Clerk seem to be a class that will have us often ignored, allowing us to prepare our escape out of sight. Teacher look like it will leave us at the mercy of our students, with less agency in general.
Teacher because of a few reasons.
-It's the rarest of the bunch in this world. Which opens options for OOC skills.
-It has
Agratha's Meta [skill] recharge skill. Skills that affect the system itself are exceptionally rare and [Teachers] are supposed to have some.
-A [Teacher] has some power over [Students], though very different from a [Slave] and a [Slaver], this power might let us get the kid on our side. (That sounds so sleazy, I don't know how to phrase it better). And it might counter the effects [Slave] class has on us.
Teacher is typically a neat class to build off of in TWI, and can be a good springboard tool for encouraging growth and unique development in other people's classes.
I suspect Scribe won't be immediately useful to us in the short term. So I'm torn between Teacher and Clerk. A bureaucrat can be powerful enough but a supernatural bureaucrat could be theoretically horrific. But I doubt it'll less wield our +Social very well, and I liked the point about Teacher being able to wield influence over their students, as well as the fact It'll let us manage our ++Intelligence.
Ah well, it's not like we can't get more classes later.
I'm going to go with the current on this one, while Clerk might let us do some clerical errors, the potential of being a [Teacher] is far superior to that of Clerk, frankly we can get more diverse and powerful classes seeing as how I bet it can mix/improve any class. Clerk also has the disadvantage of being limited to office work. Also like others have mentioned we can discreetly influence our students which while somewhat unethical there's no price too great to pay for freedom.
Lastly I would like to make the case for all fellow questers to aim for certain things in our quest for freedom; namely the pursuit of magic or related fields. In TWI magic is king barring other more exotic options. If our character has an aptitude for it then we should definitely spec into it seeing as how we can leverage our high intelligence. If we don't then we should consider other options like alchemy, though that one in particular has a great need for material requirements.
Furthermore with powerful enough magic we can do lots of things like eventually getting our hands on [Appraisal] or [Message] spells as well as hiding our classes and levels from others, also powerful spellcasters can also fool truth spells.
While writing this I remembered that there are rebellious classes that can counteract the effects of authoritarian classes, how to get those is a bit of a mystery short of trying to live that way, but it's important to note that they DO exist. Criminal classes like [Rogue], [Thief],[Mastermind] can also evade Truth spells with the right skills. I offer these tidbits of information to the collective so that we may more effectively guide our pirate to liberty and glorious victory.
One of my Hot Takes on Innworld is that no Class is actually better than any other.
Take Niers Astoragan, for instance, a level sixty-six [Grandmaster Strategist]. Strategist, like General and other leadership-type classes, is often held up as an example of a "better" class by people inside the setting, because their Skills can have a broader impact on a battlefield than an equivalent-level Soldier.
But Niers nearly got assassinated by some wildly incompetent Gold-ranks and a random non-magical bird. Lost a leg, nearly died.
Compare that to Mars the Illusionist, a level sixty-something [Vanguard]. Her class is "worse" because it's just an advanced form of Fighter, with no leadership capabilities... and yet she'd have spent most of the above-mentioned assassination attempt laughing at it, before murdering everyone involved.
My point is that Classes are good when they're in their wheelhouse, and vulnerable when they're outside it. I wouldn't worry too much about metagaming for an "optimal" Class build. After all, any Class is broken if you level it enough.
I agree with the fact that there is no class that is actually better than others! Even a high level [Street-Sweeper] or [Reader] can be incredibly powerful given the right circumstances. That said with the current stats of our intrepid hero, we have to try to plan ahead. Seeing as how we have a lot of intelligence it only makes sense to leverage a class that makes good use of that stat. That's why I propose to pursue magic at the first opportunity, because if we discover we can't use mana like a [Mage] we can discard a lot of dead ends. Mages are powerful and versatile but they can also be very squishy. Seeing as how we are already squishy it's not much of a loss.
Being a [Slave] in Innsworld is a grim lot and so it will require all of our cunning to get ahead, thus the advice I gave in my post further up.
After some initial debate, [Teacher] pulled ahead of [Clerk], with 0 people even considering the position of [Scribe]. Male and Roger Davis were never seriously contested, so congratulations to GamingandReading for naming our Main Character.
Class:
-Teacher (11)
GamingandReading, Theaxofwar, NeoKami, Birthday, Not_Relevant, God and the Snake, Nevill, giodan, EagerListener, KnownParadox, Ashlar
Your name is Roger Davis, and you are a [Slave]. You're many other things as well, but that's the one that echoes deep in your being, a word that feels like the color of blood.
Your master steps away from you, looking down at her hand. "Strange," she says. "It worked, but I don't feel any different."
Her father nods. "That is to be expected. Slavery changes the [Slave], not the [Slaver]."
Livia looks back to you, and you have the sudden intuition that she wants to know what effect her Skill had on you. "Slave," she says, her tone commanding.
"Yes?" you ask. Your intuition prods you, and you hastily follow with, "Miss Livia?"
She smirks, the expression somewhat ridiculous-looking on her - her features are slightly too large, as if made separately from her face and shaped so that she would grow into them, like a pair of shoes. You're so distracted by the subtle wrongness of it that you almost don't notice how you unconsciously corrected yourself… because you knew she wanted you to.
[Master's Will].
You shudder at the realization. That foul red stain in your soul is in your head. And it's… useful. She has power over you. Knowing what she wants from you will help you keep her from using that power against you.
"Tell me what happened," she says.
You consider lying or evading or trying to conceal the truth, because giving information to people who enslaved you can't be a good idea. But even without that magic lie-detecting stone, you wouldn't know what to hide. And as you try to think of what to say, Livia is growing impatient.
