Sliding Scale of Tinkertech Reproducibility
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Blatantly Plural
- Location
- New England
- Pronouns
- Plural
L: There's a lot of arguments in the worm fanfic space about the nature of Tinkertech. Is it real technology that works all on its own, or basically a set of props that the Shard makes seem to work? It's our view that it varies heavily depending on the individual Tinker, with quite a few different possibilities for how much of the work the Shard is doing. For simplicity, we've listed four "brackets" along the scale of things.
Bracket 1: Trust me, I'm an engineer! (with epic skill and epic gear!)
Bracket 2: Shard-Assisted Fabrication
Bracket 4: Props Department
Bracket 1: Trust me, I'm an engineer! (with epic skill and epic gear!)
At the near end, the technology these Tinkers make is just that: technology. It works on its own, and if properly explained could be reproduced without many issues, since the Tinker in question fully understands not only the operating principles, but the manufacturing process as well. At this level, all the Shard is providing is the needed information. Tinkers generally don't start here due to lack of the infrastructure needed to build their tech properly, but some can build up to this point. Dragon and Ruggedizer have both managed to reach this point on account of having heavily built-up bases jammed full of highly advanced manufacturing equipment; Ruggedizer actually jumped the gap to Bracket 1 damn near immediately on account of her starting fugue resulting in a stuff-making machine.
These two also have specialties that are particularly applicable to reproducibility; Dragon already works with reverse-engineered tech by default so has a pretty good idea how to explain her stuff to people, meanwhile Ruggedizer's tech is jammed so full of diverse redundancies that the damn thing will probably still work even after you blowtorch all the incomprehensible bits.
These two also have specialties that are particularly applicable to reproducibility; Dragon already works with reverse-engineered tech by default so has a pretty good idea how to explain her stuff to people, meanwhile Ruggedizer's tech is jammed so full of diverse redundancies that the damn thing will probably still work even after you blowtorch all the incomprehensible bits.
Bracket 2: Shard-Assisted Fabrication
The stereotypical Tinker also produces fully self-contained real technology, but with a catch: they can't make it properly due to lack of infrastructure, and their power fills in the gaps here and there to do part of the production work. The Shard actively conceals this fact from the Tinker, leaving them with a distinctly incorrect view of how their technology actually works. This in turn makes it damn near impossible for the Tinker to properly explain how to reproduce or maintain their technology to anyone.
In theory these Tinkers' technology could be reverse-engineered, and these Tinkers could in theory eventually build up the infrastructure to make their tech properly. In practice this almost never happens, largely due to the Tinkers and those around them not knowing it's possible and giving up after a while. Kid Win is an excellent example of a Bracket 2 Tinker, though in this story he's starting to move towards Bracket 1 with the aid of some Reliabuilt lab equipment that lets him make his tech properly. Armsmaster can also be considered a Bracket 2 Tinker, though he's really close to hitting Bracket 3 in some cases.
Most bio-Tinkers fall firmly within this bracket.
Bracket 3: Shard-Assisted FunctionIn theory these Tinkers' technology could be reverse-engineered, and these Tinkers could in theory eventually build up the infrastructure to make their tech properly. In practice this almost never happens, largely due to the Tinkers and those around them not knowing it's possible and giving up after a while. Kid Win is an excellent example of a Bracket 2 Tinker, though in this story he's starting to move towards Bracket 1 with the aid of some Reliabuilt lab equipment that lets him make his tech properly. Armsmaster can also be considered a Bracket 2 Tinker, though he's really close to hitting Bracket 3 in some cases.
Most bio-Tinkers fall firmly within this bracket.
Certain Tinkers are kept under a bit more scrutiny by the Entities; either due to their specialty presenting an above-average security risk, or for some other reason. In either case, this marks the point where Tinkertech is actively dependent on Shard intervention to function, and cannot work without it. A good chunk of any given device is real technology, but the critical functionality of the device is offloaded to the Shard, with the relevant spaces inside the device being filled with a mishmash of components intended solely to obfuscate. These facts are hidden from the Tinker in question.
Since the Tinker themselves has no idea how the fuck their tech actually works, they can't explain it for the life of them. And since the tinkertech is all full of gaps, reverse-engineering any given device is a massive pain. Though you can sometimes cobble together bits and pieces of various projects for interesting results, as the Ruggedizer crew has done with the Leet-derived illusion projector. As you might have guessed, Leet fits squarely in this category; in his case the gaps in his devices are to expedite prototyping of novel technologies by not needing to fabricate the whole thing.
Since the Tinker themselves has no idea how the fuck their tech actually works, they can't explain it for the life of them. And since the tinkertech is all full of gaps, reverse-engineering any given device is a massive pain. Though you can sometimes cobble together bits and pieces of various projects for interesting results, as the Ruggedizer crew has done with the Leet-derived illusion projector. As you might have guessed, Leet fits squarely in this category; in his case the gaps in his devices are to expedite prototyping of novel technologies by not needing to fabricate the whole thing.
Bracket 4: Props Department
At the far end are Tinkers that look a lot more like fantasy enchanters and artificers than engineers. The key difference here is that while the insides of Bracket 3 tinkertech are recognizably a machine (albeit with bits that might as well be black boxes labeled with question marks), Bracket 4 Tinkertech might as well be a cardboard box with "TIME MACHINE" scrawled on the side. Needless to say, this makes it effectively impossible to reproduce without effectively building a Shard from scratch.
Dauntless and Chevalier could be considered Bracket 4 tinkers; they make gear that does whatever the fuck, but it's very clearly not technology in the the conventional sense.
Bakuda is a bit of a special case, ping-ponging all over the scale depending on the precise details of the bombs in question. The more mundane explosives are very often Bracket 1 or 2, but shit like the glass bombs or time-stop bombs are Bracket 3 or 4.Dauntless and Chevalier could be considered Bracket 4 tinkers; they make gear that does whatever the fuck, but it's very clearly not technology in the the conventional sense.
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