Mortifer
Embrace your inner lunatic. Fun times guaranteed.
- Location
- Under a rock.
WELL WOULD YOU LOOK AT THAT
The lesson here is, stop doubting Mort, he's always right
You were the hero we deserved, but not the one we needed ;_;WELL WOULD YOU LOOK AT THAT
The lesson here is, stop doubting Mort, he's always right
just ignore that i was going off of shaky logic that entirely relied on the idea that mega was trying too hard to discredit my points which everyone else would write off as survival instinct im focusing on being smug right now
As is always the case with our very best ;_;
The strategy of not saying shit works out pretty well. A shame Joe kept killing the wrong person.Darn, I literally flipped a coin between mega and pheonixian. Ah well, I got further then I thought I would.
For what it's worth, your donation to the church last night was greatly appreciated.Darn, I literally flipped a coin between mega and pheonixian. Ah well, I got further then I thought I would.
I just find it funny how my past three roles have all been related to dead chat. Hm~
It's a simple matter to slip some mild neurotoxins into Pawn Lelouch's soup when they stop by the church to take you up on the standing offer of a free meal for those who need it. Almost too easy, really. She won't notice until her organs have stopped functioning, and by then it'll be far too late.
As you return to the church for the evening, you make a small detour to Joebobjoe's house. They keep their teapot by the window when not in use, so you don't even have to enter the building to leave a dose of toxins in the spout that should take care of them quite thoroughly next time they have a cup.
Tonight, you sneak into the Riddle boys' (or boy's, now) home and sprinkle the ingredients set aside for breakfast the next day with some "special sugar".
We all did, once the church had a majority they killed us dead.
I pretty much made a feast for the rest, if you saw the post.
The Maf Godfather. Fairly standard as such things go, not much to say.Reverend John Perish
You and your little "flock" might ostensibly be here doing charity work, but the real reason you're in this little backwater is for more… deniable operations. And now the time has come, your goals are complete, your research done. All that remains is to tie up loose ends, and then you can return to proper civilization.
You are a member of the Church of Silence, and you win when your faction incontestably holds the majority of the vote.
Powers:
Solace of Silence: As a higher ranking member of the Church, you are afforded certain protections that others are not. Your gods shield your heart and mind of the prying attentions of others. You are immune to investigation.
Acts of God: Should the need ever arise, you can call upon the might of your gods, channeling their arcane power to destroy your foes. Once per night, you can send a PM to "Kill [Player]". Your kill flavor is Struck Down. There can only be one killing action per Night Phase for your group.
Confessionary: The town chapel is a safe haven. The secret chamber hidden beneath even moreso. You may communicate with other clergy members here.
The Maf Doctor, who I'm fond of mostly for the flavor. It's a bit of a pity they never got to do any actual doctoring.Sister Mary
You're really the reason your group is out here. Or, well, your research is. Amazing, groundbreaking research, but all the ignorant fools in "civilized society" are so attached to their precious "ethics" and "human rights" that you have to come out here in the sticks to get anything done. Feh.
The bulk of your work is finished now, though, and orders have come down from above that it's time to clean up. You would've preferred to be able to keep the townsfolk alive for a bit longer, but at least the Reverend has promised that you can take the cadavers back with you. You have some wonderful ideas for some experiments involving the grafts of dead flesh onto a living subject…
You are a member of the Church of Silence, and you win when your faction incontestably holds the majority of the vote.
Powers:
Trust me, I'm a Doctor: You're really more of a scientist than a physician, but you've performed enough vivisections that you know where all the important bits go and how they connect, and with a bit of work you can keep them like that. Once per night, you can send a PM to "Heal [Player]" and heal any injuries they receive.
Vivisection: Screw putting people back together again, taking them apart is so much more fun. Once per night, you can send a PM to "Kill [Player]". Your kill flavor is Disassembled. There can only be one killing action per Night Phase for your group.
Confessionary: The town chapel is a safe haven. The secret chamber hidden beneath even moreso. You may communicate with other clergy members here.
The poisoners was... probably one of the most powerful roles in the game, due to being an invulnerability piercer with no hard counter. In the end though, it worked out perfectly for what I wanted from it, providing the maf a killing asset they actually had to consider the use of.Sister Gertrude
You are, put simply, the public face of the church in this little town. Oh, the Reverend may be in charge and Sister Mary the reason you're here, but neither they nor Brother Henry could be accurately described as "sociable". So it rests upon you to handle to public opinion. You open the chapel to the homeless, you cook food to feed the poor, you volunteer and help around the town, steadily inserting yourself into the lives of the people with a warm presence and a kind smile by day.
