Ascensions and Transgressions: the Tales of Keris Dulmeadokht (Exalted game)

Would it be accurate to say he does what he just to get accolades and maintain his life of pleasure, but not much more?

Well, I think the most notable and defining thing about how Naan's great flaw manifests is that he will almost certainly never get sorcery.

Because sorcery requires a sacrifice, a choice that causes momentary discomfort for long term gain. It requires a willingness to change your current circumstances, and that is what he doesn't have.

If Oula was human and got the kind of Twilight or New Moon Exaltation that are sulking about how they're only allowed to pick humans when she's an incredible candate for them, she'd do much, much better things with the power than him.

(of course, she's already a silver dolphin shapeshifter-sorceress with moon themes. Much like Keris, Oula codes as a Lunar)
 
Secrets Revealed - Chapter 3
Y'know, technically this is only the start of the second session of this arc. We've just had two really long ones, so what was meant to be two sessions in Hell has turned into four chapters. My estimates about arc length may have been a little off.

Still! Here is Chapter 3! We have some delightful mentor/student stuff in two different pairings, with Keris playing both roles between the two of them, but that's not what you're really here for. No, you're here for the fun stuff. Now, I must warn you. It is possible that this chapter may prove hazardous to your health. If your doctor has recommended you avoid sources of pure, distilled schadenfreude or if you have a medical condition that may be exacerbated by hysterical laughter; perhaps consult a GP before reading to go over mitigation options, or have someone else give you a cliff's notes in advance so that the impact is reduced. After all, this is perhaps the sweetest and most viciously gleeful moment in the game thus far by some metrics, and I wouldn't want anyone to suffer consequences to their health on account of being insufficiently prepared for their grin spreading wide enough to split their face in two.

If you don't have any such medical condition, on the other hand; by all means read on. And then give me your blind reactions to the scene in question so I can cackle over them.

You'll know the one I mean.

It's hard to miss.
 
My immediate reaction to this chapter is greatly intensified dislike of Balanodo. This chapter makes him seem less like an archetype existing in the real world who unknowingly harms those in contact with him as an unavoidable consequence of his inherent nature and more like a serial predator who uses the worst forms of manipulation to prey on those weaker this him. I would hope that this new perspective will influence the way that Keris and Eko interact with Asarin. It would be very disturbing to me if Eko were to ignore this incident and continue supporting Asarin in her hopeloss "love" for Balanodo.

I hope that we can see Asarin overcome his pervasive influence on her and becoming a new entity. She is a really interesting character and her development into something more than Balanodo's haremette seems like it could be the catalyst for a fantastic character arc.
 
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Okay. So I knew Balanodo was going to be around, and even that he'd caught Keris temporarily from the Discord. Didn't know that he'd specifically hunted her down and caused a situation such that she came in contact with his skin and poisons quite like that though. Having said that, I absolutely love how it was resolved. Bringing back something that hasn't really been touched for a while, and yet is just as terrifyingly awesome as it was back then.

It looks like people had forgotten that whilst Sasi is Keris' main love, that doesn't mean she was her original love post-Exaltation... and more importantly, that she also has another love. The one who gave her those scares. The reason she's the Wind-Kissed. And in Hell, being kissed by The Wind is uh... Well, there's only one Wind that could be the Wind and she's a very scary thing. If you are drastically underselling it.

Also liked the ending with Sasi. Is that Shintai her Lamia form that we saw in Ney's Boss' pyramid? Can I ask why you said it's not a combat form if it is? Because it is extremely effective at combat...
 
