[X][Gov] Tribal Democratic Petty Republics. (Negative Centralisation, Less Player Actions, Significantly More Province Actions)
As the seasons went on, the People lived out their lives and moved forward with civilisation. The People were the People, but closely held ties began to fray as the People called more of Newshore as their owns and internal divisions began to spring up.
Newland was oldest and largest of the People's settlements and historically where the overall leadership of the People was located, but it soon had competition. Other settlements grew to similarly large sizes in other parts of Newshore and the local leadership began to question why they needed to obey those in Newland when they could run things just fine on their own.
Things got worst when the smaller settlements decided that they were better off listening to the nearest large settlements or to just do their own thing. The most pronounced example of this was in the former lands of the Sunset Tribes where the People had mingled with the conquered natives.
With a cultural blend of the People and the Sunset Tribes, it was those living in the forest that decided to officially stop listening to the leaders in Newland. That was the catalyst needed for the other large settlements to stop listening to Newland and within the span of a generation, the People had fractured into multiple independent settlements like the Stormfolk, the Sunset Tribes or the Oldlanders.
But unlike those outsiders, the People did not raid each other or try to kill other members of the People. Instead they took after the Sunset Clans and not just after how they did not turn on each other with spear and arrow. Just as the Sunset Clans choose their leadership via popular vote with most if not all of the clan voting, the People began to choose their leaders via popular vote.
Depends on the settlement or collection of settlements, the form of this leadership would vary. Sometimes a single leader was chosen, either for life or a fixed amount of time. Other times a group of leaders were chosen instead of just one. Some settlements didn't bother picking leaders, but just voted directly on issues with decisions of the settlement being determined via democratic vote.
Despite these new divides, the People remained united for now for they all remained People. The supply lines and production required for trade were maintained while the protection of Newshore against the raiders from the Stormfolk and Oldlanders were kept up.
Yet this collapse of central authority as the People grew too large and too wide was the start of a new era and it was just one of many major changes that the People had experienced over the generations.
What sort of economy do the People use?
[] [Econ] Palace Economy
[] [Econ] Market Economy
[] [Econ] Guild Economy
[] [Econ] Barter Economy
[] [Econ] Gift Economy
What do the People do over the generations? Top two options will be selected.
[] [Civ] Building canoes and rafts.
[] [Civ] Trading with each other and the mainlanders
[] [Civ] Raiding the Stormfolk and Oldlanders.
[] [Civ] Reclaiming Oldshore from the Stormfolk and Oldlanders.
[] [Civ] Creating trails and paths.
[] [Civ] Understanding the spirits and their power.
[] [Civ] Understanding the rocks and stones.
[] [Civ] Exploring the world beyond.
[] [Civ] Settling new lands.
[] [Civ] Hunting and fishing.
[] [Civ] Farming and taming.
***
Okay, this is the last update of the prologue where you create your civ. The next update will be the start of regular turns and you will be picking your main turn actions. This time, you will pick your economy type and what sort of stuff your civ will have been focusing on over the last couple centuries before the start of the regular turns.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.