ease' was at the far low end of the 'Social Bullshit' scale when it came to perks and powers.

If it was a perk thing, did that matter? Deanna's suggestion had been more for my peace of mind than anything else, after all.

"Comfortable?" he asked. "What do you… oh." Max closed his eyes and took a deep breath; when he opened them, his mood had gone somber. "Are you going somewhere?"

"Nowhere in particular. Why?"

It was his turn to shrug. "If you were, I'd suggest walking while we talked, but we can just grab a bench instead."

"Sounds good."

———X==X==X———​

"So," Max said once we'd sat down, "First, I want to apologize for making you feel uncomfortable around me, and particularly for not realizing I'd done it."

That's a start, I guess. "I… I accept your apology—and I appreciate it, really—but that's not going to get me, uh, 'not-uncomfortable' on its own."

"I don't expect it to—not on its own, at least. That's what the conversation is for, right?"

"Sure," I agreed.

"Great. What do you want to talk about?"

That was a good question. "You, I guess, if you don't mind."

"Me?"

"Yeah. If you don't mind."

"No, please, ask away," he said with a sweep of his hand. "It's not like I don't like talking about myself. What would you like to know?"

I thought for a moment, then asked, "Why do you keep jumping?"

Max frowned. "That's quite a question."

"You don't have to answer," I said quickly. The conversation I'd had with Homura had been on my mind again; she was looking not just for more power, but for a solution to a specific problem. It made me wonder what Max was looking for.

"I know," he said, "but it's a good question. Well, two questions: 'Why don't I go home?' and 'Why don't I stay somewhere?'

"The first question is pretty easy to answer. There's nothing for me back home." Max grimaced slightly at his own words. "My dad had died a couple years earlier—heart problems—and my mom's a classic narcissist; cutting her out of my life was the only good decision I made in college. My brother and I were six years apart and never got along; I hadn't heard from him since he moved out when I was in middle school, and we liked it that way. Socially, I'd made the mistake of dating in my social circle, so when we broke up, all my friends went with my ex… which was probably fair, because I've got enough self-awareness now to know that whole shitshow was my fault.

"As for my 'career', I'd spent the last six years waiting tables at a trashy interstate-road-stop diner that was going to go out of business within the year while very concertedly not writing my breakout novel, so when I saw an ad for an 'entry-level position with opportunity for growth, room and expenses paid, some travel required,' I decided it was worth a shot… and ended up here."

The job listing got a chuckle out of me. "That's one way to describe a 'chain, I guess. So they introduced themself as Management?"

"No, I started calling them that because I was annoyed with the way they were jerking me around. See, I called the number listed on the ad and spoke to someone—that would be Management, though they didn't introduce themself—who asked me a few 'personality questions', then told me I was what they were looking for, and that my training started immediately. Then, poof, I woke up in the strangest place I'd ever been. I didn't get a proper explanation for a full year."

"They didn't let you even see the document, did they?" I asked.

"Nope. It wasn't even a 'real' Jump, by Management's way of thinking. I didn't get anything for it at all: no purchases, no slots, nada."

"'Training', they called it."

"Yeah, precisely. I guess if I'd managed to get myself killed, I'd have flunked the course?" He chuckled bitterly. "I had no idea what a Jumpchain was at that point, much less that I was on one—or would be on one, if this was just the orientation. I still had my wallet and all the out-of-place stuff in it, so I knew I hadn't had my brain scrambled by whatever gave me the lump I woke up with, but that was it."

I nodded along. "That's… well, it's not 'good', but it's better than nothing." If I woke up in another world with no memory of how or why I was there, and nothing to back my story up, I'd be convinced I was crazy. Hell, that wasn't far off my day-one experience in Worm, come to think of it.

"Yeah. Gaslighting is nasty."

"What sort of world was it?"

"I didn't recognize it at the time, but it was VA-11 HALL-A."

That had me cocking my head in confusion. "The viking afterlife?"

"No, it's spelled with a bunch of numbers and stuff. 'Vee Ay Eleven, Hall A'. Cyber-weirdpunk world—pretty safe as such things go if you're smart and keep your head down, but incredibly disorienting. One minute I was sitting at home, holding a phone to my ear; the next, I was lying on my back with an uplifted dog shining a pen-light in my eyes to check my pupil reaction."

"An uplifted dog?" I echoed.

Max shrugged and repeated, "Cyber-weirdpunk," like that explained it… which it sort of did. "Anyway, after a year of washing dishes at the bar for room and board as the owner's Amnesiac Charity Case, I got 'poof-ed' out of there into the Warehouse—which was literally just an empty Warehouse at that point—and was given the document for my first 'real' Jump."

"And that's when you got your proper explanation?"

"Well, yes," he said begrudgingly, "but only after I refused to fill out the document until they answered my questions. That's when I branded them 'Management'."

"Because you had to go on strike to get them to stop fucking with you."

"Exactly." Max paused for a moment as he considered his next words. "The other question is trickier. Why don't I just stay somewhere? The answer's kind of dumb, but I think it comes down to habit."

"So you jump not because you want to continue, but because you don't want to stop?"

He shrugged. "That's one way to put it. I don't lose anything by continuing; if I decide I want to stop somewhere after all, I can always go back."

"Unless you hit a 'fail condition'," I pointed out.

"That's a pretty big if," Max said easily. "I don't want to sound overconfident, but I'm powerful, careful, and surrounded by people who have my back. I even have a few 'extra lives' banked up for emergencies; if I start going through them, I might think again, but it's been thirty jumps since my last close call, and a lot longer since I've actually used one."

"Nice."

"Yeah. I complain a lot because Management goes out of their way to cause problems for me, but on the whole, I'm pretty happy living like this. It's only ever ten years in any given hellhole, at worst, and there are good moments even in the worst places.

"There's also that all-consuming desire to browse. Maybe the next world will be the one. I mean, it won't be, but maybe it will, you know?"

"I know," I agreed.

———X==X==X———​

I kept checking the cherry tree hill until I found Homura there on the fifth day back.