And then, at night, you're Mary's lab assistant, helping her perform unspeakable experiments upon the very same people you spoke to the day before. You know, intellectually, that you should feel some kind of… guilt, or remorse, but honestly, the looks on their faces when you inject them with the nerve enhancer are just too darn funny for you to feel bad about.
You are a member of the Church of Silence, and you win when your faction incontestably holds the majority of the vote.
Powers:
2 pinches of Salt and a dash of Cyanide: You help Mary around the lab every night, mostly handling the various chemicals and concoctions. As a result, you know your way around some nasty things that might… accidentally slip into someone's meal when you're cooking. Once per night, you can send a PM to "Poison [Player]". Successfully Poisoned players will die at the end of the following night, regardless of interference. Your kill flavor is Poisoned. There can only be one killing action per Night Phase for your group.
Confessionary: The town chapel is a safe haven. The secret chamber hidden beneath even moreso. You may communicate with other clergy members here.
This one is... the closest to a purely original role I had in the game, and I quite like how it worked out.Brother Henry
You're pretty much just the help. Barely even a full member of the clergy, you're fairly sure the only reason you're here is that none of the others have the time to carry the bags or sweep the floors. Sometimes, you wish there were more to you, but...
You are a member of the Church of Silence, and you win when your faction incontestably holds the majority of the vote.
Powers:
Guiding Presence: When you sleep, you see your gods, stood along the darkened paths of the empty cosmos, their trillion eyes burning with the light of dead stars. Without fail, they guide you back to the world of life and motion when it comes time for you to wake, through the obscuring mists clinging to that damp rock that would surely see you lost without their aid. Upon your death, you will retain your ability to speak in your faction chat.
Thurible of Death: The Reverend told you to kill someone, and the teachings of the Church tell you it isn't your place to question the decisions of one more enlightened than you. It should be simple to manage, just sneak up and… hit them 'til they stop moving. Once per night, you can send a PM to "Kill [Player]". Your kill flavor is Bludgeoned. There can only be one killing action per Night Phase for your group.
Confessionary: The town chapel is a safe haven. The secret chamber hidden beneath even moreso. You may communicate with other clergy members here.
Our vig, inspired by Hunters from Bloodborne. The vig was the primary counterbalance for the number of enemy kills running around, but in the end hurt the town more than it helped due to having a killcount that rivals the Maf's own, most of whom were townies.Old Anna
There's little call for Monster Hunter's these days. The werewolves are gone and the trolls are all dead. There's not been a sighting of a dragon or ogre in close to a century. No-one needs people whose main skill is hunting that which hunts back anymore. And as for you? You're getting old. Your face is wrinkled and your hair grayed, and you're not nearly so spry and you used to be.
But your gun is still clean, and your axe is still sharp. The old foes may have faded, but you remember the lessons of your youth. Man can be as monstrous as any goblin or ghoul, and if monsters ever threaten your home again… Well, you'll do what you always do: Hunt.
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
Dangerous Game: There's something going on in your town, something or someone going 'round and killing innocent people. Unfortunately for whatever it is, they picked the wrong town to terrorize. It's time you taught them why Things That Go Bump In The Night tell scary stories about you. Once per night, you can send a PM to "Kill [Player]". Your kill flavor is Slaughtered.
Our dear doctor, who never managed to save anyone in the end. How sad.Riley Cooper
It was a nice life. Run the apothecary, tend the townsfolk's aches and sprains, treat the occasional bout of the coughs, ply the trade left you by your Da. Now… You really don't know what to do now. For the time being, you can at least try to help those you can.
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
Traditional Herbal Medicine: Tallowroot Tea. Poultice of Redleaf and Mint. Good old Raider Stew, which will either cure you or kill you, depending. All little tricks and remedies that, combined with some practical knowledge of splints and suchlike, keeps people together and operational. Once per night, you can send a PM to "Heal [Player]" and heal any injuries they receive.
