Turn 3 - 2183-03 Results (Part 1)
Faith
Some idea of what I'm doing.
- Location
- Land of Waves and Warmth
[ ] Destructive Testing Range
For all the power and sophistication of computer modelling and simulations, it is difficult for them to surpass the level of realism of reality itself. But live testing, especially of vehicles and weapon systems, can often lead to significant damage. Little more than a series of hardened walls to contain blasts and stop speeding debris, dedicated destructive testing ranges give engineers a place to cut loose and put their prototypes through thorough testing without endangering their neighbours.
-[ ] Peak 41 (Progress: 86/150 - 10 Resources per die) (Korten Machines: +1P, +1F)
The Onsite Construction Facilities have been put straight to use, already churning out steel, aggregate, and Immense steel girders and thick slabs of concrete are popping up in the immediate surrounds of the Peak 41 facility, particularly lining the utility pipeline that snakes from the workshops all the way back to Port Hanshan itself.
Unfortunately, Clan Korten elected not to get themselves quite so involved in the building process this time, enamoured as they are with their new and improved workshop facilities. Instead, most of their contributions tend to be more negative - at least one wall was found insufficiently reinforced when a Tomyam APC crashed into it at speed and went right on through (it should be noted that the krogan consider this a resounding success). As such, many of the present walls are now designated secondary barriers, with the intent being to construct an additional set of even bigger, even more durable walls in front of them.
[ ] Restore Offsite Uplink
The mess the Spectre made of the Aleutsk Valley pathway to Peak 15 included a not-insignificant amount of damage to one of Port Hanshan's Offsite Data Uplinks. Originally designed as redundancies, the Offsite Uplinks became more and more important as Hanshan's population grew but its infrastructure failed to grow with it. The increased strain on the network is noticeable, with complaints of latency and dropped connections coming from every sector.
(Progress: 111/100 - 5 Resources per die) (+4 Network)
With the mess at Peak 15 resolved, the geth debris cleaned up, and a full sweep of the area well underway, you reason it's more than safe enough to send a team out to work on repairing the Offsite Uplink. It takes them a few days to clear away the worst of the debris from the destroyed tower and set things up, but the replacement parts are, for the most part, ready and waiting by the time the job is done, so rebuilding begins immediately.
Once the uplink is back online, the reduced strain on the network is obvious. Particularly for some of the offsite labs using it as their primary comms node, latency is down and network stability is up again. Technically, the network is still overloaded, as the offsite uplinks were never intended for full time use, but they're more than stable enough, for now.
[ ] Hanshan Medical Centre Renovation
Maybe it's just your quarian aversion to slap-dash medical care and 'good enough' clean rooms, but you personally take some offense to the lack of updates Hanshan Medical Centre has seen since it was initially constructed during first wave development. Port Hanshan's population, being made up generally of professionals, not families, with next to no children or elderly, may be less in need of cutting edge medical technology than some demographics, but in your professional experience, hospitals are exactly the kind of thing no one appreciates until they really need them.
UPDATE: Baria Frontiers has a medical research clinic attached to the Hanshan Medical Centre, and would certainly be appreciative if it was included in renovations.
(Progress: 94/200 - 10 Resources per die) (Improve Port Hanshan Livability)
(Baria Frontiers: +1F)
Port Hanshan Medical Centre has never been a particularly busy hospital, but it has operated for twenty years, and was built originally to occupy the narrow slice of venn diagram where 'good enough' and 'cheap enough' overlapped. When the promise of renovation money is waved over their heads, the administrators there are quick to come up with a list of improvements, equipment replacements, and other alterations.
The first wave of changes is the rollout of a number of new diagnostics scanners and vital lifesaving equipment - various ventilators, pacemakers, and intravenous nutrient pumps, new and more reliable medigel cultivators, and an additional surgical suite in the research clinic.
[ ] Prototyping Workshop (SUCCESS OVERFLOW STAGE 2)
For all the power and sophistication of computer modelling and simulations, it is difficult for them to surpass the level of realism of reality itself. But producing prototypes only to find minor issues that require the reproduction of components or even the entire system is a source of constant frustration. Many designers prefer actual workshops, so that minor adjustments can be made swiftly and in direct response to problems that arise during the prototyping and testing phase without requiring constant digital redesigning.
