Blood and Sand: A Wandering Inn Quest (Isekai/LitRPG)

I am actually curious as to how, exactly, skills work in this setting.

Innworld has a "level-by-doing" system, and the Skills you get seem to be influenced by what you were doing to level your class. To put it another way, the Class defines the broad list of Skills that you can acquire, but what you actually do within that Class is what determines which of those Skills you get. A [Cook], for instance, could get Skills about meat preparation if they primarily made barbecue, but a vegetarian [Cook] would not.

There's a nebulous degree of effort required to level, with increasingly difficult feats required as the levels go up. Most people will only end up with 20-something levels in their main class, with roughly one in a thousand reaching 30+.

For some reason, people from Earth who end up in Innworld tend to level much faster than the norm. It's an open question as to why - maybe everything is much harder for them because Innworld is pretty rough compared to modern Earth, maybe the levelling system just thinks they're newborns from the moment they end up here and achieving anything is really impressive for a baby, maybe its a result of the thing that brought them here - nobody really knows. (From a narrative perspective, its probably because spending 20 years watching the main character get to 'normal' levels for their profession sounds incredibly boring).

How would that even work with being an economist? What, do you suddenly gain a deeper understanding of market dynamics by leveling up instead of exploring market dynamics?

This is actually one of the structural problems of Innworld: there's no real academia, because institutional knowledge is replaced by Skills. You don't need economists to study the market and advise business or governments. [Merchants] can simply acquire Skills that will hand them advantages or information, [Kings] can just lean into their Class's kingdom-boosting skills, and so on. [Engineers] don't need to learn how math works to build siege weaponry; their Class tells them how to do it. [Architects] don't need to calculate how much load a bridge can bear; their Class will give them the information.

There's no incentive to figure out the underlying mathematics of how things work, because you just need somebody with the right Class. Which creates problems, of course, because high level people eventually die - and then there's nobody to maintain the thing they built, who knows how to cast the spell they discovered, or whatever.

Edit: If, for some reason, you did gain the [Economist] class, you'd most likely gain skills to help you brute force the math. Something to crunch the numbers in your head, so that you don't have to do multivariate regression analysis by hand, which is an enormous pain in the ass. Then skills to help point you towards building statistical models, spotting errors, and so on - you would still have to do all the actual work of being an [Economist], and your Skills would be unlikely to just tell you how something works, but your Skills would make it much easier to do the analysis itself.
 
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Innworld has a "level-by-doing" system, and the Skills you get seem to be influenced by what you were doing to level your class. To put it another way, the Class defines the broad list of Skills that you can acquire, but what you actually do within that Class is what determines which of those Skills you get. A [Cook], for instance, could get Skills about meat preparation if they primarily made barbecue, but a vegetarian [Cook] would not.

There's a nebulous degree of effort required to level, with increasingly difficult feats required as the levels go up. Most people will only end up with 20-something levels in their main class, with roughly one in a thousand reaching 30+.

For some reason, people from Earth who end up in Innworld tend to level much faster than the norm. It's an open question as to why - maybe everything is much harder for them because Innworld is pretty rough compared to modern Earth, maybe the levelling system just thinks they're newborns from the moment they end up here and achieving anything is really impressive for a baby, maybe its a result of the thing that brought them here - nobody really knows. (From a narrative perspective, its probably because spending 20 years watching the main character get to 'normal' levels for their profession sounds incredibly boring).



This is actually one of the structural problems of Innworld: there's no real academia, because institutional knowledge is replaced by Skills. You don't need economists to study the market and advise business or governments. [Merchants] can simply acquire Skills that will hand them advantages or information, [Kings] can just lean into their Class's kingdom-boosting skills, and so on. [Engineers] don't need to learn how math works to build siege weaponry; their Class tells them how to do it. [Architects] don't need to calculate how much load a bridge can bear; their Class will give them the information.

There's no incentive to figure out the underlying mathematics of how things work, because you just need somebody with the right Class. Which creates problems, of course, because high level people eventually die - and then there's nobody to maintain the thing they built, who knows how to cast the spell they discovered, or whatever.

Edit: If, for some reason, you did gain the [Economist] class, you'd most likely gain skills to help you brute force the math. Something to crunch the numbers in your head, so that you don't have to do multivariate regression analysis by hand, which is an enormous pain in the ass. Then skills to help point you towards building statistical models, spotting errors, and so on - you would still have to do all the actual work of being an [Economist], and your Skills would be unlikely to just tell you how something works, but your Skills would make it much easier to do the analysis itself.