Aaaaand the Cop. The Cop who managed to peg scum every night. Killing Az ended up saving the Maf's chances, as I doubt they would've got quite so far without the advantage of the Poisoner confusing people and bypassing doc protection.Miranda Levine
You call yourself a mystic, a seer. Most people call you a witch, or just flat crazy. They don't know, though. They don't see what you see, don't hear the song of the universe when everything lines up just right. They don't see the Truth in Everything. If only you could show them.
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
Divination: The Truth lies at the heart of all things, the single seed from which all existence sprouts. The seed is the same for everyone, everything. To gaze within yourself is to gaze upon a mirror that reflects all others. Once per night, you can send a PM to "Investigate [Player]" to determine the Truth of Their Hearts.
*Long sigh* This is one of the roles I was looking forward to seeing in action the most. The potential for shenanigans, can you imagine? And then they get lynched Day 1. *shakes head sadly*Amadeus Ingram
It's bad stuff going on. People dying left and right, and no obvious culprit to string up for it. But it's like you always say, when times are bad, that just means there's all the more call for good folks to step up and do their best to help each-other. Even if all you can do is provide a hearty meal and a full mug of fine ale to the people who need it, then by golly that's what you'll do!
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
The Blue Boar: You have a big house. Or… technically a medium-sized tavern with a bedroom upstairs. Regardless, you've got space, you've got food, you've got drink, and you've got plenty of folks who could use a warm meal and an attentive ear to make the nights a bit shorter. Once per night, you can send a PM to "Invite [Player]" and add them to a group chat here.
Our watcher, who picked very well the first night, and... not so great the rest.Mortimer Pines
You don't spend a lot of time here. You're a hunter, you spend most days out in the wild. You return periodically to drop off whatever you've bagged recently, but town's aren't really your thing.
These killings going on here, though? Those are no good. You're a hunter, hardly one to balk at death, but it should always be for a purpose. This… senseless slaughter, it's something you cannot abide. As much as you'd prefer to be out among the trees, you will stay here to aid in resolving this crisis.
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
Eyes In The Dark: Not many people know one of your ancestors was a Birdfolk. Those who do know tend to assume your ancestor was some kind of bird of prey, like an eagle or hawk, but they're only half right. You are part owl, and while that blood is diluted by generations, it does come with some benefits. Your excellent night vision, for example. Once per night, you can send a PM to "Watch [Player]" and observe who visits them during the night.
This one... Well, honestly I made a mistake with this one. I forgot to mention the standard "don't hide with maf or you'll die" clause in his role, so when Dirk hid with a killing role I realized I couldn't in good conscience kill him for an invisible role clause. Whiiiich might have made him a tad overpowered in the long run if the maf hadn't jumped on the discrepancy and used it to crucify him.Fredrik Mikkelsen
Th-th-this c-c-can't really be h-happening. Your heart c-can't take this k-kind of thing. People have d-d-died. I-in their own h-homes no less! Oh, you don't know what to d-do… I-it's not as if you're a hero or s-somesuch. N-no one k-knows why the people who were k-k-killed were, so there's n-no t-telling who they'll c-come for next. W-what if they c-come for y-y-you?!
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
Closet of Safety: W-w-wait! Y-you have it! I-if they com for you in the n-night, th-th-then surely they will come to y-your house, c-c-correct? Th-thus, all you h-h-have to d-do is be somewhere other than y-your house w-when they c-come. O-of c-course, you're no outdoorsman, you d-doubt you c-could manage spending a night out in the e-elements. P-perhaps on of your neighbors has a spare -r-room, or c-comfy broom closet you can… a-appropriate. Once per night, you can send a PM to "Hide with [Player]" to sneak into their house at night, avoiding all actions targeted at you. Actions targeted at the owner of your hiding place may spill over and affect you, however.
Okay, to be entirely honest? I was being lazy when I wrote the RBer's flavor. It was a late addition to the setup, and didn't have near as much rumination on how to make it fit as the others, so I just went with whatever.Robert Kunch
Gods fucking dammit, this is some horseshit. People going around, killing each-other? Well that's just fuckin' unacceptable is what that is. Any of that crap is too damn much, and it's not gonna fucking continue if you have any say in the matter! And guess what?! You damn well do!
You are a member of the Townsfolk, and you win when all threats are removed.
Powers:
Big Bessie: Ha! Take this, fuckers! Let's see how you sneak out at night and murder people when there's a giant fuckin' wagon parked in front of your door! Once per night, you can send a PM to "Block [Player]" and prevent them from leaving their homes during the night.