She smiled at me when she saw me coming, then went back to looking out over the town in silence. I stood a step to her left, just out of arms' reach, and joined her in staring at the buildings below for a bit before I spoke.

"How're you doing?" I asked.

"I am… well," she said.

"Yeah?"

"Yes."

"That's good."

I saw Homura nod to herself out of the corner of my eye. "I'm not terribly upset about Shard Administration not working," she explained. "It wasn't a useful solution. Even if it had worked as I'd hoped, I couldn't simply hand my problems to someone else."

"Of course," I said. "That doesn't mean you didn't want it to work, though."

"It does not. Failure is… discouraging." She moved her hands together behind her back, fiddling with her ring unconsciously. "The more solutions I rule out…"

She didn't finish the thought.

I took half a step closer to her, intending to put my arm around her shoulders, then second-guessed myself. "Uh, Homura?"

"Yes?"

"Can I hug you?"

Homura turned her head to look at me, cocked at the standard 'what crap are you talking now' angle. After a moment, she sighed and stepped sideways so I could comfortably put my arm around her shoulders. She hesitated, then put her arm around me, as well.

"You haven't been asking before hugging me anywhere else," she said.

"I usually offer hugs and wait for them to be accepted."

"True." She was a few inches shorter than my normal—er, that is, my 'Kasey' form, so standing like this let her comfortably lean her head into my shoulder. "Thank you."

"I'm here for you whenever you need me."

"I know." She took a deep breath, her shoulders rising and falling under my arm. "I've heard that before. 'We're here for you.' Somehow, I never… accepted it."

"What do you mean?"

"I didn't let anyone in. I was only the fifth companion to join, and the others… I didn't like the way they treated me."

"They mistreated you?" I asked, more sharply than I'd intended.

"No, no, nothing like that," she said quickly. "The opposite… they treated me like a friend, and I didn't… I wasn't comfortable with that."

"Oh."

She nodded. "I didn't join to be part of a group of 'true companions'. I was here for a purpose, and everything else was a temptation."

"The 'Leave Your Quest Test' writ large," I said.

Homura hummed in agreement. "I spent nearly a thousand years carefully keeping myself free of connections… and then I made one by accident." I stiffened and started to pull away, but Homura used the arm she still had around me to keep me in place. "And I'm glad I did," she finished.

"Me too," I said. "Do you think you're going to want to… to be family again?"

"Not this jump," she said. "Wherever we end up going, I'm going to keep a close eye on Zion. I want to see what sort of person it ends up being."

"I hope you're not going to keep referring to him as 'it' to his face."

She sighed. "I will consider its feelings when it has them."

Good enough. "Thank you."

"Either way, I'm going to be busy next jump. The one after that…" Homura shrugged. "It depends where we go."

"I won't get my hopes up," I joked.

"Good," she said, the ghost of a smirk in her tone. "I would hate to disappoint you."

———X==X==X———​
 
AN: Writing a Self-Insert is weird sometimes. The conversation with Deanna was much, much longer in my first draft, because I let the dialogue get away from me and and things got way more personal than I'd intended. I have to cut somewhere between one and two thousand words from that scene because at some point I'd started just pouring out all my childhood trauma; even the 'abridged' version is still more personal that I'd expected it to get when I put the metaphorical pen to paper. I hadn't expected it to bring up my therapy trauma either, but with the social structures in play, it's completely natural that that's where the conversation would go. I cut out a lot of details from that, as well, and fudged a few more, but it's a true story except in the most specific aspects. There's a one-off comment in one of the earliest chapters that Cass only has 'one real lasting grudge', and at the time I hadn't planned to explain it… but here it is: her benchmark for 'unforgivable trespass'.

As Cass says, I've had a long time to make peace with it—to be honest, the reason I don't tell the story often is because I'm worried I'll scare people away from therapy. Yes, bad therapists exist, and bad experiences can happen, but they are few and far between. I was extraordinarily unlucky to encounter something like that, and I hope the fact that someone shared a single negative anecdote doesn't change anyone's opinions of therapy and therapists as a whole. I strongly believe that everyone can benefit from therapy, even if you don't have a pathological issue; you don't have to be 'sick' to make use of the advice. The fact that the stigma around seeking mental health holds so many people back from something so goddamn helpful already makes me want to tear my hair out; I'd hate to add to people's aversion.

PS. The 'Vash incident' is mostly settled for now, but this isn't the last time we'll see it brought up.
 
Once again, I woke up the morning after the jump feeling decidedly ill-at-ease, though for very different reasons than the end of the previous jump. If every jump ended like this, I was going to need a lot more therapy.

You're on a Jumpchain. All Jumpers/Companions need therapy!

"It's more 'want them to die' than 'hate'—though evil wizards being who they are, there's not a lot of difference as far as they're concerned—and that's actually a good thing to have in an unblockable killing spell." He grinned at my expression of disbelief. "You've had a gun safety course at some point, so you know you should never point a gun at something you aren't willing to destroy. Well, with the killing curse, you'll never accidentally cast it unless you truly want whatever you're aiming at to die. That's the sort of thing that makes me think whoever designed the spell was actually concerned about safety, which is pretty damn rare in the Wizarding World."

I wonder if this is true, or just a happy accident that they just assume was on purpose?

"Then it's not really much different from death, is it?" he asked. "At least this way, Management might toss her back into Trek rather than leaving her frozen outside of time for eternity."

You know, Management never said they'd put her back unscathed...

[...] I still needed to deal with how the night had started—namely, by apologizing to Homura for putting my foot in my mouth and chewing.

Now, isn't that a familiar feeling?

"It's about one of the perks I picked up in Worm," Homura said, staring into her lap. "Shard Administration. It's supposed to let me gift any of my abilities or powers to other people."

I nodded. That was the ability she'd used to give me the anti-thinker power I'd borrowed to counter Lisa's power, which had been a massive mistake for reasons that weren't relevant to this conversation.

"I lose whatever I give away," she added, and the puzzle pieces clicked, sending a shiver running down my spine. If she could give away what it meant to be a magical girl, then she'd be free. Free from her contract, free from the need to fight to survive, free from the clutches of the Incubator and his twisted system.