Also liked the ending with Sasi. Is that Shintai her Lamia form that we saw in Ney's Boss' pyramid? Can I ask why you said it's not a combat form if it is? Because it is extremely effective at combat...
Twin Soul Synthesis Shintai
Cost: 16m, 1wp; Mins: Id 4, Enlightenment 9; Type: Simple
Keywords: Combo-Basic, Form-type, Obvious
Duration: One scene
Prerequisite Charms: Snarling Lower-Soul
Drawing on the union between hun and po, Keris's lower body elongates and twists into a monstrous serpentine form as her torso swells. At the end of the transformation, from the waist up she resembles a feral-featured white-haired woman with a mane of silver feathers, while below the waist she is a feathered serpent. Her fifteen-metre-long form has something of both dragons and felines about it, and her human torso swells by half its size again to match its scale; reducing mundane clothing and armour to tatters but leaving artifact coverings intact. The following benefits apply for as long as this Charm is active:
  • She gains all effects from Snarling Lower-Soul for free, including the alterations to her features, and counts as being in Limit Break for the purposes of Lurker in the Mists.
  • All Shaping effects which would transform Keris's body become Obvious to her senses. Any unwanted currently-active effects are shredded on razor-sharp silver feathers, including any unwanted mutations, and she may reflexively reject any further changes even while unconscious or otherwise inactive. Damage rolls from Poison effects are suspended until Keris returns to her natural form, but this damage is merely delayed, not avoided, and Poison penalties continue to apply.
  • All unwanted long-term derangements, Compulsions, Illusions and Servitude effects upon Keris from external sources are eroded over the course of the scene, dealing a level of aggravated damage for each such effect to a maximum of 3.
  • Armoured in silver and grown to inhuman size, Keris increases her lethal and bashing soak and her Move and Dash distances by (Enlightenment - 5) and adds (Enlightenment) to her Physique when performing feats of strength, gaining control of clinches or attacking inanimate objects. Her lower body, covered in razor-sharp silver feathers, can be used as an artifact bloodspike harness when clinching.
    • Razor-feather coils: Accuracy +3, Damage +9L, Defense —, Rate 1, Tags C,P
In Limit Break, this Charm becomes Reflexive, gains the Combo-OK keyword, and its Duration increases to "Until the end of the Limit Break", but may not be voluntarily deactivated.
It does give some combat benefits, but is more useful as a shaping, poison, and mental influence defense while running away.
 
Okay. So I knew Balanodo was going to be around, and even that he'd caught Keris temporarily from the Discord. Didn't know that he'd specifically hunted her down and caused a situation such that she came in contact with his skin and poisons quite like that though. Having said that, I absolutely love how it was resolved. Bringing back something that hasn't really been touched for a while, and yet is just as terrifyingly awesome as it was back then.

It looks like people had forgotten that whilst Sasi is Keris' main love, that doesn't mean she was her original love post-Exaltation... and more importantly, that she also has another love. The one who gave her those scares. The reason she's the Wind-Kissed. And in Hell, being kissed by The Wind is uh... Well, there's only one Wind that could be the Wind and she's a very scary thing. If you are drastically underselling it.

Also liked the ending with Sasi. Is that Shintai her Lamia form that we saw in Ney's Boss' pyramid? Can I ask why you said it's not a combat form if it is? Because it is extremely effective at combat...
Because it isn't a combat form in any way. It has some minor boosts to strength, and heavy automatic damage when in a grapple, but those exist to boost its ability to run away. If someone tries to grab her, she's stronger and better able to break out, and they're taking damage from trying. The size boost makes it easier to get past or through obstacles, and increasing her speed further makes her better able to run away. It's just that Keris is so lethal already, that when she stops holding back and starts running flat out...
 
Also liked the ending with Sasi. Is that Shintai her Lamia form that we saw in Ney's Boss' pyramid? Can I ask why you said it's not a combat form if it is? Because it is extremely effective at combat...
It's a shintai of Keris's po, and her po is all about fear—including being afraid—so it's really more of a GTFO form. The combat effectiveness is not for sticking around to fight and defeat her opponents, it's for fighting her way out.
 
Also liked the ending with Sasi. Is that Shintai her Lamia form that we saw in Ney's Boss' pyramid? Can I ask why you said it's not a combat form if it is? Because it is extremely effective at combat...

Because it's an Essence 4 / Enlightenment 9 Shintai, but the sole combat-applicable effects it provides are a bit of extra soak and a moonsilver bloodspike harness. Almost all its metaphysical oomph goes on being something Keris can drop that will get rid of mind control effects and stuff - it's her "I've fallen under someone's spell, I want to purge that and escape" thing, and so most of its effects go on "being able to run away" and "being able to want to run away".

Compare it to the version of Scarlet Rapture Shintai we use, and the difference becomes clear. Scarlet Rapture Shintai is an E4/E9 combat focussed Shintai, and it has things like "you must be this magical to even hurt me" and "do you like getting flurried? I like flurrying!" and "Sorry, did you think you could Blockade my movement - no, I can just run straight past you and stab the person you're trying to protect".
 
Her running into Balanodo via anime tropes was amusing.

My initial reaction to his speech was that it seemed a little on the nose as a parody, but it being made clear that he was doing it deliberately rather than via obtuse harem protagonistness explained that.

I laughed at the Silent Wind cut in and Keris bullying him ditzily. It was this great combination of hilariousness and "oh shit".
 
