Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

Also, I love that we appear to be on the Porky redemption arc path. We are saving hypothetical-Lucas a LOT of trouble if we pull this off. Actually...Meh, i'll put this massive only-vaguely-quest-adjacent ramble in another paragraph:

The Porky/Ness relationship is arguably the central conflict of Earthbound. Giygas is, at the point we see him in Earthbound, more set piece then character, a force of pure evil who just swirls around and says awful confusing things, but doesn't really have, like, motivation, goals, a history, a conflict with the hero...He had those in Mother, but he doesn't really by this point, his power has destroyed his mind. We are invited to fear him, even pity him...But there's no real realationship. Which means that Porky IS the main antagonist in most ways. Now, the Ness/Porky relationship in the original game is hard to classify (only one of them has actual dialog, and he is not a reliable narrator). We know he's Ness's neighbor, presumably has known him for awhile, his parents are wealthier then Ness, and are also disgusting, miserable people, awful parents who raised an awful child. Whether or not he and Ness are, or ever were, friends, is up to interpretation. But it's made clear that, even from the start, Porky sucks. He tells Ness to buzz off and stop cramping his style even as he pesters the cops at the meteor site. He patronizes Ness's mother. When he and Ness run into trouble during their search for Picky, Pokey whines, gets in the way, and is generally utterly useless the whole time. Porky is a slobbish, dishonest, immature, self-centered coward, the exact opposite of Ness, who is brave, smart, honest, and all-around excellent, he is everything that Ness is not, and, as Magicant informs us, he is jealous. He resents his handsome, athletic, popular, goody two-shoes neighbor for being better and, more importantly, happier then he will ever be, while paradoxically craving his approval. In a sense, I think Earthbound is the tale of two journeys. One, Ness's journey, where he meets an alien, communes with the ultimate intelligence of the universe, and becomes a hero. The other, the origin story of a villain. Porky's story, where he meets an alien, makes contact with the very avatar of evil, and becomes a monster. Their journey started at the same place, the meteor crash site when Buzz Buzz appears and calls Ness the destined hero who will save the universe from Giygas, all while not even acknowledging Porky. And you know he hates that. Soon, Ness ditches Porky and sets out to find the Eight Melodies, meet up with his destined companions (all of them far nicer and cooler people than Pokey), and play outs a classic hero's journey...All while Giygas selects his own champion, offers him something, we don't know what, and he sets out to make Ness envy him for once. It's a tragic story, of a jealous loser kid from a shitty upper-middle class white suburban American family who are ostentatious, dysfunctional, and miserable. But it's a story that ends badly, that ends with Mother 3, and, well...Not well for Porky.

But this isn't Earthbound. Not entirely. And We. Aren't. Ness. We aren't that paragon of thirteen-year old perfection and virtue, handsome, popular...Good. Happy. All things we aren't. Ness is great, but we aren't Ness, and we never can be. We've done wrong. It's not been specified yet, but...CD's reputation is not an accident, not entirely, she's made that clear. She has red in that ledger. But she's a kid. A kid who has been forced into a world no child should have to deal with. Kids make mistakes, that's how they learn to be adults. But a society that punishes children the first time they step out of line, a society like Onett in this quest...It makes people like Porky. He's rude, obnoxious, a troublemaker. The worst person in the neighborhood. How do you think people describe us? And if anyone should know the value of second chances...It's a goddamm delinquent. Maybe it's too early to start trusting him, he could still betray us anytime he wants, but...Everyone deserves a chance. Right? I don't know, this got weirdly philosophical. Point is, I like the idea of not writing off Porky as just a bad kid doomed to evil, because...Well...That's kinda what people do to us, isn't it? There's hope for him. Hope for us.
Honestly this got me thinking about some stuff regarding Porky as well.

Like... It's important to remember that in the japanese release, Porky's family hitting him is something that's outright part of the text, although done via sound cues rather than shown onscreen - given one of Earthbounds central themes of Love, The key difference between Ness and Porky is that Ness was raised in a house that had love, and Porky without it. There's also how even when he's become an immortal dictator, he still keeps a yoyo that seemingly references Ness. And of course, even at his vilest, he still acts like a kid, doing things because they're 'cool'.

Mother is a franchise about growing up, amongst other things. It's why Giygas is the final villain of Earthbound, all the terror and evil of the adult world thrust in front of you, a child, in a way that you don't yet have the ability to even comprehend, to the point where it seems all consuming. But... you've got to face that at some point. Porky is an example of a person stuck being a kid - I'd say there's not actually a lot of malice in his actions, which like... I think you can also interpret as being what happens when you don't face that darkness, with how he sides with Giygas instead of confronting him. Staying as a kid because you're too scared by all of that to be able to face it, and would rather be stuck in that perpetual state of seeking 'fun', even if that fun comes at the expense of other people. Honestly, with that in mind, I think that Earthbound also treats Porky's arc as something of a tradgedy.

I think that one of the biggest changes here then is that Porky is a teenager, like us. The pain of the adult world isn't some distant thing in the future anymore, it's something that you increasingly are starting to live through. You can't just ignore it to focus on what's fun so easily anymore. That, combined with us being able to reach out to him earlier means that it's also easier for him to have the ability to actually face that instead of retreating into his childish wants.

