- Location
- The sixth circle of Hell (second on weekends)
- Pronouns
- She/Her
Yup. Because Martial Arts charm trees are bloated, poorly balanced and have nothing to do with how actual martial arts work, since learning formalised ways to effectively use your body to disable or hurt people does not have any connection to superpowers. So we got rid of them, which instantly rid the system of an enormous amount of multi-tiered, overly-complex, page-bloated cross-splat cruft, moved the "I punch you with my fists in magical ways" stuff back into native brawling melee charmtrees where it can be appropriately balanced and introduced an incentive to stunt yourself as fighting in a certain way that you learn carefully and which will use specific weapons - for instance, Dynasts trained in Five Dragon Style will use the bow, the sword and the spear, meaning they're not omnitactical combat hydras but they're also not mono-weapon purists who never use anything but the one daiklave. This also had the benefit of opening up specialties into a more comprehensive system which allows a historian to, for instance, have a fair grasp of general history and a much more in-depth knowledge of a specific field (Lore 2, Scavenger Lands Sagas Style 2).Thank you. Actually, that Style/Principle thing was a big thing I was looking for.
With this system, you got rid of Martial Art charm-trees, right?
I went and looked at it, and while I understand that Principle part, I don't get how Styles can replace Martial Arts. It looks like it's solely a replacement for Specialties.
And that's why Keris uses a recognisable whirling baguazhang-like formal Dynastic spear style that's a close relative of the Air Dragon polearm forms, loves feinting and using misdirection and staying mobile when she fights whether she's using her spear or her kerises, but is still noticeably feral in her movements and will totally fall back on vicious and dirty tricks if you back her into a corner and deny her from using her Lance - which is honestly a much more unique personal style than just "someone who uses White Reaper with a Dire Lance", and a great deal easier to balance.
And yeah, you will notice that I try to apply my Styles whenever I can in Kerisgame, because they're 3-4 extra dice depending on whether or not I can apply a Style bonus to my action, and that's a hell of a lot. Keris is still pretty shit at lying, but she can bluff with the best of them - literally; her fast-talking half-truths pool is 10-14 depending on whether she's using Politics or Presence - the high end of mortal ability, even without Excellency use. If she's in a context where she can't use sheer force of personality and has to fall back on Politics, her Mendaciloquent Maverick Style is literally almost half her pool, and contributes as many dice as her base Attribute+Ability.
Edit: Also, bluntly, Styles are so much easier to homebrew. Seriously, they're like Pringles. I started sketching out a selection of different Ranged tactics a while back and then suddenly I had accidentally five different Ranged Styles and was considering what I could do with Command. And unlike Martial Arts Charm trees, they're almost impossible to break mechanically if you keep to the guidelines (Specialty-level tight, no more than +/- 1 die or +/1 1 success-equivalent at the +3 level, no bonus can always apply).