Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
And you don't hold grievance for that? Still aren't Jaded from this experience of catastrophic loss? You may disregard what I have to say since it's your prerogative however so am I to this issue affecting our civilization. I'm simply looking for the success of our civilization, and I've witnessed a cycle of triumph following failure. We've always managed to pull through however we should shake the formula for this turn and observe if our past approach of passivity within the context of adversaries has been the problem going forward. Even so it isn't certain since dice is still what dictates our success and failure every endeavor we take, however we should always seek to incease our chances of success.

I've got to admit that im not a physicist so I don't really know much about chaos theory, however from my layman understanding let's bring in a hypothetical; Options A is the direct approach and has less events following start to finish, Option B has multiple cascading results with it's own implications. Option A has the result of success or failure however Option B has more nuanced conclusions. There are less vectors of failure in A compared to B in it's nature as approaches to the same issue and failure or "Not meeting DC" for option B means that there are more varied results outside our control. The argument im trying to make is that one approach is objectivly less "harder" than the other when dealing with chance. This is where I'm coming from when making this decision.

Alright so what you are really trying to look at there isn't physics. Its statistics. Statistically, the more rolls we have to make, the more likely it is for those rolls to converge on the average. Which means the more dice we roll, the more likely the results are to be average, not extreme one way or the other. Now that's without various bonuses or penalties of course, but we don't really know what those are so can't account for them properly.
 
I'm just trying to make choices based on the narrative, I could not care less about statistics and vector numbers and multiple cascade results, that's so far from why I read this quest that it means nothing at all to me.
 
And you don't hold grievance for that? Still aren't Jaded from this experience of catastrophic loss? You may disregard what I have to say since it's your prerogative however so am I to this issue affecting our civilization. I'm simply looking for the success of our civilization, and I've witnessed a cycle of triumph following failure. We've always managed to pull through however we should shake the formula for this turn and observe if our past approach of passivity within the context of adversaries has been the problem going forward. Even so it isn't certain since dice is still what dictates our success and failure every endeavor we take, however we should always seek to incease our chances of success.

I've got to admit that im not a physicist so I don't really know much about chaos theory, however from my layman understanding let's bring in a hypothetical; Options A is the direct approach and has less events following start to finish, Option B has multiple cascading results with it's own implications. Option A has the result of success or failure however Option B has more nuanced conclusions. There are less vectors of failure in A compared to B in it's nature as approaches to the same issue and failure or "Not meeting DC" for option B means that there are more varied results outside our control. The argument im trying to make is that one approach is objectivly less "harder" than the other when dealing with chance. This is where I'm coming from when making this decision.
This all seems like a bunch of word salad and I'm not even sure you fully understand what you're typing (at least in the second paragraph), so I'm going to focus on the first paragraph.

This is not a catastrophic loss; this is a mistake we made and are now rectifying. People make mistakes. Civilizations make mistakes. We move on from it and try not to make the same mistakes moving forward.

The mistake in this instance was twofold: The first mistake was in even taking a vassal by conquest, as having a population of people ruled over by distant foreign overlords is ripe grounds for rebellion. (or in this case declarations of independence)
The second mistake was in not properly making use of our resources. We had the option to get any type of hero, and instead of getting one that is useful to the situation at hand (aka the Diplo hero), voters instead decided to get the Admin hero for reasons I frankly still don't understand. If we had a Diplo hero, this whole situation could have been averted and success could be made from failure. This did not happen however, so we must make do with what we have.

If we as a thread can collectively learn from this mistake, then I will consider this a good lesson and a worthy use of our time and resources.
 
I have no idea what you're trying to argue.

From what i understand by taking Maradysh out of the picture or are controlling them there are far less unpredictables as the option they take cannot harm us and will mostly help us if integrated correctly ( look Merthyr ).
By letting them go we are giving ourselves to the chance as we cannot control their behaviour, SV often isn't consistent in its strategys and it isn't guaranteed that we will dedicate significant resources to diplomance them or if we do that something unpredictable won't happen as since they are free dice and narrative gives them far more possibilities to happen wich we can't or won't affect.
Basically by giving them freedom we are letting ourselves to a chance and a dice, yes we have better relationship but in a far less controlled environment and anything can happen.