I wonder if Homura would be willing to ask Management about it. I mean, Management has an immense degree of control over the omniverse, and even more control over Jumpers and their Companions. Even if Management isn't willing to remove it completely, they might be able to transfer "ownership" of the contract to themselves. It might be that Homura ends up as a Jumper in charge of her own 'chain with the same Benefactor as Max --with maybe an obligatory "you must take this Origin/Drawback" with each Jump, since she'd likely be a little more restricted than Max is.

I flipped him off, which had him laughing uproariously.

Loving the camaraderie :)

"No?" he said uncertainly. "Ace said you weren't happy with my, uh, 'solution' to Vash."

Max does care ^.^

"Oh," he said, relieved. "I thought you meant Deanna had… not that that isn't really bad, of course. What happened? Err, sorry, you probably don't want to talk about it."

Max was about to have words with Deanna

"Not this jump," she said. "Wherever we end up going, I'm going to keep a close eye on Zion. I want to see what sort of person it ends up being."

Agreed!

She sighed. "I will consider its feelings when it has them."

Zion has feelings! Just look at the overwhelming depression he faced over Eden's death. He was lost, just mindlessly going through a rut he'd followed for time unknown because he couldn't think of anything else! Yeah, he can't really empathize with beings so different from himself, but I blame that (at least in part) on qualia being a bitch. Even with his severe depression, even with the distance of qualia, he was still willing to listen to one of the "ants" and try to find some purpose in helping.

I'd say that Zion has feelings, but between his status as an Entity and his depression, I'd say that he's more than a little emotionally immature. He's never had to introspect before because his species is so powerful that "the plan" has always worked. He's never even really had to Think very much --that's Eden's job, after all --so he's not very well developed in that direction, either.

Not to say that he's blameless or justified in his past deeds. Just that Zion's a sophontic being, and that Entities are so fundamentally different from 99.99% of life in the universe that qualia makes it very, very hard for them to empathize with other people. They're understandable, if not excusable. Side thought: Zion is a spacewhale with countless symbiotic life forms that work as a sort of "hardware" for his consciousness to "run" off of. This is going to make his first non-entity body an interesting experience for him
 
Binging all this was a treat. Saw a rec for it and the synopsis sounded interesting, and it's definitely been quite an engrossing read. I would've never clicked on a thread with jumpchain in the title given any previous ones I've read have been woefully boring for reasons stated in the opening bits. I am very tickled by the idea of the protagonist being fictional and that 'our' Earth already went off the rails years ago. I loved the bits about quadcopters and, uh, we'll call it the rise of facism. I hope Cass actually goes and watches her own series at some point, I'm just too curious what future Cass would actually be like. Maybe once she has more experience. Definitely wondering where you'll go next.
 
*ping*
Wowzsers.
Excellent storytelling.
wait a minute....
does this mean?



well shit.
 
Just a heads up that the Spoiler Warnings have been updated to include the next Jump, Breath of Fire III, as this week's chapter will contain a summary of the plot.
 
Chapter 63: Reflections
AN: Beta-read by Carbohydratos, Did I?, Gaia, Linedoffice, Zephyrosis, Mizu, and Misty Raven-chan.

Chapter 63: Reflections


I'm really not trans anymore.

I was standing in the bathroom, stripped to the waist, looking at my old body. ██████'s body, as I'd come to think of it. The realization I'd had the previous day—that I'd come to think of my body from Worm as my 'normal' body—had been disconcerting, especially after all the conversations I'd had last jump about identity and privilege. So, here I was, facing down my original body. A few short months of hormone treatments hadn't really done much, so it was still very clearly a man looking back at me in the mirror.

I felt… okay. Pretty good, even. I wasn't sure if that was due to the 'mental clean-up' after Worm or the nice, secure knowledge that I could swap back at any time, but I was okay wearing this body in the moment. The name ██████ still brought a bit of a twinge, though—it was an identity I'd come to resent. The old name had an entire life-full of dysphoria attached to it.

"Casey," I said, rolling the name around in my mouth. "Kerry? Cassidy? Cassidy." That felt better—I was Cassandra, even like this, and I wanted a name that reflected that.

The new name brought a smile to my face, which made me notice something else.

I'm actually kind of hot like this.

I'd been confident in my attractiveness before, at least from the neck up (which had brought its own share of issues, like the recurring anxiety that I was 'throwing away' an attractive male body for an ugly female one), and the question of, 'Then why don't I like the way I look?' had been one of the things answered when my egg cracked. I looked even better now; the physical fitness perk had given me a nice, fit body to match rather than arms that were simultaneously flabby and stick-thin on a trunk scrawny enough to count ribs through the skin.

I'd unslotted the 'physical attractiveness' perk specifically for this experiment, but maybe the fitness perk was enough to make this not-quite-my-old-body after all. It hadn't fixed my eyesight, but that was just as well; I liked the way I looked with glasses.

I rubbed at my chin absentmindedly as I leaned in towards the mirror for a closer look. I looked better with a beard. Too bad hair didn't grow while a body wasn't in use, because I wasn't willing to spend a couple weeks like this to get my beard back. Maybe in my sleep? No, it wasn't worth it—I didn't have much reason to use this body anyway. I may not suffer in it, but I was still a woman, and I liked having my body reflect that.

It was good to know that hadn't changed.

———X==X==X———​

Having finished my introspection, I finally got around to unpacking the stuff I'd brought back from Star Trek. The 'Avoid the Narrative' plaque, model shuttle, and my service ribbons and decorations joined the massive Endbringer chunk on the dresser that was rapidly becoming an impromptu trophy case. I'd have put my combadge there too—it was arguably the most iconic souvenir from the whole setting—but I didn't have a good way to display it, and the last thing I wanted was to lose it behind the furniture.

I ended up putting it in the desk drawer for safekeeping… which is where I found the letters I'd written ten years earlier.

———X==X==X———​

Most people on the chain tended towards a few 'hang-out spots' they could be reliably found. Deanna had her greenhouse; Bob and Karl haunted the games room; Zero practically lived in the arcade; and Max spent most of his time in the library. Finding him wasn't hard; he had a favorite couch in the lobby, where he was currently engrossed in a large, heavy hardback book.

