The last generation is one of the greatest in living memory and even the future threat of the Forluc is insignificant in the face of everything else. For the People, it is an era of peace and prosperity as the People have never been better off or in a better position.
Golden Age Started!
On the matter of bronze trading, there was a strong debate not on whether to trade or not, but who to trade with. Of the two noteworthy factions, one advocated for just trying with allies and friendly neighbours while the other advocated for trading with everyone who wasn't an enemy of the People.
The first faction felt that by trading with only allies and friends, it would incentivise other peoples to become friends with the People. Furthermore they claimed that this would strengthen the friends and allies of the People over those that weren't. The second faction disagreed with this and claimed it was better for the People to freely trade bronze with all. They felt that doing so would not only enrich the People, but it would increase the goodwill their neighbours felt towards the People. Doing that would make them less likely to attack the People or side against the People with their enemies such as the Forluc.
While the debate was long and passionate, in the end, Cadlon Bronlyn sided with the latter action and soon the Arthwydish traders were selling bronze tools in the marketplace of Caermyr.
The Arthwyd did trade beyond Caermyr as they send out trad expedition to almost everyone from the lowland tribes to the Coltyre Confederation to the Boarfolk nomadic tribes up in the north. The only place they didn't actively trade with was the evil Caradysh and even then, Caradysh traders and Arthwyd traders bartered in the streets of Caermyr.
Not only did the trading of bronze increase the standing and goodwill of the Arthwyd as all were grateful for these goods that only the Northern Demons could provide, it also make the Arthwyd more prestigious and impressive as they supplied not only copper and silver, but also bronze and gold. Furthermore, the Arthwyd were the only source of metal in the region at this point.
While the Colryd were the centre of trade and Queen Eira had leverage that to their advantage, the Arthwyd were the only source of metal goods and for that, all of their neighbours and trade partners were dependant on the Arthwyd for metal goods. No one wanted to get on the bad side of the Arthwyd lest the flow of metal stop.
Wealth Stat unlocked!
Status Gained! Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls,
The extensive trading of the Arthwyd wasn't all that they did. Granting the eager requests of the crafters and traders, Cadlon Bronlyn also ordered the construction of the gold mine in the Sunset Mountains. While the People didn't need the gold, it kept the crafters and traders happy and the regular supply of gold would ensure that the People could keep making gold goods. These gold goods could then be used internally as signs of status or traded away for wealth and prestige.
The People begun to construct temples in the largest settlements in the Greenbay region. While it would take time and resources to build them everywhere, the temples were a major step up from the old shrines. Many were pleased by making more sacred sites devoted to the Arthryn and her Daughters and the priestesses began to organise extra ceremonies to honour the goddesses.
Cadlon Bronlyn also begins efforts to integrate the Maradysh so that the People are united as one rather than split into two groups. Taking it slow and steady, the ageing Cadlon doesn't expect the work to be completed in her lifetime as her successor or her successor's successor will be the one to finish the work.
The integrate itself goes fine. The slow concession of local authority and power in favour of answering to the Cadlon in Greenbay goes well with little resistance from the Maradysh leadership. Despite what some feared, the Maradysh have little problem uniting with their brethren to the north.
As for the Maradysh themselves, they take the opportunity to build palisades around their core territories, making sure that all of their settlements in the upriver plains are walled off and protected against attacks.
The other news from the south was predictable. The Caradysh continued to do whatever they did in the forest while the Forluc continued to prepare for their desired war with the People. The Coltyre Confederation continued to stabilised their rule and from what the People could tell, they were doing a good job of it.
As for the close friend and ally, the Colryd Kingdom, Queen Eira continued to focus on building up the capital Caermyr and establishing it as a wealthy centre of trade within the northern lowlands. Her loyal warleader Vath passed away from old age, but his conquests stayed under the rule of Queen Eira as they had enjoyed peace and wealth as part of the Colryd.
