[X] [Sunset] They forced the survivors to take oaths of servitude to them.
[X] [Sunset] They conquered their lands and took them as their own.

[X] [Oldshore] They intercepted the mainland raiders while at sea.

[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.

[X] [Faction] The Traders.
 
Come on people there are currently two other civ quests that are active where we went the vassal route, if we aren't going to do things differently then why even play this one?
I'd be happy to do conquest, and I am, but overlord is the only one beating out the shitty slaves. If conquest starts doing better than slaves then I would be happy to drop overlords.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:13 PM, finished with 55 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:18 PM, finished with 56 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:23 PM, finished with 56 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:24 PM, finished with 56 posts and 24 votes.
 
[X] [Sunset] They took the survivors as slaves and dispersed them amongst their villages.
[X] [Sunset] They forced the survivors to take oaths of servitude to them.
[X][Sunset] They conquered their lands and took them as their own.
[X] [Oldshore] They send their own raiding parties to attack the mainland settlements.
[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[X] [Faction] The Traders.
[X][Sunset] They conquered their lands and took them as their own.
[X] [Oldshore] They send their own raiding parties to attack the mainland settlements.
[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[X] [Faction] The Traders.

Anything but the vassals.
 
Tally hoooooo!

Edit: new tally. Votes are all over the place.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:30 PM, finished with 57 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:33 PM, finished with 57 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:46 PM, finished with 58 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:47 PM, finished with 58 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:47 PM, finished with 58 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:51 PM, finished with 58 posts and 24 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 5:54 PM, finished with 58 posts and 24 votes.
 
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[X] [Sunset] They took the survivors as slaves and dispersed them amongst their villages.
[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[X] [Faction] The Traders.
[X] [Oldshore] They intercepted the mainland raiders while at sea.

Changing my vote. I promised @Random Member we could be the slave civ this time around, so I'll put my vote where my keyboard is. I mainly wanted Overlords because it sounds really cool.
 
Now I kinda want to take feudalism for Max. :V

Though, would he see rule by Merchants as "too red"?
 
Guys come on, beyond the moral issues slaves aren't worth the trouble sense they have a bad habit of revolting whenever they get the chance which will make any time we are having bad problems like after a bad war all the worse and we aren't even going for a raiding policy to support the whole slave thing either.

There is also the fact that Arthwyd expys are somewhere and if we are a slave state that will make them deus vult us real quick. I would rather not piss them off.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 6:07 PM, finished with 60 posts and 24 votes.
 
Guys come on, beyond the moral issues slaves aren't worth the trouble sense they have a bad habit of revolting whenever they get the chance which will make any time we are having bad problems like after a bad war all the worse and we aren't even going for a raiding policy to support the whole slave thing either.

There is also the fact that Arthwyd expys are somewhere and if we are a slave state that will make them deus vult us real quick. I would rather not piss them off.
You could say the same for any of the options given that we didn't take the kill them all option. Vassals or a conquered minority can make a play for independence, peasants can revolt just as well as slaves, and the idea that raiding is necessary to support the slave option is beyond absurd; if you don't want slaves then that's fine but don't try to trick people into supporting your choice by using blatantly faulty reasoning.

The Arthwyd expys are at the same time period as we are, as Oshha has said Arth and Vyn are still alive, the idea that they are capable, much less willing, to launch a crusade at this point in time is silly. In addition I personally think it would be very interesting to have an antagonistic relationship with them.
 
[X] [Sunset] They forced the remaining tribes to cease attacking you and acknowledge them as their overlords.
[X] [Oldshore] They intercepted the mainland raiders while at sea.
[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[X] [Faction] The Traders
 
You could say the same for any of the options given that we didn't take the kill them all option. Vassals or a conquered minority can make a play for independence, peasants can revolt just as well as slaves, and the idea that raiding is necessary to support the slave option is beyond absurd; if you don't want slaves then that's fine but don't try to trick people into supporting your choice by using blatantly faulty reasoning.

