Specialization
There are many things about tactics that you still want to know about, and you have plenty of time to learn about them.
(Choose 1)
[]Light Infantry leader: The tactics of mobile fighting forces and lighter infantry caught your eye. The Light infantry is the backbone of the imperial army, and with much more(If you are leading them All Light infantry gain a +10 to all rolls and morale will be set at Excellent at the beginning of a battle, even if you force march. Heavy infantry gains a -5 to all rolls if you are leading them. Light infantry can then use the ability Infantry Square without being veterans)
[]Archer leader: The bow and arrow are currently the pinnacles of long-range fighting with an infantry army. And you need that range if you needed to beat an opponent. (If you are leading them, All Archer rolls gain a +10 to all rolls and morale will always be set at Excellent at the beginning of a battle even if you force march. Calvary rolls will be decreased by -5 if you are leading them. All archers can fire at the general even if they are out of range. Fire arrows when they hit the enemy, will do double morale damage)
[]Heavy Infantry Leader: The tactics of heavy infantry caught your eye. While slightly rarer than the light infantry units due to their longer training and more expensive equipment, their lesser numbers are made up for with being able to hold the line when it comes to defending any given area. And striking hard when attacking an opponent. (If you are leading them All heavy infantry gain a +10 to all rolls and morale will always be set at Excellent at the beginning of the battle even if you force march. Light infantry gains a -5 to all rolls. Heavy infantry gains the ability to use Unshakable Defense without being veterans).
[]Cavalry Leader: The tactics of the cavalry caught your eye. Mounted infantry always held a special place in the imperial army. Lightly armored or heavily armored, it did not matter, their mobility was invaluable to any army that sought to destroy their opposition (If you are leading them All Calvary gain a +10 to all rolls and morale will be set at Excellent at the beginning of battle even if you force march. All infantry rolls gain a -5 to all rolls. When battling against a leader, or defending your commanders, Calvery can use Breakthrough without being veterans).
[]Defender: Dig in, stand and fight. Those are the words that you always thought were going to keep you alive in battle. (Defending rolls gain a +40 for all rolls. Attacking gets a -15 to all rolls. You are able to build defenses in the battle preparation turn for half the time. Morale when defending starts at Unshakable if you have not forced march. If forced march is used, morale will be set at Excellent.)
[]Attacker: Strike fast while the Iron is hot, never let the enemy be the ones who choose the battlefield and terms of battle. (Attacking rolls gain a +40 for all rolls. Defending gets a -15 to all rolls. Building defenses in battle preparation cost double the amount of time. Morale when attacking starts at Unshakable if you have not used forced march. If forced March is used, Morale will be set at excellent)
[]Plains Specialist: You have mastered fighting in the flatlands and valleys where many battles in the past took place. (Fighting on flatlands gets a +15 to all rolls. Fighting in any other terrains gets a -10 to all rolls. You will be allowed the special tactic False Terrain to turn the odds in your favor.)
[]Rough Terrain Specialist: You have mastered fighting in forests, hills and other rough terrains. (Fighting in forests, hills and swamps gain +15 to all rolls, fighting in any other terrain gets a -10 to all rolls You will be allowed special Tactic Guerrilla Warfare to turn the odds in your favor.)
[]Siege Leader: You have mastered the art of siegecraft. (Laying siege will grant you special actions. Every turn you are leading a siege after you start, there is a 50% chance that the castle will surrender)
[]Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)
AN: Enjoy and choose what you think will help you.
And yes, there are a few that weren't there last time, and a few that are missing. The ones that are missing are the special ones that you can only get in battle, or at the academy. And the ones that are here now are something that Vasily could not learn from the academy.