Attempting to Fulfil The Plan: ISOT Edition

New Arizona invading is a concern but I think it's worth the risk to ignore Mobile Units for a turn. New Arizona just lost a major chunk of it's population to Iolcus after all.
 
If it's the difference between losing an entire training season I think it's still worth it to do this turn, there's an inevitable war a few years in our future with somebody and we'll need every edge we can get. 30-50% more training time for the Napoleon cosplayers could make or break us and I'm willing to cut it a little close on PS to get a modern(ish) gunpowder army spun up ASAP.
 
[]Plan Coal, Steel, and the Army
Infrastructure, 4 Dice
-[ ] Derveni-Zapantis Canal, 2 dice (10 Resources)
-[ ] Port Facilities (Stage 1), 1 die (5 Resources)
-[ ] Mycenae Storm Drains, 1 die (10 Resources)
Heavy Industry, 3 dice +2 Free Dice
-[ ] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
-[ ] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
-[ ] Machine Tools, 1 die (15 Resources)
Light Industry, 3 Dice
-[ ] Farming Tool Production, 1 die (10 Resources)
-[ ] Hand Tool Production, 1 die (10 Resources)
-[ ] Mills (Stage 1), 1 dice (5 Resources)
Chemical Industry, 2 Dice
-[ ] Sulfuric Acid Production, 1 die (5 Resources)
-[ ] Alternative Feedstock Production Routes, 1 die (10 Resources)
Agriculture, 3 Dice
-[ ] Agricultural Education, 2 die (10 Resources)
-[ ] Village Educational Cadre Instruction, 1 dice (5 Resources)
Services, 3 +1 Free = 4 Dice
-[ ] Primary Schools (Stage 1), 2 dice (10 Resources)
-[ ] Vocational Education, 2 dice (10 Resources)
Military, 4 Dice
-[ ] Arquebus Production (Stage 3), 2 dice (20 Resources)
-[ ] Cannon Production (Stage 2), 1 die (15 Resources)
-[ ] Rifle Trials, 1 die (5 Resources)
Bureaucracy, 2 Dice
-[ ] Creation of Mobile Units, 1 die
-[ ] Influence Central Committee Appointments, 1 die

Total Cost: 195/280 Resources, 85R reserved

Plan basically built around reforming the military and heavy industry. Not really using the winter season for construction, but with our own domestic coal and steel the eventual labor savings should more then make up for that. Improvements in farming education are also prioritized to complete, so that we are not doing them right as the planting season is starting for our summer crops. Ideally, everything will finish to prepare us for a strong harvest next year and a winter of heavy labor using newly produced steel tools. Only thing worse then moving masses of earth with steel tools is trying to do it with copper.
 
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[]Plan Coal, Steel, and the Army
Infrastructure, 4 Dice
-[ ] Derveni-Zapantis Canal, 2 dice (10 Resources)
-[ ] Port Facilities (Stage 1), 1 die (5 Resources)
-[ ] Mycenae Storm Drains, 1 die (10 Resources)
Heavy Industry, 3 dice +2 Free Dice
-[ ] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
-[ ] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
-[ ] Machine Tools, 1 die (15 Resources)
Light Industry, 3 Dice
-[ ] Farming Tool Production, 1 die (10 Resources)
-[ ] Hand Tool Production, 1 die (10 Resources)
-[ ] Mills (Stage 1), 1 dice (10 Resources)
Chemical Industry, 2 Dice
-[ ] Sulfuric Acid Production, 1 die (5 Resources)
-[ ] Alternative Feedstock Production Routes, 1 die (10 Resources)
Agriculture, 3 Dice
-[ ] Agricultural Education, 2 die (10 Resources)
-[ ] Village Educational Cadre Instruction, 1 dice (5 Resources)
Services, 3 +1 Free = 4 Dice
-[ ] Primary Schools (Stage 1), 2 dice (10 Resources)
-[ ] Vocational Education, 2 dice (10 Resources)
Military, 4 Dice
-[ ] Arquebus Production (Stage 3), 2 dice (20 Resources)
-[ ] Cannon Production (Stage 2), 1 die (15 Resources)
-[ ] Rifle Trials, 1 die (5 Resources)
Bureaucracy, 2 Dice
-[ ] Creation of Mobile Units, 1 die
-[ ] Influence Central Committee Appointments, 1 die

Total Cost: 200/280 Resources, 80R reserved

Plan basically built around reforming the military and heavy industry. Not really using the winter season for construction, but with our own domestic coal and steel the eventual labor savings should more then make up for that. Improvements in farming education are also prioritized to complete, so that we are not doing them right as the planting season is starting for our summer crops. Ideally, everything will finish to prepare us for a strong harvest next year and a winter of heavy labor using newly produced steel tools. Only thing worse then moving masses of earth with steel tools is trying to do it with copper.
Personally I'd take a free dice from Services and put it on Mills. One way or another, Mills need two dice after all the setbacks we've had.
 