-[ ] Peak 41 (Progress: 252/150 - 10 Resources per die) (Korten Machines: +1P) (Overdue 1/3)
With the vast majority of the work almost completed, getting the final pieces of equipment installed was simply a matter of waiting for them to arrive and slotting them into place. The krogan immediately began putting the workshop through its paces, working on an ERCS order for smaller armoured vehicles to replace the aging, Alliance-surplus Grizzly IFVs they often field.
A number of relatively minor requests stacked up regarding equipment tooling and tolerances - apparently, a lot of modern industrial equipment just isn't suitable for krogan use, and you can't possibly imagine why. With some slack remaining in the project budget and the project team otherwise done with the workshop, you task them with fulfilling any and all reasonable requests until the end of the month, and leave them to it.
For the rest of the month, a small trickle of gadgets and gizmos of increasing complexity make their way down to Peak 41, including more than one piece of equipment initially ruled out of the project for being too expensive.
You check in with your project staff on-site, and they explain that Clan Korten has some suppliers who can get their hands on the good stuff for cheap - with the budget they had left over, they could, and had, achieved a fair few stretch goals, and the workshop was now not just fully equipped but borderline cutting-edge, to Clan Korten's glee.
(+5 Resources)
(Korten Machines: +1F)
(Expand Security Staff Updated)
[ ] Arcology Spire
Very few people want to make their lives on Noveria, and it doesn't take a genius to work out why. The advantage of this is that it massively reduces housing pressure - and what little long-term housing pressure does exist tends to be focused on the resort-cities, which cater far more to high class lifestyles. Nonetheless, some 80,000 people call Port Hanshan home, and that is brushing close to the practical capacity limit. Taking lessons from centuries of urban planning and orbital habitat design across the galaxy, arcology spires serve to provide not just housing and the requisite utilities, but rental spaces that can be dedicated to shops, restaurants, schools, gyms, and other facilities, providing all the average resident needs within a single complex.
(Progress: 217/200 - 5 Resources per die) (+4 Housing)
With the spine of the arcology spire in place and the cluster of utilities, shops, services, and entertainment venues already installed, all that remained of the arcology project was the housing. Over the month, dozens of teams of mechs rapidly deployed and unpacked hundreds of living modules, slotted them into place, and connected all the utilities and fiddly bits. Able to work with minimal downtime to recharge, without need to sleep or take breaks, without the ability to make mistakes, the mechs set a stunning pace, and you swear every time you eye the camera feed another few floors have sprung into being.
The project finishes shortly before the end of the month, giving ample time for the construction supervisors to do structural scans and tests and make sure everything is working. No problems present themselves and the arcology spire is considered open for business - as of yet, no one has moved in, to the apartments or the attached facilities, but they'll come in time.
[ ] Breaking Ground: Lower Hanshan
An obvious consequence of building in the Skadi Mountains is that real estate that can actually be feasibly built on is precious. Port Hanshan's primary facilities were built suspended from the sides of the mountains or digging into them, and the primary intent was for office and residential spires to build up from there. Despite your protests at the time, very little infrastructure was established to allow for expansion downwards - towards the ground floor of the lower valleys, which would be an excellent space for industrial operations and low-cost housing. Now that you're the Administrator, you can rectify that.
(Progress: 255/300 - 20 Resources per die) (Unlocks Lower Hanshan Development)
During your time on the Services and Facilities Committee, you had frequently campaigned for Port Hanshan to make use of the full height of the Skadi Mountains - even if the lower ground was less scenic, that only made it a more acceptable place for industrial facilities that would be 'ugly' elsewhere.
Unfortunately, many other members of the Committee and of the NDC on the whole lacked your appreciation for self-reliance, and noted that anything Noveria needed could be shipped in from existing factories offworld. But they are no longer the ones making decisions regarding the future of development on Noveria, and so their concerns about aesthetics mean nothing to you now.
Huge amounts of work have gone into expanding the infrastructure of Port Hanshan's central district down, primarily power and utility connections, passenger transit options such as trams and elevators, and bulk freight elevator access as close to the spaceport as was feasible (and deliberately designed to interface well with your plans for future spaceport expansion).
Even without counting the more limited room for expansion beneath the fringes of the city, the room now available could fit many thousands of new residents, or factories, or labs, or other facilities as necessary, and without requiring the substantial investment of forming a whole new city.