EDIT: Also, tying further into things regarding the idea of Ness being raised with Love and porky without that I mentioned earlier - C.D., either intentionally or otherwise, ends up striking a kind of middle ground. Recerd, unlike Ness' mother, is distant. She's a single mother working away for weeks at a time, who barely ever sees her children and who ultimately feels overburdened by the responsibilities of her job and of looking after them. Responsibilities that she feels were thrust onto her, and to some degree resents. C.D. was definitely as a result raised with a lot less love than Ness ever was.

And yet... she did still raise C.D. with love. The scene with the plushy is a core memory for C.D, one that clearly is a big part of her motivation to protect the people she cares for. Recerd might resent aspects of her situation, but she also feels that those complicated feelings make her a bad parent. Failing to live up to those perfect ideals of what a Mother is are what ultimately causes her to leave, because she feels like she's a burden for the people that she loves and that it would be better if she wasn't around to fail them. C.D. being someone who is then deeply imperfect, but also with a strong desire to try to be better and to help people, fits a lot with the complicated upbringing she's had.
 
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Honestly this got me thinking about some stuff regarding Porky as well.

Like... It's important to remember that in the japanese release, Porky's family hitting him is something that's outright part of the text, although done via sound cues rather than shown onscreen - given one of Earthbounds central themes of Love, The key difference between Ness and Porky is that Ness was raised in a house that had love, and Porky without it. There's also how even when he's become an immortal dictator, he still keeps a yoyo that seemingly references Ness. And of course, even at his vilest, he still acts like a kid, doing things because they're 'cool'.

Mother is a franchise about growing up, amongst other things. It's why Giygas is the final villain of Earthbound, all the terror and evil of the adult world thrust in front of you, a child, in a way that you don't yet have the ability to even comprehend, to the point where it seems all consuming. But... you've got to face that at some point. Porky is an example of a person stuck being a kid - I'd say there's not actually a lot of malice in his actions, which like... I think you can also interpret as being what happens when you don't face that darkness, with how he sides with Giygas instead of confronting him. Staying as a kid because you're too scared by all of that to be able to face it, and would rather be stuck in that perpetual state of seeking 'fun', even if that fun comes at the expense of other people. Honestly, with that in mind, I think that Earthbound also treats Porky's arc as something of a tradgedy.

I think that one of the biggest changes here then is that Porky is a teenager, like us. The pain of the adult world isn't some distant thing in the future anymore, it's something that you increasingly are starting to live through. You can't just ignore it to focus on what's fun so easily anymore. That, combined with us being able to reach out to him earlier means that it's also easier for him to have the ability to actually face that instead of retreating into his childish wants.
Huh. Yeah, I don't know why but part of me assumed CD was 13, as Ness is, older but still firmly a child, and is absurdly world weary as a result of a truly staggering degree of parentification and living in a world where it's grow up fast or die. I didn't realize that she is in fact on the edge of adulthood herself. Hm. I mean, she still's way more world weary then anyone that age should be, for all the reasons I said, she's still a kid, but...Hm. I may have misread some stuff.
 
You know, that actually made me notice something from the conversation between CD and Porky this turn.
Specifically:
"Why...why me? No one ever asks me for anything."

You took a moment, before looking at Porky.

"I don't really know how to be subtle and I always thought you were really clever when I was little, Porky. If anyone can trick aliens it would be you."

Managing a small, weak smile Porky took one look at you and sighed.

There was a defeated air to him as he left, but not in the usual sense of the word.

It was like the worst part of Porky had just lost to himself.
Considering what his family is like... this might be the first time someone's complemented him.
And it's coming from someone who has a shitty rep and a ton of flaws too.
That probably actually meant a lot to him.
 
It's been a long time coming and I apologize for not getting to these sooner.

But it's finally time for another-!

OMAKE AWARDS!


Wily's Dirt

This Omake was severely lacking. It was non-descriptive, it had a poor structure that made it difficult to read, and all the characters involved were written entirely out of character. Wily especially felt out of character. Given everything the man has done, and likely already seen, it doesn't really make sense for him to have such a visceral reaction to a few taped murders. While the idea of extremists hijacking a Master Robot is intriguing, the fact Nightmare has taken over Metalman just makes it feel rather nonsensical.

I don't feel comfortable awarding any EXP for this because I know you can do better.
@DaviProGamer27

You've Got Mayl


I enjoyed this Omake a lot and feel you did a really good job. Megaman: Battle Network is past the threshold for 8-Bit Dystopia inclusion, but there's a lot of characters that would be fun to adopt for the setting. I enjoyed the contrast between the harsh backdrop of The City and Mayl's own isolation with her little projects. Roll.exe starting off as a chatbot made for Mayl's own emotional support is honestly an equal parts sad and fascinating origin.

My only criticisms is are the dialogue wasn't formatted properly, with no "-"'s to denote talking, or typing in the case of the story, and that you didn't give a name to the Omake.

Beyond that I think you did an excellent job and hope to see more Omakes from you in the future!
| @woweed is awarded +300 EXP! |

MUTANTS OF THE CITY: PART 1


This was a fun Omake. Going over mutants and monsters and adapting them to make sense in relation to The City is always fun to read. I will say in the future however you should create a spoiler'd section at the bottom noting what mutants you're adapting from where. Until it got to the Veinholes and mentioned Nod, I hadn't realized you were adapting the mutants from C&C: Tiberium.
| @undead frog is awarded +100 EXP |

A Day in the Life of B.H. Pirkle


This was a wonderful story! I'm sorry for not getting to it sooner. You paint a very interesting picture of the CEO Mayor. I genuinely liked the 'twist' that the Omake was being told from someone's actual perspective, watching the mayor and judging them accordingly. Perkle's justification for their actions and their selfish, power driven nature is both satisfying and rather believable in my opinion. The final lines were chilling and perfectly send off an unsettling look into a dangerous existence. Excellent work!
| @The3rdCorinthian frog is awarded +400 EXP | - Marked for canon ascension!

