Blood and Sand: A Wandering Inn Quest (Isekai/LitRPG)

[X] Help the other slaves

I think this is definitely a good middle ground. No way we'd actually be much help in a fight, but this way we can still help.
 
[X] Help the other slaves
Short of picking up a weapon from an injured guard or trying to pummel something with our fists we can't really do much. Granted we have a 10 (?) In combat but still we are probably better off saving the slaves for gratitude from both sides.
 
[X] Help the other slaves

We have weak noodly economic teacher arms! We aren't cut out to fight giant sand snakes!

Granted if we got the killing blow we'd probably get a few levels in a combat class through the sheer danger of it, but it doesn't seem worth it.

Plus if we frame it as a teacher helping out his students we might gain something? Then again our students are likely to be in the fight so our help might not be so... helpful.
 
[X] Help the other slaves

Besides being the good thing to do, it doesn't mark us as a coward or as someone who can fight.

It can also maybe get us the [field medic] class, which can potentially have nice synergies with [teacher].

Also, if the two [slavers] and some of their guards die in the attack we'd be free and maybe get the [freed slave] or the [rebel] class.
 
@NewRole
How long do we stay with the topic from last 'what to teach' vote?

For the duration of the caravan journey, which (before the snake attack) was projected to take two more weeks. I don't currently have any plans to do another full scene of philosophy or economics lessons in that time period, beyond reminders that it's happening in the background (like the brief aside in the last update about how you're going to teach Livia the concept of elasticity).

Elasticity is a fun topic with immediately intuitive examples (inelastic demand = you will demand the same quantity regardless of price, ie lifesaving medical care) but that doesn't really... advance the plot at all.

I thought it had something to do with the Rhir ritual? I'm not entirely sure since I haven't read anything since the end of volume 7, and I know a lot of crazy stuff happened since then.

As @ManyOne mentioned, nobody really knows why people from Earth level faster. It could be a product of the magic that brought them to this world. It could be that they're fish out of water and everything is incredibly difficult for them. It could be that the level system thinks they're all newborn babies, not adults, and doing anything is pretty impressive for a baby. We just don't know.

But, as Livia mentioned, someone who spends their life in a single profession will probably be somewhere in their 20s. Someone who's in their late teens or early twenties and just wrapping up an apprenticeship will be in the 10-15 range. Levelling, outside of crisis scenarios, is slow.

Which might present a problem for you, because leveling at an abnormal rate will draw attention and questions.

Also, if the two [slavers] and some of their guards die in the attack we'd be free and maybe get the [freed slave] or the [rebel] class.

You'd need more of a decisive action than that to become a [Rebel]. A Class like that is... sort of a declaration of intent. You would need more than to earn your freedom by accident.


EDIT: Missed this one

...I think I finally get it. If you believe that a society NEEDS a dedicated underclass that isn't able to independently follow the migratory pulls of supply and demand, then slavery looks like a viable way to accomplish that. I kept trying to figure out what the "moral" justification for slavery was if racism wasn't the reason (since slavery here seems an equal-opportunity "employer"), but now I see that part of the reason racism was adopted in America was because "you can't rise above your station" is explicitly not part of American culture.

The "moral" justification for slavery tends to be that they're slaves, and thus are worth less than you. The idea that all people are created equal is, historically speaking, a very recent idea that came out of the Enlightenment in the 18th century. It's also an idea that the people of Innworld will mostly just laugh at, because of course people aren't equal. They even have a Class and level system that quantifies it.

The economic justification for slavery is murkier, because it's harder to define the problem. Economically, having an underclass of slaves/serfs gives people in power a reason to not just kill off enemies, criminals, or racially/ethnically different peoples: you can enslave them and get value out of them. That is, for the record, the justification of most of Chandrar - slaves are given the option of slavery or death, so anyone who's a [Slave] chose it. (The fact that this is an awful, false choice, and one that isn't even offered most of the time, tends to get glossed over).
 
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Is it bad for someone to skip levels in TWI?
I ask because Roger Davis moved from [Teacher] Level 2 to Level 6 so he didn't obtain any skills from Levels 3 to 5.
 
Is it bad for someone to skip levels in TWI?
I ask because Roger Davis moved from [Teacher] Level 2 to Level 6 so he didn't obtain any skills from Levels 3 to 5.
Typically no. Its generally assumed that levels that don't give skills instead build up for better skills later. Also, skills get stronger the higher level you are, including earlier skills. Though I'm not sure how that'll translate for us and our skills. Speaking of...

@NewRole will our skills get stronger mechanically as we level up? If so what kind of rate should we expect? Like a +1 to the bonus every 10 levels or the like?
 
The "moral" justification for slavery tends to be that they're slaves, and thus are worth less than you. The idea that all people are created equal is, historically speaking, a very recent idea that came out of the Enlightenment in the 18th century. It's also an idea that the people of Innworld will mostly just laugh at, because of course people aren't equal. They even have a Class and level system that quantifies it.

