Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

For those who have been looking into the 8BD Deluxe main doc, I've been making more additions to it! This and Rocket Quest have fired me up again about the setting.

docs.google.com

8-BIT DYSTOPIA: DELUXE

8-BIT DYSTOPIA: DELUXE A Grimdark Sci-Fi Vidya Role-Playing Game Imagine, if you will, a City stretching into infinity. The night is dark and without end. Stark skyscrapers dominate the bleak skyline as chemical plants spew noxious sludge into the rivers. Dominated by criminal conglomerates, si...

The most recent/noteable changes, in brief:
  • Setting additions have been peppered into the various sections, such as the City's Strike Force and K2-L Massacre.
  • Tweaking Robotnik's company writeup and changing the name from RoboDyne to EggDyne.
  • The Chaos Cults section has been mostly written up. It has complete cult entries for the Black Moon Tribe, Brotherhood of Nod, the Ring of Gaea, and the Medusans.
  • Beyond The City has been started to explain space travel other worlds near the Hylian System.

The next section I think I'll tackle is the Outlands. It's been a bit neglected in comparison to the rest.
 
Omake: Mechanical Heart
"It's okay little one, I'm alright." Your creator, Kato, spared you a shaky smile. The bags under his eyes and the paleness of his skin made it clear how feeble a lie it was. You didn't dare call him out on it.

"Those injuries aren't severe enough to be fatal." Corporal Darthe was leaning against the wall, his eyes straying away from you. Your relationship with him was never great, though you like to think it's better than it was. "Who would have thought that having an old-fashioned doorknob would make your room the safest place in the ship."

Kato chuckled weakly. "Yeah… who knew… That monster could break the door down if it really wanted to, the only reason it hasn't is that it's on the other side of the ship. The ship's AI could probably lead it here given enough time…"

"My mission…" Darthe lowered his gaze. It was hard to decode his expression, guilt perhaps? "Initially it was to protect that specimen. Keep it safe until we bring it to Zebes. The reason it's on a civilian ship was to try and fly under the radar."

"That plan might have worked if it wasn't for the AI," Kato said. "But everything went wrong the moment it decided to open the cage."

"I don't give a damn anymore," Darthe admitted. "Right now all I want is for all of us to survive." You draw his attention with a low mechanical whirr. "Yes, even you Cube."

"Do you think you could kill that creature?" Kato asked, wincing slightly as he adjusted himself in the bed.

Darthe frowned and stared at his weapon. You know very little about weapons, but the gun seems to be a two-handed rifle of some kind. Something tells you that a single shot would be enough to reduce you to scrap.

"I think I can, but we need to lure it to the Cryogenic Stasis room." Darthe declared.

"You're going to try and flash freeze it?" Kato stared at Darthe in surprise. "But those pods were only rated for much smaller creatures. Do you really think it will work on something that big?"

"Who said anything about putting it in the pod? I'm just going to crack them open and let the cryogen solution spray out."

Kato's eyes widened further, but after a moment he put his hand on his chin and seemed to think it over. "That could work actually. The cryogenic solution is several hundred degrees below 0. If it isn't carefully applied it can cause serious damage."

"And these creatures are sensitive to the cold already. They become sluggish in freezing temperatures. Even if the cold doesn't kill it, it will even the odds."

You draw their attention with another mechanical whirr. You can't talk exactly, but you still have a way to communicate via Morse code.

"Time?" Kato asked, prompting you to bob your head. "Ah, I think what the little one means to say is, won't it take too long for the cryogenics to take effect?"

"Do either of you have any better idea?" Darthe stared them down. No answer came. "That's what I thought. That's the only way I can think to deal with that creature. It's risky as hell, but there's no better way."

"I don't like it but you're right. I can't think of any better way to do it." Kato admitted, slumping slightly in the bed.

"Now, what's your plan on how to deal with the AI?" Darthe fired back

"I'm sorry to say that I can't do anything myself. It's all going to be up to you little one." Kato said, leaning down to look at you. "I need you to listen very closely."

"There is one terminal on the ship which the AI can't influence. You need to get to that terminal and connect to it. You should be able to use it as a weapon against the AI. Do you know which terminal I mean?"


After a momentary pause, you bob your head again.

Darthe sighs, but there's less bitterness in it now. For once he looks at you directly "Look at me relying on a clanker… Cube. If you do your job and I do mine, we can still make it out of this alive."

You chirp in agreement, briefly raising your appendages in imitation of gestures you've seen before.

"Do you still have the powered prybar little one?" At Kato's question, you roll over to the door and pick up the device. It's a medium-sized electric device that can pry doors open for you.

"Good." Kato slowly lists to the side before lying down in bed. "I won't come with you. I would only slow you down." A series of clicks and whirring noises escape you. You don't want to leave him alone here.

"Don't worry about me little one. The door is locked, and the AI has nothing to use against me in here. If the monster tried to come in here… there wouldn't be anything you could do about it anyway."

Logically it makes sense. You're small and weak, without any weapons to speak of. But you don't want to leave Kato alone.

"The AI would have to be pretty stupid to leave us alone," Darthe said. "Cube and I are the ones who are going to try and shut it down and kill the monster, going after you would be a waste of time."

"You could learn some things about bedside manners I think." Kato chuckled weakly. "He's right though. The AI should be after you, not me."

Darthe walked over to the door and picked up his gun. "Which is why we need to get moving. I've got to get to the other side of level 2. Where's Cube headed?"

"The little one's destination is on level 2 as well," Kato said as you bob your head in agreement. "It's actually a bit closer than yours. Will you need the powered prybar to get to your destination?"

"No. If worst comes to worst I'll blast the doors open." Darthe hefts the gun over his shoulder. It seems that you actually underestimated its power earlier. "Take this, so we can communicate."

Darthe awkwardly hooked a communicator onto your head. Lacking ears, hair, or the exact shaping of a human head makes it more than a little awkward, but once it's in place you're pretty sure you won't lose it.

"Alright, let's move out." Darthe unlocked the door and took a step outside, immediately sweeping the entire corridor with his gun. After confirming it was empty he took the right pathway and kept walking.

You went to follow him but paused in the doorway, slowly turning back to face Kato. As soon as Darthe left Kato fell back in the bed, doing his best to get comfortable. Part of you wants to stay to keep an eye on him but… He's right.

Closing a door is a little hard without hands, but you can still bump it closed with your body. As soon as you hear the click you turn to the opposite corridor and roll along.

You move as slowly as you can, all your visual and auditory sensors at full power. You've only seen the beast a few times, but you know it would smash you into scrap in a single slash of its claws.

You pass through the corridor outside the personal quarters without any incident, though you can't help but gaze sorrowfully at the empty rooms of the dead crew. Kirk, Rachel, Huey, even the captain whom you've never met.

The crew was a mess, high in discord and dysfunction. But despite that, they were always kind to you. Rachel answering questions and talking about home, Kirk letting you play games on his terminal, Huey talking with you about mechanics…

You understand why the ship's AI would be so angry at them. The crew wasn't working together as intended, and some of their fights were truly awful. But to go so far as to kill them?

A noise makes you freeze, before you dash to the nearest room and quickly get inside. And not a moment too soon. Before you can fully close the door you see it.

The beast has a raptor-shaped body, two surprisingly small legs ending in two clawed toes supporting a hunchbacked body with sharp armored plates along its spine. The front of its body looks as if it has no chest, instead, you can see its exposed ribs and six see-through chambers that you assume contain its organs.

Its head might be the most horrific thing. It has two clusters of four or more eyes on each side of its face, with this specimen having red eyes. Its mouth is a circular maw stuffed with an uncountable number of teeth. It has no lips or jaws with which to close its mouth, instead the jagged teeth can extend or retract to drag prey into its mouth.

Your data banks have no name for the creature, and Darthe only called it specimen M. All you know about this creature is what you've seen it do, which is rip apart metal with ease and devour poor Huey in seconds.

You go completely silent, shutting off as many systems as possible to suppress your noise and lower your heat profile. The beast steps forward at a restrained gait, its entire head swinging from left to right as it searches for prey. If it sees you, you will die.

Before it can draw closer, you hear the distant wail of an alarm. The beast immediately perks up, turning its head in the direction of the alarm and growling. In an instant it leaps at the ceiling, smashing open a vent and crawling inside with frightening speed.

As the banging and screeching of metal retreats further away, you slowly peek your head out of your hiding spot. Your communicator beeps before Darthe's voice comes over it.

"I triggered an alarm in the Cryogenics chamber. It should be headed my way." You beep an affirmative, though you're not sure if he understands. "Listen up clanker, this would be a good time for you to do your thing. The AI and the beast are distracted." A series of mechanical bangs and metal against metal made him fall silent.

"There you are… Time to die you stupid beast!" A roar and gunfire were all you heard before the communication suddenly cut off.