Our Serial Killer, their run cut tragically short due to bad luck and a worse defensive fumble.Nikola Rechin
The blood runs thick and sweet over your tongue and down your gullet. The heady aroma fills your nostrils and sets you swaying in rapturous ecstasy. You raise the vial to your lips and drink, but the flow of crimson ceases far too soon. Your eyes snap open, focusing on the vial. Gone, all gone, save for a few remaining drops. You moan in dismay at the sight, hand raising to clutch at your hair. That was your last vial, and the doctor woman said she wouldn't give you any more. You last vial, empty. That means no more sweet blood. No more, no more, no more, no… No… No… No, no, no, no, no, no no no nononoNononONonoNONONONO NO!!!
Nooo… No that would never do. You'll simply have to find more. Perhaps your neighbors have some? You're certain they'll be willing to share, it's not as if they need it, not like you oh no. No, you're sure they'll have some blood for you to have, and everything will work out nicely!
You are a Blood Crazed Ghoul, and you win when everyone other than you is dead.
Powers:
Crimson Perfection: The blood calls to you, so sweet, so soothing. But. But. But your neighbors won't share! They're keeping it all inside themselves, so selfish! This will never do, no no no, can't have people being selfish dear me no. No, if they can't resist the temptation to hoard it, you'll just have to take it all away and they won't be tempted anymore! Yes, yes, a perfect plan, yes. Once per night, you can send a PM to "Kill [Player]". Your kill flavor is Savaged.
Strong Heart, Strong Limbs: The blood is so good, so perfect. It makes you feel so nice when you drink it. Faster, stronger, better, more perfect. You feel you could take on anything like that! You can't be like that all the time, more's the pity. The blood is good but so very very messy. You can't go out in public all messy and dishevelled! But at night… at night there's no one around to see, and nothing can hurt you because the blood fills you and lifts you and makes you more. You are immune to night kills.
Sally Redgrove
The fisherman fishes, the bakerman bakes, and the tailorman… runs away in the middle of the night, leaving his only daughter to fend for herself in a town full of murder and general unpleasantness, apparently. Whatever, you don't need him! This is like one of your mystery novels, and you're the plucky heroine. You'll be fine.
You are a member of the Townsfolk, and you win when all threats are removed.
Eric Vimmens
Well this is no good. A Murder spree in town? No good at all. It's a pity you don't have your old service rifle, but they don't let dishonorable discharges keep those. You'll have to deal with things the old fashioned way, with torches and pitchforks and rabble rousing.
You are a member of the Townsfolk, and you win when all threats are removed.
Klara Jackson
What did you ever do to deserve this? You're just a biologist, here because you heard of a rare subspecies of dire beaver in the area. You didn't ask to be caught up in this… this killing spree!
You are a member of the Townsfolk, and you win when all threats are removed.
Timothy Riddle
Tim and Tom, the riddle twins! Solve the puzzle, everyone wins! One brother speaks the truth, the other speaks in lies; Tell me, tell me, which one am I?
You are a member of the Townsfolk, and you win when all threats are removed.
Thomas Riddle
Tim and Tom, the riddle twins! Solve the puzzle, everyone wins! One brother speaks the truth, the other speaks in lies; Tell me, tell me, which one am I?
You are a member of the Townsfolk, and you win when all threats are removed.
Gavin Roker
No-one really likes you much, which is why the fact that you weren't one of the first to die is such a surprise. You're not expecting your luck to bear you through the rest of this. But hey, if you're gonna die, might as well die happy, right? The tavern has a lot of booze, and you've got some savings stored up…
You are a member of the Townsfolk, and you win when all threats are removed.
Martha Dornier
As regional chess grand-champion, you know a thing or two about games, and you're confident you can win this one. And this is definitely a game to the culprit. The pattern is clear that they're either insane, or underestimating the people they're preying on enough to play around.
If it's the first, they'll make a mistake, and if it's the second… they already have. They may have the first move advantage, but you always did prefer to play black.
You are a member of the Townsfolk, and you win when all threats are removed.
Jebidiah Linch
Look… You're out of your depth, okay? This… thisness isn't anything your skillset prepared you for. You're a woodcutter, you go out in the forest and hit trees with axes until they fall over. You don't… search for the wolves among sheep or whatever.
