Note that is for the federal government of a federation that is large enough that the member states count as civs in their own right.
So this wouldn't have worked?
We can retain our island's 6 provinces as our core, and have all of our territory outside that be Member States.
How many provinces would be the minimum before we could have started getting Member States?
It is for the kind of Centralized Builds SV plays. Take a look at the combination of Arthwyd Values. Losing any war where we would have failed to protect our own people would've resulted in our Stability and Legitimacy tanking, likely leading to atleast a regime change, if not an outright collapse.
I find this idea extremely silly, SV is not somehow limited to only having one kind of Centralized Build.
We have already unanimously voted to give power to the Traders faction, not the Shaman or Chiefs.
Those Arthwyd Values are independent of centralization, we could get Sacred Defence with a completely decentralized (religious) civ.
Confederations do have a united foreign policy though. Off course there will be struggles between factions over what that policy should be, but again, this happens in all civs.
The reason a lot of confederations work and they naturally gravitate towards each other is that the petty republics will greatly enjoy their freedom and autonomy, and won't want to suborn themselves to a more meddling overlord.
You are aware that we are not a Confederation (that was a different option), right?
Petty Republics
don't have a unified foreign policy, or military, or anything else. That is why they have Negative Centralisation, not 0, negative.
We are literally in the tutorial of the quest just creating our civ before we have any real control and people are already blatantly scaremongering about trap options that have already killed us.
Wow
We have already had many posts saying that if we don't chose their favoured option, we will inevitably become a carbon-copy of the
Arthwyd .
People blatantly scaremongering about trap options has been occurring since the beginning of this quest, mostly about the trap option leading to a boring quest with nothing new.