Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Elders (3) = Mood: Worried, Ability: Add half of their faction power to another faction, Objective: Settle Land 3 Times within 4 Turns, Success/Failure: -/Minor Crisis

Warriors (4) = Mood: Concerned, Ability: Add half of faction power to Martial, Objective: Venerate the Goddesses in 2 Turns, Success/Failure: +1 Temp Econ/-

I believe this should be our objectives in coming turns
 
What was the free innovation we got from this?

Basic Increased Weapon Skill under Ymarnite Divine Magic.

Well, this annoys me and I cannot even begin to understand why. Maybe because it makes sense and me being gay, and me, makes me have a problem with that.

That bit isn't supposed to be good by modern progressive standards. It is a culture that is sexualising a single gender based on their physical appearance, which is sexist. It makes sense in-universe and isn't that bad relative to the standards of the era, but it isn't supposed that is supposed to be something good as you have to be sexist to hold those views.

Off Topic: Where can I get a full explanation of the mechanic of these types of quest? I'm curious about what everything does, what does having higher lower centralization means for the quest, things like that.

For what I've read these quest were based on one called Path of Civilization, or something? was the autor of it the one who created this mechanic? where can I read it?
I'm using my own rule set that was based off of PoC.
By the way, if anyone is interested in running their own civ quest, I got a basic version of the game mechanics I am using for this quest available. While I originally made the doc for @Rockeye at his request to help him with his own civ quest, I figured that since I made it, I might as well share it with everyone else.


Oshha's Civ Quest Rules 2.4
 
Last edited:
Off Topic: Where can I get a full explanation of the mechanic of these types of quest? I'm curious about what everything does, what does having higher lower centralization means for the quest, things like that.

Here's path of civilization, and it's sequel.

Paths of Civilization - Original

Paths of Civilization II: Paths of Industrialization - Original

There's no one consistent ruleset. It got adapted along the way, so you'll find a bunch of rules all over the place.
 
Shouldn't we work on getting palisades, and temples, to all our settlements before we work on the Sacred Forest? We also have the elders threat of creating a crisis, or something, if they don't see more settlement actions in the coming turns.

Don't forget that Sacred Forest is a kind of infrastructure project as well, so we'll need to do it sooner or later.

Sacred Forest Megaproject:
S: -4 Temp Econ, -1 Temp Martial, -2 Temp Mystic, +2 Progress

Palisade:
S: -2 Temp Econ, +1 Palisade,

Trails, assuming we need them:
S: -2 Temp Econ, +1 Temp Mystic, +1 Trail (4/5),

Temple:
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Temple (+1 Mystic per a Temple)

Econ: 11 (8)
Martial: 5 (5)
Mystic: 3 (2)
Culture: 1 (1)

It looks like we'll be able to sustainably do a SF megaproject every turn, even a temple, though we may want to improve farming or settle new land for additional margin.
 
Don't forget that Sacred Forest is a kind of infrastructure project as well, so we'll need to do it sooner or later.

Sacred Forest Megaproject:
S: -4 Temp Econ, -1 Temp Martial, -2 Temp Mystic, +2 Progress

Palisade:
S: -2 Temp Econ, +1 Palisade,

Trails, assuming we need them:
S: -2 Temp Econ, +1 Temp Mystic, +1 Trail (4/5),

Temple:
S: -6 Temp Econ, -1 Temp Mystic, -1 Temp Culture, +1 Temple (+1 Mystic per a Temple)

Econ: 11 (8)
Martial: 5 (5)
Mystic: 3 (2)
Culture: 1 (1)

It looks like we'll be able to sustainably do a SF megaproject every turn, even a temple, though we may want to improve farming or settle new land for additional margin.
maybe settle greenbay some more, and work on the sacred forest? Though... I'd expect our Econ to change way more than this come the main turn, with the addition of the Merntir. They have more settlements, which I'd expect to increase our perm econ. Though, we do still need to expand anyways, 3 times apparently. So filling out greenbay is probably a good course to take now, maybe a main settle action for the turn after this. That should be 3 settlements total, solving the issue, and depending on how built up the Merntir are, also getting us a third action.
 
