- Location
- Oregon
- Pronouns
- Any/All/Allowed
Alrighty so my hypothetical plan is:
[] Challenge the Sharks…to Baseball?: Kyoko
Summary: This is yet another turn where I suggest we think Long-Term-ism's...
-[ ] Kyoko
[ ] Go To School: Attend classes, for once. It likely won't make you any smarter but it will temper your ability to put up with people. Who knows, maybe you might be able to graduate someday. It will certainly put your siblings at ease.
[ ] Play Baseball: It's been a while since you were able to play a game of proper baseball. You'll get some exercise and get to practice your swinging and pitching. It will make good practice!
[ ] Do Your Taxes: You've never been good with numbers, nevermind money, but if it's a skill you need to learn eventually then why do tomorrow what you could do today?
[ ] Treat Kart and Floppy to Something Nice: You realize that you've just been tending to your siblings. Making sure they're not dead isn't the same as caring for them.
Synergies
[ ] Help with a Construction Project: You're not an engineer, but if you can swing a bat you can swing hammer. Plus with all this extra energy needs to be used up somehow. (This option requires 2 of CD's personal actions. This allows Expand Treehouse or Build a Facility to be done as a personal action instead).
Personally, I can compromise on taking Help with a Construction Project if it's The Lab, as we won't have funds for the radio room as useful as it would be.
If we do that however, I'd HEAVILY prefer that we do synergistic actions with both our other actions + Kyoko, ex
[h2][/h2]
[] Challenge the Sharks…to Baseball?: Kyoko
- This one should be self-explanatory enough. The DC for this is half as much as challenging the sharks. Plausible deniability if the cops have awareness, and we're synergizing our High Martial with Kyoko's High Martial. 15 + 16 = 31 ; 40 - 39, we have a 91% chance of success of some formhere.
- "Additional Checks will follow on success" doesn't indicate how many, and so. yknow, this might just get us an audience.. but I imagine it's a 40 / 50-60 / 70-80 tiering matter, and getting anywhere around 40-50 would likely net us a full success on this.
- Potentially: the DC might get a -10 if this doesn't count as a combat-based martial action and a sporting competition, guaranteeing some form of Success.
- I do want to ask, @Crosswire : In the event of a success would this play out like an interlude in any capacity?
- I'm asking namely because I want to know if we can activate Speed Up α in the event a game does play out. (also would like to confirm if the -50 penalty occurs in the adjacent diplo act hypothetical)
- Alternatively: I'm not opposed to Challenging The Sharks. that's an 80 DC, BUT we have a -39 making that a 51% chance of success, and THEN it initiates Battle, which with Kyoko's Bonus Actions.. could be SERIOUSLYvital to this paying off.
- Cover Story: BB can be deployed, theoretically.
- "Meri how the fuckle do you expect to deploy BB to diplomacy with humans", well, it's simple: these are letters, not in-person interactions. Granted, BB can't exactly write with pen and pencil more than likely, but BB could likely dictateand help CD with brainstorming before presenting the matter to the gang at large. The odds aren't all that great, but frankly this has a better shot with someone deployed to it than not.
- The point of this is increasing our odds of success with both Riot! and Protest! or just overall buying ourselves more time.
- This is a little risky, but frankly I think this may be the most worthwhile immediate-term usage of our funds. This gets a step closer to buyout of the factory from Pirkle, probably decreases the Baseball Factory Deal DC even further, and my pie in the sky theory: get the baseball factory workers on our side when it comes to Protest!
- 3+27 = 30, giving us a roughly 80% chance of success in some capacity. This isn't striking a blow at the aliens, but frankly this is also the best option we have that isn't abducting a random sugared member. I think it's a good precursor to staging abductions with the sharks to disinfest people.