The Eccentric Dr Tobei


Another wonderful Live A Live story from you! You said you weren't satisfied with the flashback in your notes, but personally I liked it a lot. One of the fantastic things about 8-Bit Dystopia is examining the crossover and interconnectivity between the involved materials. It makes a lot of sense that Eggman would be very keen on a technology like Liquefaction, especially given how much of his tech already uses 'biological materials'. Excellent work, Griff!
| @griffinlw is awarded +300 EXP! |

Sweet Freedom


This was a fantastic Omake. I can't say how much I appreciate using characters other people might overlook. Your mention of Edson from Project: Dream especially gets my kudos. This story was well structured, engaging, and had me actually quite invested while reading it. Blackeye's bit of having to correct someone about his own name was honestly pretty funny. Overall this was a very well done Omake and I appreciate the effort you put in! Also, fuck yeah PIRATES!
| @FalloutCow is awarded +400 EXP! |

The Battle of Scale and Stone


I understand immediately how difficult writing this story to fit the cave-man feel must have been. Despite that the story was still a lot of fun to read, and the involvement of Ayla from Chrono Trigger honestly made the whole thing come together. I can't think of two more fitting cave people to get involved in one another's stories. Excellent work, Griffin. And I have to say I appreciate immensely that you're continuing to write in the theme of touching on each of the Live-A-Live characters!
| @griffinlw is awarded +300 EXP! |

Final Fanta-Cid


I appreciate the unique format of this story, it was funny to read. Also, oh god, I hadn't considered how many Cids there are in this setting until I read this. Excuse me while I go stare into the middle distance for a few moments.
| @griffinlw is awarded +100 EXP! |

The Fragments of I


You did a very good mixing of Final Fantasy elements and Breathe of Fire. Even though it's just in your notes, the idea of Yorae seeding dragons in the Outlands honestly does work quite a lot in my opinion. This was a very well written Omake and one that has a lot of fascinating interactions in terms of the setting lore as a whole. Thank you for putting in the effort to make this Griff!
| @griffinlw is awarded +300 EXP! |

Stormy Day


This is a little short, but for a small Omake I like the emotion behind it. Exploring Stormy's emotions and the isolation of their day to day as they begin to s p i r a l was very fun to read. I appreciate your experimentation with colored text and unsettling imagery. The structure was also very clean and easy to follow, which I'm always thankful for. Thank you for writing this story Frog~!
| @undead frog is awarded +200 EXP! |

Orphans of Gaia- Part 1


I won't dock you for the 'part' element of the story. I appreciate when people put effort to things and I can tell that you put effort into this Omake! Wild Arm's inclusion felt odd at first, but the first game was pretty solidly a mix of fantasy elements and western aesthetics so it made more sense going along. Good work on the dialogue, characterization, and the smooth flow of the story.
| @griffinlw is awarded +300 EXP! |

How The Minch Boys Were Named


You nailed how the parents of Porky and Picky act to a tee. These two are so reprehensible it's genuinely funny up until the point that its not, and I think that deserves some praise. This is more or less canon to this Quest as far as I'm concerned, so great job!
| @FalloutCow is awarded +300 EXP! | - Canon Ascended!

Thank you everyone who made an omake! These will be added to the Omake Archive (the second one since the first is full, damn that image limit).

Please keep on the look out for the upcoming Omake Bounty Board coming soon!
 

Wily's Dirt

This Omake was severely lacking. It was non-descriptive, it had a poor structure that made it difficult to read, and all the characters involved were written entirely out of character. Wily especially felt out of character. Given everything the man has done, and likely already seen, it doesn't really make sense for him to have such a visceral reaction to a few taped murders. While the idea of extremists hijacking a Master Robot is intriguing, the fact Nightmare has taken over Metalman just makes it feel rather nonsensical.

I don't feel comfortable awarding any EXP for this because I know you can do better.
@DaviProGamer27
I'm okay with this.
This... wasn't one of my better - or even passable - works. Made it while in a phase, got tired, tried to go for shock value...

Honestly, I'm glad nothing was awarded to it. Since I know I can do better.

Thanks for the response!
 
Alright so.

Our three main goals in town, in order of priority are:

1) Reach Giants Step (Taking down Titanic Ant presumably reduces Alien presence in Onett significantly)
2) Stop Alien Presence (They're going to be actively trying to set up circumstances that make things worse)
3) ACAB (Strong is the most directly threatening Human Authority who bows to Pirkle, and who we now know to be actively searching for a reason to go all out)

First one is right out - we either need enough force to take the fortified Shack, or we need to take City Hall. The latter has explicitly stated we need more manpower to accomplish.

The Second one is more doable now we know what their current plan is, and we really need to defang their presence in town and in the forests. Still, they seem to have invested a fair bit into their current setup, so if we're able to counteract it, we should be able to put them on the backfoot for a while.

Which leads into the third - We need to be able to stop the police from being able to carry out their crackdown. Ideally we can talk with the sharks next turn and forge an alliance, as well as get them pointed in the proper direction - namely, Pirkle. Given our current faciton boost to harming enemy reputation, we could also take the opportunity to look into harming the police's image - They might need a justification, but their job will become immensely harder the more the public dissaproves of them. The less authority they have, the less effective they'll be, making any final confrontation with them far easier.