Personally I'd take a free dice from Services and put it on Mills. One way or another, Mills need two dice after all the setbacks we've had.
Education is our well, long term, and mills can still make significant progress in theory without it. We shouldn't be mass-milling grain until the end of the second trimester next year, so we have a bit of time to let them build out slowly, or hammer them down next turn. It can just be part of our later drive for mass corvee labor during the best season for it.
 
Education is our well, long term, and mills can still make significant progress in theory without it. We shouldn't be mass-milling grain until the end of the second trimester next year, so we have a bit of time to let them build out slowly, or hammer them down next turn. It can just be part of our later drive for mass corvee labor during the best season for it.
I would normally agree but our issue is political, we've had such a bad time with them as of late that it's hurt us politically and I don't want to risk that again.
 
I would normally agree but our issue is political, we've had such a bad time with them as of late that it's hurt us politically and I don't want to risk that again.
That is a fair assessment, I just want education to be mostly done so we can roll out adult literacy next turn with some free dice in one decisive effort while also working heavily on massive construction programs. I could shift a dice/will probably approval vote for a plan that does that, but I think the risk is worthwhile, as the more education we get now, the more skilled-ish labor we have next year. And shifting free dice from elsewhere is hard, because well, getting coal and steel is how we can cold stop the inevitable bronze age collapse over tin shortages, and stop killing people anywhere near as quickly in the mines.
 
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[ ] Plan Coal, Steel, and the Army and Mills
Infrastructure, 4 Dice
-[ ] Derveni-Zapantis Canal, 2 dice (10 Resources)
-[ ] Port Facilities (Stage 1), 1 die (5 Resources)
-[ ] Mycenae Storm Drains, 1 die (10 Resources)
Heavy Industry, 3 +2 Free = 5 Dice
-[ ] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
-[ ] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
-[ ] Machine Tools, 1 die (15 Resources)
Light Industry, 3 +1 Free = 4 Dice
-[ ] Farming Tool Production, 1 die (10 Resources)
-[ ] Hand Tool Production, 1 die (10 Resources)
-[ ] Mills (Stage 1), 2 dice (10 Resources)
Chemical Industry, 2 Dice
-[ ] Sulfuric Acid Production, 1 die (5 Resources)
-[ ] Alternative Feedstock Production Routes, 1 die (10 Resources)
Agriculture, 3 Dice
-[ ] Agricultural Education, 2 die (10 Resources)
-[ ] Village Educational Cadre Instruction, 1 dice (5 Resources)
Services, 3 Dice
-[ ] Primary Schools (Stage 1), 1 die (5 Resources)
-[ ] Vocational Education, 2 dice (10 Resources)
Military, 4 Dice
-[ ] Arquebus Production (Stage 3), 2 dice (20 Resources)
-[ ] Cannon Production (Stage 2), 1 die (15 Resources)
-[ ] Rifle Trials, 1 die (5 Resources)
Bureaucracy, 2 Dice
-[ ] Creation of Mobile Units, 1 die
-[ ] Influence Central Committee Appointments, 1 die

Total Cost: 195/280 Resources, 85R reserved

An alt plan that has a 2nd die on Mills.

I should note that Mills cost 5 RpD, so Blackstar's plan should have Mills costing 5 R since she's only using 1 die.
 