maybe settle greenbay some more, and work on the sacred forest? Though... I'd expect our Econ to change way more than this come the main turn, with the addition of the Merntir. They have more settlements, which I'd expect to increase our perm econ. Though, we do still need to expand anyways, 3 times apparently. So filling out greenbay is probably a good course to take now, maybe a main settle action for the turn after this. That should be 3 settlements total, solving the issue, and depending on how built up the Merntir are, also getting us a third action.
Expansion of settlement without will still increase infrastructure backlog. I favor a settlement action and then temple or pallisade pattern. We'll still increase backlog, though.
 
Last edited:
It looks like we'll be able to sustainably do a SF megaproject every turn, even a temple, though we may want to improve farming or settle new land for additional margin.
My issue is that now is a good time to work on the Palisades to become a fixed thing for the settlement actions, but mixed with the need for a venerate goddesses action, and at least two more build settlements to address the pop issue. The speed at which we can do a lot of things is going to be hard. We have 3 actions that need to be done in 4 turns, then we have the 3 build settlement actions, and a venerate goddesses. Then we have the group that want to start right next turn on using up our econ to feed the SF.
 
Last edited:
Expansion of settlement without temples will increase backlog. I favor a settlement action and then temple pattern.
While i agree we need to do 3 settlment actions within 4 turns to appease them so the quicker the better assuming this counts as one we could do a main next turn and knock it out right there then work on temples and what else may be needed.
 
Expansion of settlement without will still increase infrastructure backlog. I favor a settlement action and then temple or pallisade pattern. We'll still increase backlog, though.
I mean, that is true. I'm mostly suggesting the Main settlement action if we get a 6/12 province from our merger with the Merntir. If we do, getting that main settlement action done this coming main turn, as well as putting settle greenbay now, will get us that 3rd action. With that, we could get more infrastructure done, faster. Getting 3 infrastructure done in 2 turns as opposed to 2 of them.
 
[X] [Settle] Expand further into the lands around Greenbay.

[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
 
[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)

[X] [Settle] Expand further into the lands around Greenbay.


We're overloaded on both Stability and Legitimacy; besides weren't some of you concerned about us being stuck with an idiot ruler due to the Monarchy? This is our opportunity to set precedent that'll let us dodge a bullet if the eldest royal child ends up being a total idiot.
Now; it may not go as planned. It may end up shifting things in a way that don't solve the issue. It may just end up being a weird exception in history and not changing things at all. With that in mind I cannot blame those of you for wanting to stick with 'the poison you know'.
 
[X] [Settle] Expand further into the lands around Greenbay.
[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 324 | Sufficient Velocity [Posts: 8102-8161]
##### NetTally 1.9.7
Task: Settle
[X][Settle] Expand further into the lands around Greenbay.
No. of Votes: 23

——————————————————————————————————————————————Task: Royal
[X][Royal] He will stay quiet. (No change.)
No. of Votes: 14
[X][Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
No. of Votes: 11
Total No. of Voters: 27
 
[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
 
[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)

If this mystery box is Matriarchy I may end up biting myself in sheer frustration, but it could be Tanistry and we would lower our stability and legitimacy to something more reasonable. Here's hoping the poor diplomat fucks up his "women are meant to rule" argument.

Also gonna point out if we venerate the goddesses our legitimacy and stability could rise even higher than it is now.
 
Last edited:
[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
 
Oshha in Discord said:
Picking Morbyn is your chance at getting Tanistry.

Let's not lock ourselves into Primogeniture, let's leave room in future successions for choosing our heirs from a list of candidates.

[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
 
Last edited:
[X] [Settle] Expand further into the lands around Greenbay.

[X] [Royal] He shall advocate for Morbyn to be declared as his father's heir. (-1 Legitimacy, -1 Stability, Chance of Government Type Change, Chance of Upgrading Divine Royal Family)
 
Back
Top