...I'm guessing the question "So, what exactly is stopping some malicious Slaver from snatching you off the street, enslaving you, and then dragging you off away from anyone who would vouch for your identity?" is a bit of a cultural blindspot, then.
 
...I'm guessing the question "So, what exactly is stopping some malicious Slaver from snatching you off the street, enslaving you, and then dragging you off away from anyone who would vouch for your identity?" is a bit of a cultural blindspot, then.
The answer generally is, the local Guards (assuming they like you), the Slaver's desire not to have your friends (if they are important) or nominal leadership mad at them, and the ability to say truthfully that they haven't done such a thing in the specific place you happen to be. Certainly if they could get away with it, they would do it, and happily so. But there's quite a few people around Innworld that might get pissy about that kind of thing happening at any kind of large scale and would have the ability and motivation to make any such slaver regret doing so.

There's also just, it generally not being economically feasible for most, when folks just sell themselves or others into slavery for you, no need for you to capture them at all.
 
@NewRole
Could you update the Character Sheet?

Done! Also updated Dramatis Personae and Lore, though the changes there are minor - adding the [Murderer] class to Barqus and such.

I enjoyed the Philosophy and Economics Lessons. You did very well explaining the concepts in layman's terms.

Thank you.

It really means a lot, whenever I see how people feel about something I've written. Comments, likes, votes - I appreciate it all. I've run quests to no response before, and it's soul-crushing. So, really: thank you and thank everyone who leaves me feedback. (Including feedback about things I could do better!)

Is it bad for someone to skip levels in TWI?
I ask because Roger Davis moved from [Teacher] Level 2 to Level 6 so he didn't obtain any skills from Levels 3 to 5.

As jjffjhjf mentioned, no, 'skipping' levels isn't bad. If you were 'due' for multiple Skills, you'll acquire then en masse - the 'skipping' is just a function of how level-ups only happen when you go to sleep.

You don't normally get a Skill every level. However, every level does make your Skills better: a [Power Attack] from a level 30 [Swordmaster] is going to do a lot more than the same Skill used by a level 6 [Fighter]. On that note -

@NewRole will our skills get stronger mechanically as we level up? If so what kind of rate should we expect? Like a +1 to the bonus every 10 levels or the like?

I'll play it by ear on how I adjust Skills as you level. Some will stay weak, others will evolve, others will scale - I don't have a firm plan, because the Skills you acquire are mostly determined by what I think is appropriate based on the actions you've been taking and the way scenes turn out in the writing process. The numbers I have are quick abstractions for quest purposes, as TWI itself doesn't have such statistics. So I'm open to feedback as we go along.

...I'm guessing the question "So, what exactly is stopping some malicious Slaver from snatching you off the street, enslaving you, and then dragging you off away from anyone who would vouch for your identity?" is a bit of a cultural blindspot, then.

Generally speaking, [Slavers] don't do that - there's too many people who might object, and it's not worth the trouble when there's so many people they can legally acquire. Chandrar and Baleros are teeming with vulnerable people who can be acquired through various 'legitimate' means.

These range from buying prisoners of war to bribing a corrupt magistrate to imprison and enslave people over fabricated debts. That's more or less how slavery continued in the US after the passage of the 13th Amendment - people were imprisoned on falsified charges, fined heavily, and leased out to various industries to pay off their debt. "Neoslavery" is the term, though it's worth noting that [Slavers] here still maintain direct ownership of people as chattel, rather than needing to hide behind legal loopholes like debt peonage.

Certainly if they could get away with it, they would do it, and happily so. But there's quite a few people around Innworld that might get pissy about that kind of thing happening at any kind of large scale and would have the ability and motivation to make any such slaver regret doing so.

There's also just, it generally not being economically feasible for most, when folks just sell themselves or others into slavery for you, no need for you to capture them at all.

This is it, more or less. [Slavers] tend to not kidnap people off the streets because it's easier to just play along with the system and snap up the many, many vulnerable people in the world. It's also worth noting that Roshal is one of the wealthiest groups in the world, and has lobbied kingdoms in all the continents to ensure that this system that feeds them vulnerable people continues to exist.
 
Vote closed
Scheduled vote count started by NewRole on Jul 23, 2022 at 4:59 AM, finished with 39 posts and 28 votes.
 
Which might present a problem for you, because leveling at an abnormal rate will draw attention and questions.
Is there a way for people to tell? I don't remember if innsworld had a way for statuses to be read. I could definitely see it being a thing at least. Hell, slavers having a way to appraise their current or potential slaves would be incredibly believable. Clearly people can notice if we start busting out obvious skills, but I dunno how blatant most teaching skills will be.
 
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