[ ] Geth Salvage
Between the troopers, warbots, turrets, and miscellaneous other detritus of battle, the NDC is sitting on a veritable goldmine of exotic geth technology. Ensuring that the debris is appropriately recovered and stored for future use by the NDC, rather than whoever stumbles across it, is vital. A Citadel military think-tank has already put out a request for recovered geth technology to be passed on to them, and you know for a fact that there are corporations on Noveria who would be similarly interested.
(Progress: 108/100 - 5 Resources per die) (Further options on completion)
The last few caches of geth technology have been scooped up and brought into the gatehouse-turned-warehouse with the rest of them. As before, it's largely destroyed trooper and warbot bodies, with a smattering of lighter drones and heavier turret emplacements. All up, you've secured a fairly hefty haul, and you're certain to make a staggering amount of money from it all, should you choose to sell it.
Unfortunately, as expected, there's no useful data left on any of their memory cores - they were nothing if not thorough in their wipes. A shame. Any hints on how Saren was able to gain control over them would have been useful.
Several groups have already indicated a desire to get their grubby hands on the geth technology. A Citadel military think-tank has already put out a bounty, and both Synthetic Insights and Kantor Robotics have made offers - less immediately profitable offers, but offers that stand to make a lot more money down the line… provided they don't do something stupid with the parts and start another geth incursion, that is.
[ ] Snow Patrol
Though Matsuo's report and the Peak 15 surveillance footage paints an impressive image of the Spectre's combat prowess, and the trail she left in her wake is by no means small, the possibility of small groups of geth or rachni remaining somewhere near Peak 15 is non-zero, which by your reckoning is too high. Though it's a pain, having some of Matsuo's forces and drones scour the Aleutsk Valley for any trace of either invader would do a lot to ease tensions.
(Progress: 230/200 - 10 Resources per die)
The weather easing up allows for much faster progress in scouring the valley, and ERCS forces quickly finish their sweep of the area. Aside from a few tiny, scattered pieces of geth debris, the majority of which are added to the pile and only some of which are pocketed as trinkets by security staff, nothing dangerous is found.
Some evidence is turned up that something biological may have been prowling around the valley at some point, but ERCS trackers estimate it was probably passing through the area between two and four months ago, and if it continued heading north, away from Port Hanshan, then it'll be well out of your way.
[ ] Expand Security Staff
As reports continue to trickle in from the wider galaxy about the scope of the geth incursion, much murmuring and discontent has been directed at the ERCS. Their current position as Noveria's police force involves a lot of patrols, guard duty, and crowd control, and their current equipment is by no means suitable for any kind of protracted war with the geth in the event of a future invasion. ERCS wants to negotiate permission to move in some of their more militarised units and vehicles as additional defence against potential geth invasions.
(Progress: 106/150 - 10 Resources per die) (-2 Housing)
(ERCS: +1P, +1F)
You're not totally sure what happened behind closed doors in the ERCS offices that led to the sudden change in mindset from 'bordering on pulling out' to 'doubling down', but it certainly has proven helpful. Expanding what was, essentially, a militarised police force, into a proper colonial military, has proven a fairly easy task - it's something the ERCS have done before to varying degrees, and it shows.
Although the troops and equipment are still on the way, the defence plans have been drawn up, the contracts have been signed, and a number of petitions for improved defensive installations have been put forward to further reinforce Port Hanshan from the threat of enemy invasion.
Status and Corporation posts have been updated to reflect this turn. Once the minivote below concludes, there will be an interlude regarding that (plus the Investigation Data), and then (after any necessary Status/Corp updates) we'll be back on track for turn 4.
So, with that in mind, pick as many of the following as you want (at least one must be taken)
Geth Salvage
[ ] Sell to the Citadel: +50 Resources, -5ES, No Further Consequences
[ ] Sell to Kantor Robotics: +20 Resources, +2P, +1F, Consequences?
[ ] Sell to Synthetic Insights: +20 Resources, +1P, +2F, Consequences?
For all the power and sophistication of computer modelling and simulations, it is difficult for them to surpass the level of realism of reality itself. But live testing, especially of vehicles and weapon systems, can often lead to significant damage. Little more than a series of hardened walls to contain blasts and stop speeding debris, dedicated destructive testing ranges give engineers a place to cut loose and put their prototypes through thorough testing without endangering their neighbours.