...the real world criminal would have had a field day here then.

Forget advancing society; Cooking books and making frauds is 100% easier when skills only look for end results.
 
...the real world criminal would have had a field day here then.

Forget advancing society; Cooking books and making frauds is 100% easier when skills only look for end results.
The real world criminal would have a field day until they encountered their first decently leveled [Auditor] or [Accountant] or whatever with a skill that spots fraud.

(This is countered by becoming a higher level criminal.)
 
[X] Livia can pay for your room and board by having you teach the Sheik's other slaves.

This, because he's got incentive to help her, the Sheik apparently know what you're going to be teaching her and there's no reason to teach strangers before your own slaves, with how innworld works.
 
You could just learn exactly what those class skills look out for and you wouldn't need any levels to fool them.

And this is why people refer to "secrets of levelling." There is no book of Classes and Skills that's publicly available. Noble families and trade groups hoard that information, and people are very reluctant to tell anyone how anything about their Class or Skills work. You can assume, of course, that [Watchmen] will have Skills to detect lies, but the exact manifestation of that Skill could be just about anything.

Part of the issue is that [Skills] can give you abilities that are physically impossible, so figuring out how to play around what your opponent can do is a daunting task. As an example, Grand Strategist Chaldion of Pallass has a skill called [Path to Victory]. It shows him how to get from where he is to victory for a defined problem (battle, chess match, awkward conversation, whatever). The way to beat it is to deviate from his path (do something you wouldn't otherwise have done), because he only gets one vision, and if you throw off the precognitive bit then the entire thing gets thrown into question. But if you don't know that specific counter, to a Skill that he's probably the only person in the world to have, winning against him is nearly impossible.

Also I'm going to cut off voting here so I can get an update out more or less on schedule.

Adhoc vote count started by NewRole on Jul 11, 2022 at 5:19 AM, finished with 17 posts and 9 votes.
 
You could just learn exactly what those class skills look out for and you wouldn't need any levels to fool them.

Yeah one of the big problems is that the average person doesn't know all that much outside of what common sense would detail a class does. For example if I asked you what sort of skill an [Illusionist] could use to fool a truth detecting spell, do you think you could give an accurate answer unless you were a [Mage]? Same with a [Mastermind] and a [King].

To give a more concrete example a [Mastermind] might get a skill called [Three Good Lies a Week] which means they can lie directly to your face three times a week, or a king might get [A King's Truth] and lie unashamedly to your face. While class levels give you some curious passive effects, the main strength of your class comes from your skills. At high levels skills can become incredibly stupid, so trying to anticipate what a high level does is an exercise in futility. You for example might have a high level [Con Artist] that has a skill that directly alters reality temporarily to commit fraud. That is of course countered by a high level accountant having a skill that allows them to look past time to check for inconsistencies or just flat out tells them if somebody is committing fraud.
 
Prologue: Caravan 2
Tutoring other people for money: 5
Tutoring the Sheik's other slaves: 4

A narrow victory for tutoring other people for money. Close one, though. We'll focus on teaching other people once we get back to civilization - right now you're still in a caravan in the middle of the desert.

Rolling…


Your entire body aches from the forced march and beatings. Your head is light from the heat and lack of water. Every part of your body is screaming at you to lay your head down and just pass out. You've felt exhausted before - academia runs on insomnia and overwork - but it's nothing next to the soul-deep weariness you feel right now.

You force yourself to ignore it, because the alternative is death or worse. The Sheik is using you as a lesson for his daughter, and you have no doubt he's willing to use your death as part of that lesson, should his daughter fail his expectations. After all, you're just a level one [Slave].

"Miss Livia?" you say, drawing her attention to you.

"Yes?" she asks, so desperate for some sort of intervention that she forgets to call you [Slave].

"Your father has presented you with an open-ended problem," you begin. You think you could just tell her the answer he's probably looking for - use your teaching services to pay for your upkeep - but then you'd just as clearly be undercutting the lesson he's set up. You don't think that would end well for you. "It usually helps to reduce the problem to simple numerical criteria, because then we're just trying to solve a math problem."

Her father lets out a single bark of laughter. "Ha! A natural fit for a [Teacher]. You picked well, daughter mine."

Livia's expression brightens at her father's praise, seeming to take confidence from it. She gestures to you imperiously. "Explain."