I still didn't feel quite the same level of 'ease' around him I had before, which was part of the reason I chose him for this conversation. I could have gone to any of my friends—or Deanna in her role as my therapist—but I wanted to have that level of ease again, and every conversation helped reassure me that he was a reasonable person who needed to be pushed pretty damn far before he resorted to violence.

"Hey, Max," I said. "Got a minute?"

"Sure." He grabbed a bookmark from the end-table and set the book down while I took a seat in an armchair nearby. "What's on your mind?"

"Home."

"Third Jump blues," he said sagely.

"Huh?"

"A lot of people start feeling homesick around three jumps in."

I shook my head. "That's not it; sort of the opposite, really. I was wondering… I know my world is 'waiting' for me if I ever decide to go back, but what if I don't?"

"It's not 'paused' forever," Max said. "Really, I don't think it's 'paused' at all; it's that the point in time you return to is when you left."

"That's not what I meant. I was thinking in terms of my family."

"Oh."

"It's something I've been avoiding," I continued. "Thinking about it, I mean. I wasn't really thinking clearly my first jump, was deep in culture shock afterwards, and after that…"

After that, I sort of latched onto Homura as surrogate family.

That didn't need to be spoken aloud. "I think the memory perk I got has messed with my sense of time," I said instead. "I was talking to Dragon before the vacation about how it wasn't a problem if I hadn't spoken to someone in years because I still remembered our last conversation like it was yesterday, and I think that applies to a lot of things. I remember everything since my first Jump like yesterday; heck, I remember my 'recruitment' like it was two weeks ago."

I stopped and sighed. "Sorry, I'm getting distracted again. What I was getting at is that I wasn't exactly happy back home, but I still had… have family and friends who care about me. And a couple cats who rely on me for food," I added with a wry grin. "I was wondering what they'd think if I never came back. I left a note—"

"You left a note?" Max asked incredulously.

"It seemed like something one should do in this sort of situation!"

"Sorry, I didn't mean… just, go on."

I gave him the stink-eye before doing as instructed. "I left a note, but I'm pretty sure that if they read it, they'll assume I had a psychotic break and threw myself in the creek or something. It's not a… realistic sort of thing." There was a lump in my throat that swallowing didn't get rid of. "I guess I'm just worried that not going back is… selfish. I'd be ghosting all my friends, abandoning my family… I'm a little ashamed of how little I've thought of them, recently. Especially my sister."

"Well, maybe we'll go back at some point, so you can explain what's going on yourself."

"Would you really be willing to burn a vacation jump on that?"

"I wouldn't rule it out," Max said. "You could call your parents, visit your sister… maybe you could even introduce us. I'd love to meet her."

I cocked my head curiously. "How much do you know about her?"

"Not much. She set off a lot of the plot—to be clear, I mean she set off the show's plot, not the villain's plot, although she was mixed up in that, too—but as a character, she wasn't really developed much. She had barely any screen-time, most of it in flashbacks, but she cast a huge shadow. It was mostly due to her that the cast came together the way they did; without that, there wouldn't be a story at all.

"Garrus suggested offering her a spot, too, but I didn't have a good enough sense of who she was to know if she'd be a good fit, or if she'd want to come at all."

"If it was Garrus doing the offering, she'd follow him anywhere."

Max coughed out a rather undignified laugh. "I'll keep that in mind," he said. "I considered trying to find her, but I had no idea where she was in the late 2010s."

"But you knew how to find me?"

"I bought the companion option. Normally I don't have to pay extra to bring people along, but I can still spend points on canon characters to guarantee I have a chance at a recruitment pitch. As part of the main cast, you were an option; your sister wasn't."

"Oh," I said, suddenly uncomfortable. "That's all the points buy, though, right? A guarantee that you have a chance?"

"It doesn't affect your free will at all," he confirmed. "Management was very clear on that, though mostly to make sure I wouldn't complain if I paid for someone who refused to come. But that's why I got to stay 'late' that jump: I hadn't run into you yet, so we weren't leaving until I found you or gave up."

"I see." It was weirdly easy to forget that I'd been headhunted for this—probably because I'd been selected for things I would never do. "Well, I think she'd go for it; hell, if I'd slowed down and thought about it rather than thinking 'must seize opportunity', there are probably half a dozen people I wish I could share this with."

"That's one of the reasons I didn't ask, actually." Max looked away as he focused on wiping an imaginary spot of dust off the arm of the couch. "I used to be a lot more 'sure, bring your friends too', but that led to some nastiness—you know, hurt feelings all around."

"What happened?"

He let out a long sigh. "Some people aren't happy learning that their entire life was just a footnote in someone else's story… or worse, not mentioned at all… or worst, the villain in someone else's story. Everything's good while the metaphorical honeymoon lasts, but resentment brews, and eventually things boil over. You might remember I mentioned you were the first new companion in a long time…?"

"Yeah?"

"Well," he said, "that's one of the reasons why."

"Oh," I repeated.

Max nodded, then reached out and picked up his book again, though he didn't open it yet. "Is there anything else?"

"No, that's it," I said, accepting the dismissal for what it was. "I'll let you get back to your book. Thanks for the talk."

"No problem."

———X==X==X———​

Management must have been feeling impatient, because only eight days after our return, the call went out to gather in the conference room for our next Jump.

Max scowled at the center of the table. "What horrors are we facing next?"

"There's no need for that attitude," Management said. "You had a perfectly lovely vacation."

"Right up until the ending."

"Which I handled."

"You had no idea Vash was waiting to surprise me?"

"That was Q's doing."

Max rolled his eyes. "And I'm sure you have no idea how he pulled it off, either."

"I do, actually, and I've fixed the issue. It will not happen again." Management cleared their throat, then asked, "How are our new members doing? Enjoy your first taste of strange new worlds?"

"I think the 'strange new body' was the more interesting part," Tess said.

"I think I agree," Dinah said. "Being a Vulcan was weird."