"I - I heard a voice saying 'Slave Level 1.' And that I had obtained the Skill [Master's Will]," you say.
The Sheik lets out a small noise of interest. "A common, but convenient, Skill for low level [Slaves]. Now, daughter mine, tell me - what do you intend to do with him?"
She crosses her arms over her chest and pointedly looks away from her father. "He said he knew about finance. He can teach that to me, since you're always too busy."
For the first time you see something akin to discomfort flicker across the Sheik's face, though it disappears quickly. "Much goes into this business that you do not - and should not - know, Livia. There are doors that would close to you if you knew everything I did; Ailendamus is not the only place that questions [Slavers] upon a truth stone."
"Hmph," she says, clearly used to the argument and just as clearly unconvinced.
The Sheik drums his fingers against his desk, and then a sly grin begins to spread across his face. "Well, that sounds like a good use of your [Slave]'s skills. Tell me, how do you plan to feed and house him?"
Livia's haughty disdain shatters, replaced with utter confusion. "What?"
"There are expenses associated with owning [Slaves]. You know that. So, how will you pay to keep this one cared for?"
You're being talked about like a stray dog that got taken in by a small child. It's as surreal as it is horrifying.
"But… but you pay for Sophie's stuff!" Livia says.
"Yes, I pay for your [Handmaid], because that is the duty of a father with no wife. A [Teacher] is something else. Why should I pay to support him? What do I gain from it?"
From his tone, it's obvious he's using you as some sort of teaching lesson. A problem for his daughter to solve, so that she can gain experience and level her class. Her [Slaver] class. You're being used to make this person better at enslaving others, and as her teacher you'll continue to be used that way.
Does that make you responsible for what she does with the knowledge she gains? You're just trying to survive.
"Um," Livia says, eyes darting about the room as she tries to think of something. You can feel your intuition - your [Master's Will] - tugging at you to help her find an answer.
==========
[ ] Livia can pay for your room and board by having you teach the Sheik's other slaves.
[ ] Livia can pay for your room and board by having you teach the Sheik himself, as well as her.
[ ] Stay silent. She can come up with something on her own.
[X] Write-in: Livia can pay for your room and board by having you tutor other people for money.
Better to be proactive than to let us be carried by the plot. I offer the alternative to work as a private tutor since getting contacts from the outside might prove useful later on. We should test boundaries early on when we are less likely to get harsh punishments since we are a "new" slave. If we can bond with sympathetic outsider then it might enable an escape, at the very least it will allow us another source of information.
There's also the fact that teaching slaves he already owns isn't going to generate any money.
We should also try to subtly steer Livia so that she does not become a very successful slaver, the weaker she is, the more wiggle room we have for shenanigans. My only worry at the moment is that obeying the impulses from [Master's Will] can eventually make her level up.
[X] Write-in: Livia can pay for your room and board by having you tutor other people for money.
Hm, well, this is a very different build than I would have expected, but I'm interested in what we can do with it. I admittedly didn't get too far into twi since I didn't like the main characters, but this doesn't look like the parts of the world they were running around in anyways.
[X] Write-in: Livia can pay for your room and board by having you tutor other people for money.
I think Ashlar's reasoning is pretty sound. We're a new slave and we can probably get away with more.
Hm, well, this is a very different build than I would have expected, but I'm interested in what we can do with it. I admittedly didn't get too far into twi since I didn't like the main characters, but this doesn't look like the parts of the world they were running around in anyways.
This is correct. You're in Chandrar, while Erin Solstice and her adventures take place almost entirely on Izril. I'll post a map and add some informational stuff tonight on that tonight.
Name: Roger Davis
Gender: Male
Age: 24
Background: Graduate Student pursuing a PhD in Economics
Classes and Associated Skills:
[Slave] Lv. 3
-[Master's Will] (Obtained: Level 1): Grants intuition into the desires of your master, as well as a +5 bonus to rolls in pursuit of those desires. You suffer a -5 penalty when acting against them.
[Teacher] Lv. 9
-[Basic Speaking] (Obtained: Level 1): Improves your ability to speak clearly and communicate your intent. +1 to Social, +1 to rolls involving speaking.
-[Detect Incorrect Learning] (Obtained: Level 2): Gives you a subconscious sense of when one of your students is learning something that you know is incorrect. +2 to rolls involving teaching.
-[Shared Reference] (Obtained: Level 6): Bridges cultural gaps when explaining concepts. To quote Captain America, "I understood that reference."
-[Dangersense] (Obtained: Level 8): Gives you a sixth sense for things that pose an imminent danger to you.
-[Your Attention, Please] (Obtained: Level 9): An activated Skill that lets you force people to be quiet and pay attention to you. Reduced effect on individuals who are substantially higher level than you or when used outside the context of teaching.
Attributes:
Combat: 10. You are untrained and lack the physical fitness to make up for it. You do not think you would pose much of a challenge to a trained [Fighter].
Might: 7. You are physically unfit from a lifetime in peaceful academia, and your noodly arms are unaccustomed to carrying anything heavier than a laptop.
Agility: 10. You are no more or less coordinated than the average person.
Intelligence: 18. You have a trained mind and are quick to understand new ideas.
Social: 13+1. You're no social butterfly, but you're decent enough at getting to know people without putting your foot in your mouth.
I am actually curious as to how, exactly, skills work in this setting.
I have just begun reading Wandering Inn, and the protag in that one just starts doing things better the more skill they have in something. Don't have to have much experience in something, the level of the skill fills in the blanks.
How would that even work with being an economist? What, do you suddenly gain a deeper understanding of market dynamics by leveling up instead of exploring market dynamics?