Turn 9
Stewardship (Choose Three):
[ ] Moonshot, Part 1
With your corporations insights into powered flight, it was only natural for Vales council to come to you with questions regarding the potential to go beyond the atmosphere. Beyond the theoretical benefits of remote platforms placed in orbit, the temporal anomaly surrounding the moon has been a mystery for countless generations, one you are now in a unique possibility to investigate. It will, of course, take years before anything major is done... But this is the first step
. Cost: 50 Upkeep: 0 Success on: ??? Rewards: High Altitude Dust Research, ???. +10 to roll if taken with "CC: Verticality". +10 to roll if taken with Lunatic Dream.
[ ] Weapons Galore
The mechashift weapons you've developed have proven to be quite an enticing purchase, not just in Vale but worldwide. Patents on technology that can greatly impact humanities actions against the Grimm are strictly regulated, but even so, there's no denying that you have no small amount of competitive advantage at the moment. Eventually, the technology will circulate, but right now you have an opportunity that could well be your "in" to the international Huntsman community.
Cost: 20 Upkeep: 20 Success on: 15/40/65. Reward: +50 Income. Additional Mechashift proliferation. Additional Huntsman community contacts and connections.
[ ] External Pressure
Mistral has attempted to deny your company entry, but they've done it in a clumsy and foolish way, ripe for exploitation. Teach your opponents why attempting to bar your way will only lead to worse consequences, and obtain control over another kingdoms Faunus population.
Cost: 50 Upkeep: 0 Success on: 10/40/70 Rewards: Greatly increased influence in Mistral. Increased influence with Mistral Faunus. Increased reputation worldwide. Increased production capacity. +120 income.
[ ] Collaboration
Silica Fall has expressed her desire for Beacon and Haven to share notes on Dust research, and Arc has agreed. Naturally, the bulk of the work dealing with this has fallen on
your shoulders. Get this collaboration running smoothly and quickly, and reap the benefits.
Cost: 0 Upkeep: 0 Success on: 20/50/80 Rewards: Increased influence with Haven. Dust Casting Progress. Possibility of refining a Dust Casting style.
Martial (Locked):
[x] Blind Spot
It will take quite some practice, especially since you must do it discreetly. But learning to fight completely blind is not a particularly uncommon skill amongst high level Huntsmen, and your abilities to remotely sense Dust and Grimm are already at the requisite level. The loss of an eye does not need to handicap you. Not for long.
Success on: 30/60/90 Rewards: Reduce or eliminate Martial penalty from the loss of your eye. Potential to increase Aura control. Potential to gain "Blind Fighter" trait.
Diplomacy (Choose Two):
[ ] Business Ties
With your manipulations during the Vytal Festival, it was simplicity itself to arrange for the Schnee Dust Company to have a monopoly on Dust Mining in all but name. Now, you need to ensure that you can actually
make use of all those resources. You'll need to put on an elaborate charade, fooling those watching both Cheshire Industries and the Schnee Dust Company, as well as those invested in both corporations... But the gains will be immense.
Success on: 20/50/80 Rewards: Increased access to Schnne Dust Company resources, decreased suspicion gain chances in Atlas. +100 Income.
[ ] Cool and Shady
Shade Academy needs teachers. Team HERO, including the
tragically injured Ozpin, remain on tap to begin teaching once the Academy completes construction (scheduled for this year), but they're hardly the only candidates. Have a look at who else might be willing to teach - and while you're at it, scout Vacuo for talent that might be of use to you,
personally, as well.
Success on: 20/40/60 Rewards: Increased influence and control over Shade Academy. Increased reputation with Shade Academy and Vacuo. Potential recruitment?
[ ] Reaching Out
With your recent actions, you've spurred anti-Royalist sentiment and screening back into action - but you've also likely galvanized those that remain dedicated to the cause. Act quickly, and snatch them up now - or lose potential allies forever, as the new kingdoms redouble their efforts to stamp them out.
Success on: 50/80/90. Rewards: Establish ties with foreign anti-establishment groups. New actions available outside of Vale. ???.
Intrigue (One Locked, Choose One) (+15 to Vale Based Rolls):
[x] Acting Lessons (Locked)
Through direct Dust control, and just a touch of illusion, you can control your false eye with nearly the same fidelity as your actual eye. But that "almost" takes on quite a different tone, when you're surrounded by high-level Huntsmen who have known you for years, and the consequences for failure are this high. Refine your acting abilities, practice controlling the eye until it becomes unconcious, and you might just get past this.
Success on: 20/50/80. Rewards: Refine your Aura and Dust control. Keep suspicions off of you.
[ ] Queen Takes Bishop
There's a difference between control, and
control. You control Schnee, and through Bishop Investigations, Schnee has massive influence over the policing sector in Vale. But with things left as they stand,
your influence is far too diluted and delayed for your tastes. Cut out the middleman, and establish a firm power base in Vale's intelligence sector, once and for all.
Success on: 15/25/45. Rewards: Render Vale's council entirely blind and deaf with regards to the goings-on of the world, save for what you permit.
[ ] Grave Robbing
There's an awful lot of artifacts lying around in Vacuo, and not all of the tombs are open to foreign visitors... legally. But the antiquities trade is one of the Jade Serpents hallmarks, which means involving yourself in their dealings in Vacuo could lead to a most profitable partnership, for everyone.