[X]Plan Coal, Steel, and the Army
Infrastructure, 4 Dice
-[X] Derveni-Zapantis Canal, 2 dice (10 Resources)
-[X] Port Facilities (Stage 1), 1 die (5 Resources)
-[X] Mycenae Storm Drains, 1 die (10 Resources)
Heavy Industry, 3 dice +2 Free Dice
-[X] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
-[X] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
-[X] Machine Tools, 1 die (15 Resources)
Light Industry, 3 Dice
-[X] Farming Tool Production, 1 die (10 Resources)
-[X] Hand Tool Production, 1 die (10 Resources)
-[X] Mills (Stage 1), 1 dice (5 Resources)
Chemical Industry, 2 Dice
-[X] Sulfuric Acid Production, 1 die (5 Resources)
-[X] Alternative Feedstock Production Routes, 1 die (10 Resources)
Agriculture, 3 Dice
-[X] Agricultural Education, 2 die (10 Resources)
-[X] Village Educational Cadre Instruction, 1 dice (5 Resources)
Services, 3 +1 Free = 4 Dice
-[X] Primary Schools (Stage 1), 2 dice (10 Resources)
-[X] Vocational Education, 2 dice (10 Resources)
Military, 4 Dice
-[X] Arquebus Production (Stage 3), 2 dice (20 Resources)
-[X] Cannon Production (Stage 2), 1 die (15 Resources)
-[X] Rifle Trials, 1 die (5 Resources)
Bureaucracy, 2 Dice
-[X] Creation of Mobile Units, 1 die
-[X] Influence Central Committee Appointments, 1 die

Total Cost: 195/280 Resources, 85R reserved
 
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[X]Plan Coal, Steel, and the Army
 
[X] Plan Coal, Steel, and the Army and Mills
Infrastructure, 4 Dice
-[X] Derveni-Zapantis Canal, 2 dice (10 Resources)
-[X] Port Facilities (Stage 1), 1 die (5 Resources)
-[X] Mycenae Storm Drains, 1 die (10 Resources)
Heavy Industry, 3 +2 Free = 5 Dice
-[X] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
-[X] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
-[X] Machine Tools, 1 die (15 Resources)
Light Industry, 3 +1 Free = 4 Dice
-[X] Farming Tool Production, 1 die (10 Resources)
-[X] Hand Tool Production, 1 die (10 Resources)
-[X] Mills (Stage 1), 2 dice (10 Resources)
Chemical Industry, 2 Dice
-[X] Sulfuric Acid Production, 1 die (5 Resources)
-[X] Alternative Feedstock Production Routes, 1 die (10 Resources)
Agriculture, 3 Dice
-[X] Agricultural Education, 2 die (10 Resources)
-[X] Village Educational Cadre Instruction, 1 dice (5 Resources)
Services, 3 Dice
-[X] Primary Schools (Stage 1), 1 die (5 Resources)
-[X] Vocational Education, 2 dice (10 Resources)
Military, 4 Dice
-[X] Arquebus Production (Stage 3), 2 dice (20 Resources)
-[X] Cannon Production (Stage 2), 1 die (15 Resources)
-[X] Rifle Trials, 1 die (5 Resources)
Bureaucracy, 2 Dice
-[X] Creation of Mobile Units, 1 die
-[X] Influence Central Committee Appointments, 1 die
Total Cost: 195/280 Resources, 85R reserved

And I'll approval vote CrazyCryo's Plan because I like still having 1 die on Bureaucracy recruitment.

[X]Plan Guns, Geology, and Scrolls
 
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I still think there's value in continuing to fill out the bureaucracy so I'm sticking with my plan, but I'll toss an approval vote at the mills version of Blackstar's plan too. It's not the end of the world if we stop recruiting bureaucrats for a turn or two, the civil service academy does need some time to train up the first classes after all.