You are a member of the Townsfolk, and you win when all threats are removed.
Old Man Henderson
It's all gone ta shit, it has. Folks goin' aboot, killin other folks, and tha's jus' tha first step! Afore ye knowit, there'll be eldritch thingummys invadin' tha mortal realms and wee men runnin' aboot on yer lawn. Cannae 'ave that, now can we?
You are a member of the Townsfolk, and you win when all threats are removed.
Alice Myder
You knew this day would come! This town is full of scoundrels and heathens, and now the hour of judgement is upon them! They will be punished for their iniquity, and you, the pure and faithful shall be spared!
You are a member of the Townsfolk, and you win when all threats are removed.
Bart Ogel
You're the best baker in town, and your pastries are a hit with everybody! Everybody needs a pastry sometimes, even psychotic murderers! And if you died, then there'd be no more pastries, so whoever's killing people will definitely leave you alone for fear of losing out! ...Right?
You are a member of the Townsfolk, and you win when all threats are removed.
Rudolph Morn
As the town undertaker, business is currently excellent. You're a mite worried that if this keeps up the pace you'll run out of people to pay you, though.
You are a member of the Townsfolk, and you win when all threats are removed.
Linda Wake
You promised your husband that you would live on for both of them. You promised your son and daughter-in-law that you would see their children grown into fine young men and woman. These are promises you will not break, and will not allow anyone to break for you.
You are a member of the Townsfolk, and you win when all threats are removed.
This is hilarious, considering Pawn was the first the mafia aimed for.This is like one of your mystery novels, and you're the plucky heroine. You'll be fine.
You turn your gaze inward, seeking the reflection of Ellf's heart upon your own, and what you find... Shocks you.
A roiling, churning mass of red; hunger and viciousness and base animal instinct swirling together like some hellish soup.
No functional human being could live with their heart in such a state, yet... you had seen Ellf, just earlier that day, and he had seemed perfectly unassuming.
The only possibility that comes to mind is that this man is Guilty of the murders plaguing your town.
As night comes, you look within to find the reflection of Megaolix... warped. Distorted as if viewed from beneath troubled waters.
But shot through all of their being, clear to see for all who can look, are veins of cruelty like horrid poisonous tar. You are certain that one such as this can only be a Guilty party to the deaths in the town.
As you draw yourself from your stupor you hear something, a footstep on the creaky floorboard just behind you. You try to turn, but something slams into the back of your skull, making the world flash white. Another impact follows just after. And then again. And again.
By the time your awareness fades, you are glad to embrace oblivion.
You open your eyes to find yourself on a plain. Or at least, you think it's a plain. The thick, grey mist covers everything, and you can see barely a foot in front of your face.
You wander aimlessly, encountering nothing, until you start to detect a slight thinning in the mist. Following it, you eventually reach a clearing of sorts, where the mist is merely a slight haze, rather than an opaque wall. You may now speak in dead chat.
I knew I drew too much attention today.
Oh well.
Though seriously, two for two on Guilty readings? Apparently I'm good at this or something
I really, really should have bluff that I was a veteran. That would have been so much more fun than constantly getting blinded by Mort's sexy bony ass.
Incidentally, you once more died within a day of Mortifer. Even if it's in post-game fluff.I really, really should have bluff that I was a veteran. That would have been so much more fun than constantly getting blinded by Mort's sexy bony ass.
Moving them to dead would require me coming up with a kill flavor for GM fiat though. :/Incidentally, you once more died within a day of Mortifer. Even if it's in post-game fluff.
@LostDeviljho
And on that note, I must remark Khawy and atk50 have no real reason to be on the 'living' list on the opening post.
Just indicate they lost or they died along with the rest of the townfolks that did not take part in the debate?Moving them to dead would require me coming up with a kill flavor for GM fiat though. :/
Not really, out of six kills I got two Mafia and four vanilla townies. Accelerated things a bit but it's a decent trade, as well as being two more Maf kills than anyone else. Honestly though I'm kinda amazed I managed to just hit vanilla, interesting how things work out.Our vig, inspired by Hunters from Bloodborne. The vig was the primary counterbalance for the number of enemy kills running around, but in the end hurt the town more than it helped due to having a killcount that rivals the Maf's own, most of whom were townies.