We also need to build up facilities to be able to actually grow our factions strength through R&D, and for that, we need territory like the hill. And of course, it would help to possibly find people in town who could assist, so maybe taking time where our depression is reduced to go to school for the chance to make some connections.
 
While I agree with you, I also like hleghe's idea(enclosed below) to talk to the sharks to convince them that they are being manipulated. The frustrating thing is that our personal Diplomacy is quite low, so it's a gamble.

take the hill (on top of rendering an area with a bunch of animals/that the slugs may be at clear, having territory should open up a bunch of options that may be important depending on what happens, and it's good to have somewhere to hunker down if things heat up later)(kyoko here would give the most stats, though if PSI warrior procs we could put buzz buzz on it and assign her to diplo?)
talk to the sharks (possibly delays gang war, if not it should curtail alien influence and distract/disrupt them more, very valuable. if we want to tip the scales Kyoko could go here, though she doesn't have the best diplomacy))
invest more in the factory if possible, the cost could have gone down or if not look for stuff in the woods (a mystery box is better than pure funds if we don't have much to buy (only big thing is more investment but if that's a factor passive income/the action going away will sort it out, and while we may want to build facilities/base upgrade lab's free and the rest will take time, so i don't expect funding them being a major issue?) plus if we're lucky we might get more info on bug activity/cull their numbers a bit if we don't get mind controlled)
whatever the best thing to delay a gang war/oppose bugs is (will have to see what's available next turn but keeping my mind open. at the very least right now I don't think we need to give much more attention to OPF, since now we know their current win condition and endgame/that they're planning a crackdown, which should be good enough?)
look into animals (low DC, doesn't need a lab, and could get us some advantages against incoming incidents/the hill, so seems a good call? plus an easy spot to put buzz buzz on for the same reasons as researching disturbances if we don't think their PSI-warrior trait works on the hill (note: want to get them a cover no matter what, but this action will be good if that doesn't roll well/doesn't take effect beforehand)

EDIT:
I mean, our personal everything is quite low. Martial's pretty much our only stat that's decent, and it's partly carried by our baseball bat. But that doesn't mean we can rely entirely on violence. Fortunately, with CD's depression subsided temporarily, we can have her actually train, but our girl's got a while to go before rolls on things that aren't Martial won't be gambles.
Well, perhaps talking with the sharks will have to be done with our fists and bat.
 
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While I agree with you, I also like hleghe's idea(enclosed below) to talk to the sharks to convince them that they are being manipulated. The frustrating thing is that our personal Diplomacy is quite low, so it's a gamble.
I mean, our personal everything is quite low. Martial's pretty much our only stat that's decent, and it's partly carried by our baseball bat. But that doesn't mean we can rely entirely on violence. Fortunately, with CD's depression subsided temporarily, we can have her actually train, but our girl's got a while to go before rolls on things that aren't Martial won't be gambles.

Well, perhaps talking with the sharks will have to be done with our fists and bat.
The problem is, that's likely to just incite the police further. They'll just see two gangs of thugs fighting each other. We can't keep punching all our problems. Talking's a gamble, but...It's our best shot at ending this with minimal civil war.
 
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regarding the current plan topic:
some good points on going to school being valuable. it could have some misc advantages like increased interaction with people(info? make the diplo action easier?), and maybe if we're lucky a boost to stats? though it'd also be pretty awkward (would they even let us just drop into a random class and not just have a go at us for not being there for multiple months? is our delinquent level high enough for nobody to ask weird questions? guess it depends on the rolls lol)

atm I'm totally willing to add it to a plan if people want that, though out of the options the easiest thing to replace it with seems like meditation, awkwardly? just seems the easiest thing to delay
Kyoko chat I'm after right away to make a good first impression and to get +25 loyalty for some sweet stat boosts, and i wanted ensure loyalty to cut off potential negative events and possibly improve our faction cohesiveness, while out of the newly actions doing taxes seems like something to do at least once to also cut off possible negative events? if it's a ticking timebomb doing them now would save a lot of issue later on. so seems a higher priority than a lot of stuff
any thoughts? not sure if this reasoning (other stuff's urgent/more immediately rewarding) works or not

come to think of it, each of the 5 new personal actions seems like it's keyed to a specific stat?
school>diplo
study>learning
meditate>PSI
baseball>martial
taxes>stewardship
(with intrigue missing since we suck at it?) in which case, on top of potential narrative/misc rewards raising those stats could also be pretty handy, since while we have decent martial/PSI already, diplo/stewardship can be used for a bunch of important stuff that's time-sensitive? when research fails it sucks but tends to not screw people over since it just means lacking an advantage, but failed diplo actions can cause serious issues (such as possibly not coming to an agreement with sharks next turn and things going poorly for folks)
1) Reach Giants Step (Taking down Titanic Ant presumably reduces Alien presence in Onett significantly)
2) Stop Alien Presence (They're going to be actively trying to set up circumstances that make things worse)
3) ACAB (Strong is the most directly threatening Human Authority who bows to Pirkle, and who we now know to be actively searching for a reason to go all out)
luckily at least the first two play into each-other. reducing presence will let us get to the ant which will reduce presence. i guess in this situation the police are a pretty inconvenient distraction, huh?
luckily for police in the future we can do stuff like protesting, which should screw with them without necessitating a direct confrontation (where they have the edge as armed adults with the law on their side)
for bugs i'm hoping we can chip away/delay them and buy time until we can get the lab up and look into a possible counter(ranged way to dispatch them without getting hypnotised, or to somehow counter the hypnosis?), though may be a long-shot (seems like a lot of steps to get that, since we'd need multiple turns to get the hill+lab and also possibly diplomacy ones at school, which may need to wait since diplomacy's important to try and calm down this upcoming gang war?)

