Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
However the Coltyre Confederation relies heavily on its high number of dire boar cavalry, rules over open plains and may or may not have the highest martial score in the region.
I wanted to say "I told you so", but I've been terrified into speechlessness.

That's not quite true. It'll be the case for those who aren't our neighbors, who don't know of our culture and are trying to emulate us (as the Uthdysh and Forluc are trying to do). If we, for instance, find a completely new group with a explore action and then send missionaries - when unknowingly they are pro-slavery (like most Bronze Age civs) and/or have a established religion already.

For our closest neighbor, leaving their culture and budding religion untouched is just asking for problems.

Because Poking At Urthryn is the safe option here.
 
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Well, no, even in friendly states they could just be highly religious like the Forluc.
I can imagine a war occuring through the Council sending missionaries to a passionately religious state and then being violently rebuffed by a commoner of some kind, with said state refusing to kowtow to a foreign church and thus forcing us into a war.

Friendly doesn't mean that they will subordinate themselves to us, nor does it mean every person on the street will love us.
I'm not saying it would. But it would at least give both sides of the dispute more options than "We don't feel strongly about these guys and they're being pushy about religion". It'd be more like "We really like these guys and they're being kind of pushy about religion."

There's a pretty big difference between those two situations.
 
I'm not saying it would. But it would at least give both sides of the dispute more options than "We don't feel strongly about these guys and they're being pushy about religion". It'd be more like "We really like these guys and they're being kind of pushy about religion."

There's a pretty big difference between those two situations.
How about "Our commonfolk really like these guys and they're trying to supplant our religions, on which we base our divine rights government systems?"

Guys, I'm not trying to be a dick about this, I'm just really amused by the potential for endless chaos this has. It's like a red, blinking Conflict Button. And I Want To Push It.

@Oshha , can we get a Religious Conversion Policy? This will be beautiful.

Edit: Oh My Goddess, our civ just invented Jehova's Witnesses! This is awesome! "Have you got a minute to hear the word of Arthryn today?"
 
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How about "Our commonfolk really like these guys and they're trying to supplant our religions, on which we base our divine rights government systems?"

Guys, I'm not trying to be a dick about this, I'm just really amused by the potential for endless chaos this has. It's like a red, blinking Conflict button. And I Want To Push It.

@Oshha , can we get a Religious Conversion Policy? This will be beautiful.
Oh yeah, it's absolutely gonna be a shitshow. But it'd be a much less disfavorable shitshow if everyone was friendly with us.
 
One thing that's good about roads and boats both is that it increases the rate of our technological development. One of the things I learned in uni is that transportation and information exchange are big factors in tech development.
 
I think it was a mistake to make the priesthood independent. Our military is sacred warriors. That's a bad combination.
 
Welp, time to push for going back to Diplo policy next turn. I don't give a crap about action waste, I want my diplo, dammit!

Push for Trade, rather than Diplo.

Trade :
- Also improves relations
- Provides wealth, which is a resource that we'll sorely need
- Utilizes Econ, which is a resource we have in abundance.

It's much better at improving diplomatic relations than Diplo is.
 
I think it was a mistake to make the priesthood independent. Our military is sacred warriors. That's a bad combination.

Do note that while the Council of Arthryn might be independent to the Cadlon of the Arthwyd, the Arthwydish priests and Arthwydish military still all answer to the Cadlon of the Arthwyd and not the Council of Arthryn, especially the latter.
 
For improving relations with others, I don't think switching policy is the way to go. Policy should be left to act as a background thing, something that gets background stuff done over a period of time while we engage our primary efforts in a more focused manner. Infrastructure policy is, at this moment, ideal, as it will be a continuous thing our civilisation will have to work on for a while. To engage in diplomacy, we should simply use our ordinary actions.

Do note that while the Council of Arthryn might be independent to the Cadlon of the Arthwyd, the Arthwydish priests and Arthwydish military still all answer to the Cadlon of the Arthwyd and not the Council of Arthryn, especially the latter.
Yeah, I got that, but it's still a large amount of unofficial influence that could be rather problematic in unruly times if the priests are upset with the Cadlon.
 