"I'm sure they knew it would be when they offered," I said.

"Aw, Cassandra, I thought we were friends." Management didn't give me a chance to formulate a retort before they moved on. "What about you, Dragon?"

"I'm still here," Dragon said neutrally.

"You got the memories synced up, right?"

"We did, but I don't know that there's much point in asking both of us about the same memories."

"I want to know what you think! Disappointed you're stuck looking after the farm while everyone's away? Happy you don't have to deal with all the nonsense you missed?"

"I'm happy where I am," she said. "I wouldn't have forked if I wasn't willing to deal with both sides."

"Where are we going now?" Max repeated.

"Patience!" Management chided him. "Have some respect for your guest!"

"We would like to know as well," Dragon said.

"I'm sure you would! I picked this in honor of you… or Tess… whatever. Ahem. Presenting… Breath of Fire!" A tinny MIDI fanfare rocked the room. "…three."

I'd never heard of it, so I opened my book and started reading:


In an age long past, this world had only one continent. All its many races lived in a state
of technological bliss thanks to their advanced understanding of science and magic. But they
had poisoned their own land in the process, turning large swaths of the northern portion into a
desert. The people attempted to use their machines to hold back the ever growing desert, but
quarreling and wars disrupted the effort. Soon, the Desert of Death covered much of the
northern half of the world.

I was already pretty sure this was a JRPG.

"It's not the best place to take Zion for his 'welcome to humanity' jump," Max mused, "but it's not the worst, either."

"Out of curiosity, what would be a good place to take him?

"Anything slice-of-life-y. You know… low stakes, low conflict, everyday-life type worlds."

"Or anything with a 'what it means to be human' motif," Ace added.

"I'd suggest something in the coming-of-age genre, personally," Deanna said.

"Archie Comics, Seinfeld—"

"Ghost in the Shell, Detroit: Become Human—"

"Malcolm in the Middle… oh, Inside Out would be a great one—"

"This isn't a suggestion box!" Management interrupted before people could get further carried away. "I was just wondering what your standard of 'good place to take Zion' was. I'm not taking requests!"

"Then why ask?" Ace asked.

"Because you guys are humans and I'm not. I don't know anything about what's appropriate for a 'welcome to humanity' jump, and you got me curious." They paused. "It seems you all disagree, anyway."

The three of them exchanged glances. "I wouldn't say we 'disagree' as much as we have different ideas," Deanna said.

"I don't know what the difference is and I don't care. Let's move on."

"Fine," Max said. "How's the power-down going to work? Standard rules?"

"Standard rules," Management confirmed.

"What?" Dinah asked.

"All our perks, powers, and so on are less effective in other worlds," Max explained. "The 'standard' rule is 'Ninety-Sixty-Thirty'. Each power is judged according to 'Genre' and 'Setting'. If it fits both, it's ninety percent effective; one, it's sixty percent effective; neither, it's thirty percent effective."

"So that's why my power was acting weird last jump," she grumbled. "So if I understand 'Genre' and 'Setting' right, then since I have a superpower from a modern day world, so I'm going to lose seventy percent of my power?"

"The ability is more important than where it's from," Management said. "Your power almost fits, since oracles are fantasy game staple, but the probability bit doesn't. You'll be at sixty percent."

"What does that mean?" Dinah asked. "Forty percent less questions is a lot different from forty percent less accuracy."

"Forty percent less everything," they said unhelpfully.

"Thanks."

"Can we not take drawbacks?" Ace asked. "Even the ones that aren't clearly Jumper-specific are written like they're directed at Max."

"Jumper only, this world," Management confirmed.

"We're pretty limited, then."

I had two more weeks to actually play the game—or watch someone else play it—so I flipped the page to the background list before the discussion left me behind. Drop-in, Thief, Scholar, Nobility. That was it? Oh, the races have their own perks as well. Human, human with wings, anthro-tiger, slightly beastly humans, some sort of gargoyle, and… oh, yes! Now I understood what Management meant. I scrolled down to the companion options and did a double-take.

"Damn it!" I muttered. "Why do we only get four hundred, and not six?"

"We get seven," Jenn said.

"No, I mean from the document, before including the three hundred from importing at all." I pouted at my book. "The dragon origin costs just slightly too much!"

"Tough luck." Management said. "Some things are only for Protagonists."

"So…?" Tess asked.

"Hey, you'll always be Dragon. Well, not you, but… you get the idea. No giant lizard form for you."

"I do not feel particularly honored."

"No gratitude, I swear. Didn't you want to be human, anyway?"

"And I am," she said. "This just feels like you're mocking me."

"You're going to have to get used to that," Max said. "They do it to everyone, and they're not going to stop."

———X==X==X———​

I held off on actually making my build until after the viewing party Max hosted. The story was fairly winding, but if you cut out all the sidetracking, broken bridges, and wacky wayside tribes, the plot would only be half as long.

The action starts off in a mine for 'chrysm', a very literal fossil fuel made from the crystallized remains of long-dead monsters. The miners end up releasing a living dragon, who turns out to be our protagonist, Ryu—in this world, dragons can assume human forms. At any rate, Ryu-in-human-form is adopted by a couple of petty thieves, who he is then separated from after they run afoul of a crime syndicate collaborating with the corrupt mayor of the nearest village. Though his friends are likely dead, Ryu refuses to give up hope, and sets out on a journey to try to find them. Along the way, he ends up being kidnapped—along with Nina, the princess of the local kingdom—and the two become close friends.

After a long series of near-miss escapes, detours, and other distractions, they finally win their freedom by competing in a tournament arc, and in doing so meet Garr, a gargoyle-like creature who promises to reveal to Ryu the secret of his dragon heritage. Garr leads the party to a temple, where he takes Ryu alone into the bottom level and reveals that dragons were wiped out hundreds of years ago because they tried to destroy the world. For the good of the world, the local God(dess) created the Guardians, the race Garr himself belonged to; and it was his sworn duty to kill the last dragon in the world. However, Ryu overpowers him and flees.