Could Darthe really kill the beast? You weren't sure. He was certainly strong and armed with an actual weapon. But you had your doubts as well.

The corridor fell silent as you made the final leg of your journey, scooting through empty rooms and prying open security doors with the powered prybar until you reached the one terminal you could use.

The Ship's AI was connected to nearly everything in the ship. The airlock, the cameras, the electronic locks on certain doors, and everyone's personal terminals. But there was one terminal it didn't have access to. Kirk's gaming terminal.

It felt foolish to suggest that the secret to taking down an insane AI would be a terminal made for retro gaming. But that was literally all you had to work with, so you were going to make it work.

So you sat next to the terminal, plugged yourself in, and started coding. It's impossible to describe to a human exactly what it felt like, to feel your code mingle with the code of another machine. It was something similar to suddenly growing another limb, or possessing a second body.

After 2 minutes and 46 seconds had passed, you were ready. You had turned the gaming terminal into a weapon. You transferred as much of yourself to the terminal as possible and hooked it into the primary mainframe.

In an instant the Ship's AI took notice, but it took longer for it to figure out how to place itself into the terminal, restrained by the graphics and processing power in it. But before long the battlefield was set.

On one side was OD-10, taking the form of a demonic cyber skull and surrounded by digital constructs representing it's control over the ship. It was a gaudy and overly dramatic form to take, but perhaps it was fitting for the human killing AI to take such a form.

On the other side was you. A small head-shaped robot with two wing-shaped manipulators and stubby legs that ended in mechanical rollerskates. Perched atop your head was a spare pair of Kato's glasses, and a red hat. Your digital avatar was just you, with only a few tiny improvements.

You disliked the idea of violence, one of the things Kato had programmed into you from the very start. But for this monster, this Megalomaniac. You would make an exception.

You lean forward, stabilizing yourself against the ground as you lock your skates in place and place your manipulators against the digital battleground. The hatch on your back opens, which normally holds tools for Kato.

A maser cannon emerges from your back, bracing itself against your body as it begins to charge. You were going to make it regret coming here.

In an instant, OD-10 was bathed in a barrage of stars.
It feels like Live A Live's horror chapter is a good thing to reference during Spooky Month. I've made it my mission to make at least one Omake for each Live A Live chapter. Because I love them.

Fun fact, the terminal that Cube uses has Captain Square on it. That's actually where the minigame came from.

Also, in case you haven't picked up on it, that beast isn't the Behemoth from the base game. It's an Omega Metroid! I wonder who would want to get their hands on such a horrible creature...
 
Omake: A Thankless Job
A Thankless Job
Booting, please wait…



Identification required. Please enter your ID Number

>*******

Authenticating…

Authentication confirmed, Class 5 clearance granted

Welcome back, Commander

You have: [1] new message. Would you like to open it?


>y



Urgent Developments
Sent by Agent S

Greetings Commander

First, excellent work on the latest field mission, unfortunately we're being thrown into the thick of it starting today. All information you require will be in the document attached to this message, along with a personal suggestion on how to move forward.

Act fast, Commander, for the fate of Princeps Dominare may be at risk.


There is an attachment linked to this message. Would you like to open it?

>y



Report: Unidentified Object with a life sign entering Princeps Dominare's Atmosphere

Discovery: On **/**/200X at around 11:49 PM, one of our satellites had detected a life form entering Princeps' atmosphere in a small pod amidst the recent meteor shower, bypassing the anti-orbital defenses of several Corps before (presumably) crashing onto the planet along with several other meteors. While we were able to pinpoint the estimated locations of each, we were unable to determine which of these sites would be the pod's.The locations of each crash site are as followed:

-One had crashed on the edges of the Snowhead Region in the Outlands. Concerningly, this is also a short distance away from the HQ of the militant B.A.D.D.S Movement, known as Area 12.

-One had crashed on the outskirts of Carson City in Desolation Canyon.

-One had crashed within the center of the Kokiri Forest, home to incredibly hostile wildlife and natives alike. Caution is advised.

-One had crashed within the zone known as the Eagle Quarter. Though we can't confirm it currently, recent hysteria in the settlement known as Onnet leads us to suspect the crash site is somewhere within the city's limits.

-Lastly, one had crashed near the Hylian ruins known as Castle Town. Investigation of this particular site is unfortunately a lost cause, due to several GD Tech outposts being within the vicinity.


Description: The pod is a blank metallic sphere with no defining characteristics, were it not for the lifesign detected, this would immediately be discarded as space junk. Closer examination did reveal an insignia imprinted on its side, an insignia we have identified belonging to an inter-galactic polity that we have had contact with before, albeit sparingly.

Before the arrival of the Invaders, another army had visited Earth and were active for a brief period in the shadows before suddenly retreating for unknown reasons. Because of this, information regarding this polity is shockingly sparse. What is known for certain however, is their malicious intent regarding the human race, and motivation seems to be nothing more than the outright extermination of Mankind. While this is only a single ship and not a galactic armada, we can only assume the worst and that this is a precursor to a wide-scale invasion, at least until we can apprehend the subject that was in the pod.

What else we know beyond that stems from the salvaged equipment they left behind in their retreat: remains of saucer-based spacecraft capable of extensive journeys without refueling, advanced robotics and cybernetics (at the time) deployed extensively, and energy-based weaponry in a time where the very concept was only theoretical for us. While Mankind has surpassed them since, we cannot discount the likelihood that they too have been improving their designs, especially when they failed to achieve their goals the first time.


Retrieval: It could not be stated enough how devastating a second invasion could be to the last bastion of humanity. Even with our technological advancements, we are as divided as ever between feuding corps and syndicates, the chances of The City uniting in the wake of another invasion are miniscule at best. Regardless of the outcome, another Invader War would be devastating for all of Princeps Dominare.

As such, I highly recommend that the retrieval and interrogation of this alien becomes X-COM's highest priority, even over our current investigations into Metapharm's practices. If we do not act fast enough, then Mankind may very well see a repeat of the Invader Wars…only this time we won't have another planet to flee to. Furthermore, I recommend we reassign the current teams we have investigating the Brotherhood to securing the aforementioned crash sites mentioned. While the Brotherhood is a threat, observation gives the impression that their prophet doesn't have as strong of a hold on his general as expected and thus can be left to their own devices for now.

We'll await your orders, Commander.



>Logoff

Terminating Session…

************

As the computer screen turned black, Billy Blaze slumped in his chair. He suddenly felt tired, as if he hadn't slept a day since Earth was destroyed.

"Another Invasion…"

The very idea terrified him, and who could blame him really? Even when Mankind was at its strongest they still failed in the face of the Invaders. Now, as divided as they were by corporate politics and massive egos? If these unknowns were anything like the Invaders, He'd be surprised if The City lasted seven hours.

It doesn't help what was once Mankind's greatest defense against the extraterrestrial was now a shadow on its former self. Unlike the national governments that put their faith in him to lead X-COM, the corps and syndicates of The City either didn't know what they did or trusted only themselves to defend Mankind's new home, instead of trusting 'a fraud' like him to.

A part of him wanted to cry out at their idiocy, another couldn't blame them after X-COM failed in their duty once.

He looked down at his wrist watch. 2:47 AM…another all nighter it seems. The Commander of X-COM turned away to the window in his office, overlooking the neon sea known as the City of Light.

Some days he wondered if this was a planet worth defending, with how warped it had become.

He shakes away those treasonous thoughts, it didn't matter.

"This is still Mankind's only refugee in the end, I'll protect it no matter what it takes."

He would leave the office at 3:24 AM, a trenchcoat over his shoulders to fight off the chill of The City as he debated how to begin addressing this mess later to the rest of the organization.

It's a thankless job, being the head of X-COM, but this keen commander stopped caring about his image a long time ago.
--------

So if you didn't know, 8BD has been getting worked on, with several new additions to the main doc aswell as a 'scratch doc' for people to put in their own ideas in! I decided to make a small Omake inresponse to that, revolving around one of these ideas: an X-COM under former astronaut Billy Blaze, otherwise known as Commander Keen! Enjoy!

Another thing, if you've been keeping up with the changes yourself, you may have an idea what 'brotherhood' Agent S was talking about at the end there. :V
 
A few more updates to the 8BD doc. Most of these are written by me, with credits where they are not.

  • The City section has been rewritten and expanded to give a better ground level view of the world. See below!
The City of Light is the largest post-Earth settlement for mankind, following the devastation of the Invader Wars. Founded by the best and brightest of their time, the City was raised from the ground with only the best intentions for the future. The state-of-the-art Systems Integrated Monitor (S.I.M.) was installed into the heart of the City, allowing every district connected to it to access clean water, gas heating, and electricity while it oversaw the construction of new buildings for people to live in. Everyone was idealistic, and who remembers it sees that past with rose-tinted glasses. Back then, people dreamed that their shining megalopolis would expand until the skyscrapers reached the heavens themselves. A dream befitting a City of Light.

