[X] [SEC] Explore Lands = (Lowlands)
[X] [SEC] Sunrise Mountain Passage
[X] [SEC] Sunrise Mountain Passage
Oh wow I was actually accurate.On second thought, I'm going to say that to the mountain village, it would take four actions, but to reach all the way through the mountains to the Merntir, it would take another six actions.
Clarification point!Yes, but the tech level can limit what is discovered. For example, you won't be finding any metal deposits if you don't know the significance of it in-universe.
We need two provinces for an extra action, not one.But we really should get along to settling the last 3 spots required at greenbay for that other action
Will the Merntir work on the Sunrise Mountain Passage once we are past the mountain village?On second thought, I'm going to say that to the mountain village, it would take four actions, but to reach all the way through the mountains to the Merntir, it would take another six actions.
Will the Merntir work on the Sunrise Mountain Passage once we are past the mountain village?
PRobably depends on how their own situation takes it.@Oshha If we build the mountain passage and are attacked by someone, will the Merntir send hunters to help us out?
First, if we find an enemy the war will delay the Shrine. If we find friendly people the need to trade with them will delay the Shrine.hrmm
Lowlands or shrine?
Given that we have a martial hero, pragmatism says now would be the best time to explore the lands over building that last shrine.
Anyone who says the goddess would be pissed off or mad should look no further to when the goddess waited in teh past when this same issue came up when we only had one true goddessthe better daysthus I change my vote.
@Oshha If we build the mountain passage and are attacked by someone, will the Merntir send hunters to help us out?
Yeah. Messengers run by boat, as do warriors. One off state missions don't really present big civ expenses...but they also carry little culture because they are there on a mission and they don't mingle because of their status not really matching anyone locally.Pretty much this:
The passage isn't required to send over warriors as it is useful for transporting larger amounts of goods. Fighters can just take a boat over.
@Oshha What are the size of the settlements at present? Are they just farming villages, large towns, or somewhere in between?
Taking a break on megaprojects means effectively abandoning it for decades at a stretch. Push it through to completion. Its only one more main action after we get to that point.We do have to balance it with econ growth though, so I would recommend taking a break on the passage once we reach the mountain outpost to bring permanent econ to 12 and then resuming. This should give us more flexibility on spending temp econ while retaining a reserve to spend on a midturn if we so wish. Temp econ will no longer constrain our choices at around 14-16 permanent econ, but we all know that we can't wait to start megaprojects, so this should be a good compromise. We can even do some exploration and trade missions during passage construction once settlement infrastructure catches up.
It shifts back and forth, but the warrior model goes:Concerning transporting warriors/hunters, you do have to watch about having the required naval transport capacity to pull it off. It's not a problem now, but once we start having armies numbering in the thousands, we might have to push most of them through the passage even despite purchasing/chartering/requisitioning civilian ships en masse. And then there is the fact that the water ways can be blocked by (magic) storms or enemy naval assets.
That's the classic warrior model.It shifts back and forth, but the warrior model goes:
-Early Stone Age - Massed hunters.
-Later Stone Age/Bronze Age - Elite warriors.
-Iron Age - Massed Levies.
It is rather high for a stone age civilization but it makes sense when you think about it. The Arthwyd have from their very inception been highly organized and efficient in their cultivation and distribution of food and other supplies. It's ingrained in their very culture, and I'd say that it'd make sense for them to have an unusually populous and centralized society even before the divine blessing is factored in. That encourages childbirth and battles disease, which makes the entire setup even more logical.I feel those are reasonable numbers, but if I am willingly to revise them if they seem off or too large for period.
It is rather high for a stone age civilization but it makes sense when you think about it. The Arthwyd have from their very inception been highly organized and efficient in their cultivation and distribution of food and other supplies. It's ingrained in their very culture, and I'd say that it'd make sense for them to have an unusually populous and centralized society even before the divine blessing is factored in. That encourages childbirth and battles disease, which makes the entire setup even more logical.