Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

This plays to our civ strengths far more than simply training people to hit things with ouchie sticks does. Our last war we won through superior organization and logistics base; any war with the lowlanders we would fight with the advantage of organization as well. Let's leverage that. Getting a leg up on siege tech will prove far more decisive than playing catch-up on fighter quality. Our villages would already be extremely difficult for them to take; let's make them invincible. Warriors will be necessary in an offensive fight, but the first thing is to protect the villages, which are the lifeblood of our people. If they can't threaten the villages, they cannot press home any victory, and we have the luxury of denying any battle they bring to us, if it is unfavorable.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
She said that the lowlanders cannot conquer our villages because we are too large and integrated and they are too fractured. They cannot raise a large enough army and the previous war shows we can power through raids.

She also said we can conquer their villages, but we could not hold them because too many other villages would start raiding.
So then why choose the option that helps with the thing we have no issue with? Just because we can take one of their villages doesn't mean it will be easy or without loss of life on our end. And just because we have a wall doesn't mean we won't have to fight them. They would just hang around with impunity if we just retreated to our walls when a raid showed up.

By taking the Warriors we gain the ability to drive them off better, which we would need to do when a raid showed up, and it will also mean that we lose less men because they would be better fighters. And with out natural organization skills a host of trained Arthwyd will be dangerous indeed.

Walls are only helpful when they need to be fallen back to. Better soldiers are helpful at any and all times in a war.
Adhoc vote count started by UlseDovThur on Feb 5, 2019 at 8:26 PM, finished with 37 posts and 26 votes.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
I wonder if we could eventually hire the boar people as mercenaries with food and we could use them to attack our enemies to our south.
If we are able to get the not mongols and the freak folk to have good relations with us, we would be able to be a considerable power despite the differences between us and the foresters and lowlanders. Boar people as cavalry, All we need to do is hold down. merintir to reinforce, and the freak folk opening a second front.
 
[X] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.
 
She said that the lowlanders cannot conquer our villages because we are too large and integrated and they are too fractured. They cannot raise a large enough army and the previous war shows we can power through raids.

She also said we can conquer their villages, but we could not hold them because too many other villages would start raiding.

*edit*
I broke down the choices to be:

Build walls: raids are low cost, but low reward. There's no one to fight, but nothing to take.
Train warriors: raids are high cost, high reward. More raiders die, but more slaves are taken and valuables looted.

I chose walls because the the People care about kidnapping more than lost food or death. And I do not believe we cannot expect to win a fight of attrition against such a diverse number of enemies.
Having walls means we win wars? It takes a long time to get to our location already, if they cant get in they would retreat to the forests and just raid us when we leave the walls. An since we have no warriors we cant root them out.
 
Walls are only helpful when they need to be fallen back to. Better soldiers are helpful at any and all times in a war.
I agree but the wall is only useful when its already built just hoping they wont turn into isolationist

[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
Having walls means we win wars? It takes a long time to get to our location already, if they cant get in they would retreat to the forests and just raid us when we leave the walls. An since we have no warriors we cant root them out.
Walls won't help us beat the raiders, but I doubt raiders would either. What I'm hoping is they will make the costs negligable.
 
Having walls means we win wars? It takes a long time to get to our location already, if they cant get in they would retreat to the forests and just raid us when we leave the walls. An since we have no warriors we cant root them out.
We have warriors
and we can't root them out.

The problem wasn't that we couldn't take things from them
the problem wasn't that we would suffer losses taking things from them
the problem was that when we do, they would attack us while we do so at our own villages, and any village we take would be negligible as they have plenty of others.
The problem is the sheer quantity, even if we train our warriors, we still won't be able to beat that quantity.

Also keep in mind we don't have immortal warriors. chances are the only thing that can beat one is another, which is why both have one. Their magic also is diverse and may pose problems.

We won the last war because we had all the cards in our favor, we had numbers, we had resources, and we had a superior divinity.