You clear your throat. "You want to purchase something from your father: room and board for myself," you say. Then, hoping you're not overstepping, "As well as clothing and medical care."

She looks to her father.

He quirks an eyebrow. "Am I negotiating with your [Slave] or with you?" he asks, giving no indication of which is the correct answer.

Livia stiffens, then glares at you as if it's your fault she looks like an amateur in front of her father. "With me," she says. "I desire such things for my [Slave] - food, housing, clothing, and healing."

Her father grins in amusement. "At what quality? For how long? Healing under what circumstances?"

She flails for an answer before finally looking to you for help. You spend the next hour, still on your knees, walking her through the process of quantifying the cost of her demands, which comes out to three silver per day. You have no idea if that's a good price or not, just that it's a number you can start to work with.

"But I was saving for an enchanted comb!" Livia says, biting her lip as she contemplates how much it will cost to keep you alive for the month it will take the caravan to finish its journey through the Great Desert of Zeikhal.

"You don't have to spend money," you say. "I can work - you can have me work - to offset that."

Livia looks at you blankly. "You're a level one [Slave]. What exactly can you do that's worth three silver a day?"

You gesture broadly towards the scene that just transpired, where you taught her how to negotiate a business transaction. Really, this is fairly similar to the contract you signed with the university regarding teaching obligations in exchange for tuition assistance, except you're not somehow getting deeper into debt in the process. It's not like you can become more beholden to them than you already are as a [Slave], right?

It takes several subtle nudges to get Livia to realize that she can actually make money off of this, and not just mitigate losses. Her father is quick to crush her dreams of towering stacks of silver, pointing out that he's the only game in the desert - either she makes a deal with him, or she makes no deal at all.

"This is what economists refer to as 'monopoly power,'" you explain.

Livia scowls. "Papa's being mean," she says.

"Crying won't get me to open my purse, Livia," says the Sheik. He seems deeply amused by this whole exchange.

"Fine!" she says. "He can teach your stupid [Gladiators] to be less stupid for the next month, but after we get home I'm finding a better deal!"

"You seek a one month contract then," her father agrees. "But why should I agree to have my [Gladiators] taught by this [Slave]? They have no need to understand finance, and any time they spend with him is time they would normally spend with other trainers."

Livia dithers for a moment, before giving up and waving a hand at you. "Go on then, if you're so smart. What could you teach Papa's - Father's - [Gladiators]?"

You've had more than an hour to come up with an answer, though you didn't know until just now that her father specialized in [Gladiators]. Somehow you're completely unsurprised that the jewels and silks in this room were paid for off of bloodsport.

"I can teach them to think," you say, which is an incredible boast that really stretches the value of your one undergraduate course on the philosophy of logic. "Which would make them easier for your trainers to teach. Reading, writing, mathematics - a basic understanding of these things gives people tools that make them better at communicating, solving problems, and making decisions."

The Sheik drums his fingers against his desk. "Most are literate," he says, which surprises you. You wouldn't expect a medieval-looking society like this to have widespread literacy. "And I am unconvinced that [Slaves] of their ilk will benefit from education. But I do not know that for certain. And for three silver a day, I am willing to find out. Your [Slave] will tutor five of my [Gladiators] for at least two hours a day. [Students] rarely become [Gladiators] - perhaps there is some Class consolidation or synergy to be found."

Livia is about to agree, but then pauses. "Four silver a day. With a ten silver bonus for any Class consolidations."

The Sheik quirks an eyebrow at her. "Three silver a day, and a ten gold bonus for any such consolidations."

His daughter's eyes go wide. "Deal!"

"Foolish," he says. "Class consolidations before level ten are rare, and no one gets ten levels in a month. And I would pay more than ten gold just for that many levels regardless of a consolidation. If someone offers to pay you what seems like a large sum of money in the event something happens instead of a flat rate, it means they think it's unlikely to happen. Such deals should be viewed with great suspicion unless you know something they don't."

Livia's expression falls. "Oh. Yes, Father."

He reaches out and ruffles her hair. "Good job with the rest, though. Much better than some of my first deals. Do you know the name Breton Doomguard?"

"The Champion of the Coliseum of Monarchs?" she asks.