[X]Plan Guns, Geology, and Scrolls
-[X]Infrastructure (4 dice) 35 Resources
--[X]Derveni-Zepantis Canal: 350/1200, 2 dice (20R)
--[X]Port Facilities (Stage 1): 0/150, 1 die (5R)
--[X]Mycenae Storm Drains: 85/100, 1 die (10R)
-[X]Heavy Industry (3 dice + 1 Free) 45 Resources
--[X]Kópos Coal Mine (Stage 1): 0/125, 2 dice (20R)
--[X]Thríambos Ironworks (Stage 1): 50/100, 1 die (10R)
--[X]Machine Tools: 58/100, 1 die (15R)
-[X]Light Industry (3 dice + 1 Free) 30 Resources
--[X]Farming Tool Production: 74/100, 1 die (10R)
--[X]Hand Tool Production: 0/50, 1 die (10R)
--[X]Mills (Stage 1): 32/100, 2 dice (10R)
-[X]Chemical Industry (2 dice) 15 Resources
--[X]Sulfuric Acid Production: 32/50, 1 die (5R)
--[X]Alternative Feedstock Production Routes: 0/30, 1 die (10R)
-[X]Agriculture (3 dice) 15 Resources
--[X]Agricultural Education: 92/150, 1 die (5R)
--[X]Village Educational Cadre Instruction: 0/200, 2 dice (10R)
-[X]Services (3 dice) 15 Resources
--[X]Primary Schools (Stage 1): 54/150, 1 die (5R)
--[X]Vocational Education: 21/100, 2 dice (10R)
-[X]Military (4 dice) 40 Resources
--[X]Arquebus Production (Stage 3): 13/100, 2 dice (20R)
--[X]Cannon Production (Stage 2): 43/50, 1 die (15R)
--[X]Rifle Trials: 0/30, 1 die (5R)
-[X]Bureaucracy (2 dice + 1 Free) 5 Resources, -10 PS
--[X]Recruit Downtimers To Bureaucracy, 1 die (5R)
--[X]Creation of Mobile Units: DC 15 (-5 PS)
--[X]Influence Central Committee Appointments, 1 die (-5PS)
-[X]Total Cost: 200/280 Resources, 80R reserved

[X] Plan Coal, Steel, and the Army and Mills
 
Adhoc vote count started by garphield on Apr 10, 2023 at 5:56 PM, finished with 35 posts and 12 votes.

  • [X] Plan Coal, Steel, and the Army and Mills
    -[X] Derveni-Zapantis Canal, 2 dice (10 Resources)
    -[X] Port Facilities (Stage 1), 1 die (5 Resources)
    -[X] Mycenae Storm Drains, 1 die (10 Resources)
    -[X] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
    -[X] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
    -[X] Machine Tools, 1 die (15 Resources)
    -[X] Farming Tool Production, 1 die (10 Resources)
    -[X] Hand Tool Production, 1 die (10 Resources)
    -[X] Mills (Stage 1), 2 dice (10 Resources)
    -[X] Sulfuric Acid Production, 1 die (5 Resources)
    -[X] Alternative Feedstock Production Routes, 1 die (10 Resources)
    -[X] Agricultural Education, 2 die (10 Resources)
    -[X] Village Educational Cadre Instruction, 1 dice (5 Resources)
    -[X] Primary Schools (Stage 1), 1 die (5 Resources)
    -[X] Vocational Education, 2 dice (10 Resources)
    -[X] Arquebus Production (Stage 3), 2 dice (20 Resources)
    -[X] Cannon Production (Stage 2), 1 die (15 Resources)
    -[X] Rifle Trials, 1 die (5 Resources)
    -[X] Creation of Mobile Units, 1 die
    -[X] Influence Central Committee Appointments, 1 die
    [X]Plan Coal, Steel, and the Army
    -[X] Derveni-Zapantis Canal, 2 dice (10 Resources)
    -[X] Port Facilities (Stage 1), 1 die (5 Resources)
    -[X] Mycenae Storm Drains, 1 die (10 Resources)
    -[X] Kópos Coal Mine (Stage 1), 3 dice (30 Resources)
    -[X] Thríambos Ironworks (Stage 1), 1 dice (10 Resources)
    -[X] Machine Tools, 1 die (15 Resources)
    -[X] Farming Tool Production, 1 die (10 Resources)
    -[X] Hand Tool Production, 1 die (10 Resources)
    -[X] Mills (Stage 1), 1 dice (5 Resources)
    -[X] Sulfuric Acid Production, 1 die (5 Resources)
    -[X] Alternative Feedstock Production Routes, 1 die (10 Resources)
    -[X] Agricultural Education, 2 die (10 Resources)
    -[X] Village Educational Cadre Instruction, 1 dice (5 Resources)
    -[X] Primary Schools (Stage 1), 2 dice (10 Resources)
    -[X] Vocational Education, 2 dice (10 Resources)
    -[X] Arquebus Production (Stage 3), 2 dice (20 Resources)
    -[X] Cannon Production (Stage 2), 1 die (15 Resources)
    -[X] Rifle Trials, 1 die (5 Resources)
    -[X] Creation of Mobile Units, 1 die
    -[X] Influence Central Committee Appointments, 1 die
    [X]Plan Guns, Geology, and Scrolls
    -[X]Infrastructure (4 dice) 35 Resources
    --[X]Derveni-Zepantis Canal: 350/1200, 2 dice (20R)
    --[X]Port Facilities (Stage 1): 0/150, 1 die (5R)
    --[X]Mycenae Storm Drains: 85/100, 1 die (10R)
    -[X]Heavy Industry (3 dice + 1 Free) 45 Resources
    --[X]Kópos Coal Mine (Stage 1): 0/125, 2 dice (20R)
    --[X]Thríambos Ironworks (Stage 1): 50/100, 1 die (10R)
    --[X]Machine Tools: 58/100, 1 die (15R)
    -[X]Light Industry (3 dice + 1 Free) 30 Resources
    --[X]Farming Tool Production: 74/100, 1 die (10R)
    --[X]Hand Tool Production: 0/50, 1 die (10R)
    --[X]Mills (Stage 1): 32/100, 2 dice (10R)
    -[X]Chemical Industry (2 dice) 15 Resources
    --[X]Sulfuric Acid Production: 32/50, 1 die (5R)
    --[X]Alternative Feedstock Production Routes: 0/30, 1 die (10R)
    -[X]Agriculture (3 dice) 15 Resources
    --[X]Agricultural Education: 92/150, 1 die (5R)
    --[X]Village Educational Cadre Instruction: 0/200, 2 dice (10R)
    -[X]Services (3 dice) 15 Resources
    --[X]Primary Schools (Stage 1): 54/150, 1 die (5R)
    --[X]Vocational Education: 21/100, 2 dice (10R)
    -[X]Military (4 dice) 40 Resources
    --[X]Arquebus Production (Stage 3): 13/100, 2 dice (20R)
    --[X]Cannon Production (Stage 2): 43/50, 1 die (15R)
    --[X]Rifle Trials: 0/30, 1 die (5R)
    -[X]Bureaucracy (2 dice + 1 Free) 5 Resources, -10 PS
    --[X]Recruit Downtimers To Bureaucracy, 1 die (5R)
    --[X]Creation of Mobile Units: DC 15 (-5 PS)
    --[X]Influence Central Committee Appointments, 1 die (-5PS)
    -[X]Total Cost: 200/280 Resources, 80R reserved