Now?
They have more numbers, they have plenty of magic and resources. The only way to hold them back is to use a force multiplier, or suffer horrendous losses like the merintir did when they fought us. Walls are said force multiplier.

Also, in terms of narrative and in terms of society, walls are better. We don't care about destroying the enemy, rooting them out, or conquering them. We care about keeping our people safe. The point of the walls is to prevent the enemy from taking our people, the whole war with the merintir was a war of retribution and reclamation. To take back our people.

Our blood is our gift, and we would make the most valuable of slaves. They don't care about their own people, we could take multiple villages, so long as they take our people, they see it as profit. So no matter what, we hold back the enemy and keep our people safe. We forced the merintir off our shores in the start of that war, but they still took our people. The same could be said here.
 
Last edited:
It's worth noting that, beyond their greater skill at warfare and numbers, the Caradysh and Zaradysh don't really appear to have a lot going for them, societally. They're not particularly organized and seem to lack centralized authority beyond their zombie heroes, so they'd have a hard time fighting us as it is, and we're better positions to innovate, accumulate infrastructure, and work on Megaprojects that they are, not to mention the long-term advantages of our blessings (population growth especially). Accordingly, we don't necessarily need to militarily defeat these sorts of enemies, but rather let our own advantages build until we spiral out of their ability to contain.

Wall are more helpful within that strategic paradigm because they have benefits beyond the simply military (i.e. construction, organization of settlements, protection from wild animals and whatnot, etc).
 
Having walls means we win wars? It takes a long time to get to our location already, if they cant get in they would retreat to the forests and just raid us when we leave the walls. An since we have no warriors we cant root them out.
They can't just sit there forever, though; they need to eat. The journey is already long and hard. How large a force can they sustain while foraging in enemy territory? If they had the capability to just park massive legions of warriors within striking range of our settlements, they would already be here; that's how their civ works, what with the constant fracturing. No, any raids making it as far as our territory would be small-ish, and on stretched supplies. If they decided to put down stakes, they'd then have to provide for themselves. It takes a lot of food, and a lot of time, to support full-time warriors. Given that only full-time warriors would be coming, that means that those full-time warriors have to stop being full-time warriors. They have to spread out, either to pick through our fields or to hunt, in terrain we know and they don't. With them already small-ish in order to make the trek, and then spread out and on unfamiliar ground, it would be trivial for us to sally out and wipe them out in detail.
 
[X] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.

We need that extra martial push so we wouldn't get bullied by other civilizations.
 
We have warriors
and we can't root them out.

The problem wasn't that we couldn't take things from them
the problem wasn't that we would suffer losses taking things from them
the problem was that when we do, they would attack us while we do so at our own villages, and any village we take would be negligible as they have plenty of others.
The problem is the sheer quantity, even if we train our warriors, we still won't be able to beat that quantity.

Also keep in mind we don't have immortal warriors. chances are the only thing that can beat one is another, which is why both have one. Their magic also is diverse and may pose problems.

We won the last war because we had all the cards in our favor, we had numbers, we had resources, and we had a superior divinity.

Now?
They have more numbers, they have plenty of magic and resources. The only way to hold them back is to use a force multiplier, or suffer horrendous losses like the merintir did when they fought us. Walls are said force multiplier.

Also, in terms of narrative and in terms of society, walls are better. We don't care about destroying the enemy, rooting them out, or conquering them. We care about keeping our people safe. The point of the walls is to prevent the enemy from taking our people, the whole war with the merintir was a war of retribution and reclamation. To take back our people.

Our blood is our gift, and we would make the most valuable of slaves. They don't care about their own people, we could take multiple villages, so long as they take our people, they see it as profit. So no matter what, we hold back the enemy and keep our people safe. We forced the merintir off our shores in the start of that war, but they still took our people. The same could be said here.
We dont have warriors we have hunters who in times of war are turned warriors, we have cateyes who are spies, we dont have dedicated warriors.
 
