So you're telling me that we've got the throne AND one of the primary title claimants has been sentenced to death?

Now we just have to hope that ZIma's rivals in Poland can keep it in their pants long enough for us to CRUSH the Mongols, and we should be good to go.
Yes, we have, because you don't fuck with the emperor.

And two: I don't think the polish nobility is going to be rebelling if the Russian bear (Vasily) is watching over his wife and making sure she is okay.
 
The Russian bear? So just to count them we've got Bear & Khan. Any others we should know? Also great job. Really well-written. o7
 
Specialization (Learning action)
Specialization

There are many things about tactics that you still want to know about, and you have plenty of time to learn about them.

(Choose 1)


[]Light Infantry leader: The tactics of mobile fighting forces and lighter infantry caught your eye. The Light infantry is the backbone of the imperial army, and with much more(If you are leading them All Light infantry gain a +10 to all rolls and morale will be set at Excellent at the beginning of a battle, even if you force march. Heavy infantry gains a -5 to all rolls if you are leading them. Light infantry can then use the ability Infantry Square without being veterans)

[]Archer leader: The bow and arrow are currently the pinnacles of long-range fighting with an infantry army. And you need that range if you needed to beat an opponent. (If you are leading them, All Archer rolls gain a +10 to all rolls and morale will always be set at Excellent at the beginning of a battle even if you force march. Calvary rolls will be decreased by -5 if you are leading them. All archers can fire at the general even if they are out of range. Fire arrows when they hit the enemy, will do double morale damage)

[]Heavy Infantry Leader: The tactics of heavy infantry caught your eye. While slightly rarer than the light infantry units due to their longer training and more expensive equipment, their lesser numbers are made up for with being able to hold the line when it comes to defending any given area. And striking hard when attacking an opponent. (If you are leading them All heavy infantry gain a +10 to all rolls and morale will always be set at Excellent at the beginning of the battle even if you force march. Light infantry gains a -5 to all rolls. Heavy infantry gains the ability to use Unshakable Defense without being veterans).

[]Cavalry Leader: The tactics of the cavalry caught your eye. Mounted infantry always held a special place in the imperial army. Lightly armored or heavily armored, it did not matter, their mobility was invaluable to any army that sought to destroy their opposition (If you are leading them All Calvary gain a +10 to all rolls and morale will be set at Excellent at the beginning of battle even if you force march. All infantry rolls gain a -5 to all rolls. When battling against a leader, or defending your commanders, Calvery can use Breakthrough without being veterans).

[]Defender: Dig in, stand and fight. Those are the words that you always thought were going to keep you alive in battle. (Defending rolls gain a +40 for all rolls. Attacking gets a -15 to all rolls. You are able to build defenses in the battle preparation turn for half the time. Morale when defending starts at Unshakable if you have not forced march. If forced march is used, morale will be set at Excellent.)

[]Attacker: Strike fast while the Iron is hot, never let the enemy be the ones who choose the battlefield and terms of battle. (Attacking rolls gain a +40 for all rolls. Defending gets a -15 to all rolls. Building defenses in battle preparation cost double the amount of time. Morale when attacking starts at Unshakable if you have not used forced march. If forced March is used, Morale will be set at excellent)

[]Plains Specialist: You have mastered fighting in the flatlands and valleys where many battles in the past took place. (Fighting on flatlands gets a +15 to all rolls. Fighting in any other terrains gets a -10 to all rolls. You will be allowed the special tactic False Terrain to turn the odds in your favor.)

[]Rough Terrain Specialist: You have mastered fighting in forests, hills and other rough terrains. (Fighting in forests, hills and swamps gain +15 to all rolls, fighting in any other terrain gets a -10 to all rolls You will be allowed special Tactic Guerrilla Warfare to turn the odds in your favor.)

[]Siege Leader: You have mastered the art of siegecraft. (Laying siege will grant you special actions. Every turn you are leading a siege after you start, there is a 50% chance that the castle will surrender)

[]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)


AN: Enjoy and choose what you think will help you.

