[x] [Sunset] They conquered their lands and took them as their own.

[X] [Oldshore] They intercepted the mainland raiders while at sea.

[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.

[X] [Faction] The Traders.
Adhoc vote count started by Parzival95 on May 15, 2019 at 6:58 PM, finished with 202 posts and 26 votes.
 
I'm not even sure how to respond to this, I'm unsure if you are being serious here. Do you understand how insane the statement "a conquered minority stops being one after a few generations" is?
Not really? Once we conquer them there will be some discrimination and cultural clash, obviously, but as time goes on they will start intermingling with our people, talking, befriending, marrying, etc. until eventually they stop being a conquered people and simply become part of our population.

Edit: in short, cultural assimilation.
Adhoc vote count started by UlseDovThur on May 16, 2019 at 11:18 AM, finished with 105 posts and 32 votes.
 
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Because l like the Arthwyd and would like for them to be a major trading partner.
The Arthwyd are not here. They actually don't even exist yet, but the people that will one day become the Arthwyd are halfway across the globe. We are nowhere near the Arthwyd and these three-hugging priests are not them. They're just hippy nature-worshippers.
 
The Arthwyd are not here. They actually don't even exist yet, but the people that will one day become the Arthwyd are halfway across the globe. We are nowhere near the Arthwyd and these three-hugging priests are not them. They're just hippy nature-worshippers.
I know. Doesn't change the fact that as a slave state they wouldn't like us and I want them to like us.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 7:06 PM, finished with 82 posts and 26 votes.
 
Not really? Once we conquer them there will be some dictimination and cultural clash, obviously, but as time goes on they will start intermingling with our people, talking, befriending, marrying, etc. until eventually they stop being a conquered people and simply become part of our population.

Edit: in short, cultural assimilation.
To state that such a course of events is just how things happen shows an astounding lack of understanding of both history and current events. Buried in that vision of how things go is an enormous number of assumptions of how things are going to go and what actions we are going to take. Put simply if this is the game plan then we are just going to be replaying the same thing, which brings me back to my original question why does this quest exist when there are two other quests that went in that direction that are still currently running.
 
Put simply if this is the game plan then we are just going to be replaying the same thing, which brings me back to my original question why does this quest exist when there are two other quests that went in that direction that are still currently running.

Because there are significant differences between the quests beyond a single aspect that they might share?
 
If the game goes on long enough, you will meet them.
Welp, we have Word of God. Let's gear up to fight those arrogant catgirl-fetishists. There can only be one King of The Hill, after all.

Aditionally, Oshha: will we be able to reach the same levels of magical might the Arthwyd did, and if not, will they be rebalanced so Arthryn can't just curbstomp us?
 
*sigh* You do you, man. I'm not basing my civ choices off of attempting to appeal to a civ we're not sure when or even if we'll meet yet, but that's just me.
That's just one reason I don't want slavery. Another is that I think slavery is just a giant hassle that I don't want to deal with and one that will cause issues eventually. A big one is relations with non-slave states, another is the constant revolt risk.
Adhoc vote count started by UlseDovThur on May 15, 2019 at 7:58 PM, finished with 96 posts and 27 votes.

Adhoc vote count started by UlseDovThur on May 15, 2019 at 8:30 PM, finished with 97 posts and 28 votes.
 
As for our next action, I wouldn't mind settling on the opposite shore - the one between the forest and hills.
 
Welp, we have Word of God. Let's gear up to fight those arrogant catgirl-fetishists. There can only be one King of The Hill, after all.

Aditionally, Oshha: will we be able to reach the same levels of magical might the Arthwyd did, and if not, will they be rebalanced so Arthryn can't just curbstomp us?

The magic levels won't get as high as they did in the previous quest. The Arthwyd and the rest of the Caermyr Uninon will be high-end outlyiers due to their legacy of being the PC civ from the prior quest, but even they will need to fit in with the magic system that this new world has.
 
[X] [Sunset] They forced the survivors to take oaths of servitude to them.
[X] [Sunset] They conquered their lands and took them as their own.

[X] [Oldshore] They intercepted the mainland raiders while at sea.
[X] [Oldshore] They send their own raiding parties to attack the mainland settlements.

[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.
[X] [Faction] The Traders.
 
That's just one reason I don't want slavery. Another is that I think slavery is just a giant hassle that I don't want to deal with and one that will cause issues eventually. A big one is relations with non-slave states, another is the constant revolt risk.
I'm not actually invested enough in this whole slavery business to argue over it. I'm mostly just voting for it because, even though we have our differences, I respect Random and he's been asking for this for a really long time. Also, we haven't done slaves yet, so I'm willing to give it a shot.

I will add that if slavery was actually more trouble than it's worth, it wouldn't have been so historically widespread, though.
 
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A slave revolt is like a peasant revolt (also very common). How many of those have actually been successful? They're more like a minor annoyance than an actual threat. Unless you style your society like the Spartans....
Most of the time slave revolts only cause problems from slave dependency. If you had slaves doing all the economically important stuff then replacing slaves after they revolt would be a sticky mess.
An island nation makes it very hard to run a successful revolution though. Nowhere to run, and low borders to secure.
 
Because there are significant differences between the quests beyond a single aspect that they might share?
It isn't about this specific decision per se but more that I don't think that this decision is independent from future decisions. I strongly suspect that if we follow the same path on this decision we will do the same for other decisions and with two other quests following the same general path it will feel less like an interesting new civ and more like "generic SV civ with obligatory minor differences". I in no way think it is your fault or are blaming you and I'm sorry if I gave off that impression. It is just I have a bad feeling that going with the same thing on this vote is going to mean that, for whatever is different, further votes will ensure the "soul" (for lack of a better word) of the civ would be the same and that just seems really boring to me.
 
[X] [Sunset] They conquered their lands and took them as their own.

[X] [Oldshore] They intercepted the mainland raiders while at sea.

[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.

[X] [Faction] The Traders.
 
[X] [Sunset] They took the survivors as slaves and dispersed them amongst their villages.
[X] [Sunset] They forced the survivors to take oaths of servitude to them.

Korporati Compromise.
 
Inserted tally
Adhoc vote count started by Killer_Whale on May 16, 2019 at 12:03 AM, finished with 98 posts and 29 votes.
 
[X] [Sunset] They conquered their lands and took them as their own.

[X] [Oldshore] They intercepted the mainland raiders while at sea.

[X] [Beyond] They traded with both the Forest Priests and the Sunset Clans.

[X] [Faction] The Traders.
 
That's just one reason I don't want slavery. Another is that I think slavery is just a giant hassle that I don't want to deal with and one that will cause issues eventually. A big one is relations with non-slave states, another is the constant revolt risk.

I'm this case scenario Arthwyd were only non slave civ in their region before they exported their beliefs, and before that they were in quite good relationship with Cloryds despite Caermyr being center of slave trade at the time.
 
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