"I bought him as part of a bulk auction of Hemp [Slaves], back when I was just getting started. He was a thoroughly useless [Laborer], and completely unsuited to the agile fighting styles that were in vogue at the time, so I thought it pointless to try and train him as a [Gladiator]. I traded him to another [Slaver] for a bottle of cheap wine, and that bastard sent me a crate of the bottles after Breton made Champion, just to rub it in. Let that be a lesson to you - just because you don't see the immediate value of something doesn't mean that it isn't there."

She looks over to you. "Like a level one [Slave] with no Skills," she says.

"Just so," he says, before gesturing towards the guards.

Marcus hauls you to your feet, and you have to lean against the guard to remain upright, as your legs have long since fallen asleep. He doesn't seem surprised. You suppose he has a lot of experience manhandling [Slaves]. He guides you out of the tent and back into the general population of the [Slaves]. They've laid out a large canvas tarp onto a flat section of the desert, weighing down the sides with stones and [Slaves]. The rest are scattered about - you see some being led through exercises by one of the [Guards], others prepping the wagons for the night, and Marcus takes a pair of [Slaves] back to the Sheik's wagon once he releases you.

You try not to think about why he might be doing that.

The food wagon has long since been closed back up, and the brutal heat of the day is already fading to an equally brutal cold as the sun sets. It occurs to you that you have a very different idea about what qualifies as 'adequate' housing than the [Slavers] do, but you're too tired to even contemplate complaining. It would likely earn you little more than laughter and another beating, anyway.

You notice that several of the [Slaves] have already curled up on the canvas tarp and gone to sleep. You stagger over towards it yourself, collapsing down onto it. You can feel the sand beneath it shift, with small rocks digging into you through the thin piece of canvas. A chill breeze sends a shiver through you, and you curl up into a tiny ball of agony and cold, shivering.

Here and now, with nothing else to distract you, you can't put the thoughts off any longer. You're lost on another world. If you can't figure out some way to get back, then you'll never… never finish your degree. Never be Doctor Rogers, like your mom always wanted. You'll never see her again, or your brother, or your friends, or… or anyone.

Instead you're here. A [Slave]. The best you can hope for is to not die and to minimize the amount you're abused by the uncaring masters who've taken you.

It's not fair.

The thought fills you with a black, helpless rage. You cling to it.

It's the only thing keeping you from crying yourself to sleep.


[Teacher Class Obtained!]

[Teacher Level 1!]

[Skill – Basic Speaking obtained!]


The voice startles you awake just as you'd been about to fall asleep. It's the same voice you heard when you became a [Slave], but it's… different. It's not red. You might like it, if you hadn't heard it when it was red.

You do cry yourself to sleep, then.


-------------


Someone shakes you awake at some point. The sky is still dark, but the moons are high in the sky, filling the desert with light. The moons. Both of them. You take a moment to stare up at them. One's a sort of pale blue, and the other's a greenish yellow that your brain instantly identifies as Moot Green. Funny. You haven't had time to paint in years.

The grip on your shoulder tightens and shakes you again, drawing you away from the thought.

You roll over, then look up to see who's woken you. You see a giant lizard. It grins down at you, flashing needle-like teeth that are mere inches away from your face.

You let out a perfectly understandable shriek of terror and desperately flail and roll away from the monster.

The giant lizard bursts into laughter. "Oh, man, you should have seen your face!" it says. "Have you never seen a Lizardfolk before? I get stares from the String People but they're not as common as your folk are on Baleros. Have you ever been to Baleros?"

The questions come in a rapid-fire hail that only adds to your confusion. You take a deep breath, trying to calm your racing heart. Now that you have a decent look at the lizard person, you see that its wearing the same knee-length red tunic that you've seen on all the [Slaves], though the moonlight washes out the colors somewhat.

Relieved that you're speaking with a person, and not some sort of monster, you slump back down onto the canvas, wincing in expectation of pain that never comes. You blink in surprise. "I… don't hurt?" you say, voicing the thought.

"Oh, yeah, the master's got a Skill!" says the lizard. Lizardfolk. "[Rapid Recovery]. Nifty, huh? Feel like you slept on a feather bed for a week instead of a few hours on sand. Means he can work us harder, but that's life. And we don't have to go running with the others this morning because of you!"

"What?" you ask. "Who's 'we?'"