-[ ] Peak 41 (Progress: 86/150 - 10 Resources per die) (Korten Machines: +1P, +1F)
The Onsite Construction Facilities have been put straight to use, already churning out steel, aggregate, and Immense steel girders and thick slabs of concrete are popping up in the immediate surrounds of the Peak 41 facility, particularly lining the utility pipeline that snakes from the workshops all the way back to Port Hanshan itself.
Unfortunately, Clan Korten elected not to get themselves quite so involved in the building process this time, enamoured as they are with their new and improved workshop facilities. Instead, most of their contributions tend to be more negative - at least one wall was found insufficiently reinforced when a Tomyam APC crashed into it at speed and went right on through (it should be noted that the krogan consider this a resounding success). As such, many of the present walls are now designated secondary barriers, with the intent being to construct an additional set of even bigger, even more durable walls in front of them.
[ ] Restore Offsite Uplink
The mess the Spectre made of the Aleutsk Valley pathway to Peak 15 included a not-insignificant amount of damage to one of Port Hanshan's Offsite Data Uplinks. Originally designed as redundancies, the Offsite Uplinks became more and more important as Hanshan's population grew but its infrastructure failed to grow with it. The increased strain on the network is noticeable, with complaints of latency and dropped connections coming from every sector.
(Progress: 111/100 - 5 Resources per die) (+4 Network)
With the mess at Peak 15 resolved, the geth debris cleaned up, and a full sweep of the area well underway, you reason it's more than safe enough to send a team out to work on repairing the Offsite Uplink. It takes them a few days to clear away the worst of the debris from the destroyed tower and set things up, but the replacement parts are, for the most part, ready and waiting by the time the job is done, so rebuilding begins immediately.
Once the uplink is back online, the reduced strain on the network is obvious. Particularly for some of the offsite labs using it as their primary comms node, latency is down and network stability is up again. Technically, the network is still overloaded, as the offsite uplinks were never intended for full time use, but they're more than stable enough, for now.
[ ] Hanshan Medical Centre Renovation
Maybe it's just your quarian aversion to slap-dash medical care and 'good enough' clean rooms, but you personally take some offense to the lack of updates Hanshan Medical Centre has seen since it was initially constructed during first wave development. Port Hanshan's population, being made up generally of professionals, not families, with next to no children or elderly, may be less in need of cutting edge medical technology than some demographics, but in your professional experience, hospitals are exactly the kind of thing no one appreciates until they really need them.
UPDATE: Baria Frontiers has a medical research clinic attached to the Hanshan Medical Centre, and would certainly be appreciative if it was included in renovations.
(Progress: 94/200 - 10 Resources per die) (Improve Port Hanshan Livability)
(Baria Frontiers: +1F)
Port Hanshan Medical Centre has never been a particularly busy hospital, but it has operated for twenty years, and was built originally to occupy the narrow slice of venn diagram where 'good enough' and 'cheap enough' overlapped. When the promise of renovation money is waved over their heads, the administrators there are quick to come up with a list of improvements, equipment replacements, and other alterations.
The first wave of changes is the rollout of a number of new diagnostics scanners and vital lifesaving equipment - various ventilators, pacemakers, and intravenous nutrient pumps, new and more reliable medigel cultivators, and an additional surgical suite in the research clinic.
[ ] Prototyping Workshop (SUCCESS OVERFLOW STAGE 2)
For all the power and sophistication of computer modelling and simulations, it is difficult for them to surpass the level of realism of reality itself. But producing prototypes only to find minor issues that require the reproduction of components or even the entire system is a source of constant frustration. Many designers prefer actual workshops, so that minor adjustments can be made swiftly and in direct response to problems that arise during the prototyping and testing phase without requiring constant digital redesigning.
-[ ] Peak 41 (Progress: 252/150 - 10 Resources per die) (Korten Machines: +1P) (Overdue 1/3)
With the vast majority of the work almost completed, getting the final pieces of equipment installed was simply a matter of waiting for them to arrive and slotting them into place. The krogan immediately began putting the workshop through its paces, working on an ERCS order for smaller armoured vehicles to replace the aging, Alliance-surplus Grizzly IFVs they often field.