While I agree with you, I also like hleghe's idea(enclosed below) to talk to the sharks to convince them that they are being manipulated. The frustrating thing is that our personal Diplomacy is quite low, so it's a gamble.
going by the current DC of 65 it's slightly less than half chance of success, isn't it? not great, hopefully it doesn't go down more as our street cred decays :/
one thought to make it easier is bringing Kyoko along? if we're taking the hill with martial we probably don't need her there for it to succeed (it's DC 40 and we have +18 martial right? so still a 3/4 chance of success?), and since she's a delinquent too then bringing her along isn't the *worst* move diplomatically? though on the downside her diplomacy isn't too good (so it'd mean losing out on quite a bit of stats martial would otherwise get(which could be relevant for regular/crit success) and bringing multiple people may make us seem less authentic diplomatically?

other option is hoping with the new info we have on everyone's plans the base DC is lower. might be a bit of a long-shot but never know, crosswire did say some DCs have lowered due to the learning action crit success this turn, and at the very least i'm expecting the follow up negotiations should go easier now we have more info to put on the table?

(fair point on having decent martial also coming in handy for diplomatic talks, we'll have to see? at the very least as previously discussed things might go better now we've got a somewhat trained/armed group to give our words weight. now just need to talk our way inside)
The problem is, that's likely to just incite the police further. They'll just see two gangs of thugs fighting each other. We can't keep punching all our problems. Talking's a gamble, but...It's our best shot at ending this with minimal civil war.
probably depends on context? hands on diplomacy is fine if it happens in the arcade with no prying eyes(though escalating may not be ideal for us), while any larger conflict is a terrible prospect that will weaken both parties.
Am I the only one here who's hoping to see Medusa become Cass's Flawed-Secondary-Mother-figure or what? I mean yes, she is a scary dark goddess, but chances are she'll probably want Humanity around for a little while longer if only to spite Giygas and put the wannabe God of Evil in his place, all the while coddling her pissy reluctant (soon-to-be) follower that is.
it would be nice, but only under ideal circumstances. need to know the workplace rules here, generally it's only cool to worship a god if they're not being creeps about it and affection-bombing you with proclamations of "you are the chosen one, go do XYZ for me" (though exceptions exist if you can prove their trustworthiness). there's always the chance they've specifically manipulated whatever situation you're in just to exploit more worship out of folks, after all?

The results are that you've gotten a pretty firm grip on how dire the situation is in Onnet at the moment. This will make certain actions in the following turns easier since you have better information/context to work off of.
glad to hear it :)
hmm, with any luck, it/last turn's intrigue might decrease the shark talk DC, though that might be a long-shot
i still think even if it's a bit of a challenge it's worth doing, we can't expect everything to work out afterall.
(the insecticide spray being stronger's also good news too, could be pretty handy to meet inconvenient DCs)
Wouldn't that be extremely funny?
fun point about suspicion possibly having unintended benefits. maybe at some point if suspicion's high enough Giygas would also be more afraid to screw around so we could engage in it as a form of brinksmanship? probably a bit of a risky game and one we might lose out on though, at the moment we don't have much that really needs doing that raises suspicion so it'd mean missing out on other actions?

WAHOO

OKAY, fantastico!! Then I cement my stance on: We should squash the FUCK outta the bugs next turn. It might also still be too soon...
So my backup is that we baseball against the sharks for next turn if it's not available.

I wonder if we could use the mayoral papers to transfer ownership of all of the mayor's stock in the baseball factory to CD
here i think it's worth noting it may be worth saving the Xterminator spray for a more serious "assault giant's foot" style attack (since that has higher stakes?)
using mayoral papers to get a source of money could be good but if we're doing that, but i'd assume the default option (for funds to be diverted into some fake public service program) would be better? harder to trace back to us, at the very least? i'd assume Pirkle would be able to still undo things if they find out, and that may happen more easily too

also solid point on Kyoko reducing risk on occult healing if we want that (unsure ATM, pros and cons of them going elsewhere like you said and i still think we should go into the woods since resources are better than pure funds atm)
 
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I think the best way to negotiate with the sharks may be via the intrigue path (Sneak into the Arcade). The difference to the diplomacy side seems to mostly be about how you get into the arcade in the first place, though it may admittedly make things a bit more difficult when talking to Frankie. But for that convo, martial may remain as a fallback, since that's also how Ness got him to back down.
This way would also free up the diplomacy action for undermining the police, improving our rep, or cutting a deal with the factory. (A deal that could include cooperation on trying to end the blockade, with the factory being our in to local business owners.)
The action to Pick up Trash is noted to make us look bad to the Sharks, but now that both of us know the police's plans, we can probably sell it in a one-on-one convo as a play to make the police look bad when they act out against us/young hooligans. The idea of making the despised enforcers of order disliked by society for once seems like it would appeal to a bunch of rebellious teenagers. Won't entirely remove the negatives, I expect, but it's something.
 