Pick 1 Golden Age Bonus
[] [GA] Unlock the Codified Law Megaproject. (-2 Temp Diplo, -2 Temp Mystic, -2 Temp Culture)
[] [GA] Unlock the Grand Library Megaproject. (-2 Temp Mystic, -2 Temp Culture)
[] [GA] Unlock the Great Market Place Megaproject. (-2 Temp Diplo, -2 Temp Wealth)
[] [GA] Gain a random Hero. (-3 Econ, -1 Temp Diplo, -1 Temp Martial)
[] [GA] Gain a Baby Boom. (-2 Econ, -2 Temp Diplo, -2 Temp Martial)
[] [GA] Discover a new mine location. (-2 Temp Econ, -2 Temp Martial)
[] [GA] Upgrade a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp Mystic)
[] [GA] Gain a random Value. (-2 Temp Diplo, -1 Temp Culture, -1 Temp mystic)
[] [GA] Unlock military reforms. (-2 Temp Diplo, -2 Temp Martial, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Improve relations with all neighbours. (-6 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random general technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random social concept advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random military technology advancement. (-1 Temp Econ, -2 Temp Martial,)
[] [GA] Gain random magical knowledge advancement. (-1 Temp Econ, -1 Temp Mystic, -1 Temp Culture)
[] [GA] Gain random nautical technology advancement. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Mystic)
[] [GA] Gain random administration technology advancement. (-1 Temp Diplo, -1 Temp Mystic, -1 Temp Culture)
Priestesses (4) = Mood: Overjoyed, Ability: Add half of faction power to Mystic, Objective: Study Magic in 4 Turns, Success/Failure: Free Magical Innovation/-
Elders (3) = Mood: Overjoyed, Ability: Add half of their faction power to another faction, Objective: Empower the Cadlon within 4 Turns, Success/Failure: +1 Temp Culture/-
Warriors (5 (6)) = Mood: Overjoyed, Ability: Add half of faction power to Martial, Objective: Build Palisades around all Settlements with 3 Turns, Success/Failure: +1 Temp Econ/-
Farmers (1) = Mood: Overjoyed, Ability: Add half of faction power to Econ, Objective: Venerate the Goddesses in 2 Turns, Success/Failure: +1 Temp Econ/-
Crafters (2) = Mood: Overjoyed, Ability: Add half of faction power to Wealth, Objective: Develop Mine with 4 Turns, Success/Failure: +2 Temp Wealth/-
***
So you got the Golden Age, unlocked wealth, completed all of the faction quests and managed to get everyone (apart from the Forluc) to like you. You also get a set of a Golden Age bonuses to pick one from.
You don't get to pick your mid-turn actions as they will be determined by depending on the costs of whichever Golden Age bonus is chosen.
I will also note that I find it sad that even after a century and a half, the Maradysh are still nowhere near close to recovering to their pre-civil war strength.
There is also a trade status with a table of who is trying for what in the civ sheet and there will be some changes to the action list next turn. Beyond that enjoy your peace and prosperity while it lasts.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
The Arthwyd Ancient Tanistry Upper Centralization Limit: 10 Lower Centralization Limit: 1 Admin Strain Free Provinces: 6 Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province Player Actions: 3 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 1 Province Subordinates: 2 Special: -1 Temp Econ Damage per a Province Special: Increased Range of Potential Heirs
Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: +1 Secondary Province Action per 2 Provinces Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Statuses Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls, Golden Age: +1 Temp Econ at the start of each turn, King of the Hill: +1 Temp Diplo at the start of each turn,
Diplomatic Relations Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Neutral/Cordial/Low
Caradysh = Redeemable Evil/Cautiously Friendly/Very Low
Colryd Kingdom = Very Friendly/Extremely Friendly/Very High
Coltyre Confederation = Neutral/Cordial/Very Low
Forluc = Future Enemies/Furious Hatred/None
Lowlander Tribes = Disliked/Cordial/Low
Subordinates Type/Loyalty/Dependence
Maradysh = Personal Union/Very High/Low
Values & Legacies Agricultural Innovators: +1 Temp Econ to Farming actions, Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn, Chosen of Arthryn: Gain +1 to all Innovation Rolls, Chosen of Ymarn: Gain +1 to all Innovation Rolls, Rush Builders: Extended Projects take less actions, but each action is more expensive, Bronze Blooded: +2 Temp Econ to Econ Generation Actions,
Communal Unity One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,
Fair Treatment While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,
Sacred Defence The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,
Queens of Peace, Kings of War The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,
Extended Sunrise Mountain Passage A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,
Grand Sacred Forest A grand forest planted throughout Greenbay itself, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Plant Sacred Forests Unlocked,
Grand Statue A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,
Grand Temple A large stone building that resides on a hill overlooking Greenbay, the Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,
Technologies
Carts
Straw/Reed Rope
Wheel
Wicker
Agriculture
Basic Fertiliser (Primitive Compost & Manure)
Basic Irrigation
Primitive Concept of Growth Energy
Two-Field Crop Rotation
Why military reform though? We're in a Golden Age, surely our army is the greatest in the world! Why would we need to reform it into something like those barbarians have?
Why military reform though? We're in a Golden Age, surely our army is the greatest in the world! Why would we need to reform it into something like those barbarians have?
Why military reform though? We're in a Golden Age, surely our army is the greatest in the world! Why would we need to reform it into something like those barbarians have?