We dont have warriors we have hunters who in times of war are turned warriors, we have cateyes who are spies, we dont have dedicated warriors.
Then, assuming we did get warriors, the rest of the points still stand.

EDIT: also, considering our priests specialize in stone magic, this would make our walls far better then they should be at the time, playing at our strengths and making us far more difficult to attack.
 
Last edited:
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
Then, assuming we did get warriors, the rest of the points still stand.

EDIT: also, considering our priests specialize in stone magic, this would make our walls far better then they should be at the time, playing at our strengths and making us far more difficult to attack.
Alright I can see your point, if we do get walls what type would they be? Would we follow normal conventional "tech tree" and get a Palisade, or thanks to the magic we skip a step and get stone walls instead?
 
Alright I can see your point, if we do get walls what type would they be? Would we follow normal conventional "tech tree" and get a Palisade, or thanks to the magic we skip a step and get stone walls instead?
I was thinking stone due to magic.
It would also encourage shrines as shrine = priests = stone magic for walls.
The walls would be built significantly faster then they should, but it will still take a while, and considering this is stone age, its a fair exchange. Assuming its complete and the enemy attacks, any minor damage dealt to the wall can be fixed via stone damage (barring major damage).

If we do use tech tree and go mud walls/ wood walls, it shouldn't take long before we shape stone into them, assuming we don't just skip that step all together. Considering this is our martial hero's idea, I'd assume she'd say "maybe we can have the priests use stone to make a large rock around our village" over anything else.

EDIT: not sure if i asked this before @Oshha , but can a god of one pantheon "marry" a god of another?
 
Last edited:
I was thinking stone due to magic.
It would also encourage shrines as shrine = priests = stone magic for walls.
The walls would be built significantly faster then they should, but it will still take a while, and considering this is stone age, its a fair exchange. Assuming its complete and the enemy attacks, any minor damage dealt to the wall can be fixed via stone damage (barring major damage).

If we do use tech tree and go mud walls/ wood walls, it shouldn't take long before we shape stone into them, assuming we don't just skip that step all together. Considering this is our martial hero's idea, I'd assume she'd say "maybe we can have the priests use stone to make a large rock around our village" over anything else.

EDIT: not sure if i asked this before @Oshha , but can a god of one pantheon "marry" a god of another?

That's not how our magic works right now. Its currently just being able to carve stone as if is was unhardened clay. Then again if we go down the research magic route we might get a respectable level of Geokenisis.

[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
Last edited:
That's not how our magic works right now. Its currently just being able to carve stone as if is was unhardened clay. Then again if we go down the research magic route we might get a respectable level of Geokenisis.

[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
False

"So when she granted magic to her priests, no one expected it to be the ability to shape rock and stone. It wasn't anything major. The priests of Arthryn gained the ability to manipulate stone, reshaping and altering its form with time and effort.

It was similar to what the stone crafters did, but it is quicker and less tiring. Not significantly so, but there is enough of a difference to be noticeable."

We learned to write using our magic, not learned magic to write.
 
Last edited:
We dont have warriors we have hunters who in times of war are turned warriors, we have cateyes who are spies, we dont have dedicated warriors.
That is because we haven't needed them and quite frankly still don't need them.

Stone Age is all about small skirmishes or raids for supplies and slaves, none of which are things we need or that our civ particularly wants.
Having dedicated warriors means we can better fight off raids, but they are also spending most of their time useless unless we start raiding people back; something that has very negligible societal rewards for us.

Walls on the other hand make it much more difficult for warriors to smash and grab settlements, and thus will deter them from doing so in the first place. They are always useful because they always provide that deterrent so long as they are maintained.
Our hunters are no slouches either, in that while they have better warriors, we have better logistics and a greater advantage on home terrain. It was clearly stated that we can defend ourselves from the Lowlanders, we just can't beat them at their own game of conquering vast swathes of land and then collapsing soon after.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
Back
Top