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New Arizona invading is a concern but I think it's worth the risk to ignore Mobile Units for a turn. New Arizona just lost a major chunk of it's population to Iolcus after all.
Personally I'd take a free dice from Services and put it on Mills. One way or another, Mills need two dice after all the setbacks we've had.[]Plan Coal, Steel, and the Army
Infrastructure, 4 Dice
-[ ] Derveni-Zapantis Canal, 2 dice (10 Resources)
-[ ] Port Facilities (Stage 1), 1 die (5 Resources)
-[ ] Mycenae Storm Drains, 1 die (10 Resources)
Heavy Industry, 3 dice +2 Free Dice
-[ ] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
-[ ] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
-[ ] Machine Tools, 1 die (15 Resources)
Light Industry, 3 Dice
-[ ] Farming Tool Production, 1 die (10 Resources)
-[ ] Hand Tool Production, 1 die (10 Resources)
-[ ] Mills (Stage 1), 1 dice (10 Resources)
Chemical Industry, 2 Dice
-[ ] Sulfuric Acid Production, 1 die (5 Resources)
-[ ] Alternative Feedstock Production Routes, 1 die (10 Resources)
Agriculture, 3 Dice
-[ ] Agricultural Education, 2 die (10 Resources)
-[ ] Village Educational Cadre Instruction, 1 dice (5 Resources)
Services, 3 +1 Free = 4 Dice
-[ ] Primary Schools (Stage 1), 2 dice (10 Resources)
-[ ] Vocational Education, 2 dice (10 Resources)
Military, 4 Dice
-[ ] Arquebus Production (Stage 3), 2 dice (20 Resources)
-[ ] Cannon Production (Stage 2), 1 die (15 Resources)
-[ ] Rifle Trials, 1 die (5 Resources)
Bureaucracy, 2 Dice
-[ ] Creation of Mobile Units, 1 die
-[ ] Influence Central Committee Appointments, 1 die
Total Cost: 200/280 Resources, 80R reserved
Plan basically built around reforming the military and heavy industry. Not really using the winter season for construction, but with our own domestic coal and steel the eventual labor savings should more then make up for that. Improvements in farming education are also prioritized to complete, so that we are not doing them right as the planting season is starting for our summer crops. Ideally, everything will finish to prepare us for a strong harvest next year and a winter of heavy labor using newly produced steel tools. Only thing worse then moving masses of earth with steel tools is trying to do it with copper.
Education is our well, long term, and mills can still make significant progress in theory without it. We shouldn't be mass-milling grain until the end of the second trimester next year, so we have a bit of time to let them build out slowly, or hammer them down next turn. It can just be part of our later drive for mass corvee labor during the best season for it.Personally I'd take a free dice from Services and put it on Mills. One way or another, Mills need two dice after all the setbacks we've had.
I would normally agree but our issue is political, we've had such a bad time with them as of late that it's hurt us politically and I don't want to risk that again.Education is our well, long term, and mills can still make significant progress in theory without it. We shouldn't be mass-milling grain until the end of the second trimester next year, so we have a bit of time to let them build out slowly, or hammer them down next turn. It can just be part of our later drive for mass corvee labor during the best season for it.
That is a fair assessment, I just want education to be mostly done so we can roll out adult literacy next turn with some free dice in one decisive effort while also working heavily on massive construction programs. I could shift a dice/will probably approval vote for a plan that does that, but I think the risk is worthwhile, as the more education we get now, the more skilled-ish labor we have next year. And shifting free dice from elsewhere is hard, because well, getting coal and steel is how we can cold stop the inevitable bronze age collapse over tin shortages, and stop killing people anywhere near as quickly in the mines.I would normally agree but our issue is political, we've had such a bad time with them as of late that it's hurt us politically and I don't want to risk that again.