A number of relatively minor requests stacked up regarding equipment tooling and tolerances - apparently, a lot of modern industrial equipment just isn't suitable for krogan use, and you can't possibly imagine why. With some slack remaining in the project budget and the project team otherwise done with the workshop, you task them with fulfilling any and all reasonable requests until the end of the month, and leave them to it.
For the rest of the month, a small trickle of gadgets and gizmos of increasing complexity make their way down to Peak 41, including more than one piece of equipment initially ruled out of the project for being too expensive.
You check in with your project staff on-site, and they explain that Clan Korten has some suppliers who can get their hands on the good stuff for cheap - with the budget they had left over, they could, and had, achieved a fair few stretch goals, and the workshop was now not just fully equipped but borderline cutting-edge, to Clan Korten's glee.
(+5 Resources)
(Korten Machines: +1F)
(Expand Security Staff Updated)
[ ] Arcology Spire
Very few people want to make their lives on Noveria, and it doesn't take a genius to work out why. The advantage of this is that it massively reduces housing pressure - and what little long-term housing pressure does exist tends to be focused on the resort-cities, which cater far more to high class lifestyles. Nonetheless, some 80,000 people call Port Hanshan home, and that is brushing close to the practical capacity limit. Taking lessons from centuries of urban planning and orbital habitat design across the galaxy, arcology spires serve to provide not just housing and the requisite utilities, but rental spaces that can be dedicated to shops, restaurants, schools, gyms, and other facilities, providing all the average resident needs within a single complex.
(Progress: 217/200 - 5 Resources per die) (+4 Housing)
With the spine of the arcology spire in place and the cluster of utilities, shops, services, and entertainment venues already installed, all that remained of the arcology project was the housing. Over the month, dozens of teams of mechs rapidly deployed and unpacked hundreds of living modules, slotted them into place, and connected all the utilities and fiddly bits. Able to work with minimal downtime to recharge, without need to sleep or take breaks, without the ability to make mistakes, the mechs set a stunning pace, and you swear every time you eye the camera feed another few floors have sprung into being.
The project finishes shortly before the end of the month, giving ample time for the construction supervisors to do structural scans and tests and make sure everything is working. No problems present themselves and the arcology spire is considered open for business - as of yet, no one has moved in, to the apartments or the attached facilities, but they'll come in time.
[ ] Breaking Ground: Lower Hanshan
An obvious consequence of building in the Skadi Mountains is that real estate that can actually be feasibly built on is precious. Port Hanshan's primary facilities were built suspended from the sides of the mountains or digging into them, and the primary intent was for office and residential spires to build up from there. Despite your protests at the time, very little infrastructure was established to allow for expansion downwards - towards the ground floor of the lower valleys, which would be an excellent space for industrial operations and low-cost housing. Now that you're the Administrator, you can rectify that.
(Progress: 255/300 - 20 Resources per die) (Unlocks Lower Hanshan Development)
During your time on the Services and Facilities Committee, you had frequently campaigned for Port Hanshan to make use of the full height of the Skadi Mountains - even if the lower ground was less scenic, that only made it a more acceptable place for industrial facilities that would be 'ugly' elsewhere.
Unfortunately, many other members of the Committee and of the NDC on the whole lacked your appreciation for self-reliance, and noted that anything Noveria needed could be shipped in from existing factories offworld. But they are no longer the ones making decisions regarding the future of development on Noveria, and so their concerns about aesthetics mean nothing to you now.
Huge amounts of work have gone into expanding the infrastructure of Port Hanshan's central district down, primarily power and utility connections, passenger transit options such as trams and elevators, and bulk freight elevator access as close to the spaceport as was feasible (and deliberately designed to interface well with your plans for future spaceport expansion).
Even without counting the more limited room for expansion beneath the fringes of the city, the room now available could fit many thousands of new residents, or factories, or labs, or other facilities as necessary, and without requiring the substantial investment of forming a whole new city.
[ ] Geth Salvage
Between the troopers, warbots, turrets, and miscellaneous other detritus of battle, the NDC is sitting on a veritable goldmine of exotic geth technology. Ensuring that the debris is appropriately recovered and stored for future use by the NDC, rather than whoever stumbles across it, is vital. A Citadel military think-tank has already put out a request for recovered geth technology to be passed on to them, and you know for a fact that there are corporations on Noveria who would be similarly interested.