My initial reaction to his speech was that it seemed a little on the nose as a parody, but it being made clear that he was doing it deliberately rather than via obtuse harem protagonistness explained that.
Actually, Aleph mentioned in Discord she thinks he actually buys his own Anime Protag narrative, and so was actually not being that two faced. He's just....really like this. Which is appropo, as he's literally designed as a harem anime parody from the ground up.
 
Actually, Aleph mentioned in Discord she thinks he actually buys his own Anime Protag narrative, and so was actually not being that two faced. He's just....really like this. Which is appropo, as he's literally designed as a harem anime parody from the ground up.
I think he started as a minor antagonist in Ravana quest...
 
I'm not sure if it was the Balanodo bit, or if the writing was tighter than usual, but this was definitely a "can't put it down" kind of chapter.
 
I never really read much the sort of manga that Balanodo's based on. The closest I came to the genre was Negima and Ranma 1/2- both of which had somewhat non-sterotypical protagonists- meaning I don't have any built up resentment against harem manga protagonists to speak of, nor any familiarity with the genre in particular- just anime and shonen tropes more generally used. Thus while the parody didn't completely fly over my head, it didn't really feel funny, either. Actually, it reminds me of what I read in this essay. I recognized enough of the individual tropes that it was sort of familiar feeling; the meeting by way of collision, the elements of Balanodo's speech, and Balanodo himself- though he codes to me as a shonen hero sterotype, rather than one for harem manga specifically.

However, it deviates from what I found familiar in how it was put together. The tonal and aesthetic shift from "Kerisgame" to "anime" was as jarring as running headlong into someone; so was the way Balanodo was utterly off base when it came to Keris's character. The romantic aspects of the scene felt bizarre and out of place- in one aspect too overt, too intentional, too smooth and too forward of Balanodo compared to what I'm used to seeing. In another sense, it felt like Balanodo should be giving this speech to...I dunno, a semi-hostile Sasuke-like or delinquint-ish character? Not to a giggly and docile keris. That's probably I got these anime tropes mostly from shonen manga. So in that sense, the fact the scene was romantic in nature at all was unfamiliar. So the whole thing felt just weird to me, with Balanodo going through these familiar shonen-esque lines while conducting an out-of-place seduction scene in a manner that just felt too forward and smooth to come from the stereotypical shonen hero.

So when we got to the kiss scene and OH NO ADORJAN, I was mostly confused about Balanodo's characterization and mildly grateful that things were going back to Kerisgame normal.
 
Basically, one of the big characteristics of Elloge's Third Circles that seems to be going on is that each one runs on their own narrative logic. Thus the tonal dissonance is very much intentional, since there is a bubble of 'bland anime harem tropes' around Balanodo. It's literally an intrusive reality, and thus when Keris brought up Adorjan it was popping that bubble and returning to the normal tone and genre.
 
Secrets Revealed - Chapter 4
Alright you lot; have a Chapter 4. Concerning more entertainment (of a slightly less l-lewd nature this time), some swag presents, a rather more pleasant offer of a promotion than the last one Keris got (but still an unsettling one that makes her uncomfortable), some more lewd and lewd-adjacent stuff, and finally a conversation that Keris has been trying very hard to avoid. Which she did not succeed at.

Still, with that out of the way, it'll be back to the Southwest next session, for some good old-fashioned corruption and subversion. Ah, Keris's social specialties. They are such fun. So cute~

Extras are currently being a pain, I will add them later when they agree to cooperate (or else be crushed under my brutal and merciless heel).
 
Manse: The Topless Tower
And Keris's new manse:

Article:
The Topless Tower
Malfeas (Ipithymia) 2-dot Manse

Within the Street of Golden Lanterns is a five storey-tall tower, made from gaudy gold and with its dome studded with amethysts. Enter on the ground floor, climb it, and once again you are on the ground, though the doors and windows open somewhere else in the Street. Climb again and again, and never will you leave the ground. The sixth floor is the one you entered from. Try to climb down the stairs, and you will always find yourself in the basement. Thus, its floors must always be ascended in order.