The action returns to the mine, with dragon-form Ryu once more wandering around the tunnels. Garr arrives and manages to overpower him, causing him to revert to human form—a noticeably older human form. Ryu was around ten years old at the beginning, but is now in his teens; he'd been roaming the countryside for years. Garr apologizes and explains that he had been plagued by doubt ever since his defeat; Ryu had him at his mercy, but—despite Garr having admitted to genocide, and then attempting to kill Ryu himself—Ryu had chosen to flee rather than strike him down. He offers to take Ryu to talk to God and ask why the dragon clan needed to die.

Along the way, they reconnect with old friends from the pre-time-skip party, including one of the two lovable rogues Ryu had befriended shortly after waking, and finally reach the heavens. Quite literally—the 'Goddess' rules from an orbital station at the end of a space elevator anchored on a long-dead but clearly modern city. A massive ecological disaster had sent the world from a modern technological level back to a weird pseudo-European-fantasy schizo-tech level, maintained by the Goddess allowing a trickle of machines to make their way into the kingdoms to ensure a level of prosperity that never threatened to grow into a proper technological society.

It turns out that the dragons hadn't tried to destroy the world. It was enough that they could have. The Goddess feared their power just as much as she feared the power of the technology she was withholding, and had set out to destroy them before they could challenge her and endanger the careful bottle she'd built around the world. She begs Ryu to give up his quest and stay on the station, where she can ensure that he will never harm anyone, and offers to return all his companions to the surface with no memory of him—an offer she apparently follows through on in the non-canon ending where he accepts the deal. Canonically, he refuses, and she regretfully announces her intent to strike him down. Cue final boss fight.

Player characters being player characters, Ryu wins. The load-bearing Goddess dies, and the party flee the crumbling station back to the surface. A new day dawns without the Goddess' smothering protection, and the party stands, tired yet triumphant, at the dawn of a new age.

———X==X==X———​

Max played through the whole game in the theatre attached to the town while two dozen of us watched, offering commentary on all the things he'd like to change while we're there. And, occasionally, the things he wanted to make sure not to change. "God, I ship those two so hard," he said, as Nina and Ryu finally reunited after the time-skip. "Maybe I can just break Loki's legs and get the trio to head straight to Wyndia? Hunting the Nue gave them a taste of heroism, it shouldn't take much to get them to go on a less, let's say, 'trauma-fueled' adventure…"

Despite being a JRPG world full of roaming monsters and crime, the setting itself was significantly less grim than Worm, past genocides aside. There was no evil empire threatening the world, just a misguided self-appointed goddess and the innocents her mistakes had harmed. Thematically, it was a story of a young man rejecting the cycle of revenge and violence, and how that simple act led to the 'righting' of the whole world. And since Max was going to be shepherding the protagonists, I could treat this like another vacation.

Probably. Once the credits rolled, I went and dove into the series wiki a bit—the Warehouse had contemporary internet access, as little sense as that made—and it seemed III was the exception to the 'no evil empire' thing. The antagonist wasn't exactly misguided, either… although both her words and actions were a far cry from her portrayal in the first game. It was hard to square the two characters with each other, but then again, there were thousands of years separating the games, so maybe I shouldn't pay too much attention to the first game? Early installment weirdness was a thing, too…

Still, I would have to be very careful if I was unlucky enough to encounter the 'Goddess' without a lot of firepower at my back.

———X==X==X———​

I'd left things a bit late in making my build; by the time I sat down to go through the document, there were only a few days left before the break ended. Homura joined me in the lounge, side by side on one of the couches; I had my tablet-in-book-form in my lap, while she was reading a technical manual on particle cannons sourced from who-knows-where.

I took the opportunity to use her as a sounding board. "So, no offense to anyone else's choices," I began, "but the races basically boil down to 'Boring', 'Mage', 'Brute', and 'Tinker', and I've been regretting not taking magic from my first jump for a while."

She nodded as I penciled in a check mark next to the Wing Clan heading—a race that were almost entirely human, except that they had vestigial angelic wings on their backs. Well, mostly vestigial; there was a perk to make them more useful.

"It'll be my first time being something other than human," I noted. "That should be interesting. Plus, I've always thought angels and stuff like that were really cool, visually."

Homura supplemented her continued nodding with a noncommittal noise of acknowledgment.

"Say, have you ever gone in as something with a… 'decidedly non-human' body plan?" I asked. "This'll be my first time."

"I have. It was fine."

"Cool. What was it?"

Homura hesitated, and then said, "Mermaid."

"Huh. Maybe you'll show me that form someday."

"Unlikely," she deadpanned.

I pouted. "Sounds like it wasn't that 'fine'."

"It came with the motor skills and instincts I needed," she said simply. "It was still strange, and I have no particular fondness for it."

"Well, thanks for the reassurance." I could handle 'strange'; that was half the appeal of choosing something other than human in the first place. "Age… do we not get to pick at all?"

"Just the range: younger or older."

"Yeah, I saw that on the main document. I don't have any options."

"Refresh the page?" she suggested.

I held up my book and brandished the very literal, physical, paper page I was currently working with. Homura glanced at the problem, shrugged, and returned to her reading.

"Guess I'll deal with that later," I muttered. "Now, for backgrounds, Drop-In has some real appealing perks, but I want to have an identity. I know it bit me in Worm, but having memories makes me feel less like an outsider."

"Which one?"

"I was thinking about going Nobility. It has the right items for a magic build, and I'm wondering if growing up like that would give me a new perspective on leadership."

"I thought you didn't like being a leader," Homura said.

"That's why I want a new perspective. Odds are I'll end up some minor, unimportant cousin somewhere in the background—some things are 'only for protagonists', after all—and if worst comes to worst, I can always run off. RPGs are the perfect genre for the rebellious wayward heiress to make her own way in the world."

"Hmm."

I penciled in the mark for Nobility and scowled when the page adjusted itself to reveal the age option. Singular. "Guess I'm going in young." Six to thirteen. What a fucking range that was.

"Which perks are you going to get?"

I shrugged. "I'll probably just grab everything from my origins. That'll leave me with 150 for items, which would get me a Moon Tear, Wisdom Fruit, and Blessed Staff."

