They're thugs that are expected to occasionally need to use their blasters.
As I mentioned in the post, I'll probably change things about the stats as we go, but the raw attack die isn't everything. Blasters are punchy, but that's about all they have going for them, they have no armor and no ability to penetrate armor, and even though their attack die is bigger, even your Grunts are more reliably able to deal damage due to the +1.
In this batch of five fights Vs. your Grunts without any Bonuses for either side:
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Sim Fights
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Combine Grunts (6 HP, 4+1 A, 1 AS, 1AP, 8AC, 8MR,) (Unstable)
VS.
Hutt Enforcers (5 HP, 6A, 0AS, 9AC, 3MR)
Fight 1
Round 1:
Combine Grunts (6 HP, 8MR) Attack Roll 11 HIT, d4 Roll 2 + 1 = 3 Damage (-3 HP, -3 MR)
Hutt Enforcers (5 HP, 3MR) Attack Roll 6 MISS
Hutt Enforcer's (2 HP, 0MR) Morale Shattered!
Round 2:
Combine Grunts (6 HP, 8MR) Attack Roll 15 HIT, d4 Roll 1 + 1 = 2 Damage (-2 HP, -2 MR)
Hutt Enforcers (2 HP, 0MR) Attack Roll 5 - 4 Shattered = 1 MISS
Hutt Enforcers (0 HP, 0MR) Destroyed!
Fight 2
Round 1:
Combine Grunts (6 HP, 8MR) Attack Roll 5 MISS
Hutt Enforcers (5 HP, 3MR) Attack Roll 13 HIT, d6 Roll 5 – 1 Armor Soak = 4 Damage (-4 HP -4 MR)
Round 2:
Combine Grunts (2 HP, 4MR) Attack Roll 2 MISS
Hutt Enforcers (5 HP, 3MR) Attack Roll 3 MISS
Round 3:
Combine Grunts (2 HP, 4MR) Attack Roll 10 HIT, d4 Roll 3 + 1 = 4 Damage (-4 HP -4 MR)
Hutt Enforcers (5 HP, 3MR) Attack Roll 3 MISS
Hutt Enforcer's (1 HP, 0MR) Morale Shattered!
Round 4 :
Combine Grunts (2 HP, 4MR) Attack Roll 6 MISS
Hutt Enforcers (1 HP, 0MR) Attack Roll 11 – 4 Shattered = 7 MISS
(In this situation the Enforcers would probably try to retreat rather than engage again, but keeping the fight going anyway…)
Round 5:
Combine Grunts (2 HP, 4MR) Attack Roll 8 MISS
Hutt Enforcers (1 HP, 0MR) Attack Roll 4 – 4 Shattered = 0 MISS
Round 6:
Combine Grunts (2 HP, 4MR) Attack Roll 11 HIT d4 Roll 3 + 1 = 4 Damage (-4 HP -4 MR)
Hutt Enforcers (1 HP, 0MR) Attack Roll 4 – 4 Shattered = 0 MISS
Hutt Enforcers (0 HP, 0MR) Destroyed!
Fight 3
Round 1:
Combine Grunts (6 HP, 8MR) Attack Roll 7 MISS
Hutt Enforcers (5 HP, 3MR) Attack Roll 12 HIT, d6 Roll 3 – 1 Armor Soak = 2 Damage (-2 HP -2 MR)
Round 2:
Combine Grunts (4 HP, 6MR) Attack Roll 12 HIT d4 Roll 1 + 1 = 2 Damage (-2 HP -2 MR)
Hutt Enforcers (5 HP, 3MR) Attack Roll 12 HIT, d6 Roll 4 – 1 Armor Soak = 3 Damage (-3 HP -3 MR)
Round 3:
Combine Grunts (1 HP, 3MR) Attack Roll 7 MISS
Hutt Enforcers (3 HP, 1MR) Attack Roll 10 HIT, d6 Roll 5 – 1 Armor Soak = 4 Damage (-4 HP -4 MR)
Combine Grunts (0 HP, 0MR) Destroyed!
Fight 4
Round 1:
Combine Grunts (6 HP, 8MR) Attack Roll 1 MISS
Hutt Enforcers (5 HP, 3MR) Attack Roll 7 MISS
Round 2:
Combine Grunts (6 HP, 8MR) Attack Roll 15 HIT, d4 Roll 3 + 1 = 4 Damage (-4 HP -4 MR)
Hutt Enforcers (5 HP, 3MR) Attack Roll 9 HIT, d6 Roll 4 – 1 Armor Soak = 3 Damage (-3 HP -3 MR)
Hutt Enforcer's (1 HP, 0MR) Morale Shattered!
Round 3:
Combine Grunts (3 HP, 5MR) Attack Roll 4 MISS
Hutt Enforcers (1 HP, 0MR) Attack Roll 4 – 4 Shattered = 0 MISS
Round 4:
Combine Grunts (3 HP, 5MR) Attack Roll 15 HIT, d4 Roll 3 + 1 = 4 Damage (-4 HP -4 MR)
Hutt Enforcers (1 HP, 0MR) Attack Roll 8 – 4 Shattered = 4 MISS
Hutt Enforcers (0 HP, 0MR) Destroyed!
Fight 5
Round 1:
Combine Grunts (6 HP, 8MR) Attack Roll 11 HIT, d4 Roll 4 + 1 = 5 Damage (-5 HP -5 MR)
Hutt Enforcers (5 HP, 3MR) Attack Roll 14 HIT, d6 Roll 2 – 1 Armor Soak = 1 Damage (-1 HP -1 MR)
Hutt Enforcers (0 HP, 0MR) Destroyed!
The Enforcers lost 4 - 1 against your worst proper Infantry unit.