(Progress: 108/100 - 5 Resources per die) (Further options on completion)
The last few caches of geth technology have been scooped up and brought into the gatehouse-turned-warehouse with the rest of them. As before, it's largely destroyed trooper and warbot bodies, with a smattering of lighter drones and heavier turret emplacements. All up, you've secured a fairly hefty haul, and you're certain to make a staggering amount of money from it all, should you choose to sell it.
Unfortunately, as expected, there's no useful data left on any of their memory cores - they were nothing if not thorough in their wipes. A shame. Any hints on how Saren was able to gain control over them would have been useful.
Several groups have already indicated a desire to get their grubby hands on the geth technology. A Citadel military think-tank has already put out a bounty, and both Synthetic Insights and Kantor Robotics have made offers - less immediately profitable offers, but offers that stand to make a lot more money down the line… provided they don't do something stupid with the parts and start another geth incursion, that is.
[ ] Snow Patrol
Though Matsuo's report and the Peak 15 surveillance footage paints an impressive image of the Spectre's combat prowess, and the trail she left in her wake is by no means small, the possibility of small groups of geth or rachni remaining somewhere near Peak 15 is non-zero, which by your reckoning is too high. Though it's a pain, having some of Matsuo's forces and drones scour the Aleutsk Valley for any trace of either invader would do a lot to ease tensions.
(Progress: 230/200 - 10 Resources per die)
"I thought nathaks didn't have predators?"
"They don't. That's why they're so easy to pull off balance if you grab them from behind."
"Uhuh. So, there's nothing on the planet that could rip a nathak's face off head-on?"
". . . shouldn't be. Fuck."
"Jesus, look at that mess. Are those acid burns?"
"Maybe. Ain't no acid-spitters on Noveria, though."
"Hah, right. You heard those rumours about Peak 15?"
". . . you don't think a rachni did this, do you? We should probably report- "
"Oh, whatever. Look, we're right on the edge of the valley, and this corpse has been here for ages. Whatever did this… it's long gone now."
"We hope it's long gone now, you mean."
The weather easing up allows for much faster progress in scouring the valley, and ERCS forces quickly finish their sweep of the area. Aside from a few tiny, scattered pieces of geth debris, the majority of which are added to the pile and only some of which are pocketed as trinkets by security staff, nothing dangerous is found.
Some evidence is turned up that something biological may have been prowling around the valley at some point, but ERCS trackers estimate it was probably passing through the area between two and four months ago, and if it continued heading north, away from Port Hanshan, then it'll be well out of your way.
[ ] Expand Security Staff
As reports continue to trickle in from the wider galaxy about the scope of the geth incursion, much murmuring and discontent has been directed at the ERCS. Their current position as Noveria's police force involves a lot of patrols, guard duty, and crowd control, and their current equipment is by no means suitable for any kind of protracted war with the geth in the event of a future invasion. ERCS wants to negotiate permission to move in some of their more militarised units and vehicles as additional defence against potential geth invasions.
(Progress: 106/150 - 10 Resources per die) (-2 Housing)
(ERCS: +1P, +1F)
You're not totally sure what happened behind closed doors in the ERCS offices that led to the sudden change in mindset from 'bordering on pulling out' to 'doubling down', but it certainly has proven helpful. Expanding what was, essentially, a militarised police force, into a proper colonial military, has proven a fairly easy task - it's something the ERCS have done before to varying degrees, and it shows.
Although the troops and equipment are still on the way, the defence plans have been drawn up, the contracts have been signed, and a number of petitions for improved defensive installations have been put forward to further reinforce Port Hanshan from the threat of enemy invasion.
===
Status and Corporation posts have been updated to reflect this turn. Once the minivote below concludes, there will be an interlude regarding that (plus the Investigation Data), and then (after any necessary Status/Corp updates) we'll be back on track for turn 4.
So, with that in mind, pick as many of the following as you want (at least one must be taken)
Geth Salvage
[ ] Sell to the Citadel: +50 Resources, -5ES, No Further Consequences
[ ] Sell to Kantor Robotics: +20 Resources, +2P, +1F, Consequences?
[ ] Sell to Synthetic Insights: +20 Resources, +1P, +2F, Consequences?
No moratorium on this one
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