"You made a math error somewhere," Homura said. "Taking every racial and background perk would cost 800 points before you got to items."

"What? That doesn't add up." I looked over the background perks again, then flipped back to the racial perks and noticed the problem. "Oh. The racial perks aren't discounted, they're locked. Wow, Management was feeling really stingy, this jump." Looks like I'd have to start cutting.

After reading through the perks again, I fished my phone out of my purse and dialed 000.

Rii—"Management speaking."

"Got a few questions on overlapping perks from earlier jumps," I said.

"Fire away."

"Grace offers almost exactly the same thing as Noble Visage from the Generic Fantasy RPG. If I pass on Grace and slot Noble Visage instead, will I be stuck with useless wings?"

"Nah," Management said dismissively. "They're close enough I'll just say it's the same thing."

"Okay," I said, slightly concerned by the generosity. "Pure Pluck seems pretty close to Strong Heart as well."

"Yup. You're looking at going from a Generic Fantasy RPG to a Specific Fantasy RPG; of course there's overlap."

"Great. Cool. I don't suppose Political Powerhouse overlaps with Parahuman Feudalism?"

"Yeah… no. Parahuman Feudalism is all about knowing how to cheat and backstab your way to the top, while Powerhouse is about being a charismatic orator and shrewd negotiator. No overlap there."

"Yeah, I figured, but I wanted to be sure."

"Anything else?"

Only one other question came to mind. "Why only the one age option?"

"It amused me."

Well wasn't that just great. "If I'm under twelve I will find a way to kick your shins over the phone."

"Duly noted. Have fun!"

Click.


"Okay," I said once I'd put the phone away. "I don't need to take Grace or Pure Pluck at all, so that leaves me with 200 points for items." Focus on the good news.

"You're not taking Examine?" Homura asked, looking up from her book.

"For 400 points? That's more than half my entire budget, and I don't think it'll work in other worlds anyway."

"Not natively, but there are ways around that. It's potentially thousands of skills and abilities in one package."

"Well, I don't have those ways yet," I noted, "and it's too expensive to take 'for the future'. That and Magical Powerhouse alone would leave me with nothing left for other perks or items."

"There are plenty of items you could borrow from the Warehouse," she pointed out.

"Yeah, I know…" I sighed. "It's not rational, but I don't want to borrow forever. I want my own things, and this way I get a Blessed Staff and Magic Shard Necklace for my 'baby's first magic user' set. Plus, Political Powerhouse is something I'd like to have for the role I'm going to be filling. If I'm going to be nobility, I want to be good at it."

"Admirable," Homura said. "On the other hand, none of those things are particularly… useful."

"What do you mean?"

"The staff and necklace are things you can buy in the world," she explained, "so it seems wasteful to spend points on them. The Moon Tears are more valuable, since they're reusable, but you get them for free. Political Powerhouse is also much less 'powerful' than the name implies."

I frowned at the book as I reviewed the options again. "I just feel like I should be getting value out of my discounts," I admitted.

"Spending points on bad options isn't 'getting value'."

"Yeah, that's true. All right, you've convinced me." I penciled in Avian Ancestry, Magical Powerhouse, Poised and Proper, Examine, and the Moon Tears. On a whim, I scratched out part of the age 'option' with my pencil before shutting the book. Age: (•) six (6) to thirteen (13). It didn't accomplish anything but express my displeasure.

"What did you pick?" I asked.

"Human, Drop-In, Examine, and the remaining 300 points for slots," she rattled off.

"I thought only drawback points could be converted to slots."

"The extra 300 points come from limitations on companions, which are effectively drawbacks. That's why everyone gets them."

That was news to me. "Huh."

"Management allowed it," Homura said with a shrug.

That wasn't how I'd interpreted the rules, but it wasn't like I was going to argue. "Do you know what Max has Zion doing?" I asked.

"Drop-In."

"Really? I thought the whole reason we didn't import him last time was that we wanted to give him memories."

"That was the plan," she agreed, "but making him a nobleman, criminal, or mad scientist all sounded like bad ideas."

———X==X==X———​

With my build done, I decided to track down the other people I knew and ask what they were doing.

———X==X==X———​

"Grassrunner Scholar," Dinah said, looking up from the novel she'd been reading on the bench in front of the library. "I finally get a chance to be the fucking tinker."

"Hah," I laughed. "Nice one. What are you doing for perks?"

"Everything but the Scholar capstone. Biotinkering is…" She shuddered. "Ew."

I wasn't surprised; bio-tinkering was a definite taboo on Bet, thanks to monsters like Bonesaw and Nilbog. It seemed Dinah had no desire to start transgressing against nature already.

"Sounds like fun," I said. "Don't blow yourself up, okay?"

"No promises!"

———X==X==X———​

"Grassrunner Scholar," Jenn said, not looking up from the Duel Monster cards she was sorting through.

"You too?"

"Dinah and I are teaming up!" she said proudly.

I chuckled at her eagerness. "Same build?"

"Yup. We're gonna do science!"

———X==X==X———​

"I'm not gonna bother," Bob said. He and Karl were wargaming again—and without my input, he was actually winning this time. The fact that they were scoring based on losses inflicted probably helped; Karl had a nasty habit of snatching victory conditions out from under our noses, often when we least expected it. Ender Wiggin would have approved.

"Not at all?" I asked.

"Nah. I've seen enough so-called 'generic fantasy' settings. It's just 'home' but… wrong." Bob shrugged and turned his attention back to the board. "Maybe if there was a war going on…"

Because war is all fun and games when you can't actually die, isn't it? I thought… perhaps uncharitably. Bob had enjoyed war long before he'd had a safety net.

"The perks aren't that great, either," Karl added.

"You're sitting out too?" I asked, unsure whether that surprised me or not.

"Yeah." He glanced up at me and grinned. "Once you've seen a couple dozen Jumps, you get a bit more picky about your adventures."

"I suppose you would," I agreed neutrally.

"What do you mean, I would?"

I opened my mouth to clarify that I'd meant the impersonal you, but—

"I think she just called you 'old'," Bob told him, then ducked the dice Karl threw at his face.