The Arthwyd expys are at the same time period as we are, as Oshha has said Arth and Vyn are still alive, the idea that they are capable, much less willing, to launch a crusade at this point in time is silly. In addition I personally think it would be very interesting to have an antagonistic relationship with them.
The difference is that a conquered minority stops being one after a few generations as they are integrated more and more into the culture. Conquered vassals can be Diploed and made friendly over time. Slaves stay slaves and thus stay as a constant revolt risk.

Edit: Also, I don't think that raiding is needed for the slave policy but it would certainly make it more viable for a trade state sense we would be selling them rather than buying them.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 6:17 PM, finished with 63 posts and 25 votes.
 
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The difference is that a conquered minority stops being one after a few generations as they are integrated more and more into the culture. Conquered vassals can be Diploed and made friendly over time. Slaves stay slaves and thus stay as a constant revolt risk.
A slave revolt is like a peasant revolt (also very common). How many of those have actually been successful? They're more like a minor annoyance than an actual threat. Unless you style your society like the Spartans....
 
A slave revolt is like a peasant revolt (also very common). How many of those have actually been successful? They're more like a minor annoyance than an actual threat. Unless you style your society like the Spartans....
How about when the Forluc went to war with us as the Arthwyd and lost that war, not because we defeated their military, though we were doing a good job of it, but because their slave population saw their chance, revolted on mass, and completely collapsed their economy.

I'm not saying that will happen to us, certainly not to that level, but it very well could happen and I have not interest dealing with a cluster**** like that.

Edit: you will also notice that I'm not voting for the servitude option either.
 
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How about when the Forluc went to war with us as the Arthwyd and lost that war, not because we defeated their military, though we were doing a good job of it, but because their slave population saw their chance, revolted on mass, and completely collapsed their economy.

I'm not saying that will happen to us, certainly not to that level, but it very well could happen and I have not interest dealing with a cluster**** like that.

Edit: you will also notice that I'm not voting for the servitude option either.
Their slave population received support from Zaranna. Our slaves won't have a God of Chaos to edge them on.
 
Guys come on, beyond the moral issues slaves aren't worth the trouble sense they have a bad habit of revolting whenever they get the chance which will make any time we are having bad problems like after a bad war all the worse and we aren't even going for a raiding policy to support the whole slave thing either.

There is also the fact that Arthwyd expys are somewhere and if we are a slave state that will make them deus vult us real quick. I would rather not piss them off.

Why? They're the militarily weak civ. Also, I'm privately hoping we'll invent state-sponsored piracy. You know, be House Greyjoy, take thralls, Do Not Sow, the whole she-bang.
 
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Why? They're the militarily weak civ. Also, I'm privately hoping we'll invent state-sponsored piracy.
Because l like the Arthwyd and would like for them to be a major trading partner.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 6:39 PM, finished with 69 posts and 25 votes.
 
[X] [Sunset] They forced the remaining tribes to cease attacking you and acknowledge them as their overlords.
[X] [Sunset] They conquered their lands and took them as their own.
[X] [Oldshore] They intercepted the mainland raiders while at sea.
[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[X] [Faction] The Traders
 
[x] [Sunset] They conquered their lands and took them as their own.
[X] [Oldshore] They intercepted the mainland raiders while at sea.
[x] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[x] [Faction] The Traders.
 
We could convert the Arthwyd to become pro-slavery instead. :V

(Seriously though, people shouldn't worry so much about the Arthwyd.)
Arthryn might have something to say about that. Have fun with that... uh... conversation.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 6:47 PM, finished with 73 posts and 26 votes.
 
The gods are far less interventionist in this quest.
The gods in the old Quest were walking around talking and banging people on the regular. Saying they're less interventionist isn't really saying a whole lot as I'm not sure how they could have been more interventionist in the old quest beyond actually governing the civ and charging into battle alongside their people.
 
The difference is that a conquered minority stops being one after a few generations as they are integrated more and more into the culture. Conquered vassals can be Diploed and made friendly over time. Slaves stay slaves and thus stay as a constant revolt risk.
I'm not even sure how to respond to this, I'm unsure if you are being serious here. Do you understand how insane the statement "a conquered minority stops being one after a few generations" is?
 
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