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I think the best way to negotiate with the sharks may be via the intrigue path (Sneak into the Arcade). The difference to the diplomacy side seems to mostly be about how you get into the arcade in the first place, though it may admittedly make things a bit more difficult when talking to Frankie. But for that convo, martial may remain as a fallback, since that's also how Ness got him to back down.
This way would also free up the diplomacy action for undermining the police, improving our rep, or cutting a deal with the factory. (A deal that could include cooperation on trying to end the blockade, with the factory being our in to local business owners.)
The action to Pick up Trash is noted to make us look bad to the Sharks, but now that both of us know the police's plans, we can probably sell it in a one-on-one convo as a play to make the police look bad when they act out against us/young hooligans. The idea of making the despised enforcers of order disliked by society for once seems like it would appeal to a bunch of rebellious teenagers. Won't entirely remove the negatives, I expect, but it's something.
This...might work.....But there is A LOT that needs to be done.

And even when the Eagle Quarter (or at least Onett) is secure from Alien/Giygas influence....there might be more things coming.

But now I wonder....what else is there here? Cause thinking about Earthbound...reminds me of that old fangame "Earthbound: Cognitive Dissonance". Spoiler alert for those who haven't played it (Or watched it on Youtube like I have).....in one of the endings of Cognitive Dissonance, The original alien, Giegue, was separated from Giygas. In a way, the original mind, and soul of the alien was spared...while the vast majority of his power and madness went on to become the nightmare we encounter in Earthbound.

While it might just be a boon if we encountered a revived Giegue that might help us....I doubt that it would be included in this quest.
 
think the best way to negotiate with the sharks may be via the intrigue path
currently i'm assuming the diplomacy route is the most effective way to have a talk(other routes being easier but less productive, since we're not engaging in formal talks?), but intrigue is an option too yeah.
currently i'm assuming there'll be something new to take advantage of the info we gained this turn (maybe to stall the aliens/counteract their plans) that we'd want to take, but if not then sneaking into the shack may end up being the best option available? at the very least it'd free up diplomacy for other stuff

hmm, community minded makes us better at harming reputation than increasing our own so protesting may be more effective, but admittedly the DC is far harder from what i remember?
if we do end up taking intrigue for sharks (such as if doing it via diplomacy isn't viable/there aren't particularly shoe-in intrigue actions) then there'd be less point to having street cred with them (assuming we come to a good agreement where we leave each-other alone. in long-term it may mean we need to regain their respect before assimilating them?) and if now we know it's an issue the action ends up reflavored to focus more on combatting the air of malise it could be pretty worthwhile (but still think Shark diplomacy is ideal if we can take that action)

hmm, one thought is that having a higher reputation could improve the effectiveness of protesting (since people treat us less like delinquents) but if we're too successful the decreased tension may lower the effectiveness of protesting at the same time right?
also worth considering the timeline, if things kick off after next turn and we can't just buy more time we only have a short amount of time to get stuff done? protesting after the OPF have started their crackdown (if you intend to do that the turn after picking up garbage) could be more effective (more to protest, especially if the OPF respond poorly) but also more dangerous (they'd be way more willing to take violent action against us, and might even have declared martial law or something rendering the protest itself illegal? if they shut stuff down before it kicks off and tar us as criminals there's probably not much we could do...)

And even when the Eagle Quarter (or at least Onett) is secure from Alien/Giygas influence....there might be more things coming.
there's 7 sanctuaries after giant's foot and a whole bunch of asymmetric warring so i'm guessing we've got plenty to go still. after that, who knows? could have a NG+ where we find a new cause, or maybe we'll need to try to fix things that went wrong during the quest?
 
there's 7 sanctuaries after giant's foot and a whole bunch of asymmetric warring so i'm guessing we've got plenty to go still. after that, who knows? could have a NG+ where we find a new cause, or maybe we'll need to try to fix things that went wrong during the quest?
We have seven more sanctuaries to find, just in the Eagle Quarter. Should be enough to support a Quest for a good long while.
Well...I kinda meant that even if/when Eagle Quarter was secured from Giygas' influence, there's still the matter of OTHER external forces. I took a brief look at the 8-bit Dystopia docs....and there's mention of the Pipeworks, Brotherhood of Nod (we REALLY don't want KANE slinking around here), Chaos Cults, and who knows what else!
 
Well...I kinda meant that even if/when Eagle Quarter was secured from Giygas' influence, there's still the matter of OTHER external forces. I took a brief look at the 8-bit Dystopia docs....and there's mention of the Pipeworks, Brotherhood of Nod (we REALLY don't want KANE slinking around here), Chaos Cults, and who knows what else!
True, but we are trying our best to keep those external forces from getting involved. As has been noted repeatedly, Wily, Eggman, and Mother Brain between them could PROBABLY beat Giygas, but they are all the furthest thing from concerned with the lives of the little people, and the entirety of Onett, and, frankly, the Eagle Quarter, are, to them, little people. My point is, defeating Giygas is gonna be a LOOOONG term project. Like, potentially the full quest.
 
True, but we are trying our best to keep those external forces from getting involved. As has been noted repeatedly, Wily, Eggman, and Mother Brain between them could PROBABLY beat Giygas, but they are all the furthest thing from concerned with the lives of the little people, and the entirety of Onett, and, frankly, the Eagle Quarter, are, to them, little people. My point is, defeating Giygas is gonna be a LOOOONG term project. Like, potentially the full quest.
Like you said, true. The Big Three should probably be kept in the dark....but I'm talking about the other minor factions. What's stopping THEM from snooping around the Eagle Quarter? Eggman, Wily, and Mother Brain may be competing against each other...but there are many other factions in the City and beyond....And what's to stop the smaller factions, those beneath notice, from creeping in?

