- Location
- 'Straya mate.
[X] [Doctrine] Equality. Treating everyone fairly is one of Arthryn's oldest teachings and Arthrynites should treat others as equals.
[X] [Doctrine] Community. Valuing your community is one of Arthryn's oldest teachings and Arthrynites should strive to help their community.
[X] [Leadership] Centralised leadership that has a hierarchy with a council in Greenbay at the top.
[X] [Policy] Diplomacy = Focuses on engaging in diplomacy.
[X] [Policy] Infrastructure = Focuses on building infrastructure.
If the provinces go diplo, we focus down the temples. If they go infrastructure, we can venerate and diplo mission to get up our culture and stab, as well as use our diplo hero to get us temp diplo, make friends, and expand in the lowlands. These aren't revolutionary ideas but they're good, and they're a necessary set-up before we can propel ourselves into headlong expansion or tech boost. Plus we can expand our economy, build boats, study, or explore with one or two of our spare actions. Main expanding economy seems like a pretty good action tbh. Adds permanent econ, gives us a sliver of temporary econ, and gives innovation chance.
Also we could use our huge stack of econ for Sacred forests or something too. Just get like 2 or 3 extra sacred forests, as they don't consume any resources except for temporary econ.
Also holy shit the heavy-duty religious reforms are going to tank our permanent stats. Say goodbye to having nice, high permanent diplo lol.
[X] [Doctrine] Community. Valuing your community is one of Arthryn's oldest teachings and Arthrynites should strive to help their community.
[X] [Leadership] Centralised leadership that has a hierarchy with a council in Greenbay at the top.
[X] [Policy] Diplomacy = Focuses on engaging in diplomacy.
[X] [Policy] Infrastructure = Focuses on building infrastructure.
If the provinces go diplo, we focus down the temples. If they go infrastructure, we can venerate and diplo mission to get up our culture and stab, as well as use our diplo hero to get us temp diplo, make friends, and expand in the lowlands. These aren't revolutionary ideas but they're good, and they're a necessary set-up before we can propel ourselves into headlong expansion or tech boost. Plus we can expand our economy, build boats, study, or explore with one or two of our spare actions. Main expanding economy seems like a pretty good action tbh. Adds permanent econ, gives us a sliver of temporary econ, and gives innovation chance.
Also we could use our huge stack of econ for Sacred forests or something too. Just get like 2 or 3 extra sacred forests, as they don't consume any resources except for temporary econ.
Also holy shit the heavy-duty religious reforms are going to tank our permanent stats. Say goodbye to having nice, high permanent diplo lol.