BatQuest: A CK2 Batman Quest

[x] Day School
Now looking over the date...
Today is November 11th, 1940.
Will you do background rolls in regards to WW2, like how it ends; or will you leave it unchanged?

I mean, it would be an interesting premise to control Bruce during a Nazi controlled Gotham/United States; just like one of his animated counterparts did during the Vandal Savage arc, leading the Resistance.
 
[x] Day School
Now looking over the date...

Will you do background rolls in regards to WW2, like how it ends; or will you leave it unchanged?

I mean, it would be an interesting premise to control Bruce during a Nazi controlled Gotham/United States; just like one of his animated counterparts did during the Vandal Savage arc, leading the Resistance.
A Nazi controlled United States is basically an impossibility, by any reasonable alt-history. Even if the Nazis won, which- already an extreme long shot, since how well they did historically was already unlikely- they'd have no chance of invading the U.S.
 
A Nazi controlled United States is basically an impossibility, by any reasonable alt-history. Even if the Nazis won, which- already an extreme long shot, since how well they did historically was already unlikely- they'd have no chance of invading the U.S.

Yeah, quite frankly, if they're not crushed by the soviets, they're going to get crushed by the rest of the world's combined efforts. Sure, Germany might have a couple superhumans, but the Allies have plenty of their own, including the Justice Society of America.
 
[x] Day School
Now looking over the date...

Will you do background rolls in regards to WW2, like how it ends; or will you leave it unchanged?

I mean, it would be an interesting premise to control Bruce during a Nazi controlled Gotham/United States; just like one of his animated counterparts did during the Vandal Savage arc, leading the Resistance.

History may change as a result of superheroes existing but it won't diverge in dramatic fashion until later in the quest (sometime after the prologue).
 
History may change as a result of superheroes existing but it won't diverge in dramatic fashion until later in the quest (sometime after the prologue).
Shame.
But oh well.
By future dramatic fashion, does this mean there is a chance you will roll to see if the Cuban Missile Crisis ends in a success or disaster?
 
Prologue Part 1.5
The date is August 18th, 1941. Your name is Bruce Wayne and you're nine years old. It's your first day at Gotham Academy. Alfred just dropped you off in one of the Rolls-Royces, the one where the back seat still sort of smells like your mother's perfume. You choose to take strength from that scent memory rather than let it get you down.

You've been doing more of that lately - not letting things get you down. Alfred had you talk to a very nice older doctor and he's been pretty helpful. He speaks with a strong accent and says he's from Europe, where he lived before all the bad stuff that started over there a few years ago. He's teaching you a little German and you're picking up on it quickly. You're also picking up a little Yiddish, mostly the swear words he mutters to himself when his pen runs out of ink, but you don't let on about that.

You take a seat in the auditorium, as far back as you can, in a nice comfortable corner. Some of the kids point at you and whisper to each other. Some just stare. The rest pretend not to notice you, but they sneak a glance or two every so often when they think you're looking somewhere else. You notice all of it.

One particularly egregious student is "accidentally" shouldered out of the way by a taller boy, maybe a year older than you, with a boy and girl your age in tow. The older boy offers an obviously insincere apology, then rolls his eyes once he's looking your way. The trio moves to take a seat one row directly in front of you. The older boy half-turns in his seat, with just the left side of his face looking in your direction.

"Hey, you're Bruce Wayne, right? I'm Harvey, and this is Tommy and Kathy. You doing okay?"

You silently assess the other boy. He seems sincere. After a moment, you venture a tentative smile.

"That's me. And yeah. I'm okay."

[+20 Prestige (primary school)]

[+1 Diplomacy, +1 Stewardship, +1 Intrigue, +2 Learning (primary school)]

[Trait Revealed: Lively (+1 Diplomacy; will evolve)]

[Gained Allies: Harvey Dent (childhood friend), Tommy Elliott (childhood friend), Kathy Kane (childhood friend)]




The date is August 23rd, 1941. Your name is Alfred Pennyworth, and you are cautiously optimistic. Master Bruce seems to be taking well to his new school; he even has friends, a prospect which fills you with a secret and fervent hope that he might actually be rounding the corner on his personal tragedy.

Your daydreams of a perhaps unusually sober but ultimately normal child are dashed permanently when Master Bruce comes to you asking questions about your war service. About how it feels to fight other people, to be in combat. The intensity of his stare, the probing nature of his questions, all seem to strip away the cheerful mask he's been wearing and expose a hard core of something dark and dangerous lurking below.

[Trait Revealed: Brooding (+1 Intrigue; will evolve)]

Despite your initial shock, you come to accept that this dark turn of mind is perhaps inevitable given his particular experiences. As long as he's not left to stew in his own thoughts indefinitely, he may still have a relatively normal life. Well, as normal as the world's richest nine-year-old can be, anyway. And perhaps you're blowing it all out of proportion. Maybe this sort of thing is normal in victims of traumatic events.

Activity, that's the ticket. If he's kept busy, then surely he won't get up to anything untoward. Right?




How will Bruce Wayne spend his free time over the next few years?

[] Physical Exercises
Master Bruce will engage in activities largely of his own devising, with minimal input from you. His principal interests seem to be in unarmed combat, acrobatics, and other forms of physical development, along with the study of criminology and psychology. Your main form of participation will be in providing him with suitable equipment and instructors, as well as providing oversight to ensure that he doesn't go overboard.
[Gain Trait: Active (+1 Martial; will evolve)] [+2 Martial, +1 Intrigue, +1 Learning]

[] Social Development
While you fully intend to allow Master Bruce to pursue his hobbies, you aren't going to let him take things to excess. As the heir to the Wayne family name and fortune, he is subject to certain social demands and will be eventually expected to run the company. Tutoring in etiquette and financial matters will allow him to meet his various obligations and keep his mind out of darker places.
[Gain Trait: Conscientious (+1 Stewardship; will evolve)] [+2 Diplomacy, +1 Stewardship, +1 Martial]

[] Educational Opportunities
If Master Bruce is so intent on learning, then perhaps his energies can be redirected toward academic achievement and the broadening of his horizons. Foreign languages and cultures, the social sciences, and perhaps even drama and film are just a few of the fields that his active young mind might be prepared to absorb. He could be quite the scholar one day, if only he applied himself.
[Gain Trait: Curious (+1 Learning; will evolve)] [+2 Learning, +1 Diplomacy, +1 Intrigue]




24 hours to vote, as usual.
 
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[X] Educational Opportunities

Bruce needs to be the world's greatest Detective!

So we will make him one.
 
[X] Physical Exercises

Best to start with this young, and hopefully a healthy body will lead to a healthy mind. (Who're we kidding this is Bruce Wayne we're talking about:V)
 
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