Thinking about it...what are the actions that ensure none of the Big Three turn their eyes our direction?
 
Minor factions are probably gonna be a problem at some point, especially as we expand as an org. If we want to make connections outside of just our Earthbound inspired zone, then we will have to deal with that. However that's definitely a long ways away at the moment. In the other hand we did just prove able to make connections to outside factions in Mr.Nook
 
probably worth noting we can't fix everything. like sure we can fight various other BBEGs, but we don't have to? the other vilains have (or will have) their own heroes to deal with already
(epilogue stuff could be fun but really not a good time to talk about it)
True, but we are trying our best to keep those external forces from getting involved. As has been noted repeatedly, Wily, Eggman, and Mother Brain between them could PROBABLY beat Giygas, but they are all the furthest thing from concerned with the lives of the little people, and the entirety of Onett, and, frankly, the Eagle Quarter, are, to them, little people. My point is, defeating Giygas is gonna be a LOOOONG term project. Like, potentially the full quest.
i think they're talking about messing around with other factions only after the quest when secrecy wouldn't be relevant, right?
Like you said, true. The Big Three should probably be kept in the dark....but I'm talking about the other minor factions. What's stopping THEM from snooping around the Eagle Quarter? Eggman, Wily, and Mother Brain may be competing against each other...but there are many other factions in the City and beyond....And what's to stop the smaller factions, those beneath notice, from creeping in?
according to the setting info, previously squabbling Eagle Quarter factions tend to work together if they're being messed with by outside factions
though, that doesn't mean there's no outside forces influencing stuff discretely, or that this trend will keep going when half of them are subverted and the other half are very distracted with all the stuff going on
 
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Presumably there will be some factions that poke their noses into our business/area, largely dependent on what the QM thinks they can do something interesting with/what they can include in a convenient way. Example: Nook real estate.

And one of the bigger powers may also get involved in one way or another. It's important to note that they already have a lot of irons in the fire and enemies of their own, so unless they find out about the entire extent of the threat, or think we have the means and intent to seriously threaten them, we would only have to deal with fragments of their greater whole. (This also seems to be represented by how there are negative consequences to suspicion gain every full 20, with a 'broken veil' of sorts at 100.)

In the end there isn't much point to speculate on specifics because what exactly happens will largely depend on the path things take, how we and enemies roll, which actions we pick. Nook real estate is now a presence because we performed the cabin selling scheme and rolled well.
 
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probably worth noting we can't fix everything. like sure we can fight various other BBEGs, but we don't have to? the other vilains have (or will have) their own heroes to deal with already
...OK, but I do want a CD/Sonic team-up. I don't know, I feel like they'd vibe.

But no, legit, the 8BDystopia document also heavily implies that the setting is JUST on the edge of heroes coming. Sonic is doing terrorist attacks on Eggdyne manufacturing plants, Mario and Luigi are running their plumbing business, Doctor Light is working on his last chance to make things right...By the book, there is a new dawn coming, and we could be part of it. But, of course, it's still possible those heroes could fail to rise, or be corrupted by this harsh world...We'll have to see. But we have our part to play in all this, and, for the immediate future, that's saving the Eagle Quarter.
 
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But no, legit, the 8BDystopia document also heavily implies that the setting is JUST on the edge of heroes coming
oh yeah, that's a point in "things hopefully getting better" 's favour too, thanks for bringing it up.

of course, even with heroes rising that doesn't mean they can't lose (there's probably less plot armor here? while they probably won't die to nothing, this is definitely a world where heroes can lose)
could be wise to keep an eye on things there, though we've got our own world-ending dictator and many areas they're influencing we need to to make less screwed up so like i don't think we have the time:/

hmm, anything out of the Eagle Quarter you think might come in handy? once we hopefully break the lockdown there might be a bunch of stuff available. there's obviously various resources which may be worthwhile depending on what we need, but later it might be worth the effort if for example there's something we could look into from other franchises that either doesn't play nice with PSI/gives us more leverage regarding PSI?

definitely not now (or even immediately after getting access past the OPF) but later on if we lack urgent priorities i could see it being worthwhile to spend actions in the hopes of getting access to/samples of new tech to use. we're not actually limited to the Eagle Quarter, after all?
 
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✰ OMAKE BOUNTY BOARD ✰


This is a list of omakes and omake topics that if written will grant awards beyond EXP. This list will be updated as ideas come and omakes are made. I am posting this here for posterity's sake, the bounty board can now be found in Informationals.

Pyrrhic Victory

In the 1970s Giygas's plot to secretly invade the Earth ended in failure thanks to the efforts of Ninten, Lloyd, Ana, and Teddy. It should have been a happy ending but…it wasn't. In 1978, the Invaders came and just a few years later the Earth was destroyed. Their hard fought victory felt like it had been for…nothing.
Description: Write a bleak omake detailing one of the previous 'heroes' or someone they met along their journey, dealing with what, in their eyes, appears to be the end of the world. Repeatable once per character.
Reward: +Adds Unique item to find in game, +Chance for canon ascension.

Another Day in Eagleland

Just another day in the Eagle Quarter. Nothing ever changes around here…right?
Description: Detail a day in the life of a resident of the Eagle Quarter.
Reward: +10 added to the next faction roll category of the writer's choice. Repeatable.

Heroic Rambling

The Outfielders have just formed, but that doesn't mean the more notable members haven't already begun getting up to things.
Description: Write an Omake focusing on one of the Heroes currently in the employ of the Outfielders.
Reward:
+10 added to the starring character's next personal roll. Repeatable for different characters.