The Lizardfolk slaps itself - himself? - in the head. "Oh, I totally forgot! Uh, you are the [Teacher], right?" He actually pauses, and when you nod he gives a sigh of relief. "That's good. I was afraid I found the wrong guy. I mean, there's only so many humans in the caravan, and I thought I knew them all because I'm good at getting to know people and - "

"Vox. Shut up," grunts another person. You look past the Lizardfolk and see four others behind him. The one who spoke is a squat, heavily muscled man with the sort of face that really would benefit from a beard to disguise it. You also see a relatively normal-looking man and woman, and behind them is a seven foot tall bird person with midnight-black feathers and a wickedly curved beak.

You realize your mouth is open. You shut it with an audible click, then clear your throat. "Ah, yes, I'm Roger Davis. [Teacher]. Are you the [Gladiators] I'm supposed to be teaching?"

"That's us!" says Vox. "And I gotta say - "

"Why don't we start with introductions," you say, interrupting the Lizardfolk. He doesn't seem offended by it. "Your names and something about yourself. You can go first."

"I'm Voxitel!" he says. "You can call me Vox. I'm from Badani, near the southern tip of Baleros! It's a lot wetter than the desert here, and there's a lot more people like me. Lizardfolk, I mean, not [Slaves] or [Dirty Fighters]. Which is what I am."

Does he come with an off button? You plaster a smile on your face anyway. "Thank you, Vox. Let's go from left to right for everyone else."

The short man spits to the side, barely clearing the canvas. "Name's Traban. I'm a dwarf, not one of you humans. [Hammerer]. Formerly of Deríthal-Vel."

"We call him Tiny Traban!" interjects Voxitel.

'Tiny' Traban has arms as big around as Voxitel's entire torso. He looks like he's about to put those muscles to use beating the Lizardfolk to death, so you hurry things on to the next person.

"Barqus il-Nash," says the next person. "I used to be a [Tailor] - other String People would come from miles away to have me work on their hands and faces - but my shop was burned down and I fell behind on debts."

Voxitel quirks his head to the side. "Didn't your shop get burned down because - "

"Let's not interrupt when it's not our turn to speak, Voxitel," you say. "Next person, please."

The only woman of the group grimaces. "I am Katrin du Neshair, bastard daughter of Alouette du Neshair of the Hundred Families of Terrandria. I was exiled for announcing my true parentage, and was forced into slavery after I defeated a Prince of Nerrhavia's Fallen in a duel of honor. I am a [Fencer], though the [Slavers] took my silver bell."

You should have expected stories like this from a group of [Slaves]. You nod to her, then turn to the last person: the giant bird.

"Melanhir," he says, voice rough and harsh, echoing out of his throat like rocks dragged through gravel. "[Cursed Exile]."

Voxitel blinks. "That's your name? Neat! I've been trying to get it out of him for weeks! I think that's the first time I've heard him talk, honestly. Cool name, big guy. Can I call you Melan?"

Melanhir turns to look down at Voxitel, bringing the gaze of a merciless predator down on the chatty Lizardfolk. Melanhir makes no threatening move, voices no threat - he doesn't do anything but stare at Voxitel for several silent moments.

The Lizardfolk shrivels away from that stare. "Or we can stick with Melanhir, that's fine, it's a great name," he says, before turning back to you. "So, [Teacher] - what are you teaching us? The [Guards] didn't tell us, and we didn't ask, because - well, best not to talk to them at all, if you hadn't learned that one on your own. Ha; does that make me your teacher? That'd be cool."

You can feel a headache building already. You hadn't exactly spent the night coming up with a lesson plan, and gesture for silence, which you mostly get in the form of Voxitel turning his overwhelming motor-mouth upon the other students instead of you.

What are you going to teach these people?


==========

The caravan will take one month to reach civilization. You have three things to focus on until then:


What will you teach the slaves?

[ ] Basic Literacy. The Sheik said they could read and write, but there is a vast difference between that and actual reading comprehension.

[ ] Basic Mathematics. It's the foundation of all higher education and understanding the world.

[ ] Basic Science. The scientific method is a good, quick way to introduce people to education.

[ ] Basic Philosophy. Teaching them how to think and use logic will make the most impact.

[ ] Write-in


What will you teach Livia?

[ ] Language Arts. She seems to have some sort of basic education, so you can skip basic literacy.

[ ] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.

[ ] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.

[ ] Science. There a number of easy experiments that are hugely popular with children. She would probably enjoy this, though you're not sure how you feel about teaching modern science to medieval [Slavers].

[ ] Write-in


What will you do with your minimal free time?

[ ] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.

[ ] Focus on teaching [Livia]. For better or worse, she's the most important person in your life right now.

