Alright so, current plan:
1) Baseball - Us plus Kyouko have a high enough martial that anything above a ten on the die is a success, which means we have good odds on managing to get the meeting going, and about a 50/50 shot at a SMASH success. We're also inherently very sporty (lowerign relevant DC's by 10), have PSI, and have Kyouko, and whilst our group is still just getting started, we at least have given them soldi bases in a fight that could probably translate well. We might not get quite everything we want, but if we do decently well, talking will likely be made considerably easier.
2) The letter. Not only does this hit the OPF, it also hits Pirkle, which might make taking action against his hideout later far more palatable to the average person. DC is 50, so with BB, that becomes a 37 On The Die. I'd probably spend some EXP on this to improve the likelihood of success, given how important getting this to succeed is - the OPF is currently the faction that is tied the most to Giygas via Pirkle, we cannot let them build up too much momentum.
3)Pawn Crap from the woods - I might have been tempted to try psychic healing, but we don't want to jack suspicion up just yet, and we also don't want to potentially burn any psychic training bonus we have for that. I'm not convinced on the factory on account that we'd probably need to break the second DC to not suffer from a Reputation down or go into debt, and if that was acceptable, I'd rather talk to the Hint Man. This has an initial threshold that's only slightly higher, won't cost funds or rep, and getting that 80 will probably have some fun effects.
4) Track the Sugared - with Porky, we need 23 on the die for the first tier of success, and this will almost certainly make disrupting the aliens actions much easier. We got LUCKY last turn with Porky disrupting the murder attempt, but it also makes it clear just how much the sugared allow the aliens to do in Onett.
5) Read up on Aliens - Low DC's, chance to give us more information whilst also furthering our other research. With our Learning, we need a 32 on the die to get both breakpoints. Seems like a good one. Learning routes would be nice, but that's explicitly for after lockdown, so it's very much not providing much for a while, and we need to get Momentum NOW.
As for personal actions.
For CD, i'd say School (could buff diplo and give us access to new potential hero units), Meditation (Get some more PSI under our belt, we need to improve that for when we combat Titanic Ant, I'd like for us to throw out Plushie without hitting an RROD), and then spend 2 actions on building the lab so that we can start doing some proper research into the Starman Corpse or PSI to really start getting some faction boons.
Buzz Buzz needs to get that cover story set up, Porky could get that mole which can save us intrigue actions, and Kyouko can either go out for a bite or go to school. If the latter, we might instead get CD to study or do her taxes - those seem like things that might help to boost stats like Learning or Stewardship, and every point we can get now will make things easier long term. Also because now that her mother isn't providing anytihng, We really need to make sure that side of things is clear - taxes is what they got Capone for!