BatQuest: A CK2 Batman Quest

Ah! BATQUEST! We shall forge an army of ninja batpeople to eradicate the criminal underworld all across the city, then the nation, THEN ZA WARUDO. And it all starts here, IN BATHAM. Yes, we're gonna rename Gotham to what it should REALLY be called! :V
 
-snip-
And it all starts here, IN BATHAM. Yes, we're gonna rename Gotham to what it should REALLY be called! :V
Considering the original name is "goth-um" are you proposing "bath-um" which may have untold knock on effects on cleanliness and hygiene, or "bat-hum" which may lead to knock on effects regarding understanding of echolocation?
 
Prologue Part 3.5
[MOTTO] "Fortune favors the bold."
[VOYAGE] Off the map

You leave Alfred a note. It's short but comprehensive, even if it can never truly contain the depths of your gratitude and feeling for him. He doesn't find it until you're long gone. For your part, you carry only a backpack, a sizable cash withdrawal, and a vague notion of what happens next.

Over the next seven years, you travel across the length and breadth of the world, meeting masters and geniuses in their fields, whether mundane or esoteric, and absorbing all they have to offer. You make a few friends and numerous enemies, learn ancient secrets and modern innovations, and grow explosively as both a person and a walking fount of knowledge.

However, one experience toward the end of your journey leads you to climb a particular mountain, and when you descend its slopes again, you will never be the same.

[] Omoto Dake
While traveling incognito, you are recruited by the spy agency known as Checkmate. Over the next several years, you rise through the ranks to become its Black Bishop, representing the agency in clandestine meetings across the globe. On one particularly dangerous mission in Okinawa, you go rogue, earning a burn notice and the lasting enmity of the US intelligence community.
[Gain Education: Grey Eminence (+6 Diplomacy, -1 Martial, +4 Intrigue, +2 Learning)]
[Gain Trait: Paranoid (-2 Martial)]
[Gain Ally: Tatsu Yamashiro (fellow fugitive)]
[Gain Enemy: Checkmate (ex-employer)]

[] Pena Dura
A series of chance encounters leads to you falling in with a group of Santa Priscan freedom fighters led by the enigmatic narco-terrorist known only as Bane. What follows is a master class in guerrilla warfare and battlefield tactics, but your disagreement with Bane's brutal methods gets heated and you end up turning that knowledge against him, with explosive results and lingering grudges.
[Gain Education: Brilliant Strategist (+6 Martial, +4 Stewardship, +2 Intrigue, -1 Learning)]
[Gain Trait: Zealous (-2 Learning)]
[Gain Ally: Bird (war buddy)]
[Gain Enemy: Bane (furious ex-comrade)]

[] The Schilthorn
Traveling through Switzerland, you are abducted by a secretive offshoot of the Knights Templar known as the Order of St. Dumas. While in captivity, you are implanted with a comprehensive brainwashing program, The System, which violently expands your capacity to learn and retain knowledge while attempting to erode your individuality. You and another candidate eventually break free of the programming, but the mental scars and the Order remain.
[Gain Education: Midas Touched (-1 Diplomacy, +2 Martial, +6 Stewardship, +4 Learning)]
[Gain Trait: Cynical (-2 Diplomacy)]
[Gain Ally: Ludovic Valley (fellow escapee)]
[Gain Enemy: Order of St. Dumas (former captor)]

[] Alamut
A mysterious man and his beautiful daughter Talia take you on a journey across the Middle East, culminating in the ancient fortress of Alamut in the mountains of Iran. There, the man reveals himself as Ra's al Ghul, leader of the League of Assassins. You learn much about the arts of deception and concealment from the Demon's Head, but not even your love for Talia can overcome your unease at the Demon's obvious instability. With her aid, you flee into the night, but are forced to leave her behind.
[Gain Education: Elusive Shadow (+2 Diplomacy, +4 Martial, -1 Stewardship, +6 Intrigue)]
[Gain Trait: Addicted (-2 Stewardship)]
[Gain Ally: Talia al Ghul (ex-lover)]
[Gain Enemy: League of Assassins (vengeful conspiracy)]

[] Nanda Parbat
The quest for inner peace takes you up the slopes of the Himalayas to Nanda Parbat, one of the world's most spiritual places. There, you delve deep within yourself and uncover a lingering connection to a quasi-demonic entity you met as a child. You and the entity form a contract, granting you supernatural power - but at a cost. This new power draws the enmity of Kobra, a deadly religious sect, and you barely escape the mountain with your life.
[Gain Education: Mastermind Occultist (+4 Diplomacy, +2 Stewardship, -1 Intrigue, +6 Learning)
[Gain Trait: Vulnerable (-2 Intrigue)]
[Gain Ally: Boston Brand (fellow disciple)]
[Gain Enemy: Kobra Cult (ancient foe)]




24 hours to vote. This is a crucial decision, so I'm looking for a majority. If one is not forthcoming, I'll do a run-off between the top two options. Edge cases may result in coin flips.

These votes are rife with DC references but knowing the details is not at all necessary; just pick the choice that you think will produce the Batman you want.
 
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[X] Pena Dura

[X] Alamut


edit: interesting to think about the time frame of the story, since IIRC Bane and Santa Prisca weren't a thing in canon until the 80s. Would SP here be a sort of pre-revolutionary Cuba analogue? Does the United States have gambling/economic interests in it?
 
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[X] Nanda Parbat

The idea of Bruce achieving near Spiritual Enlightenment is likely the best to help him move on from his parents death.
 
uhm not sure i like any of these to be honest...
[] Pena Dura
this one at least is balanced out some of the stats.
 
[X] Pena Dura
[X] Nanda Parbat

I love basically all of these but I enjoy the mastermind-occultist and mastermind-guerrilla combos especially, and I really dig Zealous and Vulnerable over the other drawback traits.
 
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[X] Alamut
[X] Pena Dura
[X] Omoto Dake

I'm torn! I really don't like Checkmate, but Katana is great. Similarly, really tempted by Bane and Bird, by Ra's and Talia are just so classic!

Not really into Kobra/Brand or Dumas/Valley.
 
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[X] Pena Dura

You had me at "narco-terrorist" and "freedom fighters"

All these options are so cool! Really great stuff you've come up with. But this one really calls to me. The story opportunities of this universe's Pena Dura are unique, but still really mesh well with Batman imo.
 
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