Oh no.
4) To ensure truthfulness, all accused and their accusers shall have their words and evidence checked by the magic of the All-Seeress. Any statements or evidence that do not have their evidence checked for truthfulness cannot be used to determine guilt or innocence.
Our law system currently relies on a priest being there to truth check. And we only have three temples in the entirety of our civilisation. This is bad.
 
We have Shrines everywhere.

So, there are priests.

In addition, 1 Temple represents multiple temples. 1/6 just means we have 16% Temple Saturation.
I'm aware of the abstraction, but it doesn't really dilute my point. 1/6 temples means that the province only has a sixth of the temples it requires to cover all its needs.

Though I am glad that the shrines are there to cover for it.
 
Our law system currently relies on a priest being there to truth check. And we only have three temples in the entirety of our civilisation. This is bad.

Ebbor has already covered the gist of it, but it is not that bad. Each point of temples represents how much temple coverage you have rather than each one representing a single temple. Furthermore, every settlement has at least one shrine due to your 100% shrine coverage and every shrine has at least a handful of priestesses.

Lacking for members of the priesthood is not an issue for the Arthwyd.
 
Guided Attacks (Expert)
Increased Accuracy (Expert)
What do these actually do in practical terms? Is guided attacks specifically for melee? Or do we have guided arrows? Is increased accuracy for ranged attacks, or are we able to more accurately stab people in vital points? What's the difference between expert and basic levels?
 
What do these actually do in practical terms? Is guided attacks specifically for melee? Or do we have guided arrows? Is increased accuracy for ranged attacks, or are we able to more accurately stab people in vital points? What's the difference between expert and basic levels?

Guided Attacks is for combat where the magic guides your attack to be a successful hit. Increased accuracy is general accuracy and not just in combat. Increased accurate can be used to more accurately find your destination or it could be used when copying something make sure that you are accurate in doing so. For example, a priest will use Increased Accuracy to ensure that they accurately make a copy of a written work or report.

Expert is higher level of knowledge and proficiency with that magic than basic.
 
Depends on what people think the next threat is going to be.
We've already got walls around our bays. Walls around the settlements closest to the Coltyre confederation might be wise, as a just in case measure. Outside of that though, walls are a relatively low priority thing.

Guided Attacks is for combat where the magic guides your attack to be a successful hit. Increased accuracy is general accuracy and not just in combat. Increased accurate can be used to more accurately find your destination or it could be used when copying something make sure that you are accurate in doing so. For example, a priest will use Increased Accuracy to ensure that they accurately make a copy of a written work or report.

Expert is higher level of knowledge and proficiency with that magic than basic.

I'm guessing you don't want to go into anything like specifics with it beyond that then?
 
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Guided Attacks is for combat where the magic guides your attack to be a successful hit. Increased accuracy is general accuracy and not just in combat. Increased accurate can be used to more accurately find your destination or it could be used when copying something make sure that you are accurate in doing so. For example, a priest will use Increased Accuracy to ensure that they accurately make a copy of a written work or report.

Expert is higher level of knowledge and proficiency with that magic than basic.
Speaking of magic stone shaping is up to expert. When it was at limited it let our people mold solid stone like soft clay, what's it like at expert?
 
Speaking of magic stone shaping is up to expert. When it was at limited it let our people mold solid stone like soft clay, what's it like at expert?
Oh wow. I didn't realize that changed this turn. That seems like it will be very nice indeed. Not sure it'll have any mechanical benefit. But the narrative of our troops having that capacity is super nice, stone fortifications coming in relatively easily is hard to beat.
 
I'm guessing you don't want to go into anything like specifics with it beyond that then?

No. Stats are an intentionally vague representation as I don't want to bog things down with too many details to keep track of.

Speaking of magic stone shaping is up to expert. When it was at limited it let our people mold solid stone like soft clay, what's it like at expert?

The main differences are how much stone can be shaped, how quickly it can be shaped and how tiring it is to do so.
 
How tiring it is for a mage? Half an hour between each uses? All day?

What's the current bottleneck for construction of roads and walls?
Like, I get why you're asking, but dude.

"No. Stats are an intentionally vague representation as I don't want to bog things down with too many details to keep track of."

This was literally in the post you quoted lol.
 
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