This makes them becoming a threat statistically far greater than if we control them.
 
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From what i understand by taking Maradysh out of the picture or are controlling them there are far less unpredictables as the option they take cannot harm us and will mostly help us if integrated correctly ( look Merthyr ).
By letting them go we are giving ourselves to the chance as we cannot control their behaviour, SV often isn't consistent in its strategys and it isn't guaranteed that we will dedicate significant resources to diplomance them or if we do that something unpredictable won't happen as since they are free dice and narrative gives them far more possibilities to happen wich we can't or won't affect.
Basically by giving them freedom we are letting ourselves to a chance and a dice, yes we have better relationship but in a far less controlled environment and anything can happen.

The choice isn't about whether we let them go or we don't.
 
The choice isn't about whether we let them go or we don't.

He had voted for sending an army , and he explained why he did it. So for him it is.
Statistically his reasoning is sound as everything he said is true.

Basically to explain it once more, you can say that we will diplo them, but ultimately you must say it in such way that you will have entire thread on board to do it or better said a good majority, if you can't guarantee that you are just letting them go and setting another variable to the field while hoping for the best.
 
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The mistake in this instance was twofold: The first mistake was in even taking a vassal by conquest, as having a population of people ruled over by distant foreign overlords is ripe grounds for rebellion. (or in this case declarations of independence)
Small correction. The mistake here was either
a) taking a vassal where the infrastructure didn't allow us to easily enforce our power
b) taking a vassal when we don't want to spend actions on the using the military to enforce our control rather than expand econ or tech.
or c) The decision was actually fine, the dice gods just had it in for us with our low roll for support, their bad value and them getting a mil hero, any of those three conditions changing could have altered the situation, two certainly would have.
saying taking a vassal by conquest is just suboptimal is pretty much saying that you are smarter than ten thousand years of human history, and whenever someone says that you need to question if theres been a mistaken assumption or the person is really arrogant. I trust that Oshha has set up the system well enough that war mongering is a valid strategy... just perhaps not before we get metal tools.
 
He had voted for sending an army , and he explained why he did it. So for him it is.
Statistically his reasoning is sound as everything he said is true.

Basically to explain it once more, you can say that we will diplo them, but ultimately you must say it in such way that you will have entire thread on board to do it or better said a good majority, if you can't guarantee that you are just letting them go and setting another variable to the field while hoping for the best.

Our choices are:

1) Our army die in the field.
2) They rebel and may involve our army dying in the field. Our relation is bad.
3) Our army is not dying on the field and our relation is neutral to good.

None of our choices involved the successful subjugation of our vassal.
 
Our choices are:

1) Our army die in the field.
2) They rebel and may involve our army dying in the field. Our relation is bad.
3) Our army is not dying on the field and our relation is neutral to good.

None of our choices involved the successful subjugation of our vassal.
Actually we could roll well and end up winning because our army's ten times bigger than theirs and we got lucky. It's just not worth gambling on.
 
or c) The decision was actually fine, the dice gods just had it in for us with our low roll for support, their bad value and them getting a mil hero, any of those three conditions changing could have altered the situation, two certainly would have.
saying taking a vassal by conquest is just suboptimal is pretty much saying that you are smarter than ten thousand years of human history, and whenever someone says that you need to question if theres been a mistaken assumption or the person is really arrogant. I trust that Oshha has set up the system well enough that war mongering is a valid strategy... just perhaps not before we get metal tools.

A couple of corrections, it was the high roll for support that really made things worse for you as you helped them rebuild/develop without them liking you and their value was something determined by me, the QM, and not the dice rolls. Furthermore, the fact they disliked you is because of player choices and not dice rolls. I didn't roll for Maradysh opinion of the People, I just decided that since you killed 5% of their population before conquering them, they would hate your guts.

Secondly, while war mongering can be a valid strategy, it isn't a necessarily one that will work for any civ nor it is always the best strategy.

Actually we could roll well and end up winning because our army's ten times bigger than theirs and we got lucky. It's just not worth gambling on.