With everything going so right at the start, one can't help but ask how it all went wrong. By the year 20XX, the City is composed of over one hundred commercial, industrial, and residential territories (commonly known as "zones") housing nearly ten billion people. The S.I.M., once lauded as infallible, had been taken offline by a virus and had its critical components hacked apart for individual zones and their rulers to leverage at their leisure. Lacking an overarching intelligence to guide them, the Lemmings created a dark, destitute landscape of urban decay that dominates roughly 40% of the planet's surface. The decaying ruins of blasted-out zones are a death trap for those without a guide to ward them away from crumbling roads, biomonster nests, and mutant territory. A foreign zone can never be called a "safe" one, as the makeup of the streets can change in an instant. Pay the guide well so they don't lead you into an ambush.

Your average Joe or Jane works for one of the many corporations active in the City. Massive financial cliques have replaced the nation states of old, though a few of them maintain government subsidiaries to enforce laws and keep the lights on. Only a handful of these ascend to the lofty title of "megacorp", the largest of which are known as the Big Three: WilyCorp, EggDyne, and Metpharm. While selling out to a faceless entity that wants to suck you dry is distasteful, your average person only wants to get through the day and put food on the table. Those with the right skills and a taste for blood will find a position closer to the top of the corporate ladder. People living outside of the megacorp zones have to hedge their bets with smaller, less reliable corps, or criminal organizations that were too late to the party to become legitimized. In some ways, it's a distinction without a difference. The least fortunate ones are those trapped under the thumb of a one-zone dictator. The corps maintain small armies to guard their borders or their property, and they aren't going to stick their neck out for you. Electronic communication between zones owned by different factions is scarce, and pricey when you can get a carrier willing to send the message along. Each zone with the digital infrastructure to host a network will be its own island, with narrow wires to friendly zones that can be accessed via modem.

As a consequence of technologies developed during the Invader Wars, humans aren't the only ones to call the City home. Biroids are the intelligent robots of WilyCorp fame, built to perform a variety of tasks that keep the City functioning. These robots have varying awareness, but are invariably treated as property. The Three laws restrict them from causing harm to a human being, but these limitations are voided when one "goes maverick" and no longer recognizes anyone or anything as their master. There's also uplifts, which began as animals from Earth. Through the miracle of science, the uplifts were given bodies, minds, and lifespans comparable to their makers. Further genetic modifications have allowed uplifts to take on jobs that humans couldn't with ease, though a non-insignificant amount of humans perceive them as being inferior beasts. Their informal status as second-class citizens has encouraged uplifts to stick to their own communities. Doubly so for the refugees of Lylat that had developed a culture of their own.

The energy demands of the City are such that the corps are always researching new means of producing more. Oil is a scarcity on this new planet (save for the pockets of black gold that Robotnik hoards), and as such people have been going to Metpharm's biofuel stations to keep their hovercars running. Solar energy is the go-to for WilyCorp; their bioroids soak up sunlight during the day and store it for later use. The same solar batteries have also been integrated into "zappers", cheap blaster pistols that are used by anyone from the greasiest gutter ganger to the tamest poindexter who doesn't want to be shot by the former. All-natural, "real" food can be a bit trickier to come by than a gun, unless you have money and the right connections. Instead, the staple of your average City slicker's diet is composed of soy or seaweed-based chow, with cloned meat, fruit, and vegetables mixed in to make it palatable. More flavorful dishes can be sought out in the occasional night markets that crop up throughout the City. All of these wonderful products and more can be purchased with corporate scrip: Zenny for WilyCorp, Mobiums for EggDyne, and Meseta for MetPharm. Nothing's to stop the bit players from producing their own currencies, but they don't have much purchasing power outside of their home zones. When in doubt, you can use gold coins. Everyone accepts them, even if they don't know where they come from.

While you can count the amount of times the Big Three cooperate with each other on one hand, they all believe in self-preservation enough to pool their resources into a starfleet that keeps the Space Pirates and any other opportunistic alien invaders at bay. This defense fleet, dubbed the "Strike Force", is staffed with a colony fleet aces with direct combat experience and uplift veterans from both sides of the Lylat Wars. The Big Three elected General Pepper of the defunct Cornerian Army to lead the Strike Force, as he was the only person both competent enough for the role and not biased to any particular side of their corporate power plays. In matters of planetary defense, General Pepper is the only person in the City that can supersede them. This has never been tested, but there have been close calls, as the survivors of Earth have only received more extraterrestrial enemies following the end of the Invader Wars.

As awful as things can get in the City, few people in it feel the call to change anything about the current state of affairs for the better. Too many people are too scared to rock the boat, and the ones that do stand up to oppression are kicked back in line or wind up six feet under. Bread and circuses do the rest, as there are whole zones devoted to distracting the populace from the vicious cycles that have the City in a death grip. The odds are so heavily stacked in favor of the megacorps, your life expectancy will be significantly higher if you join them, or simply step aside. To the people of the City, struggling to survive here is better than the constant struggle to survive that they'd experience in the Pipeworks or the Outlands. This last bastion of the human race is cruel, vile, and unfair, but it's a corrupt system that they've come to rely upon.

This status quo is not sustainable. Conflicts between rival gangs have escalated in force. Without the S.I.M. and the Lemmings to initiate repairs, habitable zones that have not yet fallen to ruin are all the more priceless. Skirmishes over turf are no longer restricted to rival cartels, as even the mid-tier corporations are being dragged into zone wars in order to protect their assets. The most worrying trends are those of the Big Three, who have been aggressively expanding their territories in preparation for what may truly be the breakout of war. A clash between these juggernauts of industry and death may be one that the City won't survive to see the aftermath of.

The world needs heroes, now more than ever, to save the City of Light from itself.
  • The Eagle Quarternow has a tentative outline.
    • BUT NOBODY CAME.
  • A flash fiction by Arathnorn about a P.A.C. Man he played in our Round Robin game was added to the book.
    • That was a fun game! One time NAVI critfailed when she tried to make a hologram of a cloud to disguise us and made a giant T-posing hologram of Cloud Strife, notorious terrorist.
  • The Bit Players section got a few new entries: BurgerTime, Kazakh Federation, P.A.C. Men, Shinra Electric, Tapper's, and Wario Bros Plumbing.
    • I'm especially proud of BurgerTime, because I turned them into a cyberpunk Waffle House.
  • I had a fun idea last night (that I will implement later) to rewrite ZEED and turn their kinda incongruous convenience store gimmick into Japanese konbini, which is their take of the same concept.
    • To elaborate, konbini are all over the place in Japan. You can find one on the corner of every block, if not two competing across from each other. They're known to have (slightly) better food than the American ones and provide other services. Like paying your bills, accepting foreign currency, delivering parcels like a post office, buying tickets for theme parks, etc etc. 7-11 even has their own bank! With the updates to The City section, ZEED feels like the ideal group to handle these kinds of jobs.

As Brightflame said, I also made a simple scratch doc where we could jot down random ideas as they crop up. Some of them would work for the doc, and some of them are "that'd be kinda neat for a specific campaign or GM to use". A free notepad.

That's just an open invitation for people against Robotnik to call him Eggman.
It's also an open invitation for Robotnik to make their lives infinitely more difficult as retribution. They lose their homes, their jobs, IDs, bank accounts, and when they're finally on the streets Robotnik has the P.A.C. truck sweep up their biomass so they can be turned into a Crabmeat that holds his ashtray. He doesn't normally smoke, but it's the principle.

Or he fires a missile at their location. Whatever he's in the mood for.
 
Kinda curious how you'll implement FF7 into the setting considering the whole Black Materia fiasco, unless you're setting it before the events of the game.
This is all I put on them, because FF7 would be a whopper and a half to implement all the way. Besides, I want to use at least one other Final Fantasy thing in the Outlands.

SHINRA ELECTRIC
The Shinra Electric Power Company is a megacorp that filled the hole in energy production that came with the collapse of S.I.M. network. Seeking to alleviate the rolling blackouts that plagued their home zone of Midgar, Shinra built several geothermal reactors that produce large quantities of electricity at incredibly low prices. With an output comparable to the power plants of the Big Three, Shina exports the surplus power to other zones for cheap and constructs additional reactors in adjacent territory. This does not sit well with Avalanche, an eco-terrorist group who decry Shinra's borderline charitable actions as a threat to the planet's ability to sustain life.

Speaking of whoppers, screw it. Gonna share BurgerTime here.

BURGERTIME
BurgerTime is a ubiquitous chain restaurant in the City. It was founded by a savvy and ruthless chef named Peter Pepper, who ate up the competition during the megacorp scramble. BurgerTime provides fast food that's dirt cheap and mostly edible, catering to customers who figure they won't live to see the long-term consequences of eating it. The sanitation standards at BurgerTime, like the stability of their clientele, hovers below the bare minimum to call the cops. As much as people joke that their food will walk away if you let it cool, the workers at BurgerTime have witnessed so much violence on the clock that they wouldn't react if it did. Or they'd beat the food down with a table leg until it crawled back between the buns.
 