- - [] Research Improved Bats:DC: 40/80
- - [] Research Simple Armor: DC: 40/80
- I know that presently we'd probably want to go for wildlife, but I think we have two good options. We can either go for Even Better Offense, or Have Any Defense At All. If we're going for either Riot! and Protest! we'll probably want our gang of children to not have any grievous injuries from a night stick. Alternatively the baseball game could be helped by our kids having armor. I lean towards Research Simple Armor most just because that's our other glaring gap.. and that will remain true for the forseeable future, even if we recruit adults, let alone The Sharks... our personnel aren't as armored as the cops.
Summary: This is yet another turn where I suggest we think Long-Term-ism's...
- Achieve some form of victory in terms of getting The Sharks to cooperate with us. If this works out? Concerns about them stirring the pot are MUCH less of a priority.
- Attempt to hamper OPF's reputation + sow distrust in Pirkle. This is to curb Fresh Breeze Movement and maybe get us an opportunity to walk it back to Stage 1 again.
- Increase passive income + give a stronger chance of success in future Diplomacy and Stewardship actions.
- Progression of curbing the alien actions. If the sharks are on our side + we're tracking the aliens, we might be able to prevent either of those from provoking the OPF
- Bettering our Martial Action odds, as that's our best strength, and we could SERIOUSLY use that given that we have (1) healer.
CD
[ ] Hang Out with a Hero: That unit will gain a +10 opinion of you for the next three turns and you may learn more about that hero.-[ ] Kyoko
[ ] Go To School: Attend classes, for once. It likely won't make you any smarter but it will temper your ability to put up with people. Who knows, maybe you might be able to graduate someday. It will certainly put your siblings at ease.
[ ] Play Baseball: It's been a while since you were able to play a game of proper baseball. You'll get some exercise and get to practice your swinging and pitching. It will make good practice!
[ ] Do Your Taxes: You've never been good with numbers, nevermind money, but if it's a skill you need to learn eventually then why do tomorrow what you could do today?
[ ] Treat Kart and Floppy to Something Nice: You realize that you've just been tending to your siblings. Making sure they're not dead isn't the same as caring for them.
Synergies
- Hang out with Kyoko + Take Kart & Floppy out to Pizza (while Kyoko gets a bite to eat)
- Hang Out + Go to School with Kyoko (while Kyoko goes to school)
- Do your Taxes + Invest in Baseball
- Play Baseball + Challenge the Sharks + Hang out with Kyoko
[ ] Help with a Construction Project: You're not an engineer, but if you can swing a bat you can swing hammer. Plus with all this extra energy needs to be used up somehow. (This option requires 2 of CD's personal actions. This allows Expand Treehouse or Build a Facility to be done as a personal action instead).
Personally, I can compromise on taking Help with a Construction Project if it's The Lab, as we won't have funds for the radio room as useful as it would be.
If we do that however, I'd HEAVILY prefer that we do synergistic actions with both our other actions + Kyoko, ex
- Hang Out (Kyoko), Take Kart & Floppy Out, Help with Lab Construction (while Kyoko goues to get food)
- Hang Out (Kyoko), Go to School, Help with Lab Construction (while Kyoko goes to school)
- Hang Out (Kyoko), Play Baseball, Help with Lab Construction
- Go to School, Play Baseball, Help with Lab Construction (while Kyoko goes to school)
- Do your Taxes, Play Baseball, Help with Lab Construction
- Take Kart & Floppy Out to Pizza, Play Baseball, Help with Lab Construction (while Kyoko goes to get food)
BB
[ ] Invent Cover Story: literally no further thoughts here except possible synergy.Porky
[ ] Try to get a...mole?: His ambition can probably wait 1 turn, whereas we could benefit from having a mole with any of the factions local to the area.[h2][/h2]
Kyoko
- [ ] Write A Letter: Long-termism for her sanity. Might help her diplomacy.
- [ ] Go Out for a Bite: I have an Omake idea for this one where Kyoko asks her mom if she could introduce her mom to one of her new friends (after her mom's had a hard day at work, some positive news: her daughter has made a friend or two). Good for her morale.
- [ ] Go to Classes: This one probably boosts Stewardship, which Kyoko may someday be deployed to.