Your army isn't ten times bigger. It is about four or fives bigger if you include the Merntir warriors as being part of your army.
 
Small correction. The mistake here was either
a) taking a vassal where the infrastructure didn't allow us to easily enforce our power
b) taking a vassal when we don't want to spend actions on the using the military to enforce our control rather than expand econ or tech.
or c) The decision was actually fine, the dice gods just had it in for us with our low roll for support, their bad value and them getting a mil hero, any of those three conditions changing could have altered the situation, two certainly would have.
saying taking a vassal by conquest is just suboptimal is pretty much saying that you are smarter than ten thousand years of human history, and whenever someone says that you need to question if theres been a mistaken assumption or the person is really arrogant. I trust that Oshha has set up the system well enough that war mongering is a valid strategy... just perhaps not before we get metal tools.
You can note if you read what I said more thoroughly that I never mentioned whether something was optimal or not, I said that it was a mistake.
The most "optimal" thing to do would have been to settle in the lowlands and become a martial focused slaver nation at the start of the quest, as that was the MO of many of the major ancient empires.
@Oshha has mentioned several times now that is civ is built for tall play, rather than wide, although that can change if we really want it to like everything else. I would appreciate it if you refrain from putting words in my mouth in the future though, thanks.
 
Our choices are:

1) Our army die in the field.
2) They rebel and may involve our army dying in the field. Our relation is bad.
3) Our army is not dying on the field and our relation is neutral to good.

None of our choices involved the successful subjugation of our vassal.

Nope, you are just assuming the worst and pushing your point of view.

If none of the choices involve subjugation of our vassals they wouldn't be on the table.

Everything you just said involve us having a really bad rolls and having everything go wrong for us while everything goes well for them.

Our choices are:

1. We send an army and begin a war
2. We ignore the problem
3. We simply letc them go

Now if we send an army we do have a good chances of winning because while they have advantage now they can't lead a long war. Once finished we are starting at badder relationship but in more controlled environment and we need to invest long term to improve our relationship.

Ignoring the problem is basically choosing a mystery option.

Letting them go is giving it up for better relationship, but in order for it to work we need to invest long term in less controlled environment.
 
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No matter what side you are arguing for, our choices were X, Y and Z.

At this point our bed has been made, and I for one am looking forward to catching some sleep.
*It is ten to midnight Danish time*
 
I suppose so, no matter what I say people won't change their minds and that is OK. I'm interested in the result of this turn and the continuation of this quest. I admit that I'm contentions however that's part of why we are having discussion yes?
 
Nope, you are just assuming the worst and pushing your point of view.

If none of the choices involve subjugation of our vassals they wouldn't be on the table.

Everything you just said involve us having a really bad rolls and having everything go wrong for us while everything goes well for them.

Our choices are:

1. We send an army and begin a war
2. We ignore the problem
3. We simply letc them go

Now if we send an army we do have a good chances of winning because while they have advantage now they can't lead a long war. Once finished we are starting at badder relationship but in more controlled environment and we need to invest long term to improve our relationship.

Ignoring the problem is basically choosing a mystery option.

Letting them go is giving it up for better relationship, but in order for it to work we need to invest long term in less controlled environment.

We're sending an army against a hero with the advantage of terrain and troop types. I admit we might win, but the victory will be a pyrrhic one that isn't worth the loss of our soldiers. It will be a vassal that is very weak, hate our gut, and require lot of investment to bring it back up.

So we let them go. Let them do their own thing. A kingdom will rise and fall. Establish good relation so we have an in with them. Bide our time.
 
Halfway through writing the next update, I find amusing how everyone is off the mark in regards to what has happened.
 
*Shakes head*
...Soo here's something I'm wondering about. The cats we have from the Goddess, those are the little wild-cat types right, as opposed to something a human could ride on?
 
*Shakes head*
...Soo here's something I'm wondering about. The cats we have from the Goddess, those are the little wild-cat types right, as opposed to something a human could ride on?

Not really as Arthwyd domesticated those cats on their own, it was a players voice and Yarm that made people believe cats are from the Goddess .
Basically just a normal cats.
 
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