An Outside Perspective

The City is as diverse as it is sprawling. Sometimes it requires an outside perspective to truly understand when something is out of the ordinary.
Description: An omake featuring an outside force, organization, or individual observing the oddities and quirks of the Eagle Quarter compared to the rest of The City.
Reward: +A beneficial event (for you) happens in the Eagle Quarter.

An Alien Perspective

Giygas's invasion and intentions are esoteric and terrifying to the humans who are aware of it. But who's to say it's anymore knowable to the other aliens?
Description: Write an omake showing what the views or opinions of an alien, or more space-bound character, would be of Giygas and his forces if they were aware of their existence.
Reward: +New research options later OR +Hindrance to the aliens next actions next turn.

Psychic Spread

While the Eagle Quarter may be home to PSI users, it's not the only place where they dwell. One can only imagine the circumstances other psychics find themselves in, if they even realize they're psychics at all.
Description: Write an omake featuring a character with psychic powers/PSI. This can be a character established to have such powers, or merely a character interpreted to have or awaken to psychic powers.
Reward: +15 to next PSI training roll(with increased stat gains), +Chance to meet a new character.

Somewhere In The City

The Eagle Quarter is merely a small part of The City. What can seem all encompassing or world ending here is totally unknown outside its borders. It's likely there are things going on out there right now we'll never hear about…
Description:
Write an Omake focusing on an entirely different section of The City outside the Eagle Quarter. Must center on a character that hasn't featured in an Omake before.
Reward: +1 to a Random Stat, +Chance for new items to be found in the Eagle Quarter.

Somewhere Beyond The City

The City doesn't encompass everything, but it one day could. Until that happens though there exists the Outlands. A place of primitive mystery and feudal brutality. Though some claim it's the only place to find freedom on the planet, others can only wonder if that freedom comes at a cost.
Description: Write an Omake set in the Outlands or featuring a character found in the Outlands.
Reward: +1 to Martial Stat, +Random Benefit.

The Movers, The Shakers, and the Kingmakers

The Big 3 rule The City. We are fortunate to be beneath their gaze. One can only imagine the decisions they make and the lives they shape. Or perhaps it's simply distance that causes us to mistake them for being above us. Are they more like us then we think, or do they truly lack
Description: Write an Omake depicting either a fake turn from the eyes of one of the Big 3 or merely focusing on the perspective of one of the Big 3. Repeatable once per Big 3.
Reward: +Random Benefit, +Chance for Canon Ascension

Bombs? They're Yours My Friend…

The City is a violent place. And where there is violence there is a universal need for one thing: Weapons. Be it makeshift, archaic, Pre-Crash, cutting edge, handheld, or autonomous, there is no shortage of weapon types. And no shortage in demand…
Description: Write an omake focused around an arms deal, the arms trade in The City, or the kinds of weapons finding their way into the hands of various factions.
Reward: +New items appear in the Eagle Quarter, +New faction action will show up later

I Get That Reference! (Lies)

Here in The City the people are as diverse as the zones, the terrors, and the possibilities. One can't expect to exist here and not be surprised by some of the folks and things you can come across. No one can know everything after all.
Description: Write an Omake focusing around an obscure game included within the 8-Bit Dystopia setting.
Reward: Trigger a Random Event on the next possible turn.

Blasting Off Agai-Wait, Wrong Quest.

Pocket Monsters? What are you talking about?
Description: Write an omake centered around the Kanto Region.
Reward: +Unlocks ???, +Adds ???, Chance for ???

Shedding a Light on-Oops, Wrong Quest.

Doctor Light? Don't be ridiculous, he's dead.
Description: Write an omake centered around the exploits of Doctor Light.
Reward: +Starts ???

Proud King of Mac-Sorry, Wrong Quest!

Dragons? Don't be stupid, they're just myths.
Description: Write an Omake centered around Fire Emblem characters.
Reward: +Triggers ??? Event

Internship Program!

The corporations in The City are entirely self-serving, but there are some elements of business that have an inherent altruism to them. Kart and Floppy have found themselves with the opportunity to intern at their preferred company of choice. GD TECH and METPHARM! Who knows what they could experience or the things that they could learn?
Description: Write an Omake of either Kart or Floppy interning at their company of choice. Experiencing fulfillment, disillusionment, or possible personal corruption from the experiences.
Reward: +Triggers ??? when an Omake for each sibling is written.
 
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Blasting Off Agai-Wait, Wrong Quest.

Pocket Monsters? What are you talking about?
Description: Write an omake centered around the Kanto Region.
Reward: +Unlocks ???, +Adds ???, Chance for ???

Shedding a Light on-Oops, Wrong Quest.

Doctor Light? Don't be ridiculous, he's dead.
Description: Write an omake centered around the exploits of Doctor Light.
Reward: +Starts ???

Proud King of Mac-Sorry, Wrong Quest!

Dragons? Don't be stupid, they're just myths.
Description: Write an Omake centered around Fire Emblem characters.
Reward: +Triggers ??? Event

Fuck I'm so curious what these unlock, but I have the writing and creative skills of a dead fish.

Another Day in Eagleland

Just another day in the Eagle Quarter. Nothing ever changes around here…right?
Description: Detail a day in the life of a resident of the Eagle Quarter.
Reward: +10 added to the next faction roll category of the writer's choice. Repeatable.

Some random civilian watching CD fucking annihilate a starman with her mind: ".... None of my business."
 
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