Turn 3 Results

Vandalize New Signs (Martial)

1d100 = 52+16 = 68
DC: 15/40/65
[TIER 3 SUCCESS!]

At the end of the street in Onnet, a man in his late 40's stood inside a phone booth. A receiver pressed tightly to his ear.

"Onnet Police Force, how may I help you?"

"Yes, I'd like to file a complaint."

"What's the nature of the issue, sir?"

"Someone's put up these awful signs around town that say the most horrendous things, I think they're deliberately trying to disrupt public peace."


There was a long pause from the other end of the line and the shuffling of papers.

"Well sire the signs have been put up by the Onnet Police Force to help show the changing atmosphere of the city. If you have any disagreements with what's been on display, please give me your name, address, and-"

"Wait, the police put these up? Why in the donut ridden underworld did you choose the slogan 'EMBRACE VIOLENCE - BREAK WIND?'

No words left the phone for a solid minute.

"I-I'm sorry?"

"Yeah, that's what the sign says."

The man looked over his shoulder. Staring, glaring, at one of the nearby signs.

"Another says 'THE VIOLENCE OF CHANGE' and another literally just says 'GO FUCK YOURSELF'. I have to say, I'm very offended at the last implication. I'll have you know I only have carnal relations with other people."

"Well, it's clear that some of them have been vandalized sir-"

"No, they
all say something along those lines."

"...All of them?"

"Yeah, I haven't seen a single one that doesn't say something awful since I woke up this morning. Frankly I think it's pretty unprofessional that you're making an excuse that this was all vandalism. I mean, the billboard across from the police station is the same way! There's no way this isn't intentional."

"No goddamn way-"


The sound of a pair of window blinds being abruptly pulled up was audible over the line.

"Oh sweet buttered up Christ!"

"Hello? Are you still there?"

"Uh, please stay on the line sir we appreciate your call!
"

The police man's voice was audible for a moment in the background as they shouted "CAPTAIN STRONG-!" before the line cut to elevator music.

It was all the man could do not to hang up immediately as the dreadful music filled the confines of the phone booth.

He stood, waiting, glaring at the phone as if that would somehow speed along his hellish situation.

It wasn't long before his attention span strained and his eyes wandered, catching sight of some pink haired delinquent walking by.

She idly walked out of an alleyway, tossing away away a few dozen chunks of cut out cardboard from underneath her arm and a spray can. Not even bothering to do so in a trash can as she trundled off, something approaching satisfaction on her glower of a face.

"I should have stayed in River City..." The man growled, hanging up the phone.

It took a lot of cardboard, a lot of climbing, and running around the city, but you managed to get quite a lot done just by yourself.

Finding the right colors of paints to match the stupid posters and their lettering was a pain. However it makes them blend in quite nice. Your hands ache from cutting out so many cardboard stencils that it feels like you played a hundred rounds of pitcher back to back.

Still, the end result is well worth it.

Why break something when you can turn it into something that actually shows off what the police are like? The idiots in town will assume the slogans are from the OPF, and the OPF won't just have to replace a street sign or two, they'll have to replace more or less everything they put up.

Billboards included.

And if they miss any, even just one, there will always be a 'EMBRACE VIOLENCE - BREAK WIND' slogan tucked away somewhere in town.

Mocking them.

[The OPFs Fresh Breeze Movement has been set back!]
[Your efforts & sentiments towards the police are recognized by the youth in town, the Sharks included.]

Speak to your Neighbor (Diplomacy)

1d100= 12 + 7 = 19
DC: ???
[...]

Your next door neighbor's house stood in sharp contrast next to your own.

Though both houses were built more or less identically, they couldn't be farther removed from one another.

The paint on your house was peeling, the lawn was unkempt and grown up to your knees, and there were several windows that had duct tape sealing up holes in the glass. All most all of which you had made years prior by playing ball in the house.

Meanwhile, just barely 30 feet away, the neighbor's house was painted at least once every year or so. The lawn was mowed down to the point it was amazing there was any grass left, and there wasn't a single roof tile or mailbox flap out of place when looking at the house from dirt road.

One house looked like something out of a magazine and the other looked like it was almost abandoned.

It was the middle of the night when you walked up to your neighbor's house. Having specifically listened for the sounds of any shouting, smashing glass, or general physical violence.

While you were hesitant to speak to Porky, you dreaded the idea of having so much as look at his parents.

You had...issues with your mother. But she wasn't around that much.

Porky's parents though? They weren't around often, but the time they were around always felt like too much.

The Porky and Pick's parents made you physically sick just having to hear their voices. With everything going on, you weren't certain you could hold back not swinging your bat into at least one of their faces.

So you had waited until it was clear the parents were gone, walking up to the porch and knocking on the door.

And knocking...

And knocking...

And pounding-

"GET OUT OF BED YOU TITANIC FATASS! WE NEED TO TALK!"

Your nerves get the better of you and your anxiety causes your anger to pour totally unfiltered from your mouth. Shouting at the top of your lungs as you emphasizing your words with audible slams of your fist against the door.

Almost as soon as you've found release, a wave of regret hits you.

"Off to a great start."

You exhale, hearing audible scrambling from behind the door before it opens.

"Oh, uh, Cassie! What a unpleasant surprise to see you at this time of night!"

Porky Minch's heavy, labored breathing is loud in your ears as he stands on the other side of the door. A large hand braces the door frame for support as he looks at you, blonde hair obscuring his eyes.

"It's just Cass. Everyone calls me CD." You correct him, unable to stop yourself from shooting the boy a look. "We need to talk."

"We uh, we do? In the middle of the night?" He smiles, but his rotund stomach shows his breathing getting heavier.

Standing before Porky, you find your mind go blank.

You'd focused so much on when to talk with him, what he could potentially give you, and how hard it'd likely be to convince him that you failed to consider how you were going to pitch it to him to begin with.


"I need you to help me."

The awkward words are all you can think to say, hiding your discomfort with a harsh tone.

"With what? Look, if one of your siblings fell down a well or something it was definitely Picky's fault-"

"This has nothing to do with them. I need you to help me. There's some things I'm doing around town. Things I need another person's help with."

Porky visibly stops, his hidden eyes obscuring his reaction. He looks over you for a second, leaning to the side and glancing past you as if to make sure you're not with someone else.

After a few moments, he nods his head and speaks.


"I get it. I'm the only one in town you can come to." The fat boy laughs to himself, scratching himself in an open sign of relief.

You're unable to stop yourself from glaring at Porky. "What makes you say that?"

"I mean, it's obvious. People in town hate me, but they're afraid of you." Porky speaks in a matter of fact tone, simply shrugging his shoulders as if he was asked what color the sky was.

"You don't have anyone else you could go to for this, or you wouldn't be here."

You are unable to take your eyes off Porky, suddenly feeling on edge. He's not wrong, but part of you can't help but read something almost accusatory beneath his nasally voice.

"Are you going to help me, or not?" You ask, trying to push past Porky's observations.

"Well, what do you need my help with? I'm not going to waste my time to drywall a house like some underpaid construction worker for you if that's what you want." Porky groans at the thought, scratching his ass as he speaks.

"Illegal shit." You say, bluntly. "I can't tell you everything, but we're not exactly going to be picking up trash."

The fat boy glances behind him.

"Uh, you don't intend for me to fight do you? If you do, you'll protect me right? I don't want to do anything unless you can guarantee my safety."

"If I don't do this no one is going to be safe."

An edge creeps into your voice as you speak. You speak harsher then you intended, and Porky seems to catch the intensity behind your words.

"What's in it for me?" He demands. "I'm not a charity worker and unlike you I value my free time."

Reflexively you reach into your pocket, before the feeling of pocket lint and your overused ATM card reminds you that you're piss broke.

A quiet moment of panic grips your heart as you struggle to think of some kind of incentive, sans the threat of physical violence, that would entice Porky or anyone to want to help you.

"We can work it out going forward." You growl, tasting the bullshit on your tongue as you speak.

Suddenly the nighttime air feels so much colder as you stare into Porky's house, the faint smell of grease and fresh paint burning your nostrils.

Looking at Porky you struggle to read into what he might be thinking from his body movements as he scratches his own ass again.

You see him looking over his shoulder, almost as if considering how to get out of the conversation, and your stomach clenches. A feeling of frustration burns through you, and internally you already assume you've failed.

"Listen." You breath out through your nostrils. "If you're not interested just-"

"Alright, I'll help you."

Mid-sentence you stop, your mouth hanging open.

You blink.

"W h a t?"

"Are you deaf as well as nocturnal?" Porky sticks a finger in his ear, wiping what he finds on the end on his overalls. "I said I'll help you. As long as I can squeeze something out of this and walk around town knowing you'll be there to protect me, I don't see a reason to say no. Especially if it means I can go back to sleep.