Success on 20/40/80. Reward: Help the Jade Serpent identify and move Vacuan artifacts. Increased reputation with Jade Serpent. +100 Income. First pick of any particularly juicy artifacts.
Learning (Choose Two) (+20 to C.C. Rolls):
[ ] CC: Verticality
There's aircraft, and then there's
aircraft. Cheshire Industries has a decent share of the aviation market, which has been slowly increasing from year to year, but that's not even close to the limit of your ambitions. Dedicate some time to creating a truly remarkable improvement to the current state-of-the-art, and you could capture the imagination of people - and governments - around the world.
Cost: 30 Upkeep: 10 Success on: 20/40/60. Rewards: Aircraft performance improves. Improved presence in aviation market.
[ ] CC: Prosthetics
As you've been informed of by a contrite Atlas official, Ozwald Ozpin was greviously injured during an altercation with the unknown thief. Given your role as his teacher, it wouldn't be suspicious if Cheshire Crafts began looking into research on how to integrate implants into the body - considering both issues involving biological rejection, as well as lack of Aura flow.
Cost: 20 Upkeep: 20 Success on: 20/40/60. Rewards: Cheshire Crafts make major inroads and progress on prosthetics and implants. ???.
[ ] On The Origin of Species
Aurion the Valient does not recognize the word "Faunus". Given that you're speaking directly with his
soul, a means of communication far beyond needing a translation convention, this is somewhat disconcerting. You have no idea what this might mean, but you trust a first hand account over any amount of theory, and the facts seem clear - four thousand years ago, there were no Faunus in central Saunus, in what would become Vale. Investigate why.
Cost: 50 Upkeep: 0 Success on: 30/60/90. Rewards: Information on the origins of Faunus. ???
Piety (Choose Three)(+10 to C.C. Rolls):
[ ] Beacon: Crocea Mors
If one wishes to discuss artifacts located in Vale, one need look no further then Headmaster Arc's ancestral sword. Perhaps the purest expression of Star Platinum besides the Royal Crowns themselves, with the secrets of its forging lost to time, it is
literally priceless. And you have the chance to study it. Don't waste it.
Success on: 40/80/100. Reward: Information on Crocea Mors in particular, and Star Platinum in general. +10 to roll if taken with "Unlimited Power".
[ ] Lunatic Dream
Aurion talks of legends, ancient even in his time, of the moon-that-was: A whole, unbroken disk of silver light in the sky. He speaks of the calamity that struck, when the moon was broken, and of the nightmares that were born of the furious moons anger and rage. This is all apocryphal, but he
also speaks of a temple dedicated to the priestesses of the moon, and their ties to the seasons.
Success on: 40/70/100. Rewards: Investigate the origins of the Maidens, and their connection to the shattered moon. +10 to roll if taken with "Moonshot, Part One".
[ ] Beacon: Shattered Ziggarut
Ah, yes. Vacuo still have not discovered just how important these ruins might be, offering them to Vale's archeology department so freely, nestled amongst a list of Tier 3 sites. You... you know better. One of the only known resting places of the Silver Eyed Warriors, this ruin is an
invaluable opportunity. The more you delay, the greater the chance your prize will be denied.
Success on: 10/50/90. Rewards: Knowledge, Ancient Artifacts, ???.
[ ] CC: Advanced Thaumic Research
You've broken the soul down to it's most fundamental level - now examine it's interactions! How are new souls formed, and what shapes them? What
is a Semblance, at the most basic level, and can multiple Semblances be combined? You've been given the green light from Vale to pursue perhaps the most detailed study of the soul ever undertaken.
Action takes two turns. Success on: 30/60/90. Rewards: Massive advances in soul research.
[ ] Unlimited Power
You have retrieved an artifact of untold potential, a birthright from your fallen nation. Examine it, learn from it, and
master it.
Success on: 10/30/50/70/90. Rewards: Increase Em-Iâ Artifact attunement from "Adept" to "Master". ??? +10 to roll if taken with "Crocea Mors".
Personal (1 Locked, 1 Free):
[x] Teaching (Locked)
You're taking some time off from preparing students for the Vytal festival, given your important duties in establishing the fledgling Shade academy, and in the increasing cooperation between Beacon and Haven. You're certain Clara and Arc will do fine in your stead.
Success on 30/60/90. Reward: Teach Vale's future Huntsmen and Huntresses. +50 to roll from previous turns.
[ ] Coronation
What have you accomplished, with your actions so far, and what will you do in the future. Those who cared for you, raised you... what would they think? What do they deserve? What obligations does a ring of Starmetal and a Maiden's Jewel place upon you? Consider these thoughts, and reflect.
Automatic Success. Gain: Mental Stability, Conviction.
[ ] Family Matters
Gervain has family in Atlas. Having fallen in your service, it's your responsibility to let them know what occured, and compensate them. Moreover, as his death
was a result of your actions... Expressing the imprint he left on the world through your Semblance is not beyond your power.
Success on 20/50/100. Rewards: Closure. ???.
AN: Ugh. This was already running late. I'll edit the SDC results into the Turn 8 results page tommorow, and post the Turn 9 SDC vote options at the same time.
Given how many actions you guys have nowadays, I'm probably gonna do split the action sets into multiple votes and updates soon, like C.O.R.E. did.