Vote closed for [X] Plan Coal, Steel, and the Army and Mills

Derveni-Zapantis Canal: 35+15-10+15+350=405/1050
Port Facilities (Stage 1): 1d 53-5=48/125
Mycenae Storm Drains: 68-5+85=148/100 complete
Kópos Coal Mine (Stage 1): 53+3+14-15=55/125
Thríambos Ironworks (Stage 1): 3-5+50=50/100
Machine Tools: 86-5+58=139/100 complete +5 Political Support
Farming Tool Production: 92-5+74=161/100 complete
Hand Tool Production: 61-5=56/50 complete
Mills (Stage 1): 50+53-10+32=125/100 complete
Sulfuric Acid Production: 72-5+32=99/50 complete
Alternative Feedstock Production Routes: 84-5=79/30 complete quality dice 7+15=22
Agricultural Education: 86+61+92=239/150 complete

Village Educational Cadre Instruction: 24-5=19/200
Primary Schools (Stage 1): 71-5+54=120/150

Vocational Education: 66+50-10+21=127/100 complete
Arquebus Production (Stage 3): 38+63-10+13=104/100 complete quality dice 63
Cannon Production (Stage 2): 14-5+43=52/50 complete quality dice 81
Rifle Trials: 89-5=84/30 complete quality dice 69
Creation of Mobile Units: 60-5=55/15 passed
Influence Central Committee Appointments: 98-5=93
garphield threw 12 100-faced dice. Reason: plan 1 Total: 533
35 35 15 15 53 53 68 68 53 53 3 3 14 14 3 3 86 86 92 92 61 61 50 50
garphield threw 12 100-faced dice. Reason: plan 2 Total: 682
53 53 72 72 84 84 86 86 61 61 24 24 71 71 66 66 50 50 38 38 63 63 14 14
garphield threw 3 100-faced dice. Reason: plan 3 Total: 247
89 89 60 60 98 98
garphield threw 12 100-faced dice. Reason: secret 1 Total: 538
28 28 40 40 10 10 51 51 68 68 80 80 24 24 67 67 57 57 64 64 31 31 18 18
garphield threw 10 100-faced dice. Reason: secret 2 Total: 521
33 33 4 4 20 20 87 87 95 95 8 8 85 85 38 38 93 93 58 58
garphield threw 4 100-faced dice. Reason: quality dice Total: 220
7 7 63 63 81 81 69 69
garphield threw 1 100-faced dice. Reason: harvest Total: 76
76 76
 
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Our Bureaucracy Rolls continue to be godlike.