[ ] Seek out opportunities to escape. You won't be stuck in this desert forever, and if the [Slavers] let their guard down...

[ ] Write-in
 
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[X] Basic Literacy. The Sheik said they could read and write, but there is a vast difference between that and actual reading comprehension.
[X] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
[X] Basic Literacy. The Sheik said they could read and write, but there is a vast difference between that and actual reading comprehension.
[X] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.

Yeah, these look like good starts. Focusing on teaching will likely help us level our main class more at least. The only alternative I could think of that we'd really want to try might be experimenting to see if we can find a way to use magic. I... admittedly don't really remember how mages work in TWI, or if we can just figure it out by meditating. Any readers have insight in how that worked?

Edit: Actually, I wanna double up on philosophy and see what that does to our gains as a Teacher. Plus, giving them critical thinking skills is likely to make them more impressive than them knowing how to read better.
 
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[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.
[X] Write in: Subtly interrogate your students for information on topics related to your current location, jailers and popular classes and skills in the region.

Honestly I'm curious as to how things will develop, while I am tempted to seek out an escape, we are just going to die in the desert or get tracked down really easily because we can't hide, forage, or outrun any pursuit. As for what to teach the slaves, there's nothing practical to teach them that would be of use to a gladiator but we can teach them philosophy and perhaps subtly subvert them to our cause. Also I highly suggest getting information instead of just spending more time teaching the slaves.

Learning magic... well there's two ways I remember in canon but they basically boiled down to sit down with a mage while they administer a test to see if you can use mana and then practice casting a simple cantrip of some sort. One involved reading a weird symbol and the other flooding the immediate vicinity with mana and trying to set stuff on fire or make light. There was also some drake who was born with magic but no training and had the super basic [Magic User] class. Granted so far we haven't been exposed to magic so we cant really flail our arms and see if we can do anything yet.
 
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[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.

[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.

I think focusing on teaching the slaves is a good idea, if only because the off-chance of an actual class consolidation is totally worth trying for. Teaching them the basics of how to think is essentially what we promised, and honestly I'm not sure anything else would help them more in the gladiator department.

As for Livia, I do think teaching her philosophy is important, but I want to teach her something with immediate and obvious relevance first. That way we can get her to trust us a bit more, and hopefully avoid getting horribly punished for bringing up moral quandaries. Not to mention the fact that we're giving our focus to the slaves, not her, so it may be better to stay within our specialty to make up the difference.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.

[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.

[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.

For the other slaves:
Philosophy + Science might be usefull to get into planning and being able to evaluate which plans work in a Situation. (The thinking and logic of philosophy and the scientific method from science)

And for the slaver:
Hopefully there is enough in economics that her father would teach her anyway. Then we can look useful (teaching her faster what her father would teach he anyway) without adding anything really new to the slavers side. Philosophy and Science leads to logic and learning. And do we really want her to have that?
 
I think focusing on teaching the slaves is a good idea, if only because the off-chance of an actual class consolidation is totally worth trying for. Teaching them the basics of how to think is essentially what we promised, and honestly I'm not sure anything else would help them more in the gladiator department.
Yeah, I could see some kind of mathematician class eventually combining with a combat class to give, like, Number Man style combat precog skills, but that would likely require more time and dedication than we're likely to get out of this.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
Teaching Livia moral questions might get us in more trouble than it is worth.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.

[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.

[X] Talk to the other slaves to learn more about this world and how it works. Your understanding of reality is obviously not 100% applicable to the current situation.
 
[X] Basic Philosophy. Teaching them how to think and use logic will make the most impact.
[X] Economics. She has a decent enough grasp of simple arithmetic, and you can use practical examples for anything she struggles with beyond that.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
 
Would we have enough knowledge of it to teach basic kinematics? Or just like... how leverage and motion work? Just getting a better understanding of what exactly they are doing seems beneficial, especially since in Innworld, learning stuff like that might let you change the variables involved. So like... teach them how leverage works and why exactly you could have both hands on your hilt and I have a stick pressed against your sword tip, and I'd be the one with more control of where that tip goes just from the leverage involved? Can't exactly teach them how to apply that in their fighting, but Innworld runs on concepts and understanding, that's kinda how the fancier blade skills work. Xanxia like comprehension of the blade and how it works leads to being able to swing a spear and cut a field of grass without a Skill. Just seems like it might be a possible option?
 
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