———X==X==X———​

"I'm not sure," Tess said, eyes glued to her current project—soldering chips onto a circuit board. "I'm still a little bitter about the whole 'no dragon for you' thing."

"That's fair," I said. "It does seem to be a deliberate tweak of the nose."

"Exactly. I'm less bothered by the actual denial than I am the ill intent. Is that strange?"

"No—or if it is, we're both strange. I'm very familiar with that feeling."

Tess nodded to herself, still focused on her work. "To answer the question, I'm probably not going in as a Grassrunner or Scholar, but beyond that, I haven't decided."

"Well, I'm sure you'll figure it out."

"Thanks for the confidence."

"Anytime," I replied. "Later, Tess."

"Later, Cass."

I turned to go, then doubled back to ask, "Why are you soldering things by hand?"

"Because I'd never done it before," she said, a wide smile on her face at the reminder.

———X==X==X———​

Zion said nothing.

"He's going in as a Human Drop-In," Max said, glancing at where the avatar was currently staring at a potted plant in the hotel lobby, just as he'd been doing for the past three years. "I know we'd intended to give him memories to help him adjust, but given the current choices, I think Drop-In is safest."

"I heard," I said. "What's he getting?"

Max started counting on his fingers. "He's got Blending In and Skilled But Not Talented from the Human racial options to help him adapt to living like us. Formations is free, but I don't know if it'll do him any good. Train Me might help his 'human education', and if even if it doesn't, it'll be useful in the future. For the last 200 points, I was considering getting him the Fairy Village, since I thought an ant farm might be nice for him."

"Plus it gives you a good way to measure his empathy and altruism," I added.

"Yeah… I was hoping people wouldn't notice that bit." Max sighed. "Ulterior motives aside, I'm not sure it's a good idea to drop that sort of responsibility on him before he has a say in things. I'm still thinking about it."

"What about yourself?" I asked. "Dragon?"

"Still thinking about that, too."

———X==X==X———​

"Human Thief," Zero said, swinging down into my field of view without warning.

"Wha?" I asked dumbly, looking up at her in confusion. She was hanging upside-down from the tree I'd been passing under during my walk around the park, knees hooked over a branch overhead. "Sorry, what was that?"

"You've been going around asking everyone about their build!" she said. "I'm going in as a Human Thief!"

"You're actually importing?"

"Hell yes!" Zero kicked off the branch—despite her perch making that physically impossible—and landed easily in front of me as she explained, "Examine is just too cool to pass up."

"Homura said the same thing," I said mildly, still distracted by the logic-defying maneuver.

"She's a sharp one. You take it, too?"

"Yeah, she talked me into it." I sighed. "It's expensive, though."

"Depends on what you want," she said with a shrug. "I've already got enough perks that most of the other stuff's redundant, so the price isn't a problem for me."

"What else are you taking?"

"Picnic Basket, Piercing Edge, and Seeking Sword. I almost went Drop-In so I wouldn't have to deal with the baggage of having a whole 'life', but I also want the weapons, so I'll make do."

"The weapons would cost the same if you went Drop-In," I pointed out.

"Yeah, but I want the Thief freebie. All I want is to wander around Examining monsters for a decade…"

"…and the Picnic Basket is the perfect accessory for a wandering lifestyle," I finished.

"Exactly," she said, shooting me a thumbs up. "I wish I'd grabbed the Portable Campsite from Generic Fantasy RPG; then I'd be all set."

"Want to borrow mine?"

Zero grinned, then darted in and pecked me on the cheek. "You're a peach, Cass! Thanks a bunch!" And then she was off, running along the path back towards the town at a pace I couldn't have matched as a superhero.

I rubbed my face idly as I watched her go, wondering if I'd just been had.

———X==X==X———​
 
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AN: I said earlier I probably wouldn't do the sort of "in-line building" I did for Generic Fantasy RPG again, but I found a nifty way to include tooltips for the various options and decided to experiment. Not sure how it'll look on mobile (if it even works at all).

Note: Textual errors in the source document(s) have been faithfully reproduced in the tooltips. The Breath of Fire III Jumpdoc could use some copy-editing; it's still perfectly intelligible, but there are numerous errors, such as a typo that turns the age roll for Young Dragons from {1d8 plus 4} to {1d8 minus 4}, or the fact that one background is referred to as "Nobility" in one place and "Royalty" in others.

The lineup for the 8 Purchased Slots this Jump is:
  1. Cass
  2. Deanna*
  3. Dinah
  4. Homura
  5. Jenn
  6. Tess
  7. Zero
  8. Zion
* Cass didn't ask Deanna about her build because Cass didn't know she had claimed a slot.
 
And since Max was going to be shepherding the protagonists, I could treat this like another vacation.
Odds are I'll end up some minor, unimportant cousin somewhere in the background—some things are 'only for protagonists', after all—and if worst comes to worst, I can always run off.
Well wasn't that just great. "If I'm under twelve I will find a way to kick your shins over the phone."

So... going in as Nina's six-year-old sister, then? :V

*mocking laughter in the distance*
 
I haven't actually played BoF 3 so thanks very much for the synopsis. The closest I came was BoF 4.
For all the noise being made about Examine I now want to see it in action.

The general cast setup for this drop seems really interesting too!
 
The tooltips made reading the munchkinry a lot better than it would've been otherwise. I certainly didn't bother reading through the whole jumpchain sheet so being able to mouseover and see what is being talked about without having to dig into the sheet was very useful.
 
I can definitely see something going on with the options on mobile, but hell if I know how to interact with them. It's pretty cool if it works for desktop users though so don't stop on mobile user's accounts.

I'm wondering if the reason for the friction between Management and the Jumpers is thag Management has a much more alien way of thinking than is immediately obvious. That bit about wanting to hear their ideas on what would make a good first jump for Zion felt like that, as well as the subsequent part about not understanding the difference between disagreements and different ideas.
 
Also chiming in that perk descriptions on-hover doesn't work on mobile, but it's a great help for reading on laptop/desktop.
 
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