Downside is that with exactly 50 on the first 2 dice combined with our per-die penalty, we went under the minimum required progress for the Canal unless an omake bonus is able to be used on that.
 
Derveni-Zapantis Canal: 35 + 15 - 20 = 40; 40 + 350 = 390/1050 Progress
Port Facilities(Stage 1): 53 - 5 = 48; 48/125 Progress
Mycenae Storm Drains: 68 - 5 = 63; 63 + 85 = 148/100 Progress
Kópos Coal Mine (Stage 1): 53 + 3 + 14 - 15 = 55; 55/125 Progress
Thríambos Ironworks (Stage 1): 3 - 5 = 0; 0 + 50 = 50/100 Progress
Machine Tools: 86 - 5 = 81; 81 + 58 = 139/100 Progress
Farming Tools: 92 - 5 = 87; 87 + 74 = 161/100 Progress
Hand Tools: 61 - 5 = 56; 56/50 Progress
Mills (Stage 1): 50 + 53 - 10 = 93; 93 + 32 = 125/100 Progress
Sulfuric Acid Production: 72 - 5 = 67; 67 + 32 = 99/50 Progress
Alternative Feedstock Production Routes: 84 - 5 = 79; 79/30 Progress
Agricultural Education: 86 + 61 = 147; 147 + 92 = 239/150 Progress
Village Educational Cadre Instruction: 24 - 5 = 19; 19/200 Progress
Primary Schools (Stage 1): 71 - 5 = 66; 66 + 54 = 120/150 Progress
Vocational Education: 66 + 50 - 10 = 106; 106 + 21 = 127/100 Progress
Arquebus Production (Stage 3): 38 + 63 - 10 = 91; 91 + 13 = 114/100 Progress
Cannon Production (Stage 2): 14 - 5 = 9; 9 + 43 = 52/50 Progress
Rifle Trials: 89 - 5 = 84; 84/30 Progress
Creation of Mobile Units: 60 - 5 = 55; 55 vs DC 15
Influence Central Committee Appointments: 98 - 5 = 93 (Quality Die)

Okay so, overall pretty good except for two major blemishes. 1, the Canal rolled under required progress for completion, so unless we can use an omake bonus there, we're down some PS.

2nd, the Coal and Iron part of the plan really bombed its rolls. Fortunately next turn is the Free Season, so we can grab more peasants to throw at that next turn, but still, ow.
 
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Derveni-Zapantis Canal: 350 + 35 + 15 + (-5*2) = 390/1200
Port Facilities (Stage 1): 53 - 5 = 48/150
Mycenae Storm Drains: 85 + 68 - 5 = 148/100

Kópos Coal Mine (Stage 1): 53 + 3 + 14 + (-5*3) = 55/125
Thríambos Ironworks (Stage 1): 50 + 3 - 5 = 48 or 50, depending on whether going negative costs us progress?
Machine Tools: 58 + 86 - 5 = 139/100, +5 PS

Farming Tool Production: 74 + 95 - 5 = 164/100
Hand Tool Production: 61 - 5 = 56/50
Mills (Stage 1): 32 + 50 + 53 + (-5*2) = 125/100

Sulfuric Acid Production: 32 + 72 - 5 = 99/50
Alternative Feedstock Production Routes: 84 - 5 = 79/30

Agricultural Education: 92+ 86 + 61 = 239/150
Village Educational Cadre Instruction: 24 - 5 = 19/200

Primary Schools (Stage 1): 54 + 71 - 5 = 120/150
Vocational Education: 21 + 66 + 50 + (-5*2) = 127/100

Arquebus Production (Stage 3): 13 + 38 + 63 + (-5*2) = 104/100
Cannon Production (Stage 2): 43 + 14 -5 = 52/50
Rifle Trials: 89 - 5 = 84/30

Creation of Mobile Units: 60 - 5 = 55 vs DC 15
Influence Central Committee Appointments: 98 - 5 = 93
 
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