For several moments you just stare down the fat boy, your mind trying to puzzle together if he was being genuine or just saying something to get you to leave.

However the uncomfortable, almost confused look he gives back makes you realize that he's not kidding.

"Alright. Tomorrow then." You say, doing your best to bury your surprise.

"Yeah, yeah. If you expect me to wake up early on a weekend though you're living on another planet! Though given you're the only person to ask me for their help and see my importance, I suppose I can make an exception, hehe." The boy laughs, snorting through his nostrils as he does so.

After a moment of awkwardly laughing to himself as you stare inwards, he shakes his head.

"Now go the heck to sleep!"

The door slams in front of you, causing your hair to blow back from the change in pressure.

Even after it's slammed, the lights turning off inside as you hear footsteps scamper away, you remain on Porky's porch. Staring holes into the door, trying to process what had happened.

Stepping back onto the dirt road, you make the short walk back to your own house. Racking your brain.

Some part of you suspects Porky was lying. Or that asking him at all was some kind of mistake. That him saying yes was a bad thing, that you'd just have a liar working with you who'd stab you in the back when it was most convenient.

Yet, something he said sticks in his brain as you wander through your dark home and make your way back into your own room.

Middle of the night.

Coming out of nowhere.

Strange request.

You're reminded of how Buzz Buzz showed up to you. Minus the window entry and world shattering revelations of course.

"The only person to ask him to help huh?" You mutter to yourself as you flop down into your mess of a bed, drifting off to sleep...
DC: 15


Try to Heal People for Money (Stewardship)

1d100 = 16 +10 = 26
[Tier 1 Success]
DC: 20/40/80

It was the middle of the afternoon, but skies overhead were so murderously cloudy that one could have easily mistaken it for nearing night.
Rain poured in bleary sheets, producing a harmonious drone across the city as droplets fell across the asphalt and concrete lined plot of land surrounding the Onnet Central Hospital.

A lone man walked the streets, shuffling uncomfortably down the sidewalk as rain ran down his yellow raincoat.

He clutched his right hand with his left as he walked, allowing the frigid rain to pour over it.

The hand in question was horrifically bruised and the man was at least partially certain his knuckles weren't supposed to look like that.

At a glance it seemed like the man had repeatedly punched the steel door of a bread oven full force.

Which...he had.

But only because at the time he was very certain the oven was trying to pull him inside with arm-like tendrils of oven mitts and eat him.

The only reason he hadn't lost his job at the bakery was because his shift had five minutes after the appliance related murder attempt and his boss couldn't ask questions if he didn't pick up the phone.

While the man silently hoped he'd simply somehow gotten high off of yeast fumes, any concerns for his sanity and mental health were brushed to the side (as usual) as they focused on their physical needs.

Namely the fact their hand was fucked up, to the point that just sticking it in ice wasn't doing anything. So much as moving his fingers felt like he his arm was filled with needles.

He had spent the majority of his day off trying to find excuses not to go to the hospital. Trying, desperately, to find some sign it wasn't really as bad as it seemed.

When his hand started looking like the top of a raspberry and blueberry muffin however, he bit the bullet and started making the walk.

He walked alongside the side of the hospital, staring up at the bright red neon sign with it's enlarged H that glared at him through the rain.

His gut clenched.

Just sitting in the waiting room was going to be agony.

He knew it. Awkward silence, sterile walls, miserable sick people, and nothing but uncertainty. To say nothing about the 7000 dollars (at the least) that he was going to have to cough up.

The man, in fact, did not have several thousand dollars on hand. Which meant he was going to spend the majority of the year taking money out of his paychecks to pay back the hospital. Which meant eating less and doing less.

And that didn't even come with the guarantee they'd even be able to do anything for his hand.

Taking a deep breath, the man steeled himself. Already wondering how long someone could eat nothing but beans and artificial pasta before they got Scurvy.

Just as they closed in on the hospital, they passed any alleyway and caught something on the nearby wall.

They turned and stared up at a crude laminated sign thrown up on the wall.


"← CHEAP HEALING! NO QUESTIONS! CASH ONLY!"

"Someone's absolutely trying to mug people and steal their organs."

The man said to himself as he stared at the sign, glancing down the rain ridden alleyway where some sort of ad-hoc structure was setup at the end.


Every part of him screamed that the sign was bad news.

Yet, his mind was already fixated on the sign. Or at least the opportunity to put off paying 7000 dollars to be looked down on by someone with a medical degree.

"Fuck it-"

The started walking down the alley, passing the sign and stepping beyond the threshold of what days prior he would have considered the threshold of safety.

Still clutching his hand, his mood worsening with the jolts of pain he experienced with every jostle, he walked until he found himself beneath the shade of a crude shelter.

Made up of cardboard, sheet metal, and propped up by metal pipes and sticks, the glorified tent did little to keep out the cold and mostly stood to shut out the rain.

Seated at the far back of the shelter, atop a ratty looking folding chair that looked like it was pulled from a dumpster, a figure in a black raincoat stared at them.

"Uh...hello?"

The figure said nothing, instead idly fidgeting with what seemed like some sort of purple...wizard...plant..plushie?

"So me what hurts. If you didn't read the sign, this is cash only. If you don't have any, the hospital has an ATM you can use. Don't let the bitch of a nurse chase you out from using it."

The figure's voice was gruff, but feminine. Their face and gaze were hidden beneath the darkness of their hood, it helped they seemed more focused on their plush then anything else.

Holding out his hand, which shook as he tried to do so without supporting the risk, the man grit his teeth.

"Look, I've never bought drugs before. But I kind of want to keep my job, so if you're selling bullshit at least sell me something that will dull the pain."

His words seemed to go entirely unheard by the person in the black raincoat, who stared at his hand and held out their own. A balled fist slowly opening into an open hand.

For several seconds nothing seemed to happen as the man stood in silence, dripping wet with rain, as someone made gestures towards his injured limb.

"Oh god you're some kind of scam artist aren't yo-"


Crack.
Crack.
CRACK!

OH GOD IT WAS HAPPENING

Waves of pain exploded up his arm as his hand contorted against his will, enough to make him gasp and violently lurch forward.

HE WAS DEFINITELY GOING TO BE STABBED.

SOMEONE WAS GOING TO HARVEST HIS KIDNEYS.

HE DIDN'T WANT HIS PANCREAS STOLEN HE WAS PRETTY SURE HE NEEDED THAT-

"Eh?"

The man's mind ground to a halt as the intense pain vanished almost as quickly as it had come.

His heart raced and adrenaline flooded his veins, but the man couldn't help but worry something was wrong. Never in his life had he felt pain end so abruptly.

"That'll be 100 bucks." The black raincoat clad figure demanded, motioning with their hand.

"Wait, what-"


The man flexed his hand. There was no discoloration, no bruising. His fingers moved as easily as they had before the oven incident and his knuckles no longer looked like they were pushed inwards.

"How did you do that?"

"It's...magical...crystal-less...spiritual healing" The figure said after a pause, glancing down at the eggplant plush hanging from their hip. "From a god."

"Which god?"

"Whichever god you'd want to give a hundred dollars to." The girl once again motioned forward with her hand.

"Ugh...I'm suddenly feeling really fatigued." The man groaned, suddenly feeling like his arm was stiff. As if he'd spent an hour swinging it around.


"Yeah, you'll want to lie down and drink some juice or some shit. Anyway: MONEY."

Staring down at his hand, the adult side-eyed the alleyway behind him.

"How do I know there aren't going to be side effects or something? What if there's something else broken that you didn't fix because you didn't run an x-ray? I don't have to join a cult now or something, right? I don't have the free time for religion-"

The figure stared straight through the man.

"If you aren't going to pay me, I can just rebreak your hand-"

Immediately a hundred dollars were extended outwards in the man's healed grip.

Taking the money the black hooded figure leaned back in their chair. "Good, now piss off. Please and thank you."

The man, suddenly feeling too tired to bother anymore, turned around and walked out of the shelter. He shuffled down the alleyway and back down the street.

He couldn't stop opening and closing his hand as he went, genuinely unable to believe what had happened.

100 dollars sucked to lose, but compared to losing 7000? It was nothing short of a miracle.

"...Oh fuck they said a god." The part-time baker stopped in the middle of the rainswept sidewalk, staring into the middle distance.

"Does that mean there are multiple gods? Can I heal people if I worship them? Which gods exist and which gods don't? I remember hearing something about some Hellenistic stuff from that weird lady when I was little - Do the Hellenistic gods have a hell? Will I go to hell if I don't worship them? Can I send my boss to hell?"

Existential horror faded into intrigue as the man walked down the sidewalk. His fears of homelessness and scurvy replaced with restored physical health and a newfound interest in theology...

With the setting of the sun you toss your earnings into your bag, bundles of loose bills looking up at you before you close it.

It was another long, frustrating day.

Not many people had come, certainly not as many as you hoped. And the ones that did always had the most annoying questions or complaints.

After a day you suddenly realized this is what retail workers had to put up with every day, with just slightly less bleeding and crying.

Given there was only a single sign and word of mouth to point people in the right direction, it made sense there wasn't a huge turn out.

Still, the people who did show up certainly paid up.

Even by asking a fraction of what the hospital asked for, you made a decent chunk of cash. And most walked out happy, or at least slightly less miserable.

You don't know if how you answered people's questions really mattered. Does it matter what people think as long as they don't know your real name, you get money, and people get their bones popped back into place?

"I wonder if I can get one of those mail-in doctorates like that plumber guy I heard about..."

[You receive +2 Funds!]

Intrigue Break into the Mayor's House (Intrigue) [Buzz Buzz]

1d100 = 76 +3 +14+(Loyalty Bonus = 1.4 rounded down to 1) (The3rdCorinthian's 400 EXP) +4 (Known Paradox's 100 EXP) +1 = 99
DC: 30/60/90
[SMAAAASH SUCCESS!]

There was always a thrill to doing something 'wrong'.

Breaking into somewhere you weren't supposed to go. Taking something you weren't supposed to have. Just breaking the rules over your knee like a bundle of sticks always provided some relief.

If you couldn't strike someone you hated across the face, then just imagining their face filled with anger at your actions was a solid second.

Of course, that always came with the aftertaste of guilt. Or consequences.

Here though? There was only the release.

The satisfaction.

Because you were breaking into an asshole's house.

The three story building on the edge of town was painted in tasteful purples and whites. With lots of windows and a high, chain-link fence that circled around the entire length of the property.

It wasn't electrified though.

When you arrived at the back door, Buzz-Buzz was ready to break the lock by ramming it. While soft, by channeling their PSI they could strengthen themselves to the point they hit like a bullet. However a test of the doorknob revealed something astounding.

He forgot to lock his back door.

Stepping on inside, not so much as a peep from any assumed security alarms, you and Buzz Buzz soon found yourself walking through a house that was practically unlived in.

Nice furniture, beautiful wall paper, a fully stocked pantry, a bedroom with a single bed probably bigger then all of the beds in your own home combined, and more luxurious garbage then you thought existed in town.

You couldn't so much as turn your head without seeing some garish, overpriced piece of nonsense practically begging to be taken.

So, naturally, you did. You stuck to what was easier to carry, and the most valuable looking, but even then you ended up with a bag that was almost a struggle to carry.

Even with the shitty prices you'd get at the local pawn shop, you'd make a mint. To say nothing of the straight up cash you found stashed here and there. Mostly in the mayor's office and bedroom.

"Find anything weird?" You call to Buzz Buzz as you stroll into one of the mayor's personal offices, hit with the fact you have so much money that it's physically difficult to keep it all in your pockets.

"Beyond a disgusting display of corruption and needlessly horded wealth? No. I haven't seen anything related to Giygas or sense any overt signs of PSI influence here." Buzz Buzz flew across the Mayor's desk, crawling over into it's many drawers and getting into the deepest crannies.

"I guess that makes sense. If the mayor held up in City Hall as soon as they started drinking the alien Kool-Aid, then that means they haven't been here since then."

You sneer as you look at the overly furnished surroundings, realizing there's unlikely to be any evidence of aliens here.

"That doesn't mean there's not anything interesting here however, look at this."

Flying up from a drawer, Buzz Buzz carried a a few simple sheets of bounded papers towards you.

With disinterest you look over the immediately wordy paperwork.

"By order of the mayor blah blah blah-" You flip through it, your eyes glazing over as you read up until you get to the last page and see what's on the bottom.

"Wait, this is signed and stamped-"

"Pre-signed and pre-stamped I believe. I'm not familiar with how human bureaucracy works, but it seems like the mayor has a penchant for taking shortcuts. The blank segments in the document seem to be set up to be filled with just about anything the mayor would want done or decreed."

Suddenly the few sheets of paper in your hand feel like the most valuable thing in the entire house.

"And the OPF still jumps when the mayor says to. Shit, maybe we could use this to end the lockdown-"

You think for a moment, scrutinizing the possibilities, before shaking your head.

"No. If we used this for something really big or obvious, there's nothing stopping the mayor from just undoing it shortly after. Still...unless the mayor's got an all seeing eye now, if this was used for something 'quiet' then they probably wouldn't know."

"And thus couldn't undo it, at least not until it was too late." Buzz Buzz flutters around your head as the both of you glean at the paperwork.

Not even willing to so much as crease the valuable paper, you look around.

"We're pretty lucky that we didn't trip any alarms, or alerted the cops...but I want to totally trash this place." You admit, glancing about the room as your free hand coils around your baseball bat.

"Why? I feel that'd undo much of the fortune we've had in this endeavor." Buzz Buzz chirps, hovering before you.

"It would, but seeing how much the 'mayor' actually has really has pisses me off." It's all you can do not to swing your bat clean through a nearby vase.

"All that glorified tumor has ever done is serve himself and kiss the ass of anyone bigger then him. And now he's kissing the biggest ass of them all even though it's going to cost everyone their lives. I just want to make that fucker hurt a little bit, even if it's just breaking his shit."

"Pirkle doesn't care about any of this." Buzz Buzz says, sensing your deeply growing frustration. "Not in a way that really matters, as far as I can tell. Destroying this home wouldn't do anything to him."

You exhale, trying your best to take Buzz Buzz's assertions as the truth.

Buzz Buzz stares into your eyes, at the look of dissatisfaction on your face. They turn their body in the air, towards the desk.

"Do you think you could ride that piece of furniture down the stairs?"

"...Maybe." You speculate, glancing at the narrow but incredibly ornate desk. "Didn't you just say Pirkle doesn't care about any of this? What about not getting caught?"

Buzz Buzz's wings fluttered.

"The CEO mayor may not care, but deriving personal pleasure at their expense could only benefit your morale at the moment. Besides, the town is experiencing a terrible phenomenon where objects move on their own..."

Slowly your irritated expression falls away. Blooming into a wide, malicious smile.

"Let's. Fucking. Ride."
----
The desk must have been expensive. You were able to ride down the long ramp like stairs of his home as if it were a surfboard. Seeing it explode into pieces against the wall adjacent to the stairs as you leapt off was more satisfying then seeing a thousand mailboxes explode.

Loot in hand, you left the mayor's house at the back. Slowly pawning off your stolen goods and counting the cash over the course of a few days, you were relieved to see no one had noticed the crime. And by the time they did, it'd likely be too little too late.

Just the sheer amount of money you suddenly find yourself with is overwhelming, but satisfying. And the pre-stamped, pre-signed decree document will definitely give you some options going forward.

[Your bond with Buzz Buzz deepens, Buzz Buzz's opinion of you increases by +5]
[You gain +6 Funds]
[You gain the "Prefilled Mayoral Paperwork" item!]

Help Your Siblings Study (Learning)

1d100= 76+7 = 83
DC: 15/20
[2nd Tier Success!]

You take time out of your painfully busy schedule of trying to save the human race and sit down with your brother and sister. A purely 'practical' person would probably write it off as a waste of time when there were other things to be done.

But you were doing this for your siblings as much as you were anyone else.

...And you weren't like your mother.

The dinner table is large, far larger then it ever felt like it needed to be.

Especially with just four people in the house.

Well...three people in the house.

Yet for occasions like this it proved to be quite convenient. There was no shortage of space on the table as Kart and Floppy laid out their ancient textbooks and notebooks. The bright light hanging over the table made it somewhat ideal for reading and writing.

As you sat down, your body sore from your escapades around town and with nothing more then 3-day old leftover pizza in your stomach, you couldn't help but worry if you'd be any actual help in whatever they're studying for.

Thankfully the subject isn't related to math and you find yourself able to help your siblings more often then not. Even if you don't know the answer, you're able to ask the right questions to help lead them to the answer.

"You're really good at this, CD!" Your little sister Floppy chirps, looking up from her textbook. Their long black hair bobbing about as they fidget in their seat.

"Yeah, why did you even stop going to school?" Kart asks, rocking back and forth in is seat. Scratching at his forehead through his short black bangs.

"Because it was boring." You say with a smirk. Leaving out the part that you simply got sick of the looks people gave you. Especially the damn teachers.

"But if you don't go to school how are you supposed to get a higher education and get a job you want?" Floppy leans her head at you and Kart immediately nods long with her, crossing his arms.

"Yeah! Everyone knows that if you don't get a higher education, you'll never get to to anything!"

You genuinely can't stop yourself from rolling your eyes at that. "When I was told that I felt it was idiotic to waste years of my life and money I don't have to get an education for the slim chance that whatever I got a diploma for was what I actually wanted to do. I'm pretty sure any job that I'd actually be happy doing doesn't require any of that."

Kart and Floppy look between each other before staring back at you.

"Well what do you want to do when you grow up?"

Paralysis seems to sweep over you.

You stare dead ahead, gripped by a familiar numbness. One you had almost been able to completely forget after nearly two months of running around town with a genuine goal.

Opening your mouth, you stop yourself from speaking when you remember that the real answer to that question isn't something your siblings need to hear.

The truth is you have no idea what you want to be, or what you even can be.

All you know is what you're afraid to end up stuck as.

"You first, what do you two want to be when you grow up?" You smile, forcing the frightening feelings down as far as they'll go. Immediately you see your siblings faces light up and speak up, eager to be the first to share.

"I want to be a geneticist, or at least I think that's what the title would be." Floppy spouts excitedly, almost shouting in the house as they clutch their hands.

"I read once that Metpharm is able to make whole new bodies for people if they want, or I guess modify their existing ones? Either way I think that's really wonderful Imagine if everyone was able to be exactly what and who they wanted to be. I love the idea of doing that, or making entirely new things! Though I don't know if I'd want to do that just with genetics, or with genetics and cybernetics. I guess I'll have to study both..."

"You just want to play with people parts like you play with building bricks!" Kart says, sticking his tongue out at Floppy.

"I want to be an archeologist, which is waaaaay less gross. There's a bunch of super cool ruins all over the place and it would be the best job in the world to learn everything about them! There's this one company called uh, GM? GT? GD? I don't remember, but someone at school said their dad used to work for them looking into all sorts of stuff in the Outlands. I'd give anything to have a job like that. Like, now even! By the time I'm done with school all the cool stuff will probably have already been found-!"

You see your little brother look down, a look of frustration and wanderlust plain across his face.

"Kart you can't even find the things that you used to bury in the sandbox. How do you expect to find artifacts from a dead civilization."

"That was only because I was burying your stuff in the sandbox...."

"What did you say!?"

You can't stop yourself from laughing even as your little sister reaches out in an attempt to strangle your younger brother.

Something about the energy, the real and genuine enthusiasm in their voices is infectious. You have trouble remembering ever being remotely excited for anything like that.

Actually...

"Alright, there was one thing I wanted to do when I was still in school. But it's not really a job. Pretty stupid honestly-"

"WHAT IS IT?" Kart and Floppy practically shout in unison, their eyes lighting up.

You breathe deep, trying your best not to cop out.

"...I wanted to join a baseball group." You force the words out, glancing away.

"There was one I heard about in River City. They have a bunch of crazy sports stuff over there. But there was an all girls baseball group that I thought was...really cool."

Scratching the back of your head you feel your chest tighten and your face warm up.

"They called themselves the uh...Pretty League."

"Awww, that's adorable!✰~" Floppy's eyes all but sparkled as she cupped her hands together.

"S-shut up! I didn't say anything like that when you two talked about what you wanted to do." You glower at your little sister who simply smiles back, giggling to herself.

"Why don't you join it now? I know there's uh, not really an easy way to get to River City right now but I bet you could find one! I mean it's called river city. And doesn't a river run through the Quarter?" Your brother postulates, but you shake your head in discomfort.

"I've got too much stuff going on right now. Besides I haven't been able to play baseball in years. It kind of takes a team to play that game and, well, you know..."

Though you don't see it as you stare down into the table, Kart and Floppy share a look. Each nodding to one another.

"It doesn't mean you can't learn! And it's not like you have school to take up anymore of your time."

"Yeah! I'm sure if you can find a way to a river you can just bully someone into ferrying you back and forth between here and River City!" Kart asserts, speaking like it was really that simple.

You want to object. To make it clear the whole idea was stupid. It was a silly, dumb thing you wanted back when it seemed even remotely feasible.

Yet as you see the looks in your siblings eyes, you falter.

And no sooner do you falter do you cave.

"Alright, alright. If I ever get the chance and I somehow find myself less busy I'll consider it."

Both of your siblings all but high five one another beneath the table before abruptly glancing to you.

"Wait, what have you been busy with CD?"

"Saving the world from an interplanetary invasion." You say, looking back to the two.

Both of them narrow their eyes at you.


"Come on, stop treating us like little kids! We're not that gullible."

You smile at your siblings. Doing your best to enjoy the moment.

[Kart and Floppy's Learning has increased significantly! Your bond with them is preserved and deepens]
[Your learning increases by +1!]
[You've temporarily contracted the enthusiasm of your siblings. On Turn 4 you will be able to roll one Faction Action of your choice with advantage!]

(Buzz-Buzz) Try to Lay Low

1d100 = 2

...
...
...
To be continued in 'Interruption'
 
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Turn 3 Interrupt

"Isn't it a bit dark?"

Buzz Buzz speaks from the inside of your jacket.

Hidden from sight, only visible as they poke their small horned head out of the side to stare into the darkness ahead of you.

The sun has set by the time your 'work' is finished that day.

You feel your sneakers slide against familiar cracked asphalt.

"We're on the very edge of town."

You try not to sound too dismissive as you continue to walk, your gaze set on the distance.

Your mind fixated on thoughts of home.

"The lamp posts out here are always on the fritz. They're probably broken again."

You stop at a street corner and look up towards one of the lamp posts.

Immediately you're confused.

"What's wrong?" Buzz Buzz asks as you look down the street.

Your muscles tense.

For several moments you're not able to speak because you simply don't understand.

"The lamps aren't broken" The words fall from your lips as you process your surroundings.

"They're not there at all."

Buzz Buzz flies out the side of your jacket like a bullet.

"WATCH OUT!"

The world becomes a blinding haze of pink light.

Every cone of your eye seems to scream out in pain as black becomes a screaming storm of white.

A hear a high pitched whine, like the pulsing of some kind of energy as the air around you becomes unbearably hot.

You throw up your right arm, attempting to shield yourself enough to open your eyes as a crack.

As you do, you see it.

A concentrated continuous beam of energy breaking against Buzz Buzz's PSI shield. Particles of light and energy scattering outwards across the barrier like water against a windshield.

Yet even the stray bits of light that land around you leave the asphalt molten and set the leaves of a tree across the street ablaze as if they were made of flash paper.

"Grghk!" You hear Buzz Buzz audible strain to maintain the barrier as the beam keeps coming.

Drawing your bat into your hands you begin to back up, looking across the street for some means of retreat.

"Come on, if we back up while you keep up the barrier we can-"

CREAAAKKKKK-

The sound of metal bending moving assaults your ears.

In the darkness you hadn't seen it.

But with the world bathed in blinding pink light you're finally able to spot it.

Stepping from the alleyway across the street, a streetlamp approaches you.

Metal segments had peeled from the lampposts to act as legs and arms. Hideously thin and jagged lengths of razor sharp steel. Ebbing and flexing like tendons of muscle.

Towering over you like some sort of gargantuan stick bug the lamppost you watch as the lamppost grows closer.

Your eyes flicker up and down the street as you hear more creaking as more and more of the missing lampposts peel out of the dissolving shadows.

One.

Two.

Four.

Closing in, boxing you in.

"Lamps! Why is it always fucking lamps!" You grit your teeth, adrenaline spiking as your mind rushes to process a course of action.

Before you can though, the beam abruptly stops.

Night returns to the world, colored only by Buzz Buzz's PSI Shield and the burning tree. The smell of molten asphalt and ozone burning your nostrils.

Atop a nearby building, a voice calls out. More static than vocal cords, with a computerized tone that rings in your head.

"IT'S BEEN A LONG TIME, BZZ-BZZ"

You and Buzz Buzz look up to see a silhouette posed against the backdrop of the moon.

Streamlined and slender in a way no human could be. With arms more akin to tendrils and a visor glowing a hateful red clean through the shadows that enshrouded it.

Just looking at it makes something in the back of your mind twitch. An instinctual, primal aggression. A recognition of danger.

A recognition of something genuinely alien.

"YOUR ATTEMPTS TO FOIL MASTER GIYGAS'S PLANS ARE AS FEEBLE AS YOUR BODY"

The figure boomed, marching up to the edge of the roof, its metallic body shifting with the ease of fabric.

"YOU MUST NOW SURRENDER BZZ-BZZ. IF YOU DO YOU WILL BE GIVEN THE DIGNITY OF AN EXECUTION UNBEFITTING OF A TRAITOR LIKE YOU"

Buzz Buzz said nothing as the assassin pointed at him with a tendril.

"IF YOU HAD STAYED LOYAL, YOU COULD HAVE BEEN A HERO. BUT NOW?"

The red glow of the alien's visor suddenly seemed so much more hateful, its computerized voice briefly filled with flecks of emotion.

"YOU'LL DIE A USELESS INSECT."

Silence returned to the street as the figure lowered its arm. Your eyes shifted about, noticing the lampposts had stopped moving while the assassin was talking.

"...WELL?"

"I have nothing to say to the witless lackey of a genocidal tyrant." Buzz Buzz spat.