The Topless Tower was granted to Keris by the demon princess Ipithymia for her service, and it is a place of excess. Each of its floors opens near places of luxury and vice on the Street, and it makes many demonic pleasures available to its maser. The golden automata who staff it and dwell in the basement cook meals fit for kings and keep the secrets of the hearthstone bearer. Each of the floors is distinct, and goes by a given name:
  • The Veiled Floor is located near to where the walls of Hell have broken down, and the Street opens up onto the sands of Cecelyne. There is a great market here where desert raiders come to sell plunder and buy the vices of Ipithymia. Their woven carpets and exotic skins decorate the walls, and the windows are thin slats that keep out the desert sands.
  • The Pulsing Floor has walls of skin and meat. The air is heavy with the smell of sweat; the curtains here are made of hair; the baths brings mouths to mind. The door here leads to one of the distillery districts. It faces a chained behemoth that Ipithymia crippled long ago and whose blood she takes to make sweet cordials.
  • The Painted Floor is lurid in its art and sculpture, with every surface depicting demonic indulgence and wickedness. Many strange devices and mechanisms are kept here. The servants always place burning incense here that leaves the mind unfocussed and blurs the boundaries of the real. It is positioned in one of the main arteries of the Street, and provides access to many of its tributary roads.
  • The White Floor is stark and bare. Echoes last longer than they should on the marble floors, and the click of a heel endures like the ticking of a clock - for Ipithymia has little respect for Cecelyne's prohibitions. Those who do not wish to stir up a susurration only speak when they must. The White Floor sits opposite one of the temples Ipithymia has raised to her greater self, and it is never silent from the noise of that grand basalt edifice creeps in.
  • The Golden Floor opens near to one of the entrances of the Conventicle Malfeasant, though Lilunu keeps that door sealed at most times of the year. Everything upon this floor is made from gold; even the beds are cloth-of-gold filled with the shining feathers of auric demons. It looks out from one of the Street's strange gardens, where Kimbery surfaces and golden-flowered trees of brass form a pleasant thicket. The Golden Floor leads up into the Veiled Floor once more.
Ipithymia thought perhaps to bribe Keris with the pleasures of her domain and win more of her shows from her. Keris, however, appreciates this manse even more for its use in crossing the Demon City. The Golden Floor and the Veiled Floor can be used to get quickly from the Conventicle to the walls and vice versa, while there are paths from the Painted Floor that lead to the blood-sea where the Nests of Paricehet sit. Above the White Floor, one of the stars overhead is browner than the others - Asarin's domain is located on the layer above.

Manse Powers
  • Bound Servant Force (2) - Seventeen eyeless automata of shining gold as supple as flesh serve as perfectly obedient servants within the Topless Tower. They cook, clean, and obey any command of the master of the tower that does not require them to leave the premises - even ones that result in their own destruction. Five days after any of them are destroyed, they reform from the pools of molten gold in the basement.
  • Emotional Focus (Indulgence) (1) - The Topless Tower is built for vice, and makes it clearly visible to those who dwell in it. Is it any surprise that those who reside here for extended periods fall for it? Each scene spent in the manse counts as a scene spent building a principle that encourages indulgence for any character whose MDV is 3 or less. One with a MDV of 5 or less treats each day in the manse as a scene spent building the principle. This is a Illusion and Emotion effect. A character whose Dodge MDV is 6 or higher is immune.
  • Magical Conveniences (1) - There are many fine things within the Topless Tower - fine food, luxurious beds, and demonic things with all kinds of wicked purposes.

[Ipithymia Favoured Powers - Bound Servitor (2), Bound Servant Force (3), Integrated Utility Artefacts (3), Ability Enlightenment (4), Alternate Locations (5). Note - the Servitor or Bound Servant Force must be primarily be there to bring pleasure or comfort to the inhabitants of the manse to benefit from this discount. Chefs would be valid; factory workers would not.]
 
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About the dancer in the play... was the legionary seeing her future self?

Maybe! The truth is, Keris and Sasi were kind of desperately throwing the plot together on short notice and stuck a bunch of things in which didn't really make sense, but they covered up with a trippy, drug-fuelled aesthetic.

Sasi was like "Okay, if we can get them talking about what it actually means and what was going on, we've probably succeeded as long as they don't think we're being deliberately obtuse."

"But we are doing that," Keris pointed out.

"Yes, but we have to make them think otherwise," Sasi replied.

And reasons like this is why Lilunu didn't want to see the writing process. She knows Sasi and Keris, and knows she'd probably be disappointed if she saw the actual writing process.
 
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There are also things in the play that can be read as hinting that the dancer was a demon who knew Elanora was watching and deliberately enthralled her into Yozi worship for her masters. Or that she was a human who lured her into degeneracy and dishonour on a whim, just for fun. Or that she never existed at all and it was just representative of her broken traitorous human souls slowly realising and remembering who the rightful masters of the world are.

Etcetera.
 
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