And yes, there are a few that weren't there last time, and a few that are missing. The ones that are missing are the special ones that you can only get in battle, or at the academy. And the ones that are here now are something that Vasily could not learn from the academy.
 
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[]Plains Specialist: You have mastered fighting in the flatlands and valleys where many battles in the past took place. (Fighting on flatlands gets a +15 to all rolls. Fighting in any other terrains gets a -10 to all rolls. You will be allowed the special tactic False Terrain to turn the odds in your favor.)

This one seems like it would be very useful against the Mongols, but I'm leery about that -10.
 
[x]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)

basicly a plus 60 guys.
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)

this one is pure combat positives for all rolls, as well as weakening enemy rolls.

it might even make us appear an antichrist of sorts for the tengri religion.
 
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[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
We will be highly specialized in battle, but if we can manage to lure our enemies into a fight on a cold winter's night, then we'll be almost unstoppable.
 
and night attacks might make for a cool theme for a strategy (just watched britannia s1e9 and the night battle scene is awesome-roman conquest of british islands) ? It also doesnt give any maluses to any other rolls.
 
[]Siege Leader: You have mastered the art of siegecraft. (Laying siege will grant you special actions. Every turn you are leading a siege after you start, there is a 50% chance that the castle will surrender)

Is a really good chose... but we are a Big leader...

[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)

I wish we could get siege leader too, but this is far more applicable for us.
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
 
[X]Cavalry Leader


Let's not hoard situative bonuses.
Winter soldier-Night fighter is unstoppable at winter nights, but what if Mongols attack at summer?
Meanwhile Cavalry bonus will be active in any battle. Because half of our army is cavalry and if you fight Mongols without cavalry, you're doing something wrong.
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)

Ah, I really like Siege leader, but this definitely has much wider applications.
 
[x]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
- it's the only one who really gives only bonuses.
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
 
[X]Cavalry Leader


Let's not hoard situative bonuses.
Winter soldier-Night fighter is unstoppable at winter nights, but what if Mongols attack at summer?
Meanwhile Cavalry bonus will be active in any battle. Because half of our army is cavalry and if you fight Mongols without cavalry, you're doing something wrong.

Night fighter is not restricted to winter nights, I'm not sure where you got that.

As atrophy pointed out, it's basically +60 to any night battle against commanders lacking the same specialization. That's more than any other trait and it doesn't really have any maluses. It's only downside, being situational, is a very minor complication. I don't doubt that Vasily can force at least a few night battles during a campaign and a few key victories is often enough to secure a war.
 
[X]Cavalry Leader


Let's not hoard situative bonuses.
Winter soldier-Night fighter is unstoppable at winter nights, but what if Mongols attack at summer?
Meanwhile Cavalry bonus will be active in any battle. Because half of our army is cavalry and if you fight Mongols without cavalry, you're doing something wrong.

It [Calvary Leader] is also a small number bonus that also gives us a malus. Numbers wise, it's unwise of use to take anything that gives a malus, especially since we can use our subordinates for those if we really need to.
 
Night may be somewhat situational but it also means that we can force a battle to occur at night. If the enemy is camped up (which, admittedly, mongols may not do much) we can just attack them at night. Even if we don't end up in raiding their camp as we'd like to, it does give us an advantage.
 
[X]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
 
As atrophy pointed out, it's basically +60 to any night battle against commanders lacking the same specialization. That's more than any other trait and it doesn't really have any maluses. It's only downside, being situational, is a very minor complication. I don't doubt that Vasily can force at least a few night battles during a campaign and a few key victories is often enough to secure a war.
Our enemy is military genius too. He too can force several battles during a campaign that favours him and deny us our bonuses.
And it would be much easier for him to force a battle in daylight, than try to affect our army composition.

'Night fighter' bonus is cool and all, but it works only in certain conditions, and if you'll not met them you'll be left with nothing. We already have one like this, 'Winter soldier'.
I'd prefer to have something more reliable.

Also, 'Cavalry leader' is not just rolls bonus/malus. It's also morale bonus and access to veteran's ability without being veteran. And we don't have veterans in our army.
 
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