"Especially one who failed to do something as simple as rile up some animals in a zoo during the last war."

As Buzz Buzz speaks you can hear him catching his breath as he does so, clearly trying to buy time by talking.

"I believe my friend here can summarize my answer for me."

Just the glint in Buzz Buzz's small eyes tells you exactly what he wants.

You hold up your hand, your face illuminated by the pink light of Buzz Buzz's shield


"Kill yourself."

The alien atop the building shudders involuntarily. As if some long forgotten organic element beneath the gunmetal black exterior had just surged to live.

"THIS IS WHO YOU'VE CHOSEN?"

Stepping off the edge of the roof the alien dropped, landing effortlessly on its feet on the street below.

"A FEEBLE 'SAVIOR' FOR A FEEBLE RACE."

It's voice boomed out, more emotion audible beneath the artificial tones.

With Buzz Buzz's breath caught, you lift your bat and crouch into a combat stance as the alien places its tendrils on its hips.

"I'LL STOMP YOU HARD!"

[STARMAN JägeR has come to assassinate you!]
[x4 Animated Lamp Posts trundle out of the dark, reaching out to end your life…]


View: https://youtu.be/KDilLFHL85Q?feature=shared


How Battles Work:
While most instances of combat or challenges of martial strength will be covered by simple decisions and rolls through Faction Actions, some important battles will receive special attention.

These will take the form of 'Battles'.

During a Battle the players will be able to vote on the individual actions of any relevant controlled characters in that battle.

Be it the player character and any accompanying companions in a single team fight, or Hero Units spread across a larger pitched battle.

Each character under the control of the players in a battle has a set number of Action Points (AP) they can spend to make certain decisions in a fight.

Different decisions operate off the character's various stats. With some decisions requiring more actions to take then others.

Instead of trying to meet a set DC, the player's actions are directly pitted against the aims and actions of their enemies.

Once a course of action has been decided on by the players, the battle will proceed and the results will be shown. The battle may take a number of turns and will end once it's reached some type of conclusion.

Failing rolls during a battle doesn't automatically mean defeat, and succeeding your initial batch of rolls doesn't automatically mean victory. Battles can end in a number of ways and the results aren't wholly binary.


PLAYER PARTY

C.D [2 AP]

[] Attack the Lampposts in Melee (1 Action): They're metal poles brought to life and you're fighting them with a bat. Thankfully you've fucked up a couple lampposts in the past. The only difference now is that they're fighting back. Smashing them up won't be easy, but if you can focus down the alien's goons you could turn this could turn into a 2 v 1.

[] Attack the Starman in Melee (2 Actions): The Starman looks like something out of a nightmare, it's got a foot of height on you and it's a cyborg if you remember what Buzz Buzz mentioned. So it's likely as strong in melee as it is with its energy bullshit. But you didn't come this far to back down now, time to see what damage you can do to it.

[] Try to Reposition to a more favorable location (1 Action): You're fighting in the open street more or less surrounded on all sides. Thankfully you're on the edge of town, if you can run a bit and drag this fight a bit farther away, you could reposition to the forest or at least somewhere with some terrain you could take advantage of. [Sport! Is in effect for this action]

[] Antagonize the Starman into attacking their allies (1 Action): That laser looked pretty deadly…but it also seemed to have a bit of spread when it hit Buzz Buzz's shield. Some harsh words and maybe you can get the Starman to accidentally attack its animated allies. You're still protected by Buzz Buzz's shield, so you should be alright…

[] Find Weakness (1 Action): It's dark as hell and your heart is racing. They've got you in a bad position, but if you pay attention maybe you can see something you can exploit. Finding a weakness will make certain subsequence actions against a particular enemy or enemies easier in the following turns.

[] Find Something of Use (1 Action): You're on the edge of town, but if you can remember what's around here you might be able to smash the window of a nearby shop and grab something useful. It could be something to more easily hurt, blind, or bind your enemies. Any advantage right now could be a life saver.

[] Use Lifeup α to fight aggressively (1 Action): Neither you or Buzz Buzz are hurt, yet. But being able to heal yourself means you afford to fight aggressively. Throwing yourself at the enemy full tilt might be dangerous, but it could make all the difference. Using this action successfully in combination with an offensive action may increase its effectiveness or mitigate failure.

[] Breath Deep, Reach Deep…and Attack!(2 Actions): You remember back to the forest, when Buzz Buzz taught you about PSI. There you almost performed some PSI technique that seemed pretty dangerous. Right now you don't 'feel' anything but if you concentrate, maybe you can reach deep and hopefully blast all of the enemies with it. If something like that's supposed to rise in dire moments, well then this situation sure as fuck fits the bill.

[] Attempt to Flee (2 Actions): You have to get away. If you run fast enough maybe you can escape these things with your allies. Hopefully they can't follow you. Note: This action may have negative consequences.

Buzz-Buzz [2 AP]

[] Renew PSI Shield Σ (2 Actions): The Starman's laser is no joke and you know for a fact they have offensive PSI at their disposal. By renewing your shield, you can try to ensure their PSI and energy based attacks don't touch you or C.D. However it'll mean going entirely on the defensive for now.

[] Go on the offensive against the Starman JägeR! (1 Action): By focusing your PSI energy into your body, you can strengthen your physical form. Your small size simply makes the speed and power behind your bullet-sized blows that much more dangerous. Taking the fight to the Starman will ensure that it doesn't try to charge down C.D.

[] Go on the offensive against the Lampposts! (1 Action): You don't suspect they have any PSI abilities but their size, reach, and the material they're made out of makes them extremely dangerous. And with the Starman JägeR already a problem, going after their allies may make things less perilous.

[] Try to Distract the Starman (1 Action): Taunts seem to work quite well on the Starman JägeR. Flying around and calling them out will ensure they don't target C.D. Of course, it'll be calling their wrath down on you…

[] Feign Surrender to gain an advantage (1 Action): It's dishonest, but it's clear the Starman wants to take you in alive for now. By feigning weakness, you can open the Starman and his allies open for attack for just a moment. Afterwards however, there will be no chance for mercy from the enraged Starman…

[] Try to Discern Weakness (1 Action): Giygas's forces aren't perfect. Your experience may guide you to a weakness to exploit, as long as you focus…Finding a weakness will make certain subsequence actions against a particular enemy or enemies easier in the following turns.


ENEMIES

Starman JägeR


Animated Lamp Post x4

 
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Hoo boy. First major roadblcok, eh. Hm....Not sure if we're allowed to vote yet, but:
[X] Plan: Straight To The Point!
-[X] Attack the Lampposts in Melee
-
[X] Try to Reposition to a more favorable location
-
[X] BUZZ BUZZ: Renew PSI Shield Σ
 
[X] Plan: our first battle try not to die
-[X] Attack the Lampposts in Melee (1 Action): They're metal poles brought to life and you're fighting them with a bat. Thankfully you've fucked up a couple lampposts in the past. The only difference now is that they're fighting back. Smashing them up won't be easy, but if you can focus down the alien's goons you could turn this could turn into a 2 v 1.
-[X] Find Weakness (1 Action): It's dark as hell and your heart is racing. They've got you in a bad position, but if you pay attention maybe you can see something you can exploit. Finding a weakness will make certain subsequence actions against a particular enemy or enemies easier in the following turns.
-[X] Renew PSI Shield Σ (2 Actions): The Starman's laser is no joke and you know for a fact they have offensive PSI at their disposal. By renewing your shield, you can try to ensure their PSI and energy based attacks don't touch you or C.D. However it'll mean going entirely on the defensive for now.
 
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First of all, good call on spending EXP to boost the action to break into the mayor's house. That was excellent. Second, when I saw the interrupt action, true fear erupted from me. But now it's time to fight, so let's ride.

In the game, Buzz Buzz basically handles the first Starman Solo. If we keep his PSI shield up the PSI attacks should roll off like water. But those Lampposts are made of metal and very heavy, so a direct hit might dent CD something fierce, or kill Buzz Buzz
 
First of all, good call on spending EXP to boost the action to break into the mayor's house. That was excellent. Second, when I saw the interrupt action, true fear erupted from me. But now it's time to fight, so let's ride.

In the game, Buzz Buzz basically handles the first Starman Solo. If we keep his PSI shield up the PSI attacks should roll off like water. But those Lampposts are made of metal and very heavy, so a direct hit might dent CD something fierce, or kill Buzz Buzz
True, but fortunately, we already have lifeup, and the potential boost of PK ??? in our back pocket. Something I'd actually consider using, but it depends on the circumstances - we don't want to risk BB getting caught in the crossfire.
 
Gonna comment on the turn later, for now...

[X] Plan: Straight To The Point!

Buzz-Buzz can handle defending us, we can probably survive an attack from the Starman with his help, and removing the adds is a time tested strategy